Merge remote-tracking branch 'citadel/master' into tgsync

This commit is contained in:
silicons
2021-01-19 04:24:42 -07:00
105 changed files with 978 additions and 411 deletions
+131 -83
View File
@@ -2337,9 +2337,12 @@
/turf/open/floor/plasteel/dark,
/area/security/prison)
"afJ" = (
/obj/effect/landmark/carpspawn,
/turf/open/space/basic,
/area/space/nearstation)
/obj/effect/turf_decal/tile/neutral,
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
dir = 8
},
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"afK" = (
/obj/machinery/atmospherics/components/unary/tank/air{
dir = 1
@@ -20027,9 +20030,7 @@
/obj/structure/cable{
icon_state = "1-8"
},
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
dir = 4
},
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,
/turf/open/floor/plating,
/area/maintenance/department/crew_quarters/bar)
"aUQ" = (
@@ -20044,6 +20045,9 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 10
},
/turf/open/floor/plasteel/dark,
/area/hydroponics)
"aUR" = (
@@ -20485,8 +20489,16 @@
/turf/closed/wall,
/area/janitor)
"aVT" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/closed/wall,
/obj/machinery/door/firedoor,
/obj/machinery/door/poddoor/shutters{
id = "jangarage";
name = "Custodial Closet Shutters"
},
/obj/effect/turf_decal/delivery,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/floor/plasteel,
/area/janitor)
"aVU" = (
/obj/machinery/door/window/eastright{
@@ -20510,6 +20522,7 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/open/floor/plasteel/dark,
/area/janitor)
"aVV" = (
@@ -20892,9 +20905,6 @@
/obj/machinery/camera{
c_tag = "Custodial Quarters"
},
/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
dir = 1
},
/obj/machinery/light/small{
dir = 1
},
@@ -20915,6 +20925,9 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
dir = 4
},
/turf/open/floor/plasteel/dark,
/area/janitor)
"aWO" = (
@@ -20934,6 +20947,9 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 9
},
/turf/open/floor/plasteel/dark,
/area/janitor)
"aWP" = (
@@ -23004,9 +23020,6 @@
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"baW" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
dir = 8
},
/obj/machinery/button/door{
id = "jangarage";
name = "Custodial Closet Shutters Control";
@@ -23014,14 +23027,12 @@
req_access_txt = "26"
},
/obj/effect/turf_decal/tile/neutral,
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"baX" = (
/obj/vehicle/ridden/janicart,
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/obj/machinery/light{
dir = 8
},
@@ -23034,6 +23045,9 @@
/obj/structure/cable{
icon_state = "2-4"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 6
},
/turf/open/floor/plasteel,
/area/janitor)
"baY" = (
@@ -23398,6 +23412,9 @@
/obj/structure/cable{
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 9
},
/turf/open/floor/plasteel,
/area/janitor)
"bbY" = (
@@ -31173,17 +31190,26 @@
"bup" = (
/obj/machinery/rnd/destructive_analyzer,
/obj/effect/turf_decal/delivery,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/floor/plasteel,
/area/science/lab)
"buq" = (
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/effect/turf_decal/bot,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/floor/plasteel,
/area/science/lab)
"bur" = (
/obj/effect/turf_decal/delivery,
/obj/machinery/rnd/production/protolathe/department/science,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/floor/plasteel,
/area/science/lab)
"bus" = (
@@ -31202,6 +31228,9 @@
/obj/machinery/light{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 10
},
/turf/open/floor/plasteel/white,
/area/science/lab)
"but" = (
@@ -31664,6 +31693,7 @@
/obj/structure/cable{
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel/white,
/area/science/lab)
"bvA" = (
@@ -32372,6 +32402,7 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel/white,
/area/science/lab)
"bxh" = (
@@ -33056,12 +33087,6 @@
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
"byD" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 6
},
/obj/structure/cable{
icon_state = "2-4"
},
/obj/machinery/door/airlock/research{
name = "R&D Lab";
req_one_access_txt = "7;29;30"
@@ -33070,6 +33095,12 @@
/obj/structure/disposalpipe/segment{
dir = 6
},
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/turf/open/floor/plasteel,
/area/science/lab)
"byE" = (
@@ -33091,7 +33122,6 @@
/turf/open/floor/plasteel/white,
/area/science/lab)
"byG" = (
/obj/machinery/atmospherics/components/unary/vent_pump/on,
/obj/structure/cable{
icon_state = "1-2"
},
@@ -33919,10 +33949,6 @@
/area/hallway/primary/aft)
"bAm" = (
/obj/structure/disposalpipe/segment,
/obj/structure/cable{
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/closed/wall/r_wall,
/area/hallway/primary/aft)
"bAo" = (
@@ -33952,7 +33978,6 @@
/obj/structure/cable{
icon_state = "1-4"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/effect/turf_decal/tile/purple{
dir = 1
},
@@ -34404,17 +34429,14 @@
name = "RD Office APC";
pixel_x = -25
},
/obj/structure/cable{
icon_state = "0-4"
},
/obj/effect/turf_decal/tile/purple{
dir = 1
},
/obj/effect/turf_decal/tile/purple{
dir = 8
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
/obj/structure/cable{
icon_state = "4-8"
},
/turf/open/floor/plasteel/dark,
/area/crew_quarters/heads/hor)
@@ -34425,8 +34447,8 @@
/obj/structure/disposalpipe/segment{
dir = 5
},
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
dir = 4
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 6
},
/turf/open/floor/plasteel/dark,
/area/crew_quarters/heads/hor)
@@ -34434,6 +34456,9 @@
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/floor/plasteel/dark,
/area/crew_quarters/heads/hor)
"bBt" = (
@@ -34441,6 +34466,9 @@
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/floor/plasteel/dark,
/area/crew_quarters/heads/hor)
"bBu" = (
@@ -34478,6 +34506,9 @@
/obj/effect/turf_decal/tile/purple{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 9
},
/turf/open/floor/plasteel/dark,
/area/crew_quarters/heads/hor)
"bBw" = (
@@ -35240,6 +35271,7 @@
/obj/structure/cable{
icon_state = "0-8"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plating,
/area/crew_quarters/heads/hor)
"bCK" = (
@@ -44248,9 +44280,11 @@
/turf/open/floor/engine/co2,
/area/engine/atmos)
"bWh" = (
/obj/effect/turf_decal/sand,
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
dir = 8
},
/turf/open/floor/plasteel,
/area/chapel/office)
/area/hallway/primary/aft)
"bWi" = (
/obj/structure/flora/ausbushes/leafybush,
/obj/structure/flora/ausbushes/reedbush,
@@ -52824,6 +52858,9 @@
/turf/closed/wall/r_wall,
/area/science/lab)
"cCt" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
dir = 1
},
/turf/open/floor/plasteel/white,
/area/science/lab)
"cCB" = (
@@ -53058,6 +53095,9 @@
freq = 1400;
location = "Research Division"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/floor/plasteel/dark,
/area/science/lab)
"cXW" = (
@@ -53151,10 +53191,6 @@
/area/maintenance/department/security/brig)
"dhz" = (
/obj/structure/disposalpipe/segment,
/obj/structure/cable{
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/structure/chair{
dir = 8;
name = "Defense"
@@ -53163,9 +53199,6 @@
/obj/effect/turf_decal/tile/purple{
dir = 8
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
"dir" = (
@@ -53960,11 +53993,11 @@
/obj/structure/disposalpipe/segment{
dir = 4
},
/obj/structure/cable{
icon_state = "4-8"
},
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
dir = 1
dir = 4
},
/obj/structure/cable{
icon_state = "1-8"
},
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
@@ -55488,6 +55521,12 @@
/obj/effect/turf_decal/tile/purple{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 6
},
/obj/structure/cable{
icon_state = "2-4"
},
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
"ioj" = (
@@ -55591,6 +55630,9 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/structure/cable{
icon_state = "4-8"
},
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
"iyg" = (
@@ -56345,9 +56387,13 @@
/turf/open/floor/plasteel/white,
/area/science/mixing)
"koz" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
/obj/effect/turf_decal/tile/purple,
/obj/effect/turf_decal/tile/purple{
dir = 8
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
"kpK" = (
@@ -56634,10 +56680,14 @@
/turf/open/floor/plasteel/dark,
/area/science/xenobiology)
"kSb" = (
/obj/structure/lattice,
/obj/structure/grille,
/turf/open/space/basic,
/area/space)
/obj/structure/chair/office/light{
dir = 8
},
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 1
},
/turf/open/floor/plasteel/white,
/area/science/lab)
"kSF" = (
/obj/structure/cable{
icon_state = "1-4"
@@ -56711,6 +56761,10 @@
/obj/effect/turf_decal/tile/purple{
dir = 8
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/structure/cable{
icon_state = "1-2"
},
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
"lcU" = (
@@ -57121,6 +57175,7 @@
/obj/effect/turf_decal/tile/purple{
dir = 8
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel/white,
/area/science/lab)
"meF" = (
@@ -57128,8 +57183,9 @@
/turf/closed/wall/r_wall,
/area/engine/supermatter)
"mfC" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/structure/cable{
icon_state = "1-2"
},
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
@@ -59343,6 +59399,7 @@
/area/hallway/secondary/exit/departure_lounge)
"qVk" = (
/obj/machinery/door/poddoor/incinerator_atmos_aux,
/obj/structure/lattice/catwalk,
/turf/open/space/basic,
/area/maintenance/disposal/incinerator)
"qVP" = (
@@ -60493,6 +60550,9 @@
id = "research_shutters_2";
name = "research shutters"
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/floor/plasteel,
/area/science/lab)
"tLP" = (
@@ -60815,12 +60875,6 @@
/obj/structure/disposalpipe/segment{
dir = 9
},
/obj/structure/cable{
icon_state = "1-8"
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 9
},
/obj/structure/chair{
dir = 8;
name = "Defense"
@@ -61500,12 +61554,6 @@
},
/turf/open/floor/plasteel,
/area/science/xenobiology)
"wfG" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/closed/wall/r_wall,
/area/crew_quarters/heads/hor)
"wfO" = (
/mob/living/simple_animal/hostile/retaliate/poison/snake,
/turf/open/floor/plating,
@@ -76969,7 +77017,7 @@ aaa
bOv
bNs
bNs
bWh
bQg
bQg
bQg
bQg
@@ -84176,7 +84224,7 @@ bIZ
cbb
bDi
ccO
bIZ
bva
cjm
cjm
xgh
@@ -84436,8 +84484,8 @@ bva
bva
aht
aht
kSb
kSb
fon
fon
aht
aht
mau
@@ -86691,7 +86739,7 @@ aXL
aYL
aZN
baW
aKI
afJ
aKI
beb
aKI
@@ -86947,8 +86995,8 @@ aVS
aXM
aVS
aVS
aXM
bbW
aVS
aVT
bbW
aVS
aVS
@@ -87149,7 +87197,7 @@ aaa
aaa
aaa
aaa
afJ
cFB
aby
aaa
agQ
@@ -87456,7 +87504,7 @@ aRJ
aSz
aSz
aUP
aVT
aVS
aWN
aXO
aYM
@@ -89468,7 +89516,7 @@ aaa
aaa
aaa
aaa
afJ
cFB
aaa
aaa
abI
@@ -94932,12 +94980,12 @@ jcT
xje
tTl
tTl
tTl
bWh
gkS
tTl
tTl
tTl
koz
tTl
dgg
phJ
phJ
@@ -95189,7 +95237,7 @@ bjm
mhn
cqi
cqi
cqi
koz
cqi
cqi
imE
@@ -95708,7 +95756,7 @@ duF
bxa
byE
bBp
wfG
bBp
bBp
bBp
bBp
@@ -95961,7 +96009,7 @@ cCl
brq
byF
cCt
byF
kSb
bxc
nIU
bAo
+1 -1
View File
@@ -61,7 +61,7 @@
#define BODYPART_NANITES 4
#define HYBRID_BODYPART_DAMAGE_THRESHHOLD 25 //How much damage has to be suffered until the damage threshhold counts as passed
#define HYBRID_BODYPART_THESHHOLD_MINDAMAGE 15 //Which damage value this limb cannot be healed out of via easy nonsurgical means if the threshhold has been passed, state resets if damage value goes below mindamage.
#define HYBRID_BODYPART_THESHHOLD_MINDAMAGE 10 //Which damage value this limb cannot be healed out of via easy nonsurgical means if the threshhold has been passed, state resets if damage value goes below mindamage.
#define BODYPART_NOT_DISABLED 0
#define BODYPART_DISABLED_DAMAGE 1
+3
View File
@@ -40,6 +40,9 @@
#define STATUS_EFFECT_DETERMINED /datum/status_effect/determined //currently in a combat high from being seriously wounded
#define STATUS_EFFECT_MANTRA /datum/status_effect/mantra // a toggled self buff that makes you stronger and more resilient, but drains stamina over time
#define STATUS_EFFECT_ASURA /datum/status_effect/asura // like a weaker version of mantra, drains HP instead of stamina and has no armor
/////////////
// DEBUFFS //
/////////////
+2 -2
View File
@@ -2,7 +2,7 @@
#define APPROVAL_VOTING "APPROVAL"
#define SCHULZE_VOTING "SCHULZE"
#define SCORE_VOTING "SCORE"
#define MAJORITY_JUDGEMENT_VOTING "MAJORITY_JUDGEMENT"
#define HIGHEST_MEDIAN_VOTING "HIGHEST_MEDIAN"
#define INSTANT_RUNOFF_VOTING "IRV"
#define SHOW_RESULTS (1<<0)
@@ -18,7 +18,7 @@ GLOBAL_LIST_INIT(vote_type_names,list(\
"IRV (single winner ranked choice)" = INSTANT_RUNOFF_VOTING,\
"Schulze (ranked choice, higher result=better)" = SCHULZE_VOTING,\
"Raw Score (returns results from 0 to 1, winner is 1)" = SCORE_VOTING,\
"Majority Judgement (single-winner score voting)" = MAJORITY_JUDGEMENT_VOTING,\
"Highest Median (single-winner score voting)" = HIGHEST_MEDIAN_VOTING,\
))
GLOBAL_LIST_INIT(display_vote_settings, list(\
+1 -1
View File
@@ -271,7 +271,7 @@ Turf and target are separate in case you want to teleport some distance from a t
if(skip_mindless && (!M.mind && !M.ckey))
if(!isbot(M) && !iscameramob(M) && !ismegafauna(M))
continue
if(M.client && M.client.holder && M.client.holder.fakekey) //stealthmins
if(M.client?.holder?.fakekey && isobserver(M))
continue
var/name = avoid_assoc_duplicate_keys(M.name, namecounts)
+1 -1
View File
@@ -89,7 +89,7 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/effect/spawner/lootdrop/welder_tools = 3,
/obj/effect/spawner/lootdrop/low_tools = 5,
/obj/item/relic = 3,
/obj/item/weaponcrafting/improvised_parts/shotgun_receiver = 2,
/obj/item/weaponcrafting/receiver = 2,
/obj/item/clothing/head/cone = 2,
/obj/item/grenade/smokebomb = 2,
/obj/item/geiger_counter = 3,
+29 -38
View File
@@ -141,8 +141,8 @@ SUBSYSTEM_DEF(vote)
choices[choices[i]]++ // higher shortest path = better candidate, so we add to choices here
// choices[choices[i]] is the schulze ranking, here, rather than raw vote numbers
/datum/controller/subsystem/vote/proc/calculate_majority_judgement_vote(var/blackbox_text)
// https://en.wikipedia.org/wiki/Majority_judgment
/datum/controller/subsystem/vote/proc/calculate_highest_median(var/blackbox_text)
// https://en.wikipedia.org/wiki/Highest_median_voting_rules
var/list/scores_by_choice = list()
for(var/choice in choices)
scores_by_choice += "[choice]"
@@ -161,33 +161,24 @@ SUBSYSTEM_DEF(vote)
// END BALLOT GATHERING
for(var/score_name in scores_by_choice)
var/list/score = scores_by_choice[score_name]
for(var/indiv_score in score)
SSblackbox.record_feedback("nested tally","voting",1,list(blackbox_text,"Scores",score_name,GLOB.vote_score_options[indiv_score]))
if(score.len == 0)
scores_by_choice -= score_name
while(scores_by_choice.len > 1)
var/highest_median = 0
for(var/score_name in scores_by_choice) // first get highest median
var/list/score = scores_by_choice[score_name]
if(!score.len)
scores_by_choice -= score_name
continue
if(!score.len)
choices[score_name] = 0
else
var/median = score[max(1,round(score.len/2))]
if(median >= highest_median)
highest_median = median
for(var/score_name in scores_by_choice) // then, remove
var/list/score = scores_by_choice[score_name]
var/median = score[max(1,round(score.len/2))]
if(median < highest_median)
scores_by_choice -= score_name
for(var/score_name in scores_by_choice) // after removals
var/list/score = scores_by_choice[score_name]
if(score.len == 0)
choices[score_name] += 100 // we're in a tie situation--just go with the first one
return
var/median_pos = max(1,round(score.len/2))
score.Cut(median_pos,median_pos+1)
choices[score_name]++
var/p = 0 // proponents (those with higher than median)
var/q = 0 // opponents (lower than median)
var/list/this_score_list = scores_by_choice[score_name]
for(var/indiv_score in score)
SSblackbox.record_feedback("nested tally","voting",1,list(blackbox_text,"Scores",score_name,GLOB.vote_score_options[indiv_score]))
if(indiv_score < median) // this is possible to do in O(logn) but n is never more than 200 so this is fine
q += 1
else if(indiv_score > median)
p += 1
p /= this_score_list.len
q /= this_score_list.len
choices[score_name] = median + (((p - q) / (1 - p - q)) * 0.5) // usual judgement
// choices[score_name] = median + p - q // typical judgement
// choices[score_name] = median + (((p - q) / (p + q)) * 0.5) // central judgement
/datum/controller/subsystem/vote/proc/calculate_scores(var/blackbox_text)
for(var/choice in choices)
@@ -245,8 +236,8 @@ SUBSYSTEM_DEF(vote)
calculate_condorcet_votes(vote_title_text)
if(vote_system == SCORE_VOTING)
calculate_scores(vote_title_text)
if(vote_system == MAJORITY_JUDGEMENT_VOTING)
calculate_majority_judgement_vote(vote_title_text) // nothing uses this at the moment
if(vote_system == HIGHEST_MEDIAN_VOTING)
calculate_highest_median(vote_title_text) // nothing uses this at the moment
var/list/winners = vote_system == INSTANT_RUNOFF_VOTING ? get_runoff_results() : get_result()
var/was_roundtype_vote = mode == "roundtype" || mode == "dynamic"
if(winners.len > 0)
@@ -255,8 +246,8 @@ SUBSYSTEM_DEF(vote)
if(display_votes & SHOW_RESULTS)
if(vote_system == SCHULZE_VOTING)
text += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
if(vote_system == MAJORITY_JUDGEMENT_VOTING)
text += "\nIt should be noted that this is not a raw tally of votes but the number of runoffs done by majority judgement!"
if(vote_system == HIGHEST_MEDIAN_VOTING)
text += "\nThis is the highest median score plus the tiebreaker!"
for(var/i=1,i<=choices.len,i++)
var/votes = choices[choices[i]]
if(!votes)
@@ -302,7 +293,7 @@ SUBSYSTEM_DEF(vote)
if(vote_system != SCORE_VOTING)
if(vote_system == SCHULZE_VOTING)
admintext += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
else if(vote_system == MAJORITY_JUDGEMENT_VOTING)
else if(vote_system == HIGHEST_MEDIAN_VOTING)
admintext += "\nIt should be noted that this is not a raw tally of votes but the number of runoffs done by majority judgement!"
for(var/i=1,i<=choices.len,i++)
var/votes = choices[choices[i]]
@@ -429,7 +420,7 @@ SUBSYSTEM_DEF(vote)
voted[usr.ckey] = list()
voted[usr.ckey] += vote
saved -= usr.ckey
if(SCORE_VOTING,MAJORITY_JUDGEMENT_VOTING)
if(SCORE_VOTING,HIGHEST_MEDIAN_VOTING)
if(!(usr.ckey in voted))
voted += usr.ckey
voted[usr.ckey] = list()
@@ -584,7 +575,7 @@ SUBSYSTEM_DEF(vote)
. += "<h3>Vote any number of choices.</h3>"
if(SCHULZE_VOTING,INSTANT_RUNOFF_VOTING)
. += "<h3>Vote by order of preference. Revoting will demote to the bottom. 1 is your favorite, and higher numbers are worse.</h3>"
if(SCORE_VOTING,MAJORITY_JUDGEMENT_VOTING)
if(SCORE_VOTING,HIGHEST_MEDIAN_VOTING)
. += "<h3>Grade the candidates by how much you like them.</h3>"
. += "<h3>No-votes have no power--your opinion is only heard if you vote!</h3>"
. += "Time Left: [DisplayTimeText(end_time-world.time)]<hr><ul>"
@@ -621,7 +612,7 @@ SUBSYSTEM_DEF(vote)
. += "(Saved!)"
. += "(<a href='?src=[REF(src)];vote=load'>Load vote from save</a>)"
. += "(<a href='?src=[REF(src)];vote=reset'>Reset votes</a>)"
if(SCORE_VOTING,MAJORITY_JUDGEMENT_VOTING)
if(SCORE_VOTING,HIGHEST_MEDIAN_VOTING)
var/list/myvote = voted[C.ckey]
for(var/i=1,i<=choices.len,i++)
. += "<li><b>[choices[i]]</b>"
@@ -724,7 +715,7 @@ SUBSYSTEM_DEF(vote)
voted[usr.ckey] = SSpersistence.saved_votes[usr.ckey][mode]
if(islist(voted[usr.ckey]))
var/malformed = FALSE
if(vote_system == SCORE_VOTING || vote_system == MAJORITY_JUDGEMENT_VOTING)
if(vote_system == SCORE_VOTING || vote_system == HIGHEST_MEDIAN_VOTING)
for(var/thing in voted[usr.ckey])
if(!(thing in choices))
malformed = TRUE
@@ -738,7 +729,7 @@ SUBSYSTEM_DEF(vote)
to_chat(usr,"Your saved vote was malformed! Start over!")
voted -= usr.ckey
else
if(vote_system == SCORE_VOTING || vote_system == MAJORITY_JUDGEMENT_VOTING)
if(vote_system == SCORE_VOTING || vote_system == HIGHEST_MEDIAN_VOTING)
submit_vote(round(text2num(href_list["vote"])),round(text2num(href_list["score"])))
else
submit_vote(round(text2num(href_list["vote"])))
+6 -38
View File
@@ -2,6 +2,12 @@
/obj/item/weaponcrafting
icon = 'icons/obj/improvised.dmi'
/obj/item/weaponcrafting/receiver
name = "modular receiver"
desc = "A prototype modular receiver and trigger assembly for a firearm."
icon = 'icons/obj/improvised.dmi'
icon_state = "receiver"
/obj/item/weaponcrafting/stock
name = "rifle stock"
desc = "A classic rifle stock that doubles as a grip, roughly carved out of wood."
@@ -12,41 +18,3 @@
name = "wound thread"
desc = "A long piece of thread with some resemblance to cable coil."
icon_state = "durastring"
////////////////////////////////
// IMPROVISED WEAPON PARTS//
////////////////////////////////
/obj/item/weaponcrafting/improvised_parts
name = "Debug Improvised Gun Part"
desc = "A badly coded gun part. You should report coders if you see this."
icon = 'icons/obj/guns/gun_parts.dmi'
icon_state = "palette"
// RECEIVERS
/obj/item/weaponcrafting/improvised_parts/rifle_receiver
name = "rifle receiver"
desc = "A crudely constructed receiver to create an improvised bolt-action breechloaded rifle." // removed some text implying that the item had more uses than it does
icon_state = "receiver_rifle"
w_class = WEIGHT_CLASS_SMALL
/obj/item/weaponcrafting/improvised_parts/shotgun_receiver
name = "shotgun reciever"
desc = "An improvised receiver to create a break-action breechloaded shotgun." // removed some text implying that the item had more uses than it does
icon_state = "receiver_shotgun"
w_class = WEIGHT_CLASS_SMALL
// MISC
/obj/item/weaponcrafting/improvised_parts/trigger_assembly
name = "firearm trigger assembly"
desc = "A modular trigger assembly with a firing pin, this can be used to make a whole bunch of improvised firearss."
icon_state = "trigger_assembly"
w_class = WEIGHT_CLASS_SMALL
/obj/item/weaponcrafting/improvised_parts/wooden_body
name = "wooden firearm body"
desc = "A crudely fashioned wooden body to help keep higher calibre improvised weapons from blowing themselves apart."
icon_state = "wooden_body"
@@ -297,30 +297,15 @@
/datum/crafting_recipe/ishotgun
name = "Improvised Shotgun"
result = /obj/item/gun/ballistic/revolver/doublebarrel/improvised
reqs = list(/obj/item/pipe = 2, // putting a large amount of meaningless timegates by forcing people to turn base resources into upgraded resources kinda sucks
/obj/item/weaponcrafting/improvised_parts/shotgun_receiver = 1,
/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 1,
/obj/item/weaponcrafting/improvised_parts/wooden_body = 1,
/obj/item/weaponcrafting/stock = 1,
/obj/item/stack/packageWrap = 5)
tools = list(TOOL_SCREWDRIVER)
time = 100
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/irifle // larger and less versatile gun, but a bit easier to make
name = "Improvised Rifle (7.62mm)"
result = /obj/item/gun/ballistic/shotgun/boltaction/improvised
reqs = list(/obj/item/pipe = 2, // above
/obj/item/weaponcrafting/improvised_parts/rifle_receiver = 1,
/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 1,
/obj/item/weaponcrafting/improvised_parts/wooden_body = 1,
reqs = list(/obj/item/pipe = 1,
/obj/item/weaponcrafting/receiver = 1,
/obj/item/weaponcrafting/stock = 1,
/obj/item/stack/packageWrap = 5)
tools = list(TOOL_SCREWDRIVER)
time = 100
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
//the Improvised Rifle will not be missed. Rest in Pieces 2019-2021
//////////////////
///AMMO CRAFTING//
@@ -449,38 +434,6 @@
// PARTS CRAFTING //
////////////////////
// RECEIVERS
/datum/crafting_recipe/rifle_receiver
name = "Improvised Rifle Receiver"
result = /obj/item/weaponcrafting/improvised_parts/rifle_receiver
reqs = list(/obj/item/stack/sheet/metal = 15)
tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
time = 25
category = CAT_WEAPONRY
subcategory = CAT_PARTS
/datum/crafting_recipe/shotgun_receiver
name = "Improvised Shotgun Receiver"
result = /obj/item/weaponcrafting/improvised_parts/shotgun_receiver
reqs = list(/obj/item/stack/sheet/metal = 10) // shotgun does less damage than the rifle and can't 1shot but is more portable
tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
time = 20
category = CAT_WEAPONRY
subcategory = CAT_PARTS
// MISC
/datum/crafting_recipe/trigger_assembly
name = "Trigger Assembly"
result = /obj/item/weaponcrafting/improvised_parts/trigger_assembly
reqs = list(/obj/item/stack/sheet/metal = 3,
/obj/item/assembly/igniter = 1)
tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
time = 20
category = CAT_WEAPONRY
subcategory = CAT_PARTS
// BOKKEN CRAFTING
/datum/crafting_recipe/bokken_blade
+117
View File
@@ -651,3 +651,120 @@
if(D.severity == DISEASE_SEVERITY_POSITIVE)
continue
D.cure()
/datum/status_effect/mantra // available to wizards and admins alone, currently
id = "Mantra"
examine_text = "<span class='notice'>Their aura is filled with yellow energy!</span>"
alert_type = null
var/damageboost = 10
var/woundboost = 5
var/prev_hair_color
var/powerup
var/powerdown
/datum/status_effect/mantra/on_apply()
. = ..()
if(iscarbon(owner))
var/mob/living/carbon/human/H = owner
playsound(H, 'sound/magic/powerup.ogg', 50, 1)
H.add_filter("mantra_glow", 2, list("type" = "outline", "color" = "#edfa347a", "size" = 2))
prev_hair_color = H.hair_color
H.hair_color = "ffe11e"
H.update_hair()
ADD_TRAIT(H, TRAIT_PUGILIST, "Mantra")
ADD_TRAIT(H, TRAIT_NOSOFTCRIT, "Mantra")
ADD_TRAIT(H, TRAIT_STUNIMMUNE, "Mantra")
ADD_TRAIT(H, TRAIT_PUSHIMMUNE, "Mantra")
ADD_TRAIT(H, TRAIT_NOGUNS, "Mantra")
H.dna.species.punchdamagehigh += damageboost
H.dna.species.punchdamagelow += damageboost
H.dna.species.punchwoundbonus += woundboost
H.physiology.brute_mod *= 0.9 // slightly resilient against lethal damage, but...
H.physiology.burn_mod *= 0.9
H.physiology.stamina_mod *= 0.5 // very resistant to non-lethal damage, because they're already draining stamina every second
to_chat(H, "<span class='notice'>Your inner mantra coalesces around you, granting you incredible strength and durability - but at what cost?</span>")
/datum/status_effect/mantra/tick()
. = ..()
if(owner.health < HEALTH_THRESHOLD_FULLCRIT)
owner.remove_status_effect(STATUS_EFFECT_MANTRA)
return
if(owner.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
owner.remove_status_effect(STATUS_EFFECT_MANTRA)
return
if(iscarbon(owner))
var/mob/living/carbon/human/C = owner
C.adjustBruteLoss(-1) // slightly resilient against lethal damage
C.adjustFireLoss(-1)
C.adjustStaminaLoss(3) // in testing i personally found that 2/sec was too minimal and 4/sec was too much
/*if(SEND_SIGNAL(owner, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE)) // turning on combat mode flares up your aura
else*/
/datum/status_effect/mantra/on_remove()
. = ..()
if(iscarbon(owner))
var/mob/living/carbon/human/M = owner
playsound(M, 'sound/magic/powerdown.ogg', 50, 1)
M.remove_filter("mantra_glow")
M.hair_color = prev_hair_color
M.update_hair()
REMOVE_TRAIT(M, TRAIT_PUGILIST, "Mantra")
REMOVE_TRAIT(M, TRAIT_NOSOFTCRIT, "Mantra")
REMOVE_TRAIT(M, TRAIT_STUNIMMUNE, "Mantra")
REMOVE_TRAIT(M, TRAIT_PUSHIMMUNE, "Mantra")
REMOVE_TRAIT(M, TRAIT_NOGUNS, "Mantra")
M.dna.species.punchdamagehigh -= damageboost
M.dna.species.punchdamagelow -= damageboost
M.dna.species.punchwoundbonus -= woundboost
M.physiology.brute_mod /= 0.9
M.physiology.burn_mod /= 0.9
M.physiology.stamina_mod /= 0.5
to_chat(M, "<span class='notice'>Your inner mantra collapses, for now.</span>")
/datum/status_effect/asura // mfw miner gear
id = "Asura"
examine_text = "<span class='notice'>Their aura is filled with red-hot rage!</span>"
alert_type = null
var/damageboost = 10
var/woundboost = 5
/datum/status_effect/asura/on_apply()
. = ..()
if(iscarbon(owner))
var/mob/living/carbon/human/H = owner
playsound(H, 'sound/magic/powerup.ogg', 50, 1)
H.add_filter("asura_glow", 2, list("type" = "outline", "color" = "#fc21217a", "size" = 2))
ADD_TRAIT(H, TRAIT_PUGILIST, "Asura")
H.dna.species.punchdamagehigh += damageboost
H.dna.species.punchdamagelow += damageboost
H.dna.species.punchwoundbonus += woundboost
to_chat(H, "<span class='notice'>Your anger unleashes in a crimson blaze around you and corrosive power fills your muscles.</span>")
/datum/status_effect/asura/tick()
. = ..()
if(owner.health < HEALTH_THRESHOLD_CRIT)
owner.remove_status_effect(STATUS_EFFECT_ASURA)
return
if(owner.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
owner.remove_status_effect(STATUS_EFFECT_ASURA)
return
if(iscarbon(owner))
var/mob/living/carbon/human/C = owner
C.adjustBruteLoss(1) // drains 1 hp per second. You're gonna need some Senzu Cores.
C.adjustStaminaLoss(-2) // angry man punch a lot
/*if(SEND_SIGNAL(owner, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE)) // turning on combat mode flares up your aura
else*/
/datum/status_effect/asura/on_remove()
. = ..()
if(iscarbon(owner))
var/mob/living/carbon/human/M = owner
playsound(M, 'sound/magic/powerdown.ogg', 50, 1)
M.remove_filter("asura_glow")
REMOVE_TRAIT(M, TRAIT_PUGILIST, "Asura")
M.dna.species.punchdamagehigh -= damageboost
M.dna.species.punchdamagelow -= damageboost
M.dna.species.punchwoundbonus -= woundboost
to_chat(M, "<span class='notice'>You calm yourself, and your unnatural strength dissipates.</span>")
+8 -2
View File
@@ -74,13 +74,19 @@
/datum/status_effect/proc/on_remove() //Called whenever the buff expires or is removed; do note that at the point this is called, it is out of the owner's status_effects but owner is not yet null
SHOULD_CALL_PARENT(TRUE)
REMOVE_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
REMOVE_TRAIT(owner, TRAIT_SPRINT_LOCKED, src)
if(blocks_combatmode)
REMOVE_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
if(blocks_sprint)
REMOVE_TRAIT(owner, TRAIT_SPRINT_LOCKED, src)
return TRUE
/datum/status_effect/proc/be_replaced() //Called instead of on_remove when a status effect is replaced by itself or when a status effect with on_remove_on_mob_delete = FALSE has its mob deleted
owner.clear_alert(id)
LAZYREMOVE(owner.status_effects, src)
if(blocks_combatmode)
REMOVE_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
if(blocks_sprint)
REMOVE_TRAIT(owner, TRAIT_SPRINT_LOCKED, src)
owner = null
qdel(src)
@@ -664,9 +664,8 @@
lootcount = 1
spawn_on_turf = FALSE
loot = list("" = 50,
/obj/item/weaponcrafting/improvised_parts/rifle_receiver = 13,
/obj/item/weaponcrafting/improvised_parts/shotgun_receiver = 13,
/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 12,
/obj/item/weaponcrafting/receiver = 25,
/obj/item/weaponcrafting/stock = 25,
)
/obj/effect/spawner/lootdrop/weapon_parts
@@ -674,8 +673,8 @@
lootcount = 1
spawn_on_turf = FALSE
loot = list("" = 80,
/obj/item/weaponcrafting/improvised_parts/rifle_receiver = 5,
/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 5,
/obj/item/weaponcrafting/receiver = 5,
/obj/item/weaponcrafting/stock = 5,
)
/obj/effect/spawner/lootdrop/ammo
@@ -263,6 +263,7 @@
/obj/machinery/vending/cola = "Robust Softdrinks",
/obj/machinery/vending/cigarette = "ShadyCigs Deluxe",
/obj/machinery/vending/games = "\improper Good Clean Fun",
/obj/machinery/vending/kink = "KinkMate",
/obj/machinery/vending/autodrobe = "AutoDrobe",
/obj/machinery/vending/assist = "\improper Vendomat",
/obj/machinery/vending/engivend = "\improper Engi-Vend",
+1
View File
@@ -803,6 +803,7 @@
force = 4
throwforce = 0
attack_verb = list("whipped", "repented", "lashed", "flagellated")
slot_flags = ITEM_SLOT_BELT
var/praying = FALSE
var/deity_name = "Coderbus" //This is the default, hopefully won't actually appear if the religion subsystem is running properly
+48
View File
@@ -476,3 +476,51 @@
return TRUE
to_chat(user, "<span class='warning'>You can't heal [M] with the \the [src]!</span>")
/obj/item/stack/medical/nanogel
name = "nanogel"
singular_name = "nanogel"
desc = "A highly advanced gel that when applied on a sufficiently repaired robotic limb will neutralize internal damage if present, allowing further repairs without the need for surgery."
self_delay = 150 //Agonizingly slow if used on self, but, not completely forbidden because antags with robolimbs need a way to handle their thresholds.
other_delay = 30 //Pretty fast if used on others.
amount = 12
max_amount = 12 //Two synths worth of fixing, if every single bodypart of them has internal damage. Usually, probably more like 6-12.
icon_state = "nanogel"
var/being_applied = FALSE //No doafter stacking.
/obj/item/stack/medical/nanogel/try_heal(mob/living/M, mob/user, silent = FALSE)
if(being_applied)
to_chat(user, "<span class='warning'>You are already applying [src]!</span>")
return
if(!iscarbon(M))
to_chat(user, "<span class='warning'>This won't work on [M]!</span>")
return
being_applied = TRUE
..()
being_applied = FALSE
/obj/item/stack/medical/nanogel/heal(mob/living/M, mob/user)
var/mob/living/carbon/C = M //Only carbons should be able to get here
if(!C)
return
var/obj/item/bodypart/affecting = C.get_bodypart(check_zone(user.zone_selected))
if(!affecting) //Missing limb?
to_chat(user, "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>")
return
if(!affecting.is_robotic_limb())
to_chat(user, "<span class='warning'>This won't work on nonrobotic limbs!</span>")
return
if(!affecting.threshhold_brute_passed && !affecting.threshhold_burn_passed)
to_chat(user, "<span class='warning'>There is no need to use this on [affecting]</span>")
return
if(affecting.threshhold_brute_passed && affecting.brute_dam == affecting.threshhold_passed_mindamage)
. = TRUE
affecting.threshhold_brute_passed = FALSE
if(affecting.threshhold_burn_passed && affecting.burn_dam == affecting.threshhold_passed_mindamage)
. = TRUE
affecting.threshhold_burn_passed = FALSE
if(.)
user.visible_message("<span class='green'>The nanogel gets to work on [C], repairing [affecting]'s internal damage.</span>", "<span_class='green'>You watch as the nanogel gets to work on fixing the internal damage in [affecting]</span>")
return
//If it gets here: It failed, lets tell the user why.
to_chat(user, "<span class='warning'>[src] fails to work on [affecting] due to residual [(affecting.threshhold_burn_passed && affecting.threshhold_burn_passed) ? "brute and burn" : "[affecting.threshhold_burn_passed ? "burn" : "brute"]"] damage! Perform some external repairs before using this.</span>")
@@ -246,7 +246,6 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
new /datum/stack_recipe("pew (right)", /obj/structure/chair/pew/right, 3, one_per_turf = TRUE, on_floor = TRUE),\
)),
null, \
new/datum/stack_recipe("wooden firearm body", /obj/item/weaponcrafting/improvised_parts/wooden_body, 10, time = 20), \
new/datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 20), \
new/datum/stack_recipe("rolling pin", /obj/item/kitchen/rollingpin, 2, time = 30), \
new/datum/stack_recipe("wooden bucket", /obj/item/reagent_containers/glass/bucket/wood, 2, time = 30), \
@@ -391,7 +390,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
new/datum/stack_recipe("construction bag", /obj/item/storage/bag/construction, 4), \
null, \
new/datum/stack_recipe("string", /obj/item/weaponcrafting/string, 1, time = 10), \
new/datum/stack_recipe("improvised gauze", /obj/item/stack/medical/gauze/improvised, 1, 2, 6), \
new/datum/stack_recipe("improvised gauze", /obj/item/stack/medical/gauze/improvised, 1, 2, 10), \
new/datum/stack_recipe("rag", /obj/item/reagent_containers/rag, 1), \
new/datum/stack_recipe("towel", /obj/item/reagent_containers/rag/towel, 3), \
new/datum/stack_recipe("bedsheet", /obj/item/bedsheet, 3), \
+4 -4
View File
@@ -193,7 +193,7 @@
return FALSE
stunpwr *= round(stuncharge/hitcost, 0.1)
if(!user.UseStaminaBuffer(getweight(user, STAM_COST_BATON_MOB_MULT), warn = TRUE))
if(user && !user.UseStaminaBuffer(getweight(user, STAM_COST_BATON_MOB_MULT), warn = TRUE))
return FALSE
if(!disarming)
@@ -314,12 +314,12 @@
/obj/item/melee/baton/boomerang
name = "\improper OZtek Boomerang"
desc = "A device invented in 2486 for the great Space Emu War by the confederacy of Australicus, these high-tech boomerangs also work exceptionally well at stunning crewmembers. Just be careful to catch it when thrown!"
throw_speed = 1
throw_speed = 1.5
icon_state = "boomerang"
item_state = "boomerang"
force = 5
throwforce = 5
throw_range = 5
throw_range = 10
hitcost = 2000
throw_hit_chance = 99 //Have you prayed today?
custom_materials = list(/datum/material/iron = 10000, /datum/material/glass = 4000, /datum/material/silver = 10000, /datum/material/gold = 2000)
@@ -328,7 +328,7 @@
if(turned_on)
if(ishuman(thrower))
var/mob/living/carbon/human/H = thrower
H.throw_mode_off() //so they can catch it on the return.
H.throw_mode_on() //so they can catch it on the return.
return ..()
/obj/item/melee/baton/boomerang/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
@@ -96,7 +96,7 @@
new /obj/item/tank/internals/emergency_oxygen/engi(src)
new /obj/item/analyzer(src)
new /obj/item/holosign_creator/atmos(src)
new /obj/item/holosign_creator/firelock(src)
new /obj/item/holosign_creator/firelock(src) //what if atmos techs could test things they are meant to test, wild, innit?
new /obj/item/watertank/atmos(src)
new /obj/item/clothing/suit/fire/atmos(src)
new /obj/item/clothing/head/hardhat/atmos(src)
+2 -1
View File
@@ -59,7 +59,7 @@ GLOBAL_LIST_INIT(freqtospan, list(
var/endspanpart = "</span>"
//Message
var/messagepart = " <span class='message'>[say_emphasis(lang_treat(speaker, message_language, raw_message, spans, message_mode))]</span></span>"
var/messagepart = " <span class='message'>[lang_treat(speaker, message_language, raw_message, spans, message_mode)]</span></span>"
var/languageicon = ""
var/datum/language/D = GLOB.language_datum_instances[message_language]
@@ -116,6 +116,7 @@ GLOBAL_LIST_INIT(freqtospan, list(
/atom/movable/proc/lang_treat(atom/movable/speaker, datum/language/language, raw_message, list/spans, message_mode, no_quote = FALSE)
if(has_language(language))
var/atom/movable/AM = speaker.GetSource()
raw_message = say_emphasis(raw_message)
if(AM) //Basically means "if the speaker is virtual"
return no_quote ? AM.quoteless_say_quote(raw_message, spans, message_mode) : AM.say_quote(raw_message, spans, message_mode)
else
@@ -38,7 +38,7 @@
dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_ROBELESS]'>Robeless</A><BR>"
dat += "<I>Your apprentice is training to cast spells without their robes. They know Knock and Mindswap.</I><BR>"
dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_MARTIAL]'>Martial Artist</a><BR>"
dat += "<I>Your apprentice is training in ancient martial arts. They know the Plasmafist and Nuclear Fist.</I><BR>"
dat += "<I>Your apprentice is training in ancient martial arts. They know an Inner Mantra and the Nuclear Fist technique.</I><BR>"
user << browse(dat, "window=radio")
onclose(user, "radio")
return
@@ -69,6 +69,7 @@ GLOBAL_LIST_INIT(abductor_gear, subtypesof(/datum/abductor_gear))
build_path = /obj/item/abductor_machine_beacon/chem_dispenser
category = "Advanced Gear"
/*
/datum/abductor_gear/shrink_ray
name = "Shrink Ray Blaster"
description = "This is a piece of frightening alien tech that enhances the magnetic pull of atoms in a localized space to temporarily make an object shrink. \
@@ -77,3 +78,4 @@ GLOBAL_LIST_INIT(abductor_gear, subtypesof(/datum/abductor_gear))
cost = 2
build_path = /obj/item/gun/energy/shrink_ray
category = "Advanced Gear"
*/
@@ -189,6 +189,10 @@
name = "Mutate"
spell_type = /obj/effect/proc_holder/spell/targeted/genetic/mutate
/datum/spellbook_entry/mantra
name = "Inner Mantra"
spell_type = /obj/effect/proc_holder/spell/self/mantra
/datum/spellbook_entry/jaunt
name = "Ethereal Jaunt"
spell_type = /obj/effect/proc_holder/spell/targeted/ethereal_jaunt
+2 -2
View File
@@ -181,8 +181,8 @@
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned stealthy, robeless spells. You are able to cast knock and mindswap.")
if(APPRENTICE_MARTIAL)
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/touch/nuclear_fist(null))
H.put_in_hands(new /obj/item/book/granter/martial/plasma_fist(H))
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned mystical martial abilities. You are also able to use the Nuclear Fist at will.")
owner.AddSpell(new /obj/effect/proc_holder/spell/self/mantra(null))
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned to control your Inner Mantra. You are also able to use the Nuclear Fist at will.")
/datum/antagonist/wizard/apprentice/create_objectives()
var/datum/objective/protect/new_objective = new /datum/objective/protect
+1
View File
@@ -123,6 +123,7 @@ obj/item/dildo/flared/huge
desc = "THIS THING IS HUGE!"
dildo_size = 4
force = 10
hitsound = 'sound/weapons/klonk.ogg'
obj/item/dildo/custom
name = "customizable dildo"
@@ -196,7 +196,7 @@
/obj/item/dice/d20/fate/proc/effect(var/mob/living/carbon/human/user,roll)
if(!reusable)
used = 1
visible_message("<span class='userdanger'>The die flare briefly.</span>")
visible_message("<span class='userdanger'>The die flares briefly.</span>")
switch(roll)
if(1)
//Dust
@@ -510,12 +510,12 @@ Contains:
name = "paramedic EVA suit"
icon_state = "paramedic-eva"
item_state = "paramedic-eva"
desc = "A deep blue space suit decorated with red and white crosses to indicate that the wearer is trained emergency medical personnel."
desc = "A deep blue space suit decorated with medical insignia to indicate that the wearer is trained emergency medical personnel."
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/roller)
/obj/item/clothing/head/helmet/space/eva/paramedic
name = "paramedic EVA helmet"
desc = "A deep blue space helmet with a large red cross on the faceplate to designate the wearer as trained emergency medical personnel."
desc = "A deep blue space helmet decorated with medical insignia to designate the wearer as trained emergency medical personnel."
icon_state = "paramedic-eva-helmet"
item_state = "paramedic-eva-helmet"
+6 -1
View File
@@ -55,7 +55,7 @@
/obj/item/clothing/suit/toggle/labcoat/virologist
name = "virologist labcoat"
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a green stripe on the shoulder."
desc = "A suit that protects against minor chemical spills. Has a green stripe on the shoulder."
icon_state = "labcoat_vir"
/obj/item/clothing/suit/toggle/labcoat/science
@@ -63,6 +63,11 @@
desc = "A suit that protects against minor chemical spills. Has a purple stripe on the shoulder."
icon_state = "labcoat_tox"
/obj/item/clothing/suit/toggle/labcoat/roboticist
name = "roboticist labcoat"
desc = "More like an eccentric coat than a labcoat. Helps pass off bloodstains as part of the aesthetic. Comes with red shoulder pads."
icon_state = "labcoat_robo"
// Departmental Jackets
/obj/item/clothing/suit/toggle/labcoat/depjacket
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
+8
View File
@@ -58,6 +58,11 @@
RemoveHood()
/obj/item/clothing/suit/hooded/proc/ToggleHood()
if(!hood)
to_chat(loc, "<span class='warning'>[src] seems to be missing its hood..</span>")
return
hood.atom_colours = atom_colours.Copy()
hood.update_atom_colour()
if(!suittoggled)
if(ishuman(src.loc))
var/mob/living/carbon/human/H = src.loc
@@ -191,7 +196,10 @@
if(!helmettype)
return
if(!helmet)
to_chat(H, "<span class='warning'>[src] seems to be missing its helmet..</span>")
return
helmet.atom_colours = atom_colours.Copy()
helmet.update_atom_colour()
if(!suittoggled)
if(ishuman(src.loc))
if(H.wear_suit != src)
@@ -596,7 +596,7 @@
name = "Buzz Fuzz"
desc = "The sister drink of Shambler's Juice! Uses real honey, making it a sweet tooth's dream drink. The slogan reads ''A Hive of Flavour'', there's also a label about how it is adddicting."
icon_state = "honeysoda_can"
list_reagents = list(/datum/reagent/consumable/buzz_fuzz = 25, /datum/reagent/consumable/honey = 5)
list_reagents = list(/datum/reagent/consumable/buzz_fuzz = 30)
foodtype = SUGAR | JUNKFOOD
/obj/item/reagent_containers/food/drinks/soda_cans/grey_bull
@@ -117,7 +117,7 @@
/obj/item/weldingtool = 3,
/obj/item/wirecutters = 2,
/obj/item/wrench = 4,
/obj/item/weaponcrafting/improvised_parts/shotgun_receiver = 1,
/obj/item/weaponcrafting/receiver = 1,
/obj/item/geiger_counter = 3,
/obj/item/reagent_containers/food/snacks/grown/citrus/orange = 5,
/obj/item/assembly/infra = 1,
+1 -1
View File
@@ -32,7 +32,7 @@
l_pocket = /obj/item/pda/roboticist
ears = /obj/item/radio/headset/headset_sci
uniform = /obj/item/clothing/under/rank/rnd/roboticist
suit = /obj/item/clothing/suit/toggle/labcoat
suit = /obj/item/clothing/suit/toggle/labcoat/roboticist
backpack = /obj/item/storage/backpack/science
satchel = /obj/item/storage/backpack/satchel/tox
@@ -1104,7 +1104,7 @@
if(1)
new /obj/item/mayhem(src)
if(2)
new /obj/item/gun/ballistic/revolver/doublebarrel/super(src)
new /obj/item/book/granter/spell/asura(src)
if(3)
new /obj/item/guardiancreator(src)
@@ -1187,6 +1187,13 @@
unique_reskin = null
sawn_off = TRUE
/obj/item/book/granter/spell/asura
spell = /obj/effect/proc_holder/spell/self/asura
spellname = "asuras wrath"
icon_state = "bookasura"
desc = "This crimson novel emanates rage incarnate."
remarks = list("Kaio-What?", "It can only be sustained for a short time...", "It's like a massive upsurge of energy...", "Takes a heavy toll on the user's body...?", "Extra arms not included...", "There's stronger levels? Why aren't they in the book...")
//Colossus
/obj/structure/closet/crate/necropolis/colossus
name = "colossus chest"
@@ -243,6 +243,10 @@
icon_state = "none"
relevant_layers = null
/datum/sprite_accessory/insect_fluff/brown
name = "Brown"
icon_state = "brown"
/datum/sprite_accessory/insect_fluff/punished
name = "Burnt Off"
icon_state = "punished"
@@ -271,6 +275,10 @@
name = "Deathshead"
icon_state = "deathhead"
/datum/sprite_accessory/insect_fluff/featherymoth
name = "Feathery Moth"
icon_state = "featherymoth"
/datum/sprite_accessory/insect_fluff/firewatch
name = "Firewatch"
icon_state = "firewatch"
@@ -291,18 +299,22 @@
name = "Moon Fly"
icon_state = "moonfly"
/datum/sprite_accessory/insect_fluff/oakworm
name = "Oak Worm"
icon_state = "oakworm"
/datum/sprite_accessory/insect_fluff/plain
name = "Plain"
icon_state = "plain"
/datum/sprite_accessory/insect_fluff/plasmafire
name = "Plasma Fire"
icon_state = "plasmafire"
/datum/sprite_accessory/insect_fluff/poison
name = "Poison"
icon_state = "poison"
/datum/sprite_accessory/insect_fluff/oakworm
name = "Oak Worm"
icon_state = "oakworm"
/datum/sprite_accessory/insect_fluff/ragged
name = "Ragged"
icon_state = "ragged"
@@ -311,6 +323,10 @@
name = "Reddish"
icon_state = "redish"
/datum/sprite_accessory/insect_fluff/rosy
name = "Rosy"
icon_state = "rosy"
/datum/sprite_accessory/insect_fluff/royal
name = "Royal"
icon_state = "royal"
@@ -326,4 +342,3 @@
/datum/sprite_accessory/insect_fluff/witchwing
name = "Witch Wing"
icon_state = "witchwing"
@@ -58,9 +58,7 @@
dimension_y = 34
relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER)
/datum/sprite_accessory/deco_wings/atlas
name = "Atlas"
icon_state = "atlas"
//nonmoth wings
/datum/sprite_accessory/deco_wings/bat
name = "Bat"
@@ -70,18 +68,76 @@
name = "Bee"
icon_state = "bee"
/datum/sprite_accessory/deco_wings/deathhead
name = "Deathshead"
icon_state = "deathhead"
/datum/sprite_accessory/deco_wings/bee2
name = "Small Bee"
icon_state = "beewings"
/datum/sprite_accessory/deco_wings/dragon
name = "Dragon"
icon_state = "dragon"
/datum/sprite_accessory/deco_wings/dragonfly
name = "Dragonfly"
icon_state = "dragonfly"
/datum/sprite_accessory/deco_wings/fairy
name = "Fairy"
icon_state = "fairy"
/datum/sprite_accessory/deco_wings/feathery
/datum/sprite_accessory/deco_wings/featheredwing
name = "Feathery"
icon_state = "feathery"
/datum/sprite_accessory/deco_wings/featheredwingmedium
name = "Medium Feathered"
icon_state = "feathered3"
/datum/sprite_accessory/deco_wings/featheredwinglarge
name = "Large Feathered"
icon_state = "feathered2"
/datum/sprite_accessory/deco_wings/harpywings
name = "Harpy"
icon_state = "harpywings"
/datum/sprite_accessory/deco_wings/roboticwing
name = "Robotic"
icon_state = "drago"
/datum/sprite_accessory/deco_wings/succubusblack
name = "Succubus Black"
icon_state = "succubusblack"
/datum/sprite_accessory/deco_wings/succubuspurple
name = "Succubus Purple"
icon_state = "succubuspurple"
/datum/sprite_accessory/deco_wings/succubusred
name = "Succubus Red"
icon_state = "succubusred"
/datum/sprite_accessory/deco_wings/xenobackplate
name = "Xenomorph Backplate"
icon_state = "snagbackplate"
//moth wings
/datum/sprite_accessory/deco_wings/atlas
name = "Atlas"
icon_state = "atlas"
/datum/sprite_accessory/deco_wings/brown
name = "Brown"
icon_state = "brown"
/datum/sprite_accessory/deco_wings/deathhead
name = "Deathshead"
icon_state = "deathhead"
/datum/sprite_accessory/deco_wings/featherymoth
name = "Feathery Moth Wings"
icon_state = "featherymoth"
/datum/sprite_accessory/deco_wings/firewatch
name = "Firewatch"
icon_state = "firewatch"
@@ -90,6 +146,10 @@
name = "Gothic"
icon_state = "gothic"
/datum/sprite_accessory/deco_wings/jungle
name = "Jungle"
icon_state = "jungle"
/datum/sprite_accessory/deco_wings/lovers
name = "Lovers"
icon_state = "lovers"
@@ -106,10 +166,18 @@
name = "Moon Fly"
icon_state = "moonfly"
/datum/sprite_accessory/deco_wings/oakworm
name = "Oak Worm"
icon_state = "oakworm"
/datum/sprite_accessory/deco_wings/plain
name = "Plain"
icon_state = "plain"
/datum/sprite_accessory/deco_wings/plasmafire
name = "Plasma Fire"
icon_state = "plasmafire"
/datum/sprite_accessory/deco_wings/poison
name = "Poison"
icon_state = "poison"
@@ -126,6 +194,10 @@
name = "Reddish"
icon_state = "redish"
/datum/sprite_accessory/deco_wings/rosy
name = "Rosy"
icon_state = "rosy"
/datum/sprite_accessory/deco_wings/royal
name = "Royal"
icon_state = "royal"
@@ -138,18 +210,10 @@
name = "White Fly"
icon_state = "whitefly"
/datum/sprite_accessory/deco_wings/oakworm
name = "Oak Worm"
icon_state = "oakworm"
/datum/sprite_accessory/deco_wings/witchwing
name = "Witch Wing"
icon_state = "witchwing"
/datum/sprite_accessory/deco_wings/jungle
name = "Jungle"
icon_state = "jungle"
//INSECT WINGS
/datum/sprite_accessory/insect_wings
@@ -157,6 +221,69 @@
color_src = WINGCOLOR
relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER)
//non insect wings
/datum/sprite_accessory/deco_wings/bat
name = "Bat"
icon_state = "bat"
/datum/sprite_accessory/insect_wings/bee
name = "Bee"
icon_state = "bee"
/datum/sprite_accessory/insect_wings/bee2
name = "Small Bee"
icon_state = "beewings"
/datum/sprite_accessory/insect_wings/dragon
name = "Dragon"
icon_state = "dragon"
/datum/sprite_accessory/insect_wings/dragonfly
name = "Dragonfly"
icon_state = "dragonfly"
/datum/sprite_accessory/insect_wings/fairy
name = "Fairy"
icon_state = "fairy"
/datum/sprite_accessory/insect_wings/featheredwing
name = "Feathery"
icon_state = "feathery"
/datum/sprite_accessory/insect_wings/featheredwingmedium
name = "Medium Feathered"
icon_state = "feathered3"
/datum/sprite_accessory/insect_wings/featheredwinglarge
name = "Large Feathered"
icon_state = "feathered2"
/datum/sprite_accessory/insect_wings/harpywings
name = "Harpy"
icon_state = "harpywings"
/datum/sprite_accessory/insect_wings/roboticwing
name = "Robotic"
icon_state = "drago"
/datum/sprite_accessory/insect_wings/succubusblack
name = "Succubus Black"
icon_state = "succubusblack"
/datum/sprite_accessory/insect_wings/succubuspurple
name = "Succubus Purple"
icon_state = "succubuspurple"
/datum/sprite_accessory/insect_wings/succubusred
name = "Succubus Red"
icon_state = "succubusred"
/datum/sprite_accessory/insect_wings/xenobackplate
name = "Xenomorph Backplate"
icon_state = "snagbackplate"
//moth wings
/datum/sprite_accessory/insect_wings/none
name = "None"
icon_state = "none"
@@ -166,25 +293,17 @@
name = "Atlas"
icon_state = "atlas"
/datum/sprite_accessory/insect_wings/bat
name = "Bat"
icon_state = "bat"
/datum/sprite_accessory/insect_wings/bee
name = "Bee"
icon_state = "bee"
/datum/sprite_accessory/insect_wings/brown
name = "Brown"
icon_state = "brown"
/datum/sprite_accessory/insect_wings/deathhead
name = "Deathshead"
icon_state = "deathhead"
/datum/sprite_accessory/insect_wings/fairy
name = "Fairy"
icon_state = "fairy"
/datum/sprite_accessory/insect_wings/feathery
name = "Feathery"
icon_state = "feathery"
/datum/sprite_accessory/insect_wings/featherymoth
name = "Feathery Moth Wings"
icon_state = "featherymoth"
/datum/sprite_accessory/insect_wings/firewatch
name = "Firewatch"
@@ -222,6 +341,10 @@
name = "Plain"
icon_state = "plain"
/datum/sprite_accessory/insect_wings/plasmafire
name = "Plasma Fire"
icon_state = "plasmafire"
/datum/sprite_accessory/insect_wings/poison
name = "Poison"
icon_state = "poison"
@@ -238,6 +361,10 @@
name = "Reddish"
icon_state = "redish"
/datum/sprite_accessory/insect_wings/rosy
name = "Rosy"
icon_state = "rosy"
/datum/sprite_accessory/insect_wings/royal
name = "Royal"
icon_state = "royal"
@@ -265,45 +392,25 @@
icon_state = "none"
relevant_layers = null
/datum/sprite_accessory/insect_markings/reddish
name = "Reddish"
icon_state = "reddish"
/datum/sprite_accessory/insect_markings/royal
name = "Royal"
icon_state = "royal"
/datum/sprite_accessory/insect_markings/gothic
name = "Gothic"
icon_state = "gothic"
/datum/sprite_accessory/insect_markings/whitefly
name = "White Fly"
icon_state = "whitefly"
/datum/sprite_accessory/insect_markings/lovers
name = "Lovers"
icon_state = "lovers"
/datum/sprite_accessory/insect_markings/punished
name = "Punished"
icon_state = "punished"
/datum/sprite_accessory/insect_markings/deathhead
name = "Deathshead"
icon_state = "deathhead"
/datum/sprite_accessory/insect_markings/firewatch
name = "Firewatch"
icon_state = "firewatch"
/datum/sprite_accessory/insect_markings/deathhead
name = "Deathshead"
icon_state = "deathhead"
/datum/sprite_accessory/insect_markings/gothic
name = "Gothic"
icon_state = "gothic"
/datum/sprite_accessory/insect_markings/poison
name = "Poison"
icon_state = "poison"
/datum/sprite_accessory/insect_markings/jungle
name = "Jungle"
icon_state = "jungle"
/datum/sprite_accessory/insect_markings/ragged
name = "Ragged"
icon_state = "ragged"
/datum/sprite_accessory/insect_markings/lovers
name = "Lovers"
icon_state = "lovers"
/datum/sprite_accessory/insect_markings/moonfly
name = "Moon Fly"
@@ -313,10 +420,42 @@
name = "Oak Worm"
icon_state = "oakworm"
/datum/sprite_accessory/insect_markings/jungle
name = "Jungle"
icon_state = "jungle"
/datum/sprite_accessory/insect_markings/poison
name = "Poison"
icon_state = "poison"
/datum/sprite_accessory/insect_markings/punished
name = "Punished"
icon_state = "punished"
/datum/sprite_accessory/insect_markings/ragged
name = "Ragged"
icon_state = "ragged"
/datum/sprite_accessory/insect_markings/reddish
name = "Reddish"
icon_state = "reddish"
/datum/sprite_accessory/insect_markings/royal
name = "Royal"
icon_state = "royal"
/datum/sprite_accessory/insect_markings/whitefly
name = "White Fly"
icon_state = "whitefly"
/datum/sprite_accessory/insect_markings/witchwing
name = "Witch Wing"
icon_state = "witchwing"
//DONATOR WINGS
/datum/sprite_accessory/deco_wings/eyestalks
name = "gazer eyestalks"
icon_state = "eyestalks"
//ckeys_allowed = list("liquidfirefly","seiga") //At request.
/datum/sprite_accessory/insect_wings/eyestalks
name = "gazer eyestalks"
icon_state = "eyestalks"
//ckeys_allowed = list("liquidfirefly","seiga") //At request.
@@ -304,10 +304,16 @@
emote("wag")
else if(check_zone(M.zone_selected) == BODY_ZONE_R_ARM || check_zone(M.zone_selected) == BODY_ZONE_L_ARM)
M.visible_message( \
"<span class='notice'>[M] shakes [src]'s hand.</span>", \
"<span class='notice'>You shake [src]'s hand.</span>", target = src,
target_message = "<span class='notice'>[M] shakes your hand.</span>")
if((pulling == M) && (grab_state == GRAB_PASSIVE))
M.visible_message( \
"<span class='notice'>[M] squeezes [src]'s hand.</span>", \
"<span class='notice'>You squeeze [src]'s hand.</span>", target = src,
target_message = "<span class='notice'>[M] squeezes your hand.</span>")
else
M.visible_message( \
"<span class='notice'>[M] shakes [src]'s hand.</span>", \
"<span class='notice'>You shake [src]'s hand.</span>", target = src,
target_message = "<span class='notice'>[M] shakes your hand.</span>")
else
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
@@ -80,10 +80,11 @@
if("shortlimbdisable")
var/disabled_type = pick(list(TRAIT_PARALYSIS_L_ARM, TRAIT_PARALYSIS_R_ARM, TRAIT_PARALYSIS_L_LEG, TRAIT_PARALYSIS_R_LEG))
ADD_TRAIT(src, disabled_type, CORRUPTED_SYSTEM)
update_disabled_bodyparts()
addtimer(CALLBACK(src, .proc/reenable_limb, disabled_type), 5 SECONDS)
to_chat(src, "<span class='warning'>Error - Limb control subsystem partially shutdown, rebooting.</span>")
if("shortblind")
ADD_TRAIT(src, TRAIT_BLIND, CORRUPTED_SYSTEM)
become_blind(CORRUPTED_SYSTEM)
addtimer(CALLBACK(src, .proc/reenable_vision), 5 SECONDS)
to_chat(src, "<span class='warning'>Visual receptor shutdown detected - Initiating reboot.</span>")
if("shortstun")
@@ -105,10 +106,11 @@
if("longlimbdisable")
var/disabled_type = pick(list(TRAIT_PARALYSIS_L_ARM, TRAIT_PARALYSIS_R_ARM, TRAIT_PARALYSIS_L_LEG, TRAIT_PARALYSIS_R_LEG))
ADD_TRAIT(src, disabled_type, CORRUPTED_SYSTEM)
update_disabled_bodyparts()
addtimer(CALLBACK(src, .proc/reenable_limb, disabled_type), 25 SECONDS)
to_chat(src, "<span class='warning'>Fatal error in limb control subsystem - rebooting.</span>")
if("blindmutedeaf")
ADD_TRAIT(src, TRAIT_BLIND, CORRUPTED_SYSTEM)
become_blind(CORRUPTED_SYSTEM)
addtimer(CALLBACK(src, .proc/reenable_vision), (rand(10, 25)) SECONDS)
ADD_TRAIT(src, TRAIT_DEAF, CORRUPTED_SYSTEM)
addtimer(CALLBACK(src, .proc/reenable_hearing), (rand(15, 35)) SECONDS)
@@ -140,6 +142,7 @@
/mob/living/carbon/proc/reenable_limb(disabled_limb)
REMOVE_TRAIT(src, disabled_limb, CORRUPTED_SYSTEM)
update_disabled_bodyparts()
to_chat(src, "<span class='notice'>Limb control subsystem successfully rebooted.</span>")
/mob/living/carbon/proc/reenable_hearing()
@@ -147,7 +150,7 @@
to_chat(src, "<span class='notice'>Hearing restored.</span>")
/mob/living/carbon/proc/reenable_vision()
REMOVE_TRAIT(src, TRAIT_BLIND, CORRUPTED_SYSTEM)
cure_blind(CORRUPTED_SYSTEM)
to_chat(src, "<span class='notice'>Visual receptors back online.</span>")
/mob/living/carbon/proc/reenable_speech()
@@ -411,15 +411,18 @@
if(isrobotic(src))
apply_status_effect(/datum/status_effect/no_combat_mode/robotic_emp, severity / 20)
severity *= 0.5
var/do_not_stun = FALSE
if(HAS_TRAIT(src, TRAIT_ROBOTIC_ORGANISM))
severity *= 0.5 //Robotpeople take less limb damage, but instead suffer system corruption (see carbon emp_act)
do_not_stun = TRUE
for(var/obj/item/bodypart/L in src.bodyparts)
if(L.is_robotic_limb())
if(!informed)
to_chat(src, "<span class='userdanger'>You feel a sharp pain as your robotic limbs overload.</span>")
informed = TRUE
L.receive_damage(0,severity/10)
Stun(severity*2)
if(!do_not_stun) //Tiny bit better than checking for the trait another six times in succession
Stun(severity*2)
/mob/living/carbon/human/acid_act(acidpwr, acid_volume, bodyzone_hit)
var/list/damaged = list()
@@ -426,6 +426,10 @@
//Misc
.["Cyborg - Misc (dog - blade)"] = process_holoform_icon_filter(icon('modular_citadel/icons/mob/widerobot.dmi', "blade"), HOLOFORM_FILTER_PAI, FALSE)
// Gorillas
.["Gorilla (standing)"] = process_holoform_icon_filter(icon('icons/mob/gorilla.dmi', "standing"), HOLOFORM_FILTER_PAI, FALSE)
.["Gorilla (crawling)"] = process_holoform_icon_filter(icon('icons/mob/gorilla.dmi', "crawling"), HOLOFORM_FILTER_PAI, FALSE)
/mob/living/silicon/pai/proc/default_chassis_pixel_offsets_x()
. = list()
//Engi
@@ -94,16 +94,17 @@
consume_bait()
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/proc/consume_bait()
var/obj/item/stack/ore/diamond/diamonds = locate(/obj/item/stack/ore/diamond) in oview(src, 9)
var/obj/item/pen/survival/bait = locate(/obj/item/pen/survival) in oview(src, 9)
if(!diamonds && !bait)
return
var/list/L = list()
for(var/obj/O in view(src, 9))
L += O
var/obj/item/stack/ore/diamond/diamonds = locate(/obj/item/stack/ore/diamond) in L
if(diamonds)
var/distanced = 0
distanced = get_dist(loc,diamonds.loc)
if(distanced <= 1 && diamonds)
qdel(diamonds)
src.visible_message("<span class='notice'>[src] consumes [diamonds], and it disappears! ...At least, you think.</span>")
var/obj/item/pen/survival/bait = locate(/obj/item/pen/survival) in L
if(bait)
var/distanceb = 0
distanceb = get_dist(loc,bait.loc)
+2 -1
View File
@@ -150,7 +150,8 @@
H.DefaultCombatKnockdown(40)
playsound(src, 'sound/effects/woodhit.ogg', 60, TRUE, 1)
else if(filled)
victim.adjustStaminaLoss(1)
if(iscarbon(victim))
victim.adjustStaminaLoss(1)
playsound(src, "water_wade", 20, TRUE)
return ..()
@@ -373,7 +373,6 @@
sawn_off = TRUE
slot_flags = ITEM_SLOT_BELT
/obj/item/gun/ballistic/revolver/reverse //Fires directly at its user... unless the user is a clown, of course.
clumsy_check = 0
@@ -318,7 +318,7 @@
pump()
return TRUE
// DOUBLE BARRELED SHOTGUN and IMPROVISED SHOTGUN are in revolver.dm
//due to code weirdness, and the fact that a refactor is coming soon anyway, the barman's shotgun and maint shotgun are in revolver.dm
/obj/item/gun/ballistic/shotgun/doublebarrel/hook
name = "hook modified sawn-off shotgun"
+47 -14
View File
@@ -173,18 +173,60 @@
force = 15
ammo_type = list(/obj/item/ammo_casing/energy/plasma/adv)
//Sci guns
/obj/item/gun/energy/gravity_gun
name = "one-point gravitational manipulator"
desc = "An experimental, multi-mode device that fires bolts of Zero-Point Energy, causing local distortions in gravity. Requires an anomaly core to function."
ammo_type = list(/obj/item/ammo_casing/energy/gravity/repulse, /obj/item/ammo_casing/energy/gravity/attract, /obj/item/ammo_casing/energy/gravity/chaos)
item_state = "gravity_gun"
icon_state = "gravity_gun"
var/power = 4
var/firing_core = FALSE
/obj/item/gun/energy/gravity_gun/attackby(obj/item/C, mob/user)
if(istype(C, /obj/item/assembly/signaler/anomaly))
to_chat(user, "<span class='notice'>You insert [C] into the gravitational manipulator and the weapon gently hums to life.</span>")
firing_core = TRUE
playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
qdel(C)
return
return ..()
/obj/item/gun/energy/gravity_gun/can_shoot()
if(!firing_core)
return FALSE
return ..()
/obj/item/gun/energy/wormhole_projector
name = "bluespace wormhole projector"
desc = "A projector that emits high density quantum-coupled bluespace beams."
desc = "A projector that emits high density quantum-coupled bluespace beams. Requires an anomaly core to function."
ammo_type = list(/obj/item/ammo_casing/energy/wormhole, /obj/item/ammo_casing/energy/wormhole/orange)
item_state = null
icon_state = "wormhole_projector"
pin = null
inaccuracy_modifier = 0.25
automatic_charge_overlays = FALSE
var/obj/effect/portal/p_blue
var/obj/effect/portal/p_orange
var/atmos_link = FALSE
var/firing_core = FALSE
/obj/item/gun/energy/wormhole_projector/attackby(obj/item/C, mob/user)
if(istype(C, /obj/item/assembly/signaler/anomaly))
to_chat(user, "<span class='notice'>You insert [C] into the wormhole projector and the weapon gently hums to life.</span>")
firing_core = TRUE
playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
qdel(C)
return
/obj/item/gun/energy/wormhole_projector/can_shoot()
if(!firing_core)
return FALSE
return ..()
/obj/item/gun/energy/wormhole_projector/shoot_with_empty_chamber(mob/living/user)
. = ..()
to_chat(user, "<span class='danger'>The display says, 'NO CORE INSTALLED'.</span>")
/obj/item/gun/energy/wormhole_projector/update_icon_state()
icon_state = "[initial(icon_state)][current_firemode_index]"
@@ -243,6 +285,9 @@
p_blue = P
crosslink()
/obj/item/gun/energy/wormhole_projector/core_inserted
firing_core = TRUE
/* 3d printer 'pseudo guns' for borgs */
/obj/item/gun/energy/printer
@@ -298,18 +343,6 @@
/obj/item/gun/energy/laser/instakill/emp_act() //implying you could stop the instagib
return
/obj/item/gun/energy/gravity_gun
name = "one-point bluespace-gravitational manipulator"
desc = "An experimental, multi-mode device that fires bolts of Zero-Point Energy, causing local distortions in gravity."
ammo_type = list(/obj/item/ammo_casing/energy/gravity/repulse, /obj/item/ammo_casing/energy/gravity/attract, /obj/item/ammo_casing/energy/gravity/chaos)
item_state = "gravity_gun"
icon_state = "gravity_gun"
pin = null
var/power = 4
/obj/item/gun/energy/gravity_gun/security
pin = /obj/item/firing_pin
//Emitter Gun
/obj/item/gun/energy/emitter
@@ -20,8 +20,9 @@
newcasing.modified = modified
var/obj/item/projectile/bullet/reusable/foam_dart/newdart = newcasing.BB
newdart.modified = modified
newdart.damage = damage
newdart.nodamage = nodamage
if(modified)
newdart.damage = 5
newdart.nodamage = FALSE
newdart.damage_type = damage_type
if(pen)
newdart.pen = pen
@@ -625,8 +625,9 @@
myseed.adjust_potency(round(chems.get_reagent_amount(src.type) * 0.5))
/datum/reagent/consumable/buzz_fuzz/on_mob_life(mob/living/carbon/M)
M.reagents.add_reagent(/datum/reagent/consumable/sugar,1)
if(prob(5))
if(prob(33))
M.reagents.add_reagent(/datum/reagent/consumable/sugar,1)
if(prob(1))
M.reagents.add_reagent(/datum/reagent/consumable/honey,1)
..()
@@ -1125,7 +1125,7 @@
/datum/reagent/space_cleaner/sterilizine/reaction_obj(obj/O, reac_volume)
if(istype(O, /obj/item/stack/medical/gauze))
var/obj/item/stack/medical/gauze/G = O
reac_volume = min((reac_volume / 10), G.amount)
reac_volume = min((reac_volume / 5), G.amount)
new /obj/item/stack/medical/gauze/adv(get_turf(G), reac_volume)
G.use(reac_volume)
@@ -74,12 +74,12 @@
build_path = /obj/item/restraints/handcuffs
category = list("hacked", "Security")
/datum/design/rifle_receiver
name = "Rifle Receiver"
id = "rifle_receiver"
/datum/design/reciever
name = "Modular Receiver"
id = "modular_receiver"
build_type = AUTOLATHE
materials = list(/datum/material/iron = 24000)
build_path = /obj/item/weaponcrafting/improvised_parts/rifle_receiver
build_path = /obj/item/weaponcrafting/receiver
category = list("hacked", "Security")
/datum/design/shotgun_slug
@@ -282,10 +282,3 @@
build_path = /obj/item/vending_refill/custom
category = list("initial", "Misc")
/datum/design/trigger_assembly
name = "Trigger Assembly"
id = "trigger_assembly"
build_type = AUTOLATHE
materials = list(/datum/material/iron = 6500, /datum/material/glass = 50)
build_path = /obj/item/weaponcrafting/improvised_parts/trigger_assembly
category = list("initial", "Misc")
@@ -481,7 +481,7 @@
build_path = /obj/item/holosign_creator/atmos
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/*
/datum/design/holosignfirelock
name = "ATMOS Holofirelock Projector"
desc = "A holographic projector that creates holographic barriers that prevent changes in temperature conditions."
@@ -491,7 +491,7 @@
build_path = /obj/item/holosign_creator/firelock
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
*/
/datum/design/holosigncombifan
name = "ATMOS Holo-Combifan Projector"
desc = "A holographic projector that creates holographic barriers that prevent changes in atmospheric and temperature conditions."
@@ -38,7 +38,7 @@
display_name = "Electromagnetic Theory"
description = "Study into usage of frequencies in the electromagnetic spectrum."
prereq_ids = list("base")
design_ids = list("holosign", "holosignsec", "holosignengi", "holosignatmos", "holosignfirelock", "inducer", "tray_goggles", "holopad")
design_ids = list("holosign", "holosignsec", "holosignengi", "holosignatmos",/* "holosignfirelock",*/ "inducer", "tray_goggles", "holopad")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
/datum/techweb_node/emp_adv
@@ -75,15 +75,14 @@
prereq_ids = list("base")
design_ids = list("sticky_tape")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
hidden = TRUE
experimental = TRUE
starting_node = TRUE
// Can be researched after getting the basic sticky technology from the BEPIS major reward
// now a BEPIS locked thing
/datum/techweb_node/sticky_advanced
id = "sticky_advanced"
display_name = "Advanced Sticky Technology"
description = "Taking a good joke too far? Nonsense!"
prereq_ids = list("sticky_basic")
design_ids = list("super_sticky_tape", "pointy_tape")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
hidden = TRUE
experimental = TRUE
@@ -0,0 +1,39 @@
/obj/effect/proc_holder/spell/self/mantra
name = "Inner Mantra"
desc = "Control your Inner Mantra, gaining strength and durability for a cost."
clothes_req = NONE
mobs_whitelist = list(/mob/living/carbon/human)
charge_max = 100
antimagic_allowed = TRUE
invocation = "SU'UP'AH S'EI YEN"
invocation_type = "shout"
level_max = 0
cooldown_min = 100
action_icon = 'icons/obj/magic.dmi'
action_icon_state = "iconmantra"
/obj/effect/proc_holder/spell/self/mantra/cast(mob/living/carbon/human/user)
if(user.has_status_effect(STATUS_EFFECT_MANTRA))
user.remove_status_effect(STATUS_EFFECT_MANTRA)
else
user.apply_status_effect(STATUS_EFFECT_MANTRA)
/obj/effect/proc_holder/spell/self/asura
name = "Asura's Wrath"
desc = "Unleash your rage as corrosive power fills your muscles."
clothes_req = NONE
mobs_whitelist = list(/mob/living/carbon/human)
charge_max = 100
antimagic_allowed = TRUE
invocation = "KYE Y'O'KEN"
invocation_type = "shout"
level_max = 0
cooldown_min = 100
action_icon = 'icons/obj/magic.dmi'
action_icon_state = "iconasura"
/obj/effect/proc_holder/spell/self/asura/cast(mob/living/carbon/human/user)
if(user.has_status_effect(STATUS_EFFECT_ASURA))
user.remove_status_effect(STATUS_EFFECT_ASURA)
else
user.apply_status_effect(STATUS_EFFECT_ASURA)
@@ -297,6 +297,7 @@
owner.update_stamina()
consider_processing()
update_disabled()
update_threshhold_state()
return update_bodypart_damage_state()
/// Allows us to roll for and apply a wound without actually dealing damage. Used for aggregate wounding power with pellet clouds
@@ -475,6 +476,7 @@
owner.updatehealth()
consider_processing()
update_disabled()
update_threshhold_state()
return update_bodypart_damage_state()
//Returns total damage.
+62
View File
@@ -0,0 +1,62 @@
//Emergency Reboot: A surgery that allows for revival of Synthetics without the need for a defib. Doesn't all all the organs like the Revival surgery though.
/datum/surgery/emergency_reboot
name = "Emergency Reboot"
desc = "A surgery forcing the posibrain of a robot to begin it's reboot procedure, if their body can sustain its operation."
possible_locs = list(BODY_ZONE_HEAD)
requires_bodypart_type = BODYPART_ROBOTIC //If you are a Synth with a organic head (somehow), this won't work.
steps = list(/datum/surgery_step/mechanic_open, /datum/surgery_step/open_hatch, /datum/surgery_step/mechanic_unwrench, /datum/surgery_step/force_reboot, /datum/surgery_step/mechanic_wrench, /datum/surgery_step/mechanic_close)
/datum/surgery/emergency_reboot/can_start(mob/user, mob/living/carbon/target, obj/item/tool)
if(!..())
return FALSE
if(target.stat != DEAD)
return FALSE
if(target.suiciding || HAS_TRAIT(target, TRAIT_NOCLONE) || target.hellbound)
return FALSE
if(!HAS_TRAIT(target, TRAIT_ROBOTIC_ORGANISM))
return FALSE
var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN)
if(!B || !istype(B, /obj/item/organ/brain/ipc))
return FALSE
return TRUE
/datum/surgery_step/force_reboot
name = "initiate system reboot"
implements = list(TOOL_MULTITOOL = 100, /obj/item/borg/upgrade/restart = 100)
time = 100
/datum/surgery_step/force_reboot/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You prepare to begin rebooting [target]'s posibrain.</span>",
"[user] prepares to reboot [target]'s posibrain with [tool].",
"[user] prepares to reboot [target]'s posibrain with [tool].")
target.notify_ghost_cloning("Someone is trying to reboot you! Re-enter your corpse if you want to be revived!", source = target)
/datum/surgery_step/force_reboot/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You successfully initiate a reboot in [target]'s posibrain...</span>",
"[user] initiates a reboot in [target]'s posibrain...",
"[user] initiates a reboot in [target]'s posibrain...")
target.adjustOxyLoss(-50, 0)
target.updatehealth()
var/tplus = world.time - target.timeofdeath
if(target.revive())
target.visible_message("...[target]'s posibrain flickers to life once again!")
target.emote("ping")
var/list/policies = CONFIG_GET(keyed_list/policyconfig)
var/timelimit = CONFIG_GET(number/defib_cmd_time_limit) * 10 //the config is in seconds, not deciseconds
var/late = timelimit && (tplus > timelimit)
var/policy = late? policies[POLICYCONFIG_ON_DEFIB_LATE] : policies[POLICYCONFIG_ON_DEFIB_INTACT]
if(policy)
to_chat(target, policy)
target.log_message("revived using surgical revival, [tplus] deciseconds from time of death, considered [late? "late" : "memory-intact"] revival under configured policy limits.", LOG_GAME)
return TRUE
else
target.visible_message("...[target]'s posibrain flickers a few times, before the lights fade yet again...")
return FALSE
/datum/surgery_step/force_reboot/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You attempt to reboot [target]'s posibrain, but [target.p_they()] doesn't react.</span>",
"[user] attempts to reboot [target]'s posibrain, but [target.p_they()] doesn't react.",
"[user] attempts to reboot [target]'s posibrain, but [target.p_they()] doesn't react")
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15, 199)
return FALSE
@@ -2,11 +2,17 @@
name = "removal of embedded objects"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/remove_object)
possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD)
/datum/surgery/embedded_removal/robot
requires_bodypart_type = BODYPART_ROBOTIC
steps = list(/datum/surgery_step/mechanic_open, /datum/surgery_step/open_hatch, /datum/surgery_step/remove_object)
/datum/surgery_step/remove_object
name = "remove embedded objects"
time = 32
accept_hand = 1
var/obj/item/bodypart/L = null
/datum/surgery_step/remove_object/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
L = surgery.operated_bodypart
if(L)
-1
View File
@@ -2,7 +2,6 @@
name = "KinkMate"
desc = "A vending machine for all your unmentionable desires."
icon_state = "kink"
circuit = /obj/item/circuitboard/machine/kinkmate
product_slogans = "Kinky!;Sexy!;Check me out, big boy!"
vend_reply = "Have fun, you shameless pervert!"
products = list(
+2 -1
View File
@@ -34,7 +34,8 @@
/obj/item/healthanalyzer/wound = 4,
/obj/item/stack/medical/ointment = 2,
/obj/item/stack/medical/suture = 2,
/obj/item/stack/medical/bone_gel = 4)
/obj/item/stack/medical/bone_gel = 4,
/obj/item/stack/medical/nanogel = 4)
contraband = list(/obj/item/reagent_containers/pill/tox = 3,
/obj/item/reagent_containers/pill/morphine = 4,
/obj/item/reagent_containers/pill/charcoal = 6)
+1
View File
@@ -13,6 +13,7 @@
/obj/item/reagent_containers/medspray/sterilizine = 1,
/obj/item/healthanalyzer/wound = 2,
/obj/item/stack/medical/bone_gel = 2,
/obj/item/stack/medical/nanogel = 2,
/obj/item/reagent_containers/syringe/dart = 10)
contraband = list(/obj/item/reagent_containers/pill/tox = 2,
/obj/item/reagent_containers/pill/morphine = 2)
+2 -1
View File
@@ -17,7 +17,8 @@
/obj/item/tank/internals/anesthetic = 2,
/obj/item/clothing/mask/breath/medical = 5,
/obj/item/screwdriver = 5,
/obj/item/crowbar = 5)
/obj/item/crowbar = 6,
/obj/item/stack/medical/nanogel = 5)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
default_price = PRICE_EXPENSIVE
+1 -1
View File
@@ -212,7 +212,7 @@
/obj/item/clothing/under/rank/rnd/roboticist/sleek = 3,
/obj/item/clothing/under/rank/rnd/roboticist/skirt = 3,
/obj/item/clothing/suit/hooded/wintercoat/robotics = 3,
/obj/item/clothing/suit/toggle/labcoat = 3,
/obj/item/clothing/suit/toggle/labcoat/roboticist = 3,
/obj/item/clothing/shoes/sneakers/black = 3,
/obj/item/clothing/gloves/fingerless = 3,
/obj/item/clothing/head/soft/black = 3,
+4
View File
@@ -359,6 +359,10 @@
if(QDELETED(tasted) || (tasted.ckey && !(tasted.client?.prefs.vore_flags & LICKABLE)) || !Adjacent(tasted) || incapacitated(ignore_restraints = TRUE))
return
if(ishuman(tasted))
var/mob/living/carbon/human/H = tasted
H.wash_cream()
visible_message("<span class='warning'>[src] licks [tasted]!</span>","<span class='notice'>You lick [tasted]. They taste rather like [tasted.get_taste_message()].</span>","<b>Slurp!</b>")
/mob/living/proc/get_taste_message(allow_generic = TRUE, datum/species/mrace)
+2 -2
View File
@@ -25,5 +25,5 @@ RESPAWN_MINIMUM_DELAY_ROUNDSTART 30.0
## Gamemode (config tags!) banlist for respawn
RESPAWN_CHAOS_GAMEMODES WIZARD
RESPAWN_CHAOS_GAMEMODES NUCLEAR
RESPAWN_CHAOS_GAMEMODES CLONWOPS
RESPAWN_CHOAS_GAMEMODES REVOLUTION
RESPAWN_CHAOS_GAMEMODES CLOWNOPS
RESPAWN_CHAOS_GAMEMODES REVOLUTION
@@ -0,0 +1,4 @@
author: "necromanceranne"
delete-after: True
changes:
- rscadd: "Adds new roboticist labcoat sprites!"
@@ -0,0 +1,4 @@
author: "zeroisthebiggay"
delete-after: True
changes:
- imageadd: "fuck the r*d cr*ss"
@@ -0,0 +1,7 @@
author: "shellspeed1"
delete-after: True
changes:
- rscadd: "Wings from Cit RP have been ported over"
- rscadd: "Moth wings from cit have been ported over"
- bugfix: "Cleaned up some pixels on existing moth wings."
- tweak: "Organized the lists for wings by if they are for moths or not and than by alphabetical."
@@ -0,0 +1,4 @@
author: "DeltaFire15"
delete-after: True
changes:
- bugfix: "Combat mode now will not stay permanently disabled due to status effects not working as intended."
@@ -0,0 +1,7 @@
author: "DeltaFire15"
delete-after: True
changes:
- rscadd: "A new surgery, allowing revival of synths without a defib at hand."
- balance: "Semi-permanent damage of Synth limbs caused by passing the damage threshold: 10 <- 15."
- tweak: "The embed removal surgery now has a version for Synths."
- balance: "EMPs no longer hardstun Synths."
@@ -0,0 +1,4 @@
author: "HeroWithYay"
delete-after: True
changes:
- tweak: "Wormhole Projector and Gravity Gun now require anomaly cores to function instead of firing pins."
@@ -0,0 +1,4 @@
author: "Putnam3145"
delete-after: True
changes:
- tweak: "Replaces majority judgement with usual judgement."
@@ -0,0 +1,8 @@
author: "kappa-sama"
delete-after: True
changes:
- rscadd: "A new spell for the wizard and his martial apprentices, the Inner Mantra technique. It makes you punch people really good and makes you durable, but drains your energy while it's active."
- rscadd: "A self-buffing spell for valiant bubblegum slayers that is ultimately useless on lavaland and probably overpowered for miner antagonists. Go figure. At least all it does is let you punch hard while draining your health every second."
- balance: "bubblegum now drops a book that makes you into an abusive father instead of a shotgun that plays like pre-nerf shotguns"
- soundadd: "a powerup and powerdown sound effect"
- imageadd: "two icons for two buff spells"
@@ -0,0 +1,4 @@
author: "DeltaFire15"
delete-after: True
changes:
- bugfix: "Some edge cases causing issues with system corruption shouldn't be able to occur anymore."
@@ -0,0 +1,4 @@
author: "SiliconMain"
delete-after: True
changes:
- tweak: "hololocks (which haven't worked for god knows how long) commented out until auxmos is merged"
@@ -0,0 +1,4 @@
author: "DeltaFire15"
delete-after: True
changes:
- rscadd: "Nanogel, available at medical and robotics, which fixes internal damage in sufficiently repaired robotic limbs."
@@ -0,0 +1,4 @@
author: "Hatterhat"
delete-after: True
changes:
- rscadd: "Basic sticky technology is now a roundstart tech. Advanced sticky technology is BEPIS-locked, though. Theoretically."
@@ -0,0 +1,4 @@
author: "LetterN"
delete-after: True
changes:
- bugfix: "fixed telecomms pda log"
@@ -0,0 +1,4 @@
author: "kiwedespars"
delete-after: True
changes:
- rscadd: "the robust dildo weapon now has sound."
@@ -0,0 +1,4 @@
author: "timothyteakettle"
delete-after: True
changes:
- rscadd: "licking people washes pie off their face"
@@ -0,0 +1,4 @@
author: "corin9090"
delete-after: True
changes:
- tweak: "The chaplain's prayer beads can now be worn on your belt slot"
@@ -0,0 +1,4 @@
author: "MrJWhit"
delete-after: True
changes:
- tweak: "Updates suit storage info on Tip Of the Round."
@@ -0,0 +1,5 @@
author: "TheObserver"
delete-after: True
changes:
- rscadd: "Re-adds the rifle stock, and sets the improv shotgun to be as it was."
- rscdel: "The maintenance rifle has been shelved - for now. Watch this space."
@@ -0,0 +1,4 @@
author: "BlueWildrose"
delete-after: True
changes:
- tweak: "No more straining when your cock or breasts are growing via incubus draft or succubus milk."
@@ -0,0 +1,4 @@
author: "Hatterhat"
delete-after: True
changes:
- rscdel: "Apparently, shrink rays were buyable again, despite a PR having been made a while ago specifically for removing shrink rays. They're gone again."
@@ -0,0 +1,5 @@
author: "Hatterhat"
delete-after: True
changes:
- tweak: "Improvised gauzes can now be crafted in stacks up to 10, like their maximum stacksize implies they should be capable of doing."
- bugfix: "Pouring sterilizine on gauze now takes the proper 5u per sterilized gauze instead of 10u."
@@ -0,0 +1,4 @@
author: "kappa-sama"
delete-after: True
changes:
- bugfix: "super saiyan"
@@ -0,0 +1,4 @@
author: "MrJWhit"
delete-after: True
changes:
- tweak: "A small bucket of random fixes,"
@@ -0,0 +1,4 @@
author: "YakumoChen"
delete-after: True
changes:
- balance: "To lower production costs, Buzz Fuzz is now manufactured with Real™️ Synthetic honey."
@@ -0,0 +1,7 @@
author: "kappa-sama"
delete-after: True
changes:
- rscadd: "s"
- tweak: "s"
- balance: "s"
- bugfix: "s"
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@@ -30,7 +30,6 @@
inverse_chem = /datum/reagent/fermi/BEsmaller //At really impure vols, it just becomes 100% inverse
can_synth = FALSE
value = REAGENT_VALUE_VERY_RARE
var/message_spam = FALSE
/datum/reagent/fermi/breast_enlarger/on_mob_metabolize(mob/living/M)
. = ..()
@@ -81,16 +80,7 @@
H.reagents.remove_reagent(type, 5)
B.Insert(H)
//If they have them, increase size. If size is comically big, limit movement and rip clothes.
B.modify_size(0.05)
if (ISINRANGE_EX(B.cached_size, 8.5, 9) && (H.w_uniform || H.wear_suit))
var/target = H.get_bodypart(BODY_ZONE_CHEST)
if(!message_spam)
to_chat(H, "<span class='danger'>Your breasts begin to strain against your clothes tightly!</b></span>")
message_spam = TRUE
H.adjustOxyLoss(5, 0)
H.apply_damage(1, BRUTE, target)
return ..()
/datum/reagent/fermi/breast_enlarger/overdose_process(mob/living/carbon/M) //Turns you into a female if male and ODing, doesn't touch nonbinary and object genders.
@@ -189,7 +179,6 @@
inverse_chem = /datum/reagent/fermi/PEsmaller //At really impure vols, it just becomes 100% inverse and shrinks instead.
can_synth = FALSE
value = REAGENT_VALUE_VERY_RARE
var/message_spam = FALSE
/datum/reagent/fermi/penis_enlarger/on_mob_metabolize(mob/living/M)
. = ..()
@@ -232,14 +221,6 @@
P.Insert(H)
P.modify_size(0.1)
var/max_D = CONFIG_GET(number/penis_max_inches_prefs)
if (ISINRANGE_EX(P.length, max_D + 0.5, max_D + 1) && (H.w_uniform || H.wear_suit))
var/target = H.get_bodypart(BODY_ZONE_CHEST)
if(!message_spam)
to_chat(H, "<span class='danger'>Your cock begin to strain against your clothes tightly!</b></span>")
message_spam = TRUE
H.apply_damage(2.5, BRUTE, target)
return ..()
/datum/reagent/fermi/penis_enlarger/overdose_process(mob/living/carbon/human/M) //Turns you into a male if female and ODing, doesn't touch nonbinary and object genders.
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