makes it actually possible to click the stamina button on the hud and fixes the stambuffer displayed by the button

This commit is contained in:
deathride58
2018-11-30 21:31:43 -05:00
parent 61659a5bac
commit dc8d7dee17

View File

@@ -6,12 +6,12 @@
name = "stamina"
icon_state = "stamina0"
screen_loc = ui_stamina
mouse_opacity = 0
mouse_opacity = 1
/obj/screen/staminas/Click(location,control,params)
if(isliving(usr))
var/mob/living/L = usr
to_chat(L, "<span class='notice'>You have <b>[L.getStaminaLoss()]</b> stamina loss.<br>Your stamina buffer can take <b>[L.stambuffer]</b> stamina loss, and will use <b>50%</b> of that stamina loss when recharging.<br>Your stamina buffer is <b>[(100/L.stambuffer)-(L.bufferedstam*(100/L.stambuffer))]%</b> full.</span>")
to_chat(L, "<span class='notice'>You have <b>[L.getStaminaLoss()]</b> stamina loss.<br>Your stamina buffer can take <b>[L.stambuffer]</b> stamina loss, and will use <b>50%</b> of that stamina loss when recharging.<br>Your stamina buffer is <b>[(L.stambuffer*(100/L.stambuffer))-(L.bufferedstam*(100/L.stambuffer))]%</b> full.</span>")
/mob/living/carbon/human/proc/staminahudamount()
if(stat == DEAD || recoveringstam)