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@@ -1520,7 +1520,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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//CITADEL CHANGES - makes resting and disabled combat mode reduce punch damage, makes being out of combat mode result in you taking more damage
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if(!target.combatmode && damage < user.dna.species.punchstunthreshold)
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damage = user.dna.species.punchstunthreshold - 1
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if(user.resting)
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if(!CHECK_MOBILITY(user, MOBILITY_STAND))
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damage *= 0.5
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if(!user.combatmode)
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damage *= 0.25
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@@ -1640,7 +1640,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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return*/
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if(!target.combatmode) // CITADEL CHANGE
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randn += -10 //CITADEL CHANGE - being out of combat mode makes it easier for you to get disarmed
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if(user.resting) //CITADEL CHANGE
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if(!CHECK_MOBILITY(user, MOBILITY_STAND)) //CITADEL CHANGE
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randn += 100 //CITADEL CHANGE - No kosher disarming if you're resting
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if(!user.combatmode) //CITADEL CHANGE
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randn += 25 //CITADEL CHANGE - Makes it harder to disarm outside of combat mode
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@@ -1723,7 +1723,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/mob/living/carbon/tempcarb = user
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if(!tempcarb.combatmode)
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totitemdamage *= 0.5
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if(user.resting)
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if(!CHECK_MOBILITY(user, MOBILITY_STAND))
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totitemdamage *= 0.5
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if(istype(H))
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if(!H.combatmode)
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@@ -149,7 +149,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
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if (emagged <= 1)
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honk_attack(A)
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else
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if(!C.IsStun() || arrest_type)
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if(!C._REFACTORING_IsStun() || arrest_type)
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stun_attack(A)
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..()
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else if (!spam_flag) //honking at the ground
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@@ -106,7 +106,7 @@
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skin = new_skin
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update_icon()
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/mob/living/simple_animal/bot/medbot/update_canmove()
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/mob/living/simple_animal/bot/medbot/update_mobility()
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. = ..()
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update_icon()
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