Made no antags show up after auto call

This commit is contained in:
Putnam
2019-12-29 18:53:49 -08:00
parent 93207cae0b
commit ddf233e0d5
+4 -1
View File
@@ -674,6 +674,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
// Time to inject some threat into the round
if(EMERGENCY_ESCAPED_OR_ENDGAMED) // Unless the shuttle is gone
return
if((world.realtime - SSshuttle.realtimeofstart) > SSshuttle.auto_call) // no rules after shuttle is auto-called
return
message_admins("DYNAMIC: Checking for midround injection.")
log_game("DYNAMIC: Checking for midround injection.")
@@ -748,7 +750,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
return
if(EMERGENCY_ESCAPED_OR_ENDGAMED) // No more rules after the shuttle has left
return
if((world.realtime - SSshuttle.realtimeofstart) > SSshuttle.auto_call) // no rules after shuttle is auto-called
return
update_playercounts()
if (forced_latejoin_rule)