Hair Porting Define
Tweaked the file for GS13 ported hair to utilize a single, streamlined line of code to quickly integrate hair
This commit is contained in:
@@ -1,11 +1,10 @@
|
||||
//GS13 - markings, ported or our own (preferably mark where you took them from)
|
||||
|
||||
/datum/sprite_accessory/hair/elize
|
||||
name = "Elize"
|
||||
icon = 'GainStation13/icons/mob/human_face.dmi'
|
||||
icon_state = "hair_elize"
|
||||
#define NEWHAIR(_name, new_state) /datum/sprite_accessory/hair/##new_state/icon_state=#new_state;/datum/sprite_accessory/hair/##new_state/name = #_name;/datum/sprite_accessory/hair/##new_state/icon = 'GainStation13/icons/mob/human_face.dmi'
|
||||
|
||||
NEWHAIR(Elize, hair_elize)
|
||||
NEWHAIR(Lem, hair_lem)
|
||||
NEWHAIR(Straight (Floorlength), hair_straightfloorlength)
|
||||
|
||||
#undef NEWHAIR
|
||||
|
||||
/datum/sprite_accessory/hair/lem
|
||||
name = "Lem"
|
||||
icon = 'GainStation13/icons/mob/human_face.dmi'
|
||||
icon_state = "hair_lem"
|
||||
|
||||
Reference in New Issue
Block a user