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@@ -1898,7 +1898,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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/datum/reagent/consumable/ethanol/between_the_sheets/on_mob_life(mob/living/L)
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..()
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if(L.IsSleeping())
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if(L._REFACTORING_IsSleeping())
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if(L.bruteloss && L.fireloss) //If you are damaged by both types, slightly increased healing but it only heals one. The more the merrier wink wink.
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if(prob(50))
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L.adjustBruteLoss(-0.25)
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