kek
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@@ -9,21 +9,17 @@
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/proc/handle_roundstart_items(mob/living/M)
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if(!istype(M) || !M.ckey || !M.mind)
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to_chat(world, "DEBUG: handle_roundstart_items: No ckey, mind, or not a mob.")
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return FALSE
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return load_itemlist_to_mob(M, parse_custom_roundstart_items(M.ckey, M.name, M.mind.assigned_role, M.mind.special_role), TRUE, TRUE, FALSE)
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//Just incase there's extra mob selections in the future.....
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/proc/load_itemlist_to_mob(mob/living/L, list/itemlist, drop_on_floor_if_full = TRUE, load_to_all_slots = TRUE, replace_slots = FALSE)
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to_chat(world, "load_itemlist_to_mob([L], [itemlist], [drop_on_floor_if_full], [load_to_all_slots], [replace_slots])")
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if(!istype(L) || !islist(itemlist))
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to_chat(world, "DEBUG: load_itemlist_to_mob: not a mob or not an itemlist")
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return FALSE
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var/loading_mode = DROP_TO_FLOOR
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var/turf/current_turf = get_turf(L)
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if(ishuman(L))
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loading_mode = LOADING_TO_HUMAN
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to_chat(world, "load_itemlist_to_mob:loading_mode [loading_mode] current_turf [current_turf]")
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switch(loading_mode)
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if(DROP_TO_FLOOR)
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for(var/I in itemlist)
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@@ -38,7 +34,6 @@
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/proc/load_itemlist_to_human(mob/living/carbon/human/H, list/itemlist, drop_on_floor_if_full = TRUE, load_to_all_slots = TRUE, replace_slots = FALSE)
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if(!istype(H) || !islist(itemlist))
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to_chat(world, "DEBUG: load_itemlist_to_human: Not a human or not an itemlist")
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return FALSE
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var/turf/T = get_turf(H)
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for(var/item in itemlist)
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