Show me the opposite of funny!
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@@ -433,38 +433,6 @@
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// PARTS CRAFTING //
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////////////////////
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// RECEIVERS
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/datum/crafting_recipe/rifle_receiver
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name = "Improvised Rifle Receiver"
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result = /obj/item/weaponcrafting/improvised_parts/rifle_receiver
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reqs = list(/obj/item/stack/sheet/metal = 15)
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tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
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time = 25
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category = CAT_WEAPONRY
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subcategory = CAT_PARTS
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/datum/crafting_recipe/shotgun_receiver
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name = "Improvised Shotgun Receiver"
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result = /obj/item/weaponcrafting/improvised_parts/shotgun_receiver
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reqs = list(/obj/item/stack/sheet/metal = 10) // shotgun does less damage than the rifle and can't 1shot but is more portable
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tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
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time = 20
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category = CAT_WEAPONRY
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subcategory = CAT_PARTS
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// MISC
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/datum/crafting_recipe/trigger_assembly
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name = "Trigger Assembly"
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result = /obj/item/weaponcrafting/improvised_parts/trigger_assembly
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reqs = list(/obj/item/stack/sheet/metal = 3,
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/obj/item/assembly/igniter = 1)
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tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
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time = 20
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category = CAT_WEAPONRY
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subcategory = CAT_PARTS
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// BOKKEN CRAFTING
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/datum/crafting_recipe/bokken_blade
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@@ -188,7 +188,7 @@ datum/gang_item/clothing/shades //Addition: Why not have cool shades on a gang m
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name = "Sawn-Off Improvised Shotgun"
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id = "sawn"
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cost = 5
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item_path = /obj/item/gun/ballistic/shotgun/doublebarrel/improvised/sawn
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item_path = /obj/item/gun/ballistic/revolver/doublebarrel/improvised/sawn
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/datum/gang_item/weapon/ammo/improvised_ammo
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name = "Box of Buckshot"
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