Fixes portal storm event (#34725)
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CitadelStationBot
parent
5e1ff26276
commit
dfdf01e79e
@@ -1199,6 +1199,9 @@ B --><-- A
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sleep(duration)
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A.cut_overlay(O)
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/proc/get_random_station_turf()
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return safepick(get_area_turfs(pick(GLOB.the_station_areas)))
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/proc/get_closest_atom(type, list, source)
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var/closest_atom
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var/closest_distance
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@@ -33,17 +33,12 @@
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var/list/hostiles_spawn = list()
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var/list/hostile_types = list()
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var/number_of_hostiles
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var/list/station_areas
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var/mutable_appearance/storm
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/datum/round_event/portal_storm/setup()
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storm = mutable_appearance('icons/obj/tesla_engine/energy_ball.dmi', "energy_ball_fast", FLY_LAYER)
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storm.color = "#00FF00"
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station_areas = list()
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for (var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
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station_areas |= SSmapping.areas_in_z["[z]"]
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number_of_bosses = 0
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for(var/boss in boss_types)
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number_of_bosses += boss_types[boss]
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@@ -52,19 +47,11 @@
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for(var/hostile in hostile_types)
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number_of_hostiles += hostile_types[hostile]
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var/list/b_spawns = GLOB.generic_event_spawns.Copy()
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while(number_of_bosses > boss_spawn.len)
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var/turf/F = get_turf(pick_n_take(b_spawns))
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if(!F)
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F = safepick(get_area_turfs(pick(station_areas)))
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boss_spawn += F
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boss_spawn += get_random_station_turf()
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var/list/h_spawns = GLOB.generic_event_spawns.Copy()
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while(number_of_hostiles > hostiles_spawn.len)
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var/turf/T = get_turf(pick_n_take(h_spawns))
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if(!T)
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T = safepick(get_area_turfs(pick(station_areas)))
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hostiles_spawn += T
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hostiles_spawn += get_random_station_turf()
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next_boss_spawn = startWhen + CEILING(2 * number_of_hostiles / number_of_bosses, 1)
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@@ -77,7 +64,7 @@
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sound_to_playing_players('sound/magic/lightningbolt.ogg')
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/datum/round_event/portal_storm/tick()
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spawn_effects()
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spawn_effects(get_random_station_turf())
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if(spawn_hostile())
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var/type = safepick(hostile_types)
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@@ -105,16 +92,12 @@
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spawn_effects(T)
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/datum/round_event/portal_storm/proc/spawn_effects(turf/T)
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if(T)
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T = get_step(T, SOUTHWEST) //align center of image with turf
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flick_overlay_static(storm, T, 15)
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playsound(T, 'sound/magic/lightningbolt.ogg', 100, 1)
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else
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for(var/V in station_areas)
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var/area/A = V
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var/turf/F = get_turf(pick(A.contents))
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flick_overlay_static(storm, F, 15)
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playsound(F, 'sound/magic/lightningbolt.ogg', 80, 1)
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if(!T)
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log_game("Portal Storm failed to spawn effect due to an invalid location.")
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return
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T = get_step(T, SOUTHWEST) //align center of image with turf
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flick_overlay_static(storm, T, 15)
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playsound(T, 'sound/magic/lightningbolt.ogg', rand(80, 100), 1)
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/datum/round_event/portal_storm/proc/spawn_hostile()
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if(!hostile_types || !hostile_types.len)
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