Just some fixes
Fun fun fun
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@@ -79,14 +79,14 @@
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M.flash_act()
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if(iscultist(L)) //No longer stuns cultists, instead sets them on fire and burns them
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to_chat(L, "<span class='heavy_brass'>\"Watch your step, wretch.\"</span>")
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L.adjustBurnLoss(10)
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L.adjustFireLoss(10)
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L.Knockdown(20, FALSE)
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L.adjust_fire_stacks(5) //Burn!
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L.IgniteMob()
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else
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L.Stun(40)
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L.visible_message("<span class='warning'>[src] appears around [L] in a burst of light!</span>", \
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"<span class='userdanger'>[target_flashed ? "An unseen force":"The glowing sigil around you"] [L.iscultist ? "painfully bursts into flames!" : "holds you in place!"]</span>")
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"<span class='userdanger'>[target_flashed ? "An unseen force":"The glowing sigil around you"] [iscultist(L) ? "painfully bursts into flames!" : "holds you in place!"]</span>")
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L.apply_status_effect(STATUS_EFFECT_BELLIGERENT)
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new /obj/effect/temp_visual/ratvar/sigil/transgression(get_turf(src))
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qdel(src)
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@@ -211,7 +211,7 @@
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if(iscarbon(target))
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var/mob/living/carbon/C = L
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C.stuttering = max(narsiandog_punish, C.stuttering)
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C.drowsy = max(narsiandog_punish, C.drowsy)
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C.drowsyness = max(narsiandog_punish, C.drowsyness)
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C.confused += narsiandog_punish
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C.apply_status_effect(STATUS_EFFECT_BELLIGERENT)
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L.adjustFireLoss(15)
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@@ -61,7 +61,7 @@
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L.Knockdown(100)
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else if(iscultist(L))
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L.confused += narsiandog_confuse // Spearthrow now confuses enemy cultists + just deals extra damage / sets on fire instead of hardstunning + damage
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to_chat(L, "<span class ='userdanger'>[scr] crashes into you with burning force, sending you reeling!</span>")
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to_chat(L, "<span class ='userdanger'>[src] crashes into you with burning force, sending you reeling!</span>")
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L.adjust_fire_stacks(2)
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L.IgniteMob()
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else
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@@ -452,14 +452,14 @@
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C.stuttering += 15
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C.cultslurring += 15
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C.Jitter(15)
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else // cultstun no longer hardstuns + damages hostile culsts, instead debuffs them hard + deals some damage; debuffs for a bit longer since they don't add the clockie belligerent debuff
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else // cultstun no longer hardstuns + damages hostile cultists, instead debuffs them hard + deals some damage; debuffs for a bit longer since they don't add the clockie belligerent debuff
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if(iscarbon(target))
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var/mob/living/carbon/C = L
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C.stuttering = max(ratvarscum_punish, C.stuttering)
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C.drowsy = max(ratvarscum_punish, C.drowsy)
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C.confused += ratvarscum.punish
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C.drowsyness = max(ratvarscum_punish, C.drowsyness)
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C.confused += ratvarscum_punish
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L.adjustBruteLoss(15)
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to_chat(user, "<span class='cultitalic'>In an brilliant flash of red, [L] [L.iscultist ? "writhes in pain" : "falls to the ground!"]</span>")
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to_chat(user, "<span class='cultitalic'>In an brilliant flash of red, [L] [iscultist(L) ? "writhes in pain" : "falls to the ground!"]</span>")
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uses--
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..()
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@@ -705,7 +705,7 @@
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if(is_servant_of_ratvar(L))
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to_chat(L, "<span class='cultlarge'>\"Kneel for me, scum\"</span>")
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L.confused += ratvarscum_confuse //confuses and lightly knockdowns + damages hostile cultists instead of hardstunning like before
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L.knockdown(15)
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L.Knockdown(15)
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L.adjustBruteLoss(10)
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else
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L.Knockdown(50)
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