readds V-tech control, modularized properly

This commit is contained in:
Poojawa
2018-09-17 22:35:43 -05:00
parent d9451aa634
commit dc9fd6db12
3 changed files with 34 additions and 1 deletions
@@ -79,7 +79,9 @@
to_chat(user, "<span class='notice'>There's no room for another VTEC unit!</span>")
return FALSE
R.speed = -2 // Gotta go fast.
//R.speed = -2 // Gotta go fast.
//Citadel change - makes vtecs give an ability rather than reducing the borg's speed instantly
R.AddAbility(new/obj/effect/proc_holder/silicon/cyborg/vtecControl)
/obj/item/borg/upgrade/vtec/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
@@ -0,0 +1,30 @@
//V-tech kicked in yo
/obj/effect/proc_holder/silicon/cyborg/vtecControl
name = "vTec Control"
desc = "Allows finer-grained control of the vTec speed boost."
action_icon = 'icons/mob/actions.dmi'
action_icon_state = "Chevron_State_0"
var/currentState = 0
var/maxReduction = 2
/obj/effect/proc_holder/silicon/cyborg/vtecControl/Click(mob/living/silicon/robot/user)
var/mob/living/silicon/robot/self = usr
currentState = (currentState + 1) % 3
if(usr)
switch(currentState)
if (0)
self.speed += maxReduction
if (1)
self.speed -= maxReduction*0.5
if (2)
self.speed -= maxReduction*0.5
action.button_icon_state = "Chevron_State_[currentState]"
action.UpdateButtonIcon()
return
+1
View File
@@ -2821,6 +2821,7 @@
#include "modular_citadel\code\game\objects\items\melee\energy.dm"
#include "modular_citadel\code\game\objects\items\melee\eutactic_blades.dm"
#include "modular_citadel\code\game\objects\items\melee\transforming.dm"
#include "modular_citadel\code\game\objects\items\robot\robot_upgrades.dm"
#include "modular_citadel\code\game\objects\items\storage\firstaid.dm"
#include "modular_citadel\code\game\objects\structures\tables_racks.dm"
#include "modular_citadel\code\game\objects\structures\beds_chairs\chair.dm"