Made no antags show up after auto call
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@@ -674,6 +674,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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// Time to inject some threat into the round
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if(EMERGENCY_ESCAPED_OR_ENDGAMED) // Unless the shuttle is gone
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return
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if((world.realtime - SSshuttle.realtimeofstart) > SSshuttle.auto_call) // no rules after shuttle is auto-called
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return
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message_admins("DYNAMIC: Checking for midround injection.")
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log_game("DYNAMIC: Checking for midround injection.")
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@@ -748,7 +750,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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return
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if(EMERGENCY_ESCAPED_OR_ENDGAMED) // No more rules after the shuttle has left
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return
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if((world.realtime - SSshuttle.realtimeofstart) > SSshuttle.auto_call) // no rules after shuttle is auto-called
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return
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update_playercounts()
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if (forced_latejoin_rule)
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