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@@ -85,7 +85,7 @@
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/obj/structure/femur_breaker/proc/damage_leg(mob/living/carbon/human/H)
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H.emote("scream")
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H.apply_damage(150, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
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H.adjustBruteLoss(rand(5,20) + (max(0, H.health)) //Make absolutely sure they end up in crit, so that they can succumb if they wish.
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H.adjustBruteLoss(rand(5,20) + (max(0, H.health))) //Make absolutely sure they end up in crit, so that they can succumb if they wish.
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/obj/structure/femur_breaker/proc/raise_slat()
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slat_status = BREAKER_SLAT_RAISED
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@@ -172,4 +172,4 @@
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#undef BREAKER_ACTIVATE_DELAY
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#undef BREAKER_WRENCH_DELAY
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#undef BREAKER_ACTION_INUSE
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#undef BREAKER_ACTION_WRENCH
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#undef BREAKER_ACTION_WRENCH
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