Merge pull request #9488 from Ghommie/Ghommie-cit231
Adds some missing species_traits for cloth, clockwork and cult golems.
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@@ -581,7 +581,7 @@
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limbs_id = "cultgolem"
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sexes = FALSE
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info_text = "As a <span class='danger'>Runic Golem</span>, you possess eldritch powers granted by the Elder Goddess Nar'Sie."
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES) //no mutcolors
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL) //no mutcolors
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prefix = "Runic"
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special_names = null
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@@ -635,7 +635,7 @@
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say_mod = "clicks"
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limbs_id = "clockgolem"
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info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem</span><span class='bold alloy'>, you are faster than other types of golems. On death, you will break down into scrap.</span>"
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES)
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL)
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inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
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armor = 20 //Reinforced, but much less so to allow for fast movement
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attack_verb = "smash"
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@@ -691,7 +691,7 @@
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sexes = FALSE
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info_text = "As a <span class='danger'>Cloth Golem</span>, you are able to reform yourself after death, provided your remains aren't burned or destroyed. You are, of course, very flammable. \
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Being made of cloth, your body is magic resistant and faster than that of other golems, but weaker and less resilient."
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species_traits = list(NOBLOOD,NO_UNDERWEAR) //no mutcolors, and can burn
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NOGENITALS,NOAROUSAL) //no mutcolors, and can burn
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inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOGUNS)
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inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
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armor = 15 //feels no pain, but not too resistant
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