Merge remote-tracking branch 'citadel/master' into tgsync
This commit is contained in:
@@ -664,9 +664,8 @@
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lootcount = 1
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spawn_on_turf = FALSE
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loot = list("" = 50,
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/obj/item/weaponcrafting/improvised_parts/rifle_receiver = 13,
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/obj/item/weaponcrafting/improvised_parts/shotgun_receiver = 13,
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/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 12,
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/obj/item/weaponcrafting/receiver = 25,
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/obj/item/weaponcrafting/stock = 25,
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)
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/obj/effect/spawner/lootdrop/weapon_parts
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@@ -674,8 +673,8 @@
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lootcount = 1
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spawn_on_turf = FALSE
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loot = list("" = 80,
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/obj/item/weaponcrafting/improvised_parts/rifle_receiver = 5,
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/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 5,
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/obj/item/weaponcrafting/receiver = 5,
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/obj/item/weaponcrafting/stock = 5,
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)
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/obj/effect/spawner/lootdrop/ammo
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@@ -263,6 +263,7 @@
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/obj/machinery/vending/cola = "Robust Softdrinks",
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/obj/machinery/vending/cigarette = "ShadyCigs Deluxe",
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/obj/machinery/vending/games = "\improper Good Clean Fun",
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/obj/machinery/vending/kink = "KinkMate",
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/obj/machinery/vending/autodrobe = "AutoDrobe",
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/obj/machinery/vending/assist = "\improper Vendomat",
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/obj/machinery/vending/engivend = "\improper Engi-Vend",
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@@ -803,6 +803,7 @@
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force = 4
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throwforce = 0
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attack_verb = list("whipped", "repented", "lashed", "flagellated")
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slot_flags = ITEM_SLOT_BELT
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var/praying = FALSE
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var/deity_name = "Coderbus" //This is the default, hopefully won't actually appear if the religion subsystem is running properly
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@@ -476,3 +476,51 @@
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return TRUE
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to_chat(user, "<span class='warning'>You can't heal [M] with the \the [src]!</span>")
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/obj/item/stack/medical/nanogel
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name = "nanogel"
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singular_name = "nanogel"
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desc = "A highly advanced gel that when applied on a sufficiently repaired robotic limb will neutralize internal damage if present, allowing further repairs without the need for surgery."
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self_delay = 150 //Agonizingly slow if used on self, but, not completely forbidden because antags with robolimbs need a way to handle their thresholds.
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other_delay = 30 //Pretty fast if used on others.
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amount = 12
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max_amount = 12 //Two synths worth of fixing, if every single bodypart of them has internal damage. Usually, probably more like 6-12.
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icon_state = "nanogel"
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var/being_applied = FALSE //No doafter stacking.
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/obj/item/stack/medical/nanogel/try_heal(mob/living/M, mob/user, silent = FALSE)
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if(being_applied)
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to_chat(user, "<span class='warning'>You are already applying [src]!</span>")
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return
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if(!iscarbon(M))
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to_chat(user, "<span class='warning'>This won't work on [M]!</span>")
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return
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being_applied = TRUE
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..()
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being_applied = FALSE
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/obj/item/stack/medical/nanogel/heal(mob/living/M, mob/user)
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var/mob/living/carbon/C = M //Only carbons should be able to get here
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if(!C)
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return
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var/obj/item/bodypart/affecting = C.get_bodypart(check_zone(user.zone_selected))
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if(!affecting) //Missing limb?
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to_chat(user, "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>")
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return
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if(!affecting.is_robotic_limb())
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to_chat(user, "<span class='warning'>This won't work on nonrobotic limbs!</span>")
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return
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if(!affecting.threshhold_brute_passed && !affecting.threshhold_burn_passed)
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to_chat(user, "<span class='warning'>There is no need to use this on [affecting]</span>")
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return
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if(affecting.threshhold_brute_passed && affecting.brute_dam == affecting.threshhold_passed_mindamage)
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. = TRUE
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affecting.threshhold_brute_passed = FALSE
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if(affecting.threshhold_burn_passed && affecting.burn_dam == affecting.threshhold_passed_mindamage)
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. = TRUE
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affecting.threshhold_burn_passed = FALSE
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if(.)
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user.visible_message("<span class='green'>The nanogel gets to work on [C], repairing [affecting]'s internal damage.</span>", "<span_class='green'>You watch as the nanogel gets to work on fixing the internal damage in [affecting]</span>")
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return
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//If it gets here: It failed, lets tell the user why.
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to_chat(user, "<span class='warning'>[src] fails to work on [affecting] due to residual [(affecting.threshhold_burn_passed && affecting.threshhold_burn_passed) ? "brute and burn" : "[affecting.threshhold_burn_passed ? "burn" : "brute"]"] damage! Perform some external repairs before using this.</span>")
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@@ -246,7 +246,6 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
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new /datum/stack_recipe("pew (right)", /obj/structure/chair/pew/right, 3, one_per_turf = TRUE, on_floor = TRUE),\
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)),
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null, \
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new/datum/stack_recipe("wooden firearm body", /obj/item/weaponcrafting/improvised_parts/wooden_body, 10, time = 20), \
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new/datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 20), \
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new/datum/stack_recipe("rolling pin", /obj/item/kitchen/rollingpin, 2, time = 30), \
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new/datum/stack_recipe("wooden bucket", /obj/item/reagent_containers/glass/bucket/wood, 2, time = 30), \
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@@ -391,7 +390,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
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new/datum/stack_recipe("construction bag", /obj/item/storage/bag/construction, 4), \
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null, \
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new/datum/stack_recipe("string", /obj/item/weaponcrafting/string, 1, time = 10), \
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new/datum/stack_recipe("improvised gauze", /obj/item/stack/medical/gauze/improvised, 1, 2, 6), \
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new/datum/stack_recipe("improvised gauze", /obj/item/stack/medical/gauze/improvised, 1, 2, 10), \
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new/datum/stack_recipe("rag", /obj/item/reagent_containers/rag, 1), \
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new/datum/stack_recipe("towel", /obj/item/reagent_containers/rag/towel, 3), \
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new/datum/stack_recipe("bedsheet", /obj/item/bedsheet, 3), \
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@@ -193,7 +193,7 @@
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return FALSE
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stunpwr *= round(stuncharge/hitcost, 0.1)
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if(!user.UseStaminaBuffer(getweight(user, STAM_COST_BATON_MOB_MULT), warn = TRUE))
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if(user && !user.UseStaminaBuffer(getweight(user, STAM_COST_BATON_MOB_MULT), warn = TRUE))
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return FALSE
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if(!disarming)
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@@ -314,12 +314,12 @@
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/obj/item/melee/baton/boomerang
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name = "\improper OZtek Boomerang"
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desc = "A device invented in 2486 for the great Space Emu War by the confederacy of Australicus, these high-tech boomerangs also work exceptionally well at stunning crewmembers. Just be careful to catch it when thrown!"
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throw_speed = 1
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throw_speed = 1.5
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icon_state = "boomerang"
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item_state = "boomerang"
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force = 5
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throwforce = 5
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throw_range = 5
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throw_range = 10
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hitcost = 2000
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throw_hit_chance = 99 //Have you prayed today?
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custom_materials = list(/datum/material/iron = 10000, /datum/material/glass = 4000, /datum/material/silver = 10000, /datum/material/gold = 2000)
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@@ -328,7 +328,7 @@
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if(turned_on)
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if(ishuman(thrower))
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var/mob/living/carbon/human/H = thrower
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H.throw_mode_off() //so they can catch it on the return.
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H.throw_mode_on() //so they can catch it on the return.
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return ..()
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/obj/item/melee/baton/boomerang/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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@@ -96,7 +96,7 @@
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new /obj/item/tank/internals/emergency_oxygen/engi(src)
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new /obj/item/analyzer(src)
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new /obj/item/holosign_creator/atmos(src)
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new /obj/item/holosign_creator/firelock(src)
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new /obj/item/holosign_creator/firelock(src) //what if atmos techs could test things they are meant to test, wild, innit?
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new /obj/item/watertank/atmos(src)
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new /obj/item/clothing/suit/fire/atmos(src)
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new /obj/item/clothing/head/hardhat/atmos(src)
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