Merge pull request #570 from Citadel-Station-13/upstream-merge-26539
[MIRROR] The blood loss change everyone's been raving about
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@@ -10,7 +10,7 @@
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#define BLOOD_VOLUME_MAXIMUM 2000
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#define BLOOD_VOLUME_SLIME_SPLIT 1120
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#define BLOOD_VOLUME_NORMAL 560
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#define BLOOD_VOLUME_SAFE 501
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#define BLOOD_VOLUME_SAFE 475
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#define BLOOD_VOLUME_OKAY 336
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#define BLOOD_VOLUME_BAD 224
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#define BLOOD_VOLUME_SURVIVE 122
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8
code/__DEFINES/mobs.dm.rej
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8
code/__DEFINES/mobs.dm.rej
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@@ -0,0 +1,8 @@
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diff a/code/__DEFINES/mobs.dm b/code/__DEFINES/mobs.dm (rejected hunks)
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@@ -107,4 +107,4 @@
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#define INDIVIDUAL_SAY_LOG "Say log"
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#define INDIVIDUAL_EMOTE_LOG "Emote log"
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#define INDIVIDUAL_OOC_LOG "OOC log"
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-#define INDIVIDUAL_SHOW_ALL_LOG "All logs"
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\ No newline at end of file
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+#define INDIVIDUAL_SHOW_ALL_LOG "All logs"
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@@ -65,12 +65,8 @@
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listclearnulls(BP.embedded_objects)
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temp_bleed += 0.5*BP.embedded_objects.len
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if(brutedamage > 30)
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temp_bleed += 0.5
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if(brutedamage > 50)
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temp_bleed += 1
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if(brutedamage > 70)
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temp_bleed += 2
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if(brutedamage >= 20)
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temp_bleed += (brutedamage * 0.013)
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bleed_rate = max(bleed_rate - 0.5, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases
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