Merge pull request #15612 from SandPoot/status_displays

Syncs status displays to tg's version
This commit is contained in:
Lin
2022-05-12 20:11:54 +00:00
committed by GitHub
10 changed files with 495 additions and 153 deletions

View File

@@ -344,6 +344,28 @@
///Define for spawning megafauna instead of a mob for cave gen
#define SPAWN_MEGAFAUNA "bluh bluh huge boss"
/*
* Defines for "AI emotions", allowing the AI to expression emotions
* with status displays via emotes.
*/
#define AI_EMOTION_VERY_HAPPY "Very Happy"
#define AI_EMOTION_HAPPY "Happy"
#define AI_EMOTION_NEUTRAL "Neutral"
#define AI_EMOTION_UNSURE "Unsure"
#define AI_EMOTION_CONFUSED "Confused"
#define AI_EMOTION_SAD "Sad"
#define AI_EMOTION_BSOD "BSOD"
#define AI_EMOTION_BLANK "Blank"
#define AI_EMOTION_PROBLEMS "Problems?"
#define AI_EMOTION_AWESOME "Awesome"
#define AI_EMOTION_FACEPALM "Facepalm"
#define AI_EMOTION_THINKING "Thinking"
#define AI_EMOTION_FRIEND_COMPUTER "Friend Computer"
#define AI_EMOTION_DORFY "Dorfy"
#define AI_EMOTION_BLUE_GLOW "Blue Glow"
#define AI_EMOTION_RED_GLOW "Red Glow"
// / Breathing types. Lungs can access either by these or by a string, which will be considered a gas ID.
#define BREATH_OXY /datum/breathing_class/oxygen
#define BREATH_PLASMA /datum/breathing_class/plasma

View File

@@ -89,6 +89,7 @@
/obj/machinery/computer/communications/ui_act(action, list/params)
var/static/list/approved_states = list(STATE_BUYING_SHUTTLE, STATE_CHANGING_STATUS, STATE_MAIN, STATE_MESSAGES)
var/static/list/approved_status_pictures = list("biohazard", "blank", "default", "lockdown", "redalert", "shuttle")
var/static/list/state_status_pictures = list("blank", "shuttle")
. = ..()
if (.)
@@ -307,7 +308,10 @@
var/picture = params["picture"]
if (!(picture in approved_status_pictures))
return
post_status("alert", picture)
if(picture in state_status_pictures)
post_status(picture)
else
post_status("alert", picture)
playsound(src, "terminal_type", 50, FALSE)
if ("toggleAuthentication")
// Log out if we're logged in

View File

@@ -4,102 +4,182 @@
#define CHARS_PER_LINE 5
#define FONT_SIZE "5pt"
#define FONT_COLOR "#09f"
#define FONT_STYLE "Arial Black"
#define SCROLL_SPEED 2
#define FONT_STYLE "Small Fonts"
#define SCROLL_RATE (0.04 SECONDS) // time per pixel
#define LINE1_Y -8
#define LINE2_Y -15
#define SD_BLANK 0 // 0 = Blank
#define SD_EMERGENCY 1 // 1 = Emergency Shuttle timer
#define SD_MESSAGE 2 // 2 = Arbitrary message(s)
#define SD_PICTURE 3 // 3 = alert picture
#define SD_AI_EMOTE 1 // 1 = AI emoticon
#define SD_AI_BSOD 2 // 2 = Blue screen of death
/// Status display which can show images and scrolling text. !!!USE /obj/machinery/status_display/evac NOT THIS!!!
/// Status display which can show images and scrolling text.
/obj/machinery/status_display
name = "status display"
desc = null
icon = 'icons/obj/status_display.dmi'
icon_state = "frame"
plane = ABOVE_WALL_PLANE
base_icon_state = "unanchoredstatusdisplay"
verb_say = "beeps"
verb_ask = "beeps"
verb_exclaim = "beeps"
density = FALSE
use_power = IDLE_POWER_USE
idle_power_usage = 10
layer = ABOVE_WINDOW_LAYER
maptext_height = 26
maptext_width = 32
var/obj/effect/overlay/status_display_text/message1_overlay
var/obj/effect/overlay/status_display_text/message2_overlay
var/current_picture = ""
var/current_mode = SD_BLANK
var/message1 = ""
var/message2 = ""
var/message1 = "" // message line 1
var/message2 = "" // message line 2
var/index1 // display index for scrolling messages or 0 if non-scrolling
var/index2
/obj/item/wallframe/status_display
name = "status display frame"
desc = "Used to build status displays, just secure to the wall."
icon_state = "unanchoredstatusdisplay"
custom_materials = list(/datum/material/iron=14000, /datum/material/glass=8000)
result_path = /obj/machinery/status_display/evac
pixel_shift = -32
/// Immediately blank the display.
/obj/machinery/status_display/proc/remove_display()
cut_overlays()
if(maptext)
maptext = ""
/obj/machinery/status_display/wrench_act(mob/living/user, obj/item/tool)
. = ..()
balloon_alert(user, "[anchored ? "un" : ""]securing...")
tool.play_tool_sound(src)
if(tool.use_tool(src, user, 6 SECONDS))
playsound(loc, 'sound/items/deconstruct.ogg', 50, TRUE)
balloon_alert(user, "[anchored ? "un" : ""]secured")
deconstruct()
return TRUE
/obj/machinery/status_display/welder_act(mob/living/user, obj/item/tool)
if(user.a_intent == INTENT_HARM)
return
if(obj_integrity >= max_integrity)
balloon_alert(user, "it doesn't need repairs!")
return TRUE
user.balloon_alert_to_viewers("repairing display...", "repairing...")
if(!tool.use_tool(src, user, 4 SECONDS, amount = 0, volume=50))
return TRUE
balloon_alert(user, "repaired")
obj_integrity = max_integrity
set_machine_stat(stat & ~BROKEN)
update_appearance()
return TRUE
/obj/machinery/status_display/deconstruct(disassembled = TRUE)
if(flags_1 & NODECONSTRUCT_1)
return
if(!disassembled)
new /obj/item/stack/sheet/metal(drop_location(), 2)
new /obj/item/shard(drop_location())
new /obj/item/shard(drop_location())
else
new /obj/item/wallframe/status_display(drop_location())
qdel(src)
/// Immediately change the display to the given picture.
/obj/machinery/status_display/proc/set_picture(state)
remove_display()
add_overlay(state)
if(state != current_picture)
current_picture = state
update_appearance()
/// Immediately change the display to the given two lines.
/obj/machinery/status_display/proc/update_display(line1, line2)
var/new_text = {"<div style="font-size:[FONT_SIZE];color:[FONT_COLOR];font:'[FONT_STYLE]';text-align:center;" valign="top">[line1]<br>[line2]</div>"}
if(maptext != new_text)
maptext = new_text
/obj/machinery/status_display/proc/set_messages(line1, line2)
line1 = uppertext(line1)
line2 = uppertext(line2)
/// Prepare the display to marquee the given two lines.
///
/// Call with no arguments to disable.
/obj/machinery/status_display/proc/set_message(m1, m2)
if(m1)
index1 = (length_char(m1) > CHARS_PER_LINE)
message1 = m1
else
message1 = ""
index1 = 0
if(line1 != message1)
message1 = line1
if(m2)
index2 = (length_char(m2) > CHARS_PER_LINE)
message2 = m2
else
message2 = ""
index2 = 0
if(line2 != message2)
message2 = line2
// Timed process - performs default marquee action if so needed.
update_appearance()
/**
* Remove both message objs and null the fields.
* Don't call this in subclasses.
*/
/obj/machinery/status_display/proc/remove_messages()
if(message1_overlay)
QDEL_NULL(message1_overlay)
if(message2_overlay)
QDEL_NULL(message2_overlay)
/**
* Create/update message overlay.
* They must be handled as real objects for the animation to run.
* Don't call this in subclasses.
* Arguments:
* * overlay - the current /obj/effect/overlay/status_display_text instance
* * line_y - The Y offset to render the text.
* * message - the new message text.
* Returns new /obj/effect/overlay/status_display_text or null if unchanged.
*/
/obj/machinery/status_display/proc/update_message(obj/effect/overlay/status_display_text/overlay, line_y, message)
if(overlay && message == overlay.message)
return null
if(overlay)
qdel(overlay)
var/obj/effect/overlay/status_display_text/new_status_display_text = new(src, line_y, message)
vis_contents += new_status_display_text
return new_status_display_text
/obj/machinery/status_display/update_appearance(updates=ALL)
. = ..()
if( \
(stat & (NOPOWER|BROKEN)) || \
(current_mode == SD_BLANK) || \
(current_mode != SD_PICTURE && message1 == "" && message2 == "") \
)
set_light(0)
return
set_light(1.4, 0.7, LIGHT_COLOR_BLUE) // blue light
/obj/machinery/status_display/update_overlays()
. = ..()
if(stat & (NOPOWER|BROKEN))
remove_messages()
return
switch(current_mode)
if(SD_BLANK)
remove_messages()
// Turn off backlight.
return
if(SD_PICTURE)
remove_messages()
. += mutable_appearance(icon, current_picture)
else
var/overlay = update_message(message1_overlay, LINE1_Y, message1)
if(overlay)
message1_overlay = overlay
overlay = update_message(message2_overlay, LINE2_Y, message2)
if(overlay)
message2_overlay = overlay
// Turn off backlight if message is blank
if(message1 == "" && message2 == "")
return
. += emissive_appearance(icon, "outline", alpha = src.alpha)
// Timed process - performs nothing in the base class
/obj/machinery/status_display/process()
if(stat & NOPOWER)
// No power, no processing.
remove_display()
return PROCESS_KILL
update_appearance()
var/line1 = message1
if(index1)
line1 = copytext_char("[message1]|[message1]", index1, index1+CHARS_PER_LINE)
var/message1_len = length_char(message1)
index1 += SCROLL_SPEED
if(index1 > message1_len + 1)
index1 -= (message1_len + 1)
var/line2 = message2
if(index2)
line2 = copytext_char("[message2]|[message2]", index2, index2+CHARS_PER_LINE)
var/message2_len = length(message2)
index2 += SCROLL_SPEED
if(index2 > message2_len + 1)
index2 -= (message2_len + 1)
update_display(line1, line2)
if (!index1 && !index2)
// No marquee, no processing.
return PROCESS_KILL
return PROCESS_KILL
/// Update the display and, if necessary, re-enable processing.
/obj/machinery/status_display/proc/update()
if (process() != PROCESS_KILL)
if (process(SSMACHINES_DT) != PROCESS_KILL)
START_PROCESSING(SSmachines, src)
/obj/machinery/status_display/power_change()
@@ -110,22 +190,23 @@
. = ..()
if(stat & (NOPOWER|BROKEN) || . & EMP_PROTECT_SELF)
return
current_mode = SD_PICTURE
set_picture("ai_bsod")
/obj/machinery/status_display/examine(mob/user)
. = ..()
if (message1 || message2)
if (current_mode == SD_MESSAGE && (message1_overlay?.message || message2_overlay?.message))
. += "The display says:"
if (message1)
. += "\t<tt>[html_encode(message1)]</tt>"
if (message2)
. += "\t<tt>[html_encode(message2)]</tt>"
if (message1_overlay.message)
. += "\t<tt>[html_encode(message1_overlay.message)]</tt>"
if (message2_overlay.message)
. += "\t<tt>[html_encode(message2_overlay.message)]</tt>"
// Helper procs for child display types.
/obj/machinery/status_display/proc/display_shuttle_status(obj/docking_port/mobile/shuttle)
if(!shuttle)
// the shuttle is missing - no processing
update_display("shutl?","")
set_messages("shutl?","")
return PROCESS_KILL
else if(shuttle.timer)
var/line1 = "-[shuttle.getModeStr()]-"
@@ -133,10 +214,10 @@
if(length_char(line2) > CHARS_PER_LINE)
line2 = "error"
update_display(line1, line2)
set_messages(line1, line2)
else
// don't kill processing, the timer might turn back on
remove_display()
set_messages("", "")
/obj/machinery/status_display/proc/examine_shuttle(mob/user, obj/docking_port/mobile/shuttle)
if (shuttle)
@@ -150,18 +231,75 @@
else
return "The display says:<br>\t<tt>Shuttle missing!</tt>"
/obj/machinery/status_display/Destroy()
remove_messages()
return ..()
/**
* Nice overlay to make text smoothly scroll with no client updates after setup.
*/
/obj/effect/overlay/status_display_text
icon = 'icons/obj/status_display.dmi'
vis_flags = VIS_INHERIT_LAYER | VIS_INHERIT_PLANE | VIS_INHERIT_ID
var/message
/obj/effect/overlay/status_display_text/Initialize(mapload, yoffset, line)
. = ..()
maptext_y = yoffset
message = line
var/line_length = length_char(line)
if(line_length > CHARS_PER_LINE)
// Marquee text
var/marquee_message = "[line] • [line] • [line]"
var/marquee_length = line_length * 3 + 6
maptext = generate_text(marquee_message, center = FALSE)
maptext_width = 6 * marquee_length
maptext_x = 32
// Mask off to fit in screen.
add_filter("mask", 1, alpha_mask_filter(icon = icon(icon, "outline")))
// Scroll.
var/width = 4 * marquee_length
var/time = (width + 32) * SCROLL_RATE
animate(src, maptext_x = -width, time = time, loop = -1)
animate(maptext_x = 32, time = 0)
else
// Centered text
maptext = generate_text(line, center = TRUE)
maptext_x = 0
/obj/effect/overlay/status_display_text/proc/generate_text(text, center)
return {"<div style="font-size:[FONT_SIZE];color:[FONT_COLOR];font:'[FONT_STYLE]'[center ? ";text-align:center" : ""]" valign="top">[text]</div>"}
/// Evac display which shows shuttle timer or message set by Command.
/obj/machinery/status_display/evac
current_mode = SD_EMERGENCY
var/frequency = FREQ_STATUS_DISPLAYS
var/mode = SD_EMERGENCY
var/friendc = FALSE // track if Friend Computer mode
var/last_picture // For when Friend Computer mode is undone
// MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/status_display/evac, 32)
//makes it go on the wall when built
/obj/machinery/status_display/Initialize(mapload, ndir, building)
. = ..()
update_appearance()
/obj/machinery/status_display/evac/Initialize(mapload)
. = ..()
// register for radio system
SSradio.add_object(src, frequency)
// Circuit USB
/*
AddComponent(/datum/component/usb_port, list(
/obj/item/circuit_component/status_display,
))
*/
/obj/machinery/status_display/evac/Destroy()
SSradio.remove_object(src,frequency)
@@ -170,23 +308,23 @@
/obj/machinery/status_display/evac/process()
if(stat & NOPOWER)
// No power, no processing.
remove_display()
update_appearance()
return PROCESS_KILL
if(friendc) //Makes all status displays except supply shuttle timer display the eye -- Urist
current_mode = SD_PICTURE
set_picture("ai_friend")
return PROCESS_KILL
switch(mode)
switch(current_mode)
if(SD_BLANK)
remove_display()
return PROCESS_KILL
if(SD_EMERGENCY)
return display_shuttle_status(SSshuttle.emergency)
if(SD_MESSAGE)
return ..()
return PROCESS_KILL
if(SD_PICTURE)
set_picture(last_picture)
@@ -194,7 +332,7 @@
/obj/machinery/status_display/evac/examine(mob/user)
. = ..()
if(mode == SD_EMERGENCY)
if(current_mode == SD_EMERGENCY)
. += examine_shuttle(user, SSshuttle.emergency)
else if(!message1 && !message2)
. += "The display is blank."
@@ -202,16 +340,16 @@
/obj/machinery/status_display/evac/receive_signal(datum/signal/signal)
switch(signal.data["command"])
if("blank")
mode = SD_BLANK
set_message(null, null)
current_mode = SD_BLANK
update_appearance()
if("shuttle")
mode = SD_EMERGENCY
set_message(null, null)
current_mode = SD_EMERGENCY
set_messages("", "")
if("message")
mode = SD_MESSAGE
set_message(signal.data["msg1"], signal.data["msg2"])
current_mode = SD_MESSAGE
set_messages(signal.data["msg1"] || "", signal.data["msg2"] || "")
if("alert")
mode = SD_PICTURE
current_mode = SD_PICTURE
last_picture = signal.data["picture_state"]
set_picture(last_picture)
if("friendcomputer")
@@ -222,11 +360,12 @@
/// Supply display which shows the status of the supply shuttle.
/obj/machinery/status_display/supply
name = "supply display"
current_mode = SD_MESSAGE
/obj/machinery/status_display/supply/process()
if(stat & NOPOWER)
// No power, no processing.
remove_display()
update_appearance()
return PROCESS_KILL
var/line1
@@ -240,12 +379,15 @@
if(is_station_level(SSshuttle.supply.z))
line1 = "CARGO"
line2 = "Docked"
else
line1 = ""
line2 = ""
else
line1 = "CARGO"
line2 = SSshuttle.supply.getTimerStr()
if(length_char(line2) > CHARS_PER_LINE)
line2 = "Error"
update_display(line1, line2)
set_messages(line1, line2)
/obj/machinery/status_display/supply/examine(mob/user)
. = ..()
@@ -265,12 +407,13 @@
/// General-purpose shuttle status display.
/obj/machinery/status_display/shuttle
name = "shuttle display"
current_mode = SD_MESSAGE
var/shuttle_id
/obj/machinery/status_display/shuttle/process()
if(!shuttle_id || (stat & NOPOWER))
// No power, no processing.
remove_display()
update_appearance()
return PROCESS_KILL
return display_shuttle_status(SSshuttle.getShuttle(shuttle_id))
@@ -291,7 +434,7 @@
update()
/obj/machinery/status_display/shuttle/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override)
if (port && (shuttle_id == initial(shuttle_id) || override))
if(port && (shuttle_id == initial(shuttle_id) || override))
shuttle_id = port.id
update()
@@ -300,9 +443,32 @@
/obj/machinery/status_display/ai
name = "\improper AI display"
desc = "A small screen which the AI can use to present itself."
current_mode = SD_PICTURE
var/mode = SD_BLANK
var/emotion = "Neutral"
var/emotion = AI_EMOTION_BLANK
/// A mapping between AI_EMOTION_* string constants, which also double as user readable descriptions, and the name of the iconfile.
var/static/list/emotion_map = list(
AI_EMOTION_BLANK = "ai_off",
AI_EMOTION_VERY_HAPPY = "ai_veryhappy",
AI_EMOTION_HAPPY = "ai_happy",
AI_EMOTION_NEUTRAL = "ai_neutral",
AI_EMOTION_UNSURE = "ai_unsure",
AI_EMOTION_CONFUSED = "ai_confused",
AI_EMOTION_SAD = "ai_sad",
AI_EMOTION_BSOD = "ai_bsod",
AI_EMOTION_PROBLEMS = "ai_trollface",
AI_EMOTION_AWESOME = "ai_awesome",
AI_EMOTION_DORFY = "ai_urist",
AI_EMOTION_THINKING = "ai_thinking",
AI_EMOTION_FACEPALM = "ai_facepalm",
AI_EMOTION_FRIEND_COMPUTER = "ai_friend",
AI_EMOTION_BLUE_GLOW = "ai_sal",
AI_EMOTION_RED_GLOW = "ai_hal",
)
// MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/status_display/ai, 32)
/obj/machinery/status_display/ai/Initialize(mapload)
. = ..()
@@ -313,57 +479,109 @@
. = ..()
/obj/machinery/status_display/ai/attack_ai(mob/living/silicon/ai/user)
if(isAI(user))
user.ai_statuschange()
if(!isAI(user))
return
var/list/choices = list()
for(var/emotion_const in emotion_map)
var/icon_state = emotion_map[emotion_const]
choices[emotion_const] = image(icon = 'icons/obj/status_display.dmi', icon_state = icon_state)
var/emotion_result = show_radial_menu(user, src, choices, tooltips = TRUE)
for(var/_emote in typesof(/datum/emote/ai/emotion_display))
var/datum/emote/ai/emotion_display/emote = _emote
if(initial(emote.emotion) == emotion_result)
user.emote(initial(emote.key))
break
/obj/machinery/status_display/ai/process()
if(mode == SD_BLANK || (stat & NOPOWER))
remove_display()
if(stat & NOPOWER)
update_appearance()
return PROCESS_KILL
if(mode == SD_AI_EMOTE)
switch(emotion)
if("Very Happy")
set_picture("ai_veryhappy")
if("Happy")
set_picture("ai_happy")
if("Neutral")
set_picture("ai_neutral")
if("Unsure")
set_picture("ai_unsure")
if("Confused")
set_picture("ai_confused")
if("Sad")
set_picture("ai_sad")
if("BSOD")
set_picture("ai_bsod")
if("Blank")
set_picture("ai_off")
if("Problems?")
set_picture("ai_trollface")
if("Awesome")
set_picture("ai_awesome")
if("Dorfy")
set_picture("ai_urist")
if("Thinking")
set_picture("ai_thinking")
if("Facepalm")
set_picture("ai_facepalm")
if("Friend Computer")
set_picture("ai_friend")
if("Blue Glow")
set_picture("ai_sal")
if("Red Glow")
set_picture("ai_hal")
return PROCESS_KILL
set_picture(emotion_map[emotion])
return PROCESS_KILL
if(mode == SD_AI_BSOD)
set_picture("ai_bsod")
return PROCESS_KILL
/*
/obj/item/circuit_component/status_display
display_name = "Status Display"
desc = "Output text and pictures to a status display."
circuit_flags = CIRCUIT_FLAG_INPUT_SIGNAL|CIRCUIT_FLAG_OUTPUT_SIGNAL
var/datum/port/input/option/command
var/datum/port/input/option/picture
var/datum/port/input/message1
var/datum/port/input/message2
var/obj/machinery/status_display/connected_display
var/list/command_map
var/list/picture_map
/obj/item/circuit_component/status_display/populate_ports()
message1 = add_input_port("Message 1", PORT_TYPE_STRING)
message2 = add_input_port("Message 2", PORT_TYPE_STRING)
/obj/item/circuit_component/status_display/populate_options()
var/static/list/command_options = list(
"Blank" = "blank",
"Shuttle" = "shuttle",
"Message" = "message",
"Alert" = "alert"
)
var/static/list/picture_options = list(
"Default" = "default",
"Red Alert" = "redalert",
"Biohazard" = "biohazard",
"Lockdown" = "lockdown",
"Happy" = "ai_happy",
"Neutral" = "ai_neutral",
"Very Happy" = "ai_veryhappy",
"Sad" = "ai_sad",
"Unsure" = "ai_unsure",
"Confused" = "ai_confused",
"Surprised" = "ai_surprised",
"BSOD" = "ai_bsod"
)
command = add_option_port("Command", command_options)
command_map = command_options
picture = add_option_port("Picture", picture_options)
picture_map = picture_options
/obj/item/circuit_component/status_display/register_usb_parent(atom/movable/shell)
. = ..()
if(istype(shell, /obj/machinery/status_display))
connected_display = shell
/obj/item/circuit_component/status_display/unregister_usb_parent(atom/movable/parent)
connected_display = null
return ..()
/obj/item/circuit_component/status_display/input_received(datum/port/input/port)
// Just use command handling built into status display.
// The option inputs thankfully sanitize command and picture for us.
if(!connected_display)
return
var/command_value = command_map[command.value]
var/datum/signal/status_signal = new(list("command" = command_value))
switch(command_value)
if("message")
status_signal.data["msg1"] = message1.value
status_signal.data["msg2"] = message2.value
if("alert")
status_signal.data["picture_state"] = picture_map[picture.value]
connected_display.receive_signal(status_signal)
*/
#undef CHARS_PER_LINE
#undef FONT_SIZE
#undef FONT_COLOR
#undef FONT_STYLE
#undef SCROLL_SPEED
#undef SCROLL_RATE
#undef LINE1_Y
#undef LINE2_Y

View File

@@ -2,6 +2,10 @@
if(stat == DEAD)
return
if(!gibbed)
// Will update all AI status displays with a blue screen of death
INVOKE_ASYNC(src, .proc/emote, "bsod")
. = ..()
var/old_icon = icon_state
@@ -29,12 +33,6 @@
spawn(10)
explosion(src.loc, 3, 6, 12, 15)
if(src.key)
for(var/each in GLOB.ai_status_displays) //change status
var/obj/machinery/status_display/ai/O = each
O.mode = 2
O.update()
if(istype(loc, /obj/item/aicard/aitater))
loc.icon_state = "aitater-404"
else if(istype(loc, /obj/item/aicard/aispook))

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@@ -0,0 +1,101 @@
/datum/emote/ai
mob_type_allowed_typecache = /mob/living/silicon/ai
mob_type_blacklist_typecache = list()
/datum/emote/ai/emotion_display
key = "blank"
var/emotion = AI_EMOTION_BLANK
/datum/emote/ai/emotion_display/run_emote(mob/user, params, type_override, intentional)
. = ..()
if(!.)
return
var/mob/living/silicon/ai/ai = user
var/turf/ai_turf = get_turf(ai)
for(var/_display in GLOB.ai_status_displays)
var/obj/machinery/status_display/ai/ai_display = _display
var/turf/display_turf = get_turf(ai_display)
// Derelict AIs can't affect station displays.
// TODO does this need to be made multiZ aware?
if(ai_turf.z != display_turf.z)
continue
ai_display.emotion = emotion
ai_display.update()
/datum/emote/ai/emotion_display/very_happy
key = "veryhappy"
emotion = AI_EMOTION_VERY_HAPPY
/datum/emote/ai/emotion_display/happy
key = "happy"
emotion = AI_EMOTION_HAPPY
/datum/emote/ai/emotion_display/neutral
key = "neutral"
emotion = AI_EMOTION_NEUTRAL
/datum/emote/ai/emotion_display/unsure
key = "unsure"
emotion = AI_EMOTION_UNSURE
/datum/emote/ai/emotion_display/confused
key = "confused"
emotion = AI_EMOTION_CONFUSED
/datum/emote/ai/emotion_display/sad
key = "sad"
emotion = AI_EMOTION_SAD
/datum/emote/ai/emotion_display/bsod
key = "bsod"
emotion = AI_EMOTION_BSOD
/datum/emote/ai/emotion_display/trollface
key = "trollface"
emotion = AI_EMOTION_PROBLEMS
/datum/emote/ai/emotion_display/awesome
key = "awesome"
emotion = AI_EMOTION_AWESOME
/datum/emote/ai/emotion_display/dorfy
key = "dorfy"
emotion = AI_EMOTION_DORFY
/datum/emote/ai/emotion_display/thinking
key = "thinking"
emotion = AI_EMOTION_THINKING
/datum/emote/ai/emotion_display/facepalm
key = "facepalm"
key_third_person = "facepalms"
emotion = AI_EMOTION_FACEPALM
/datum/emote/ai/emotion_display/friend_computer
key = "friendcomputer"
emotion = AI_EMOTION_FRIEND_COMPUTER
/datum/emote/ai/emotion_display/friend_computer/run_emote(mob/user, params, type_override, intentional)
. = ..()
if(!.)
return
var/datum/radio_frequency/frequency = SSradio.return_frequency(FREQ_STATUS_DISPLAYS)
if(!frequency)
return
var/datum/signal/status_signal = new(list("command" = "friendcomputer"))
frequency.post_signal(src, status_signal)
/datum/emote/ai/emotion_display/blue_glow
key = "blueglow"
emotion = AI_EMOTION_BLUE_GLOW
/datum/emote/ai/emotion_display/red_glow
key = "redglow"
emotion = AI_EMOTION_RED_GLOW

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@@ -1,11 +1,5 @@
/mob/living/silicon/ai/Login()
..()
if(stat != DEAD)
for(var/each in GLOB.ai_status_displays) //change status
var/obj/machinery/status_display/ai/O = each
O.mode = 1
O.emotion = emote_display
O.update()
set_eyeobj_visible(TRUE)
if(multicam_on)
end_multicam()

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@@ -1,8 +1,4 @@
/mob/living/silicon/ai/Logout()
..()
for(var/each in GLOB.ai_status_displays) //change status
var/obj/machinery/status_display/ai/O = each
O.mode = 0
O.update()
set_eyeobj_visible(FALSE)
view_core()

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@@ -75,6 +75,14 @@
build_path = /obj/item/wallframe/newscaster
category = list("initial", "Construction")
/datum/design/status_display_frame
name = "Status Display Frame"
id = "status_display_frame"
build_type = AUTOLATHE
materials = list(/datum/material/iron = 14000, /datum/material/glass = 8000)
build_path = /obj/item/wallframe/status_display
category = list("initial", "Construction")
/datum/design/turret_control_frame
name = "Turret Control Frame"
id = "turret_control"

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@@ -2726,6 +2726,7 @@
#include "code\modules\mob\living\silicon\ai\ai_defense.dm"
#include "code\modules\mob\living\silicon\ai\ai_portrait_picker.dm"
#include "code\modules\mob\living\silicon\ai\death.dm"
#include "code\modules\mob\living\silicon\ai\emote.dm"
#include "code\modules\mob\living\silicon\ai\examine.dm"
#include "code\modules\mob\living\silicon\ai\laws.dm"
#include "code\modules\mob\living\silicon\ai\life.dm"