dix
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@@ -110,7 +110,7 @@
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/**
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* Automatic skill increase, multiplied by skill affinity if existing.
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* Only works if skill is numerical.
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* Only works if skill is numerical or levelled..
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*/
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/datum/mind/proc/auto_gain_experience(skill, value, maximum, silent = FALSE)
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if(!ispath(skill, /datum/skill))
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@@ -0,0 +1,6 @@
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/datum/skill/level/dorfy/blacksmithing
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name = "Blacksmithing"
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desc = "Making metal into fancy shapes using heat and force. Higher levels increase both your working speed at an anvil as well as the quality of your works."
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name_color = COLOR_FLOORTILE_GRAY
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skill_traits = list(SKILL_SANITY, SKILL_INTELLIGENCE, SKILL_USE_TOOL, SKILL_TRAINING_TOOL)
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ui_category = SKILL_UI_CAT_MISC
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