Update revenant.dm
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@@ -1,6 +1,6 @@
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//Revenants: based off of wraiths from Goon
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//"Ghosts" that are invisible and move like ghosts, cannot take damage while invisible
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//Don't hear deadchat and are NOT normal ghosts
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//Can hear deadchat, but are NOT normal ghosts and do NOT have x-ray vision
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//Admin-spawn or random event
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#define INVISIBILITY_REVENANT 50
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@@ -76,6 +76,7 @@
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/mob/living/simple_animal/revenant/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_SIXTHSENSE, INNATE_TRAIT)
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AddSpell(new /obj/effect/proc_holder/spell/targeted/night_vision/revenant(null))
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AddSpell(new /obj/effect/proc_holder/spell/targeted/telepathy/revenant(null))
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AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/defile(null))
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