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@@ -6,7 +6,6 @@
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possible_destinations = "laborcamp_home;laborcamp_away"
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req_access = list(ACCESS_BRIG)
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/obj/machinery/computer/shuttle/labor/one_way
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name = "prisoner shuttle console"
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desc = "A one-way shuttle console, used to summon the shuttle to the labor camp."
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@@ -14,14 +13,19 @@
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circuit = /obj/item/circuitboard/computer/labor_shuttle/one_way
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req_access = list( )
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/obj/machinery/computer/shuttle/labor/one_way/Topic(href, href_list)
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if(href_list["move"])
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var/obj/docking_port/mobile/M = SSshuttle.getShuttle("laborcamp")
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if(!M)
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to_chat(usr, "<span class='warning'>Cannot locate shuttle!</span>")
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return 0
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var/obj/docking_port/stationary/S = M.get_docked()
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if(S && S.name == "laborcamp_away")
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to_chat(usr, "<span class='warning'>Shuttle is already at the outpost!</span>")
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return 0
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..()
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/obj/machinery/computer/shuttle/labor/one_way/ui_act(action, params)
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if(!allowed(usr))
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to_chat(usr, "<span class='danger'>Access denied.</span>")
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return
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switch(action)
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if("move")
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var/obj/docking_port/mobile/M = SSshuttle.getShuttle("laborcamp")
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if(!M)
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to_chat(usr, "<span class='warning'>Cannot locate shuttle!</span>")
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return
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var/obj/docking_port/stationary/S = M.get_docked()
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if(S?.name == "laborcamp_away")
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to_chat(usr, "<span class='warning'>Shuttle is already at the outpost!</span>")
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return
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return ..()
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@@ -11,7 +11,7 @@
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var/possible_destinations = ""
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/// Variable dictating if the attached shuttle requires authorization from the admin staff to move
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var/admin_controlled = FALSE
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/// Variable dictating if the attached shuttle can change destinations mid-flight
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/// Variable dictating if the attached shuttle is forbidden to change destinations mid-flight
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var/no_destination_swap = FALSE
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/// ID of the currently selected destination of the attached shuttle
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var/destination
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@@ -29,17 +29,18 @@
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var/list/options = params2list(possible_destinations)
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var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
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data["docked_location"] = M ? M.get_status_text_tgui() : "Unknown"
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data["status"] = M.mode == SHUTTLE_IGNITING ? "Igniting" : M.mode != SHUTTLE_IDLE ? "In Transit" : "Idle"
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data["locations"] = list()
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data["locked"] = FALSE
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data["authorization_required"] = admin_controlled
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data["timer_str"] = M ? M.getTimerStr() : "00:00"
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data["destination"] = destination
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if(admin_controlled)
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data["status"] = "Unauthorized Access"
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if(!M)
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data["status"] = "Missing"
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return data
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if(admin_controlled)
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data["status"] = "Unauthorized Access"
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else
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data["status"] = M.mode == SHUTTLE_IGNITING ? "Igniting" : M.mode != SHUTTLE_IDLE ? "In Transit" : "Idle"
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for(var/obj/docking_port/stationary/S in SSshuttle.stationary)
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if(!options.Find(S.id))
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continue
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@@ -726,7 +726,7 @@
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dst = previous
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else
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dst = destination
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return "In transit towards [dst?.name || "unknown location"]"
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return "In transit to [dst?.name || "unknown location"]"
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else if(mode == SHUTTLE_RECHARGING)
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return "[docked_at], recharging [getTimerStr()]"
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else
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@@ -12,26 +12,34 @@
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possible_destinations = "syndicate_away;syndicate_z5;syndicate_ne;syndicate_nw;syndicate_n;syndicate_se;syndicate_sw;syndicate_s;syndicate_custom"
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/obj/machinery/computer/shuttle/syndicate/recall
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name = "syndicate shuttle recall terminal"
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desc = "Use this if your friends left you behind."
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possible_destinations = "syndicate_away"
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/obj/machinery/computer/shuttle/syndicate/Topic(href, href_list)
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if(href_list["move"])
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var/obj/item/circuitboard/computer/syndicate_shuttle/board = circuit
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if(board.challenge && ((world.time - SSticker.round_start_time) < SYNDICATE_CHALLENGE_TIMER))
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to_chat(usr, "<span class='warning'>You've issued a combat challenge to the station! You've got to give them at least [DisplayTimeText(SYNDICATE_CHALLENGE_TIMER - (world.time - SSticker.round_start_time))] more to allow them to prepare.</span>")
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return 0
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board.moved = TRUE
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..()
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/obj/machinery/computer/shuttle/syndicate/allowed(mob/M)
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if(issilicon(M) && !(ROLE_SYNDICATE in M.faction))
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return FALSE
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return ..()
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/obj/machinery/computer/shuttle/syndicate/ui_act(action, params)
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if(!allowed(usr))
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to_chat(usr, "<span class='danger'>Access denied.</span>")
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return
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switch(action)
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if("move")
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if(istype(src, /obj/machinery/computer/shuttle/syndicate/drop_pod))
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if(!is_centcom_level(z))
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to_chat(usr, "<span class='warning'>Pods are one way!</span>")
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return
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var/obj/item/circuitboard/computer/syndicate_shuttle/board = circuit
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if(board?.challenge && world.time < SYNDICATE_CHALLENGE_TIMER)
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to_chat(usr, "<span class='warning'>You've issued a combat challenge to the station! You've got to give them at least [DisplayTimeText(SYNDICATE_CHALLENGE_TIMER - world.time)] more to allow them to prepare.</span>")
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return
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board.moved = TRUE
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return ..()
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/obj/machinery/computer/shuttle/syndicate/recall
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name = "syndicate shuttle recall terminal"
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desc = "Use this if your friends left you behind."
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possible_destinations = "syndicate_away"
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/obj/machinery/computer/shuttle/syndicate/drop_pod
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name = "syndicate assault pod control"
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desc = "Controls the drop pod's launch system."
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@@ -43,13 +51,6 @@
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possible_destinations = null
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clockwork = TRUE //it'd look weird
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/obj/machinery/computer/shuttle/syndicate/drop_pod/Topic(href, href_list)
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if(href_list["move"])
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if(!is_centcom_level(z))
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to_chat(usr, "<span class='warning'>Pods are one way!</span>")
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return 0
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..()
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/obj/machinery/computer/camera_advanced/shuttle_docker/syndicate
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name = "syndicate shuttle navigation computer"
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desc = "Used to designate a precise transit location for the syndicate shuttle."
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