colors.
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@@ -43,6 +43,7 @@
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#define COLOR_RED_GRAY "#B4696A"
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#define COLOR_PALE_BLUE_GRAY "#98C5DF"
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#define COLOR_PALE_GREEN_GRAY "#B7D993"
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#define COLOR_PALE_ORANGE "#FFC066"
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#define COLOR_PALE_RED_GRAY "#D59998"
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#define COLOR_PALE_PURPLE_GRAY "#CBB1CA"
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#define COLOR_PURPLE_GRAY "#AE8CA8"
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@@ -28,7 +28,7 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
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/// Our description
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var/desc
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/// Color of the name as shown in the html readout
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var/name_color = "#FFFFFF"
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var/name_color = "#F0F0F0" // White on dark surface.
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/// Our progression type
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var/progression_type
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/// Abstract type
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@@ -1,5 +1,6 @@
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/datum/skill/level/job/wiring
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name = "Wiring"
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desc = "How proficient and knowledged you are at wiring beyond laying cables on the floor."
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name_color = COLOR_PALE_ORANGE
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competency_thresholds = list(JOB_SKILL_BASIC, JOB_SKILL_EXPERT, JOB_SKILL_MASTER)
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skill_flags = SKILL_USE_MOOD|SKILL_TRAIN_MOOD|SKILL_USE_TOOL|SKILL_TRAINING_TOOL
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@@ -1,4 +1,5 @@
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/datum/skill/numerical/surgery
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name = "Surgery"
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desc = "How proficient you are at doing surgery."
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name_color = COLOR_PALE_BLUE_GRAY
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competency_mults = list(0.025, 0.025, 0.025) // 60% surgery speed up at max value of 100.
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