made it actually compile
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@@ -619,7 +619,7 @@
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var/cached_trigger = lowertext(trigger)
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if (findtext(raw_message, cached_trigger))//if trigger1 is the message
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cTriggered = 5 //Stops triggerparties and as a result, stops servercrashes.
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log_game("FERMICHEM: MKULTRA: [owner] ckey: [owner.key] has been triggered with [cached_trigger] from [speaker] saying: \"[message]\". (their master being [master] ckey: [enthrallID].)")
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log_game("FERMICHEM: MKULTRA: [owner] ckey: [owner.key] has been triggered with [cached_trigger] from [hearing_args[HEARING_SPEAKER]] saying: \"[hearing_args[HEARING_MESSAGE]]\". (their master being [master] ckey: [enthrallID].)")
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//Speak (Forces player to talk)
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if (lowertext(customTriggers[trigger][1]) == "speak")//trigger2
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@@ -656,7 +656,7 @@
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C.adjustArousalLoss(10)
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to_chat(C, "<span class='love'><i>You feel a surge of arousal!</i></span>")
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else
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C.throw_at(get_step_towards(speaker,C), 3, 1) //cut this if it's too hard to get working
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C.throw_at(get_step_towards(hearing_args[HEARING_SPEAKER],C), 3, 1) //cut this if it's too hard to get working
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//kneel (knockdown)
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else if (lowertext(customTriggers[trigger]) == "kneel")//as close to kneeling as you can get, I suppose.
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