Replaced mob spawner vars with outfits
This commit is contained in:
@@ -274,7 +274,7 @@
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"aV" = (
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/obj/effect/mob_spawn/human/beach/alive{
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flavour_text = "You're, like, totally a dudebro, bruh. Ch'yea. You came here, like, on spring break, hopin' to pick up some bangin' hot chicks, y'knaw?";
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pocket2 = /obj/item/weapon/reagent_containers/food/snacks/pizzaslice/dank;
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l_pocket = /obj/item/weapon/reagent_containers/food/snacks/pizzaslice/dank;
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uniform = /obj/item/clothing/under/pants/youngfolksjeans
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},
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/turf/open/floor/plating/beach/sand,
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@@ -532,7 +532,7 @@
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},
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/obj/effect/mob_spawn/human/beach/alive{
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flavour_text = "You're a spunky lifeguard! It's up to you to make sure nobody drowns or gets eaten by sharks and stuff.";
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has_id = 1;
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id = /obj/item/weapon/card/id;
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id_access = "Medical Doctor";
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id_job = "Lifeguard";
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mob_gender = "female"
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@@ -475,7 +475,7 @@
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/area/ruin/derelictoutpost)
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"bq" = (
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/obj/effect/mob_spawn/human/corpse/nanotrasensoldier{
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helmet = null;
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head = null;
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id_job = "Tradepost Officer";
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name = "Tradeport Officer";
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random = 1
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@@ -163,7 +163,7 @@
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/area/awaymission/beach)
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"aC" = (
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/obj/effect/mob_spawn/human/cook{
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helmet = null;
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head = null;
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id_access = "Bartender";
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id_job = "Bartender";
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suit = /obj/item/clothing/suit/armor/vest;
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@@ -187,7 +187,7 @@
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/turf/closed/mineral,
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/area/awaymission/wwmines)
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"aO" = (
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/obj/effect/mob_spawn/human/syndicatecommando,
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/obj/effect/mob_spawn/human/corpse/syndicatecommando,
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/turf/open/floor/plasteel/cult{
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name = "engraved floor";
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tag = "icon-cult"
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@@ -929,7 +929,7 @@
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},
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/area/awaymission/wwgov)
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"dh" = (
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/obj/effect/mob_spawn/human/syndicatecommando{
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/obj/effect/mob_spawn/human/corpse/syndicatecommando{
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mob_name = "Syndicate Commando"
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},
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/turf/open/floor/carpet,
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@@ -2017,7 +2017,7 @@
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},
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/area/awaymission/wwmines)
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"gy" = (
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/obj/effect/mob_spawn/human/syndicatecommando{
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/obj/effect/mob_spawn/human/corpse/syndicatecommando{
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mob_name = "Syndicate Commando"
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},
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/turf/open/floor/grass,
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+11
-6
@@ -20,7 +20,8 @@
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var/r_hand = null
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var/l_hand = null
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var/internals_slot = null //ID of slot containing a gas tank
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var/list/backpack_contents = list() // In the list(path=count,otherpath=count) format
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var/list/backpack_contents = null // In the list(path=count,otherpath=count) format
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var/list/implants = null
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/datum/outfit/proc/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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//to be overriden for customization depending on client prefs,species etc
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@@ -71,11 +72,11 @@
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H.equip_to_slot_or_del(new l_pocket(H),slot_l_store)
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if(r_pocket)
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H.equip_to_slot_or_del(new r_pocket(H),slot_r_store)
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for(var/path in backpack_contents)
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var/number = backpack_contents[path]
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for(var/i=0,i<number,i++)
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H.equip_to_slot_or_del(new path(H),slot_in_backpack)
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if(backpack_contents)
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for(var/path in backpack_contents)
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var/number = backpack_contents[path]
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for(var/i=0,i<number,i++)
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H.equip_to_slot_or_del(new path(H),slot_in_backpack)
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if(!H.head && toggle_helmet && istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit))
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var/obj/item/clothing/suit/space/hardsuit/HS = H.wear_suit
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@@ -88,6 +89,10 @@
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if(internals_slot)
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H.internal = H.get_item_by_slot(internals_slot)
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H.update_action_buttons_icon()
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if(implants)
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for(var/implant_type in implants)
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var/obj/item/weapon/implant/I = new implant_type(H)
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I.implant(H, null, silent=TRUE)
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H.update_body()
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return 1
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@@ -1056,17 +1056,21 @@
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/obj/effect/mob_spawn/human/corpse/orionsecurity
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name = "Spaceport Security"
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id_job = "Officer"
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id_access_list = list(GLOB.access_syndicate)
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outfit = /datum/outfit/orionsecurity
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/datum/outfit/orionsecurity
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name = "Orion Spaceport Security"
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uniform = /obj/item/clothing/under/syndicate
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suit = /obj/item/clothing/suit/armor/vest
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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radio = /obj/item/device/radio/headset
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ears = /obj/item/device/radio/headset
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mask = /obj/item/clothing/mask/gas
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helmet = /obj/item/clothing/head/helmet/swat
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head = /obj/item/clothing/head/helmet/swat
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back = /obj/item/weapon/storage/backpack
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has_id = 1
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id_job = "Officer"
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id_access_list = list(GLOB.access_syndicate)
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id = /obj/item/weapon/card/id
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/obj/item/weapon/orion_ship
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name = "model settler ship"
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@@ -29,6 +29,7 @@
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return ..()
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//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
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/obj/effect/mob_spawn/human/ash_walker
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name = "ash walker egg"
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desc = "A man-sized yellow egg, spawned from some unfathomable creature. A humanoid silhouette lurks within."
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@@ -36,8 +37,7 @@
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icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
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icon_state = "large_egg"
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mob_species = /datum/species/lizard/ashwalker
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helmet = /obj/item/clothing/head/helmet/gladiator
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uniform = /obj/item/clothing/under/gladiator/ash_walker
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outfit = /datum/outfit/ashwalker
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roundstart = FALSE
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death = FALSE
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anchored = 0
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@@ -58,12 +58,18 @@
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H.underwear = "Nude"
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H.update_body()
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/obj/effect/mob_spawn/human/ash_walker/New()
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..()
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/obj/effect/mob_spawn/human/ash_walker/Initialize(mapload)
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. = ..()
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var/area/A = get_area(src)
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if(A)
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notify_ghosts("An ash walker egg is ready to hatch in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE)
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/datum/outfit/ashwalker
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name ="Ashwalker"
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head = /obj/item/clothing/head/helmet/gladiator
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uniform = /obj/item/clothing/under/gladiator/ash_walker
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//Timeless prisons: Spawns in Wish Granter prisons in lavaland. Ghosts become age-old users of the Wish Granter and are advised to seek repentance for their past.
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/obj/effect/mob_spawn/human/exile
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name = "timeless prison"
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@@ -188,38 +194,38 @@
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conditions of your makeshift shelter, the hostile creatures, and the ash drakes swooping down from the cloudless skies, all you can wish for is the feel of soft grass between your toes and \
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the fresh air of Earth. These thoughts are dispelled by yet another recollection of how you got here... "
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/obj/effect/mob_spawn/human/hermit/New()
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/obj/effect/mob_spawn/human/hermit/Initialize(mapload)
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. = ..()
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var/arrpee = rand(1,4)
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switch(arrpee)
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if(1)
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flavour_text += "you were a [pick("arms dealer", "shipwright", "docking manager")]'s assistant on a small trading station several sectors from here. Raiders attacked, and there was \
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only one pod left when you got to the escape bay. You took it and launched it alone, and the crowd of terrified faces crowding at the airlock door as your pod's engines burst to \
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life and sent you to this hell are forever branded into your memory.</b>"
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uniform = /obj/item/clothing/under/assistantformal
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shoes = /obj/item/clothing/shoes/sneakers/black
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back = /obj/item/weapon/storage/backpack
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outfit.uniform = /obj/item/clothing/under/assistantformal
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outfit.shoes = /obj/item/clothing/shoes/sneakers/black
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outfit.back = /obj/item/weapon/storage/backpack
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if(2)
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flavour_text += "you're an exile from the Tiger Cooperative. Their technological fanaticism drove you to question the power and beliefs of the Exolitics, and they saw you as a \
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heretic and subjected you to hours of horrible torture. You were hours away from execution when a high-ranking friend of yours in the Cooperative managed to secure you a pod, \
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scrambled its destination's coordinates, and launched it. You awoke from stasis when you landed and have been surviving - barely - ever since.</b>"
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uniform = /obj/item/clothing/under/rank/prisoner
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shoes = /obj/item/clothing/shoes/sneakers/orange
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back = /obj/item/weapon/storage/backpack
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outfit.uniform = /obj/item/clothing/under/rank/prisoner
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outfit.shoes = /obj/item/clothing/shoes/sneakers/orange
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outfit.back = /obj/item/weapon/storage/backpack
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if(3)
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flavour_text += "you were a doctor on one of Nanotrasen's space stations, but you left behind that damn corporation's tyranny and everything it stood for. From a metaphorical hell \
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to a literal one, you find yourself nonetheless missing the recycled air and warm floors of what you left behind... but you'd still rather be here than there.</b>"
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uniform = /obj/item/clothing/under/rank/medical
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suit = /obj/item/clothing/suit/toggle/labcoat
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back = /obj/item/weapon/storage/backpack/medic
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shoes = /obj/item/clothing/shoes/sneakers/black
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outfit.uniform = /obj/item/clothing/under/rank/medical
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outfit.suit = /obj/item/clothing/suit/toggle/labcoat
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outfit.back = /obj/item/weapon/storage/backpack/medic
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outfit.shoes = /obj/item/clothing/shoes/sneakers/black
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if(4)
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flavour_text += "you were always joked about by your friends for \"not playing with a full deck\", as they so <i>kindly</i> put it. It seems that they were right when you, on a tour \
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at one of Nanotrasen's state-of-the-art research facilities, were in one of the escape pods alone and saw the red button. It was big and shiny, and it caught your eye. You pressed \
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it, and after a terrifying and fast ride for days, you landed here. You've had time to wisen up since then, and you think that your old friends wouldn't be laughing now.</b>"
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uniform = /obj/item/clothing/under/color/grey/glorf
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shoes = /obj/item/clothing/shoes/sneakers/black
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back = /obj/item/weapon/storage/backpack
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..()
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outfit.uniform = /obj/item/clothing/under/color/grey/glorf
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outfit.shoes = /obj/item/clothing/shoes/sneakers/black
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outfit.back = /obj/item/weapon/storage/backpack
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/obj/effect/mob_spawn/human/hermit/Destroy()
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new/obj/structure/fluff/empty_cryostasis_sleeper(get_turf(src))
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@@ -241,10 +247,7 @@
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mob_name = "an escaped prisoner"
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icon = 'icons/obj/Cryogenic2.dmi'
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icon_state = "sleeper_s"
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uniform = /obj/item/clothing/under/rank/prisoner
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mask = /obj/item/clothing/mask/breath
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shoes = /obj/item/clothing/shoes/sneakers/orange
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pocket1 = /obj/item/weapon/tank/internals/emergency_oxygen
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outfit = /datum/outfit/lavalandprisoner
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roundstart = FALSE
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death = FALSE
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flavour_text = "<font size=3><b>G</b></font><b>ood. It seems as though your ship crashed. You're a prisoner, sentenced to hard work in one of Nanotrasen's labor camps, but it seems as \
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@@ -254,12 +257,20 @@
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L.real_name = "NTP #LL-0[rand(111,999)]" //Nanotrasen Prisoner #Lavaland-(numbers)
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L.name = L.real_name
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/obj/effect/mob_spawn/human/prisoner_transport/New()
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/obj/effect/mob_spawn/human/prisoner_transport/Initialize(mapload)
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. = ..()
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var/list/crimes = list("murder", "larceny", "embezzlement", "unionization", "dereliction of duty", "kidnapping", "gross incompetence", "grand theft", "collaboration with the Syndicate", \
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"worship of a forbidden deity", "interspecies relations", "mutiny")
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flavour_text += "[pick(crimes)]. but regardless of that, it seems like your crime doesn't matter now. You don't know where you are, but you know that it's out to kill you, and you're not going \
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to lose this opportunity. Find a way to get out of this mess and back to where you rightfully belong - your [pick("house", "apartment", "spaceship", "station")]</b>."
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..()
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/datum/outfit/lavalandprisoner
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name = "Lavaland Prisoner"
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uniform = /obj/item/clothing/under/rank/prisoner
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mask = /obj/item/clothing/mask/breath
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shoes = /obj/item/clothing/shoes/sneakers/orange
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r_pocket = /obj/item/weapon/tank/internals/emergency_oxygen
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/obj/effect/mob_spawn/human/prisoner_transport/Destroy()
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new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
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@@ -272,31 +283,39 @@
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mob_name = "hotel staff member"
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icon = 'icons/obj/Cryogenic2.dmi'
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icon_state = "sleeper_s"
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uniform = /obj/item/clothing/under/assistantformal
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shoes = /obj/item/clothing/shoes/laceup
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pocket1 = /obj/item/device/radio/off
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back = /obj/item/weapon/storage/backpack
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objectives = "Cater to visiting guests with your fellow staff. Do not leave your assigned hotel and always remember: The customer is always right!"
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implants = list(/obj/item/weapon/implant/mindshield)
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death = FALSE
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roundstart = FALSE
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random = TRUE
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outfit = /datum/outfit/hotelstaff
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flavour_text = "You are a staff member of a top-of-the-line space hotel! Cater to guests and <font size=6><b>DON'T</b></font> leave the hotel, lest the manager fire you for\
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dereliction of duty!"
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/datum/outfit/hotelstaff
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name = "Hotel Staff"
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uniform = /obj/item/clothing/under/assistantformal
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shoes = /obj/item/clothing/shoes/laceup
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r_pocket = /obj/item/device/radio/off
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back = /obj/item/weapon/storage/backpack
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implants = list(/obj/item/weapon/implant/mindshield)
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/obj/effect/mob_spawn/human/hotel_staff/security
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name = "hotel security sleeper"
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mob_name = "hotel security memeber"
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uniform = /obj/item/clothing/under/rank/security/blueshirt
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shoes = /obj/item/clothing/shoes/jackboots
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suit = /obj/item/clothing/suit/armor/vest/blueshirt
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helmet = /obj/item/clothing/head/helmet/blueshirt
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back = /obj/item/weapon/storage/backpack/security
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belt = /obj/item/weapon/storage/belt/security/full
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outfit = /datum/outfit/hotelstaff/security
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flavour_text = "You are a peacekeeper assigned to this hotel to protect the intrests of the company while keeping the peace between \
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guests and the staff.Do <font size=6><b>NOT</b></font> leave the hotel, as that is grounds for contract termination."
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objectives = "Do not leave your assigned hotel. Try and keep the peace between staff and guests, non-lethal force heavily advised if possible."
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/datum/outfit/hotelstaff/security
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name = "Hotel Secuirty"
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uniform = /obj/item/clothing/under/rank/security/blueshirt
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shoes = /obj/item/clothing/shoes/jackboots
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suit = /obj/item/clothing/suit/armor/vest/blueshirt
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head = /obj/item/clothing/head/helmet/blueshirt
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back = /obj/item/weapon/storage/backpack/security
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belt = /obj/item/weapon/storage/belt/security/full
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/obj/effect/mob_spawn/human/hotel_staff/Destroy()
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new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
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..()
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@@ -307,22 +326,17 @@
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mob_name = "Demonic friend"
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icon = 'icons/obj/cardboard_cutout.dmi'
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icon_state = "cutout_basic"
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uniform = /obj/item/clothing/under/assistantformal
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shoes = /obj/item/clothing/shoes/laceup
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pocket1 = /obj/item/device/radio/off
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back = /obj/item/weapon/storage/backpack
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implants = list(/obj/item/weapon/implant/mindshield) //No revolutionaries, he's MY friend.
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outfit = /datum/outfit/demonic_friend
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death = FALSE
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roundstart = FALSE
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random = TRUE
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has_id = TRUE
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id_job = "SuperFriend"
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id_access = "assistant"
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var/obj/effect/proc_holder/spell/targeted/summon_friend/spell
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var/datum/mind/owner
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/obj/effect/mob_spawn/human/demonic_friend/Initialize(mapload, datum/mind/owner_mind, obj/effect/proc_holder/spell/targeted/summon_friend/summoning_spell)
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..()
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. = ..()
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owner = owner_mind
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flavour_text = "You have been given a reprieve from your eternity of torment, to be [owner.name]'s friend for their short mortal coil. Be aware that if you do not live up to [owner.name]'s expectations, they can send you back to hell with a single thought. [owner.name]'s death will also return you to hell."
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var/area/A = get_area(src)
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@@ -349,3 +363,11 @@
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to_chat(L, "<span class='userdanger'>Your owner is already dead! You will soon perish.</span>")
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addtimer(CALLBACK(L, /mob.proc/dust, 150)) //Give em a few seconds as a mercy.
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/datum/outfit/demonic_friend
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name = "Demonic Friend"
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uniform = /obj/item/clothing/under/assistantformal
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shoes = /obj/item/clothing/shoes/laceup
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r_pocket = /obj/item/device/radio/off
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back = /obj/item/weapon/storage/backpack
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implants = list(/obj/item/weapon/implant/mindshield) //No revolutionaries, he's MY friend.
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id = /obj/item/weapon/card/id
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||||
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+121
-147
@@ -38,7 +38,7 @@
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create(ckey = user.ckey)
|
||||
|
||||
/obj/effect/mob_spawn/Initialize(mapload)
|
||||
..()
|
||||
. = ..()
|
||||
if(instant || (roundstart && (mapload || (SSticker && SSticker.current_state > GAME_STATE_SETTING_UP))))
|
||||
create()
|
||||
else
|
||||
@@ -90,29 +90,39 @@
|
||||
mob_type = /mob/living/carbon/human
|
||||
//Human specific stuff.
|
||||
var/mob_species = null //Set to make them a mutant race such as lizard or skeleton. Uses the datum typepath instead of the ID.
|
||||
var/outfit_type = null //Will start with this if exists then apply specific slots. Job outfits are generated with IDs and disabled PDAs.
|
||||
var/uniform = null //Set this to an object path to have the slot filled with said object on the corpse.
|
||||
var/r_hand = null
|
||||
var/l_hand = null
|
||||
var/suit = null
|
||||
var/shoes = null
|
||||
var/gloves = null
|
||||
var/radio = null
|
||||
var/glasses = null
|
||||
var/mask = null
|
||||
var/neck = null
|
||||
var/helmet = null
|
||||
var/belt = null
|
||||
var/pocket1 = null
|
||||
var/pocket2 = null
|
||||
var/back = null
|
||||
var/has_id = FALSE //Set to TRUE if you want them to have an ID
|
||||
var/datum/outfit/outfit = /datum/outfit //If this is a path, it will be instanced in Initialize()
|
||||
var/disable_pda = TRUE
|
||||
//All of these only affect the ID that the outfit has placed in the ID slot
|
||||
var/id_job = null //Such as "Clown" or "Chef." This just determines what the ID reads as, not their access
|
||||
var/id_access = null //This is for access. See access.dm for which jobs give what access. Use "Captain" if you want it to be all access.
|
||||
var/id_access_list = null //Allows you to manually add access to an ID card.
|
||||
var/id_icon = null //For setting it to be a gold, silver, centcom etc ID
|
||||
|
||||
var/husk = null
|
||||
var/list/implants = list()
|
||||
//these vars are for lazy mappers to override parts of the outfit
|
||||
//these cannot be null by default, or mappers cannot set them to null if they want nothing in that slot
|
||||
var/uniform = -1
|
||||
var/r_hand = -1
|
||||
var/l_hand = -1
|
||||
var/suit = -1
|
||||
var/shoes = -1
|
||||
var/gloves = -1
|
||||
var/ears = -1
|
||||
var/glasses = -1
|
||||
var/mask = -1
|
||||
var/head = -1
|
||||
var/belt = -1
|
||||
var/r_pocket = -1
|
||||
var/l_pocket = -1
|
||||
var/back = -1
|
||||
var/id = -1
|
||||
|
||||
/obj/effect/mob_spawn/human/Initialize()
|
||||
. = ..()
|
||||
if(ispath(outfit))
|
||||
outfit = new outfit()
|
||||
if(!outfit)
|
||||
outfit = new /datum/outfit
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/equip(mob/living/carbon/human/H)
|
||||
if(mob_species)
|
||||
@@ -120,48 +130,20 @@
|
||||
if(husk)
|
||||
H.Drain()
|
||||
|
||||
if(outfit_type)
|
||||
H.equipOutfit(outfit_type)
|
||||
|
||||
// We don't want corpse PDAs to show up in the messenger list.
|
||||
var/obj/item/device/pda/PDA = locate(/obj/item/device/pda) in H
|
||||
if(PDA)
|
||||
PDA.toff = TRUE
|
||||
|
||||
if(uniform)
|
||||
H.equip_to_slot_or_del(new uniform(H), slot_w_uniform)
|
||||
if(suit)
|
||||
H.equip_to_slot_or_del(new suit(H), slot_wear_suit)
|
||||
if(shoes)
|
||||
H.equip_to_slot_or_del(new shoes(H), slot_shoes)
|
||||
if(gloves)
|
||||
H.equip_to_slot_or_del(new gloves(H), slot_gloves)
|
||||
if(radio)
|
||||
H.equip_to_slot_or_del(new radio(H), slot_ears)
|
||||
if(glasses)
|
||||
H.equip_to_slot_or_del(new glasses(H), slot_glasses)
|
||||
if(mask)
|
||||
H.equip_to_slot_or_del(new mask(H), slot_wear_mask)
|
||||
if(neck)
|
||||
H.equip_to_slot_or_del(new neck(H), slot_neck)
|
||||
if(helmet)
|
||||
H.equip_to_slot_or_del(new helmet(H), slot_head)
|
||||
if(belt)
|
||||
H.equip_to_slot_or_del(new belt(H), slot_belt)
|
||||
if(pocket1)
|
||||
H.equip_to_slot_or_del(new pocket1(H), slot_r_store)
|
||||
if(pocket2)
|
||||
H.equip_to_slot_or_del(new pocket2(H), slot_l_store)
|
||||
if(back)
|
||||
H.equip_to_slot_or_del(new back(H), slot_back)
|
||||
if(l_hand)
|
||||
H.put_in_hands_or_del(new l_hand(H))
|
||||
if(r_hand)
|
||||
H.put_in_hands_or_del(new r_hand(H))
|
||||
if(has_id)
|
||||
var/obj/item/weapon/card/id/W = new(H)
|
||||
if(id_icon)
|
||||
W.icon_state = id_icon
|
||||
if(outfit)
|
||||
var/static/list/slots = list("uniform", "r_hand", "l_hand", "suit", "shoes", "gloves", "ears", "glasses", "mask", "head", "belt", "r_pocket", "l_pocket", "back", "id")
|
||||
for(var/slot in slots)
|
||||
var/T = vars[slot]
|
||||
if(!isnum(T))
|
||||
outfit.vars[slot] = T
|
||||
H.equipOutfit(outfit)
|
||||
if(disable_pda)
|
||||
// We don't want corpse PDAs to show up in the messenger list.
|
||||
var/obj/item/device/pda/PDA = locate(/obj/item/device/pda) in H
|
||||
if(PDA)
|
||||
PDA.toff = TRUE
|
||||
var/obj/item/weapon/card/id/W = H.wear_id
|
||||
if(W)
|
||||
if(id_access)
|
||||
for(var/jobtype in typesof(/datum/job))
|
||||
var/datum/job/J = new jobtype
|
||||
@@ -176,15 +158,6 @@
|
||||
W.assignment = id_job
|
||||
W.registered_name = H.real_name
|
||||
W.update_label()
|
||||
H.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
for(var/I in implants)
|
||||
var/obj/item/weapon/implant/X = new I
|
||||
X.implant(H)
|
||||
|
||||
if(!H.head && istype(H.wear_suit, /obj/item/clothing/suit/space/hardsuit))
|
||||
var/obj/item/clothing/suit/space/hardsuit/HS = H.wear_suit
|
||||
HS.ToggleHelmet()
|
||||
|
||||
//Instant version - use when spawning corpses during runtime
|
||||
/obj/effect/mob_spawn/human/corpse
|
||||
@@ -248,52 +221,22 @@
|
||||
|
||||
// I'll work on making a list of corpses people request for maps, or that I think will be commonly used. Syndicate operatives for example.
|
||||
|
||||
/obj/effect/mob_spawn/human/syndicatesoldier
|
||||
name = "Syndicate Operative"
|
||||
uniform = /obj/item/clothing/under/syndicate
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
radio = /obj/item/device/radio/headset
|
||||
mask = /obj/item/clothing/mask/gas
|
||||
helmet = /obj/item/clothing/head/helmet/swat
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
has_id = 1
|
||||
id_job = "Operative"
|
||||
id_access_list = list(GLOB.access_syndicate)
|
||||
|
||||
/obj/effect/mob_spawn/human/syndicatecommando
|
||||
name = "Syndicate Commando"
|
||||
uniform = /obj/item/clothing/under/syndicate
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/syndi
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
radio = /obj/item/device/radio/headset
|
||||
mask = /obj/item/clothing/mask/gas/syndicate
|
||||
back = /obj/item/weapon/tank/jetpack/oxygen
|
||||
pocket1 = /obj/item/weapon/tank/internals/emergency_oxygen
|
||||
has_id = 1
|
||||
id_job = "Operative"
|
||||
id_access_list = list(GLOB.access_syndicate)
|
||||
|
||||
///////////Civilians//////////////////////
|
||||
|
||||
/obj/effect/mob_spawn/human/cook
|
||||
name = "Cook"
|
||||
outfit_type = /datum/outfit/job/cook
|
||||
outfit = /datum/outfit/job/cook
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/doctor
|
||||
name = "Doctor"
|
||||
outfit_type = /datum/outfit/job/doctor
|
||||
outfit = /datum/outfit/job/doctor
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/doctor/alive
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
random = TRUE
|
||||
radio = null
|
||||
back = null
|
||||
name = "sleeper"
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
@@ -309,49 +252,40 @@
|
||||
|
||||
/obj/effect/mob_spawn/human/engineer
|
||||
name = "Engineer"
|
||||
outfit_type = /datum/outfit/job/engineer
|
||||
gloves = /obj/item/clothing/gloves/color/yellow
|
||||
outfit = /datum/outfit/job/engineer/gloved
|
||||
|
||||
/obj/effect/mob_spawn/human/engineer/rig
|
||||
outfit_type = /datum/outfit/job/engineer/rig
|
||||
outfit = /datum/outfit/job/engineer/gloved/rig
|
||||
|
||||
/obj/effect/mob_spawn/human/clown
|
||||
name = "Clown"
|
||||
outfit_type = /datum/outfit/job/clown
|
||||
outfit = /datum/outfit/job/clown
|
||||
|
||||
/obj/effect/mob_spawn/human/scientist
|
||||
name = "Scientist"
|
||||
outfit_type = /datum/outfit/job/scientist
|
||||
outfit = /datum/outfit/job/scientist
|
||||
|
||||
/obj/effect/mob_spawn/human/miner
|
||||
name = "Shaft Miner"
|
||||
outfit_type = /datum/outfit/job/miner/asteroid
|
||||
outfit = /datum/outfit/job/miner/asteroid
|
||||
|
||||
/obj/effect/mob_spawn/human/miner/rig
|
||||
outfit_type = /datum/outfit/job/miner/equipped/asteroid
|
||||
outfit = /datum/outfit/job/miner/equipped/asteroid
|
||||
|
||||
/obj/effect/mob_spawn/human/miner/explorer
|
||||
outfit_type = /datum/outfit/job/miner/equipped
|
||||
outfit = /datum/outfit/job/miner/equipped
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/plasmaman
|
||||
mob_species = /datum/species/plasmaman
|
||||
helmet = /obj/item/clothing/head/helmet/space/plasmaman
|
||||
uniform = /obj/item/clothing/under/plasmaman
|
||||
back = /obj/item/weapon/tank/internals/plasmaman/full
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
outfit = /datum/outfit/plasmaman
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/bartender
|
||||
name = "Space Bartender"
|
||||
uniform = /obj/item/clothing/under/rank/bartender
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/reagent
|
||||
has_id = 1
|
||||
id_job = "Bartender"
|
||||
id_access_list = list(GLOB.access_bar)
|
||||
outfit = /datum/outfit/spacebartender
|
||||
|
||||
/obj/effect/mob_spawn/human/bartender/alive
|
||||
death = FALSE
|
||||
@@ -362,10 +296,18 @@
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "You are a space bartender!"
|
||||
|
||||
/datum/outfit/spacebartender
|
||||
name = "Space Bartender"
|
||||
uniform = /obj/item/clothing/under/rank/bartender
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/reagent
|
||||
id = /obj/item/weapon/card/id
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/beach
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
uniform = /obj/item/clothing/under/shorts/red
|
||||
pocket1 = /obj/item/weapon/storage/wallet/random
|
||||
outfit = /datum/outfit/beachbum
|
||||
|
||||
/obj/effect/mob_spawn/human/beach/alive
|
||||
death = FALSE
|
||||
@@ -377,46 +319,68 @@
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "You are a beach bum!"
|
||||
|
||||
/datum/outfit/beachbum
|
||||
name = "Beach Bum"
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
uniform = /obj/item/clothing/under/shorts/red
|
||||
r_pocket = /obj/item/weapon/storage/wallet/random
|
||||
|
||||
|
||||
/////////////////Officers+Nanotrasen Security//////////////////////
|
||||
|
||||
/obj/effect/mob_spawn/human/bridgeofficer
|
||||
name = "Bridge Officer"
|
||||
radio = /obj/item/device/radio/headset/heads/hop
|
||||
id_job = "Bridge Officer"
|
||||
id_access_list = list(GLOB.access_cent_captain)
|
||||
outfit = /datum/outfit/nanotrasenbridgeofficercorpse
|
||||
|
||||
/datum/outfit/nanotrasenbridgeofficercorpse
|
||||
name = "Bridge Officer Corpse"
|
||||
ears = /obj/item/device/radio/headset/heads/hop
|
||||
uniform = /obj/item/clothing/under/rank/centcom_officer
|
||||
suit = /obj/item/clothing/suit/armor/bulletproof
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
has_id = 1
|
||||
id_job = "Bridge Officer"
|
||||
id_access_list = list(GLOB.access_cent_captain)
|
||||
id = /obj/item/weapon/card/id
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/commander
|
||||
name = "Commander"
|
||||
uniform = /obj/item/clothing/under/rank/centcom_commander
|
||||
suit = /obj/item/clothing/suit/armor/bulletproof
|
||||
radio = /obj/item/device/radio/headset/heads/captain
|
||||
glasses = /obj/item/clothing/glasses/eyepatch
|
||||
mask = /obj/item/clothing/mask/cigarette/cigar/cohiba
|
||||
helmet = /obj/item/clothing/head/centhat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
shoes = /obj/item/clothing/shoes/combat/swat
|
||||
pocket1 = /obj/item/weapon/lighter
|
||||
has_id = 1
|
||||
id_job = "Commander"
|
||||
id_access_list = list(GLOB.access_cent_captain)
|
||||
outfit = /datum/outfit/nanotrasencommandercorpse
|
||||
|
||||
/datum/outfit/nanotrasencommandercorpse
|
||||
name = "Nanotrasen Private Security Commander"
|
||||
uniform = /obj/item/clothing/under/rank/centcom_commander
|
||||
suit = /obj/item/clothing/suit/armor/bulletproof
|
||||
ears = /obj/item/device/radio/headset/heads/captain
|
||||
glasses = /obj/item/clothing/glasses/eyepatch
|
||||
mask = /obj/item/clothing/mask/cigarette/cigar/cohiba
|
||||
head = /obj/item/clothing/head/centhat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
shoes = /obj/item/clothing/shoes/combat/swat
|
||||
r_pocket = /obj/item/weapon/lighter
|
||||
id = /obj/item/weapon/card/id
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/nanotrasensoldier
|
||||
name = "Nanotrasen Private Security Officer"
|
||||
id_job = "Private Security Force"
|
||||
id_access_list = list(GLOB.access_cent_specops)
|
||||
outfit = /datum/outfit/nanotrasensoldiercorpse
|
||||
|
||||
/datum/outfit/nanotrasensoldiercorpse
|
||||
name = "NT Private Security Officer Corpse"
|
||||
uniform = /obj/item/clothing/under/rank/security
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
mask = /obj/item/clothing/mask/gas/sechailer/swat
|
||||
helmet = /obj/item/clothing/head/helmet/swat/nanotrasen
|
||||
head = /obj/item/clothing/head/helmet/swat/nanotrasen
|
||||
back = /obj/item/weapon/storage/backpack/security
|
||||
has_id = 1
|
||||
id_job = "Private Security Force"
|
||||
id_access_list = list(GLOB.access_cent_specops)
|
||||
id = /obj/item/weapon/card/id
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/commander/alive
|
||||
death = FALSE
|
||||
@@ -427,6 +391,7 @@
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "You are a Nanotrasen Commander!"
|
||||
|
||||
|
||||
/////////////////Spooky Undead//////////////////////
|
||||
|
||||
/obj/effect/mob_spawn/human/skeleton
|
||||
@@ -459,9 +424,14 @@
|
||||
name = "abductor"
|
||||
mob_name = "alien"
|
||||
mob_species = /datum/species/abductor
|
||||
outfit = /datum/outfit/abductorcorpse
|
||||
|
||||
/datum/outfit/abductorcorpse
|
||||
name = "Abductor Corpse"
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
|
||||
|
||||
//For ghost bar.
|
||||
/obj/effect/mob_spawn/human/alive/space_bar_patron
|
||||
name = "Bar cryogenics"
|
||||
@@ -469,11 +439,7 @@
|
||||
random = TRUE
|
||||
permanent = TRUE
|
||||
uses = -1
|
||||
uniform = /obj/item/clothing/under/rank/bartender
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/reagent
|
||||
outfit = /datum/outfit/spacebartender
|
||||
|
||||
/obj/effect/mob_spawn/human/alive/space_bar_patron/attack_hand(mob/user)
|
||||
var/despawn = alert("Return to cryosleep? (Warning, Your mob will be deleted!)",,"Yes","No")
|
||||
@@ -481,3 +447,11 @@
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user.name] climbs back into cryosleep...</span>")
|
||||
qdel(user)
|
||||
|
||||
/datum/outfit/cryobartender
|
||||
name = "Cryogenic Bartender"
|
||||
uniform = /obj/item/clothing/under/rank/bartender
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
glasses = /obj/item/clothing/glasses/sunglasses/reagent
|
||||
|
||||
@@ -186,12 +186,11 @@
|
||||
|
||||
/obj/effect/mob_spawn/human/syndicatesoldier/coldres
|
||||
name = "Syndicate Snow Operative"
|
||||
uniform = /obj/item/clothing/under/syndicate/coldres
|
||||
shoes = /obj/item/clothing/shoes/combat/coldres
|
||||
radio = /obj/item/device/radio/headset/syndicate/alt
|
||||
pocket1 = /obj/item/weapon/gun/ballistic/automatic/pistol
|
||||
pocket2 = /obj/item/weapon/card/id/syndicate
|
||||
has_id = 0
|
||||
outfit = /datum/outfit/snowsyndie/corpse
|
||||
|
||||
/datum/outfit/snowsyndie/corpse
|
||||
name = "Syndicate Snow Operative Corpse"
|
||||
implants = null
|
||||
|
||||
/obj/effect/mob_spawn/human/syndicatesoldier/coldres/alive
|
||||
name = "sleeper"
|
||||
@@ -200,11 +199,20 @@
|
||||
icon_state = "sleeper"
|
||||
roundstart = FALSE
|
||||
death = FALSE
|
||||
implants = list(/obj/item/weapon/implant/exile)
|
||||
faction = "syndicate"
|
||||
outfit = /datum/outfit/snowsyndie
|
||||
flavour_text = {"You are a syndicate operative recently awoken from cyrostatis in an underground outpost. Monitor Nanotrasen communications and record infomation. All intruders should be
|
||||
disposed of swirfly to assure no gathered infomation is stolen or lost. Try not to wander too far from the outpost as the caves can be a deadly place even for a trained operative such as yourself."}
|
||||
|
||||
/datum/outfit/snowsyndie
|
||||
name = "Syndicate Snow Operative"
|
||||
uniform = /obj/item/clothing/under/syndicate/coldres
|
||||
shoes = /obj/item/clothing/shoes/combat/coldres
|
||||
ears = /obj/item/device/radio/headset/syndicate/alt
|
||||
r_pocket = /obj/item/weapon/gun/ballistic/automatic/pistol
|
||||
l_pocket = /obj/item/weapon/card/id/syndicate
|
||||
implants = list(/obj/item/weapon/implant/exile)
|
||||
|
||||
/obj/effect/mob_spawn/human/syndicatesoldier/coldres/alive/female
|
||||
mob_gender = FEMALE
|
||||
|
||||
|
||||
@@ -98,13 +98,16 @@ Station Engineer
|
||||
pda_slot = slot_l_store
|
||||
backpack_contents = list(/obj/item/device/modular_computer/tablet/preset/advanced=1)
|
||||
|
||||
/datum/outfit/job/engineer/rig
|
||||
/datum/outfit/job/engineer/gloved
|
||||
name = "Station Engineer (Gloves)"
|
||||
gloves = /obj/item/clothing/gloves/color/yellow
|
||||
|
||||
/datum/outfit/job/engineer/gloved/rig
|
||||
name = "Station Engineer (Hardsuit)"
|
||||
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/engine
|
||||
suit_store = /obj/item/weapon/tank/internals/oxygen
|
||||
gloves = /obj/item/clothing/gloves/color/yellow
|
||||
head = null
|
||||
internals_slot = slot_s_store
|
||||
|
||||
|
||||
@@ -132,8 +132,6 @@
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
|
||||
var/list/implants = null
|
||||
|
||||
var/backpack = /obj/item/weapon/storage/backpack
|
||||
var/satchel = /obj/item/weapon/storage/backpack/satchel
|
||||
var/dufflebag = /obj/item/weapon/storage/backpack/dufflebag
|
||||
@@ -158,7 +156,7 @@
|
||||
else
|
||||
back = backpack //Department backpack
|
||||
|
||||
if(box)
|
||||
if(backpack_contents && box)
|
||||
backpack_contents.Insert(1, box) // Box always takes a first slot in backpack
|
||||
backpack_contents[box] = 1
|
||||
|
||||
@@ -183,8 +181,3 @@
|
||||
PDA.owner = H.real_name
|
||||
PDA.ownjob = J.title
|
||||
PDA.update_label()
|
||||
|
||||
if(implants)
|
||||
for(var/implant_type in implants)
|
||||
var/obj/item/weapon/implant/I = new implant_type(H)
|
||||
I.implant(H, null, silent=TRUE)
|
||||
|
||||
@@ -10,45 +10,58 @@
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/syndicatesoldier
|
||||
name = "Syndicate Operative"
|
||||
id_job = "Operative"
|
||||
id_access_list = list(GLOB.access_syndicate)
|
||||
outfit = /datum/outfit/syndicatesoldiercorpse
|
||||
|
||||
/datum/outfit/syndicatesoldiercorpse
|
||||
name = "Syndicate Operative Corpse"
|
||||
uniform = /obj/item/clothing/under/syndicate
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
radio = /obj/item/device/radio/headset
|
||||
ears = /obj/item/device/radio/headset
|
||||
mask = /obj/item/clothing/mask/gas
|
||||
helmet = /obj/item/clothing/head/helmet/swat
|
||||
head = /obj/item/clothing/head/helmet/swat
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
has_id = 1
|
||||
id_job = "Operative"
|
||||
id_access_list = list(GLOB.access_syndicate)
|
||||
id = /obj/item/weapon/card/id
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/syndicatecommando
|
||||
name = "Syndicate Commando"
|
||||
id_job = "Operative"
|
||||
id_access_list = list(GLOB.access_syndicate)
|
||||
outfit = /datum/outfit/syndicatecommandocorpse
|
||||
|
||||
/datum/outfit/syndicatecommandocorpse
|
||||
name = "Syndicate Commando Corpse"
|
||||
uniform = /obj/item/clothing/under/syndicate
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/syndi
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
radio = /obj/item/device/radio/headset
|
||||
ears = /obj/item/device/radio/headset
|
||||
mask = /obj/item/clothing/mask/gas/syndicate
|
||||
back = /obj/item/weapon/tank/jetpack/oxygen
|
||||
pocket1 = /obj/item/weapon/tank/internals/emergency_oxygen
|
||||
has_id = 1
|
||||
id_job = "Operative"
|
||||
id_access_list = list(GLOB.access_syndicate)
|
||||
r_pocket = /obj/item/weapon/tank/internals/emergency_oxygen
|
||||
id = /obj/item/weapon/card/id
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/syndicatestormtrooper
|
||||
name = "Syndicate Stormtrooper"
|
||||
id_job = "Operative"
|
||||
id_access_list = list(GLOB.access_syndicate)
|
||||
outfit = /datum/outfit/syndicatestormtroopercorpse
|
||||
|
||||
/datum/outfit/syndicatestormtroopercorpse
|
||||
name = "Syndicate Stormtrooper Corpse"
|
||||
uniform = /obj/item/clothing/under/syndicate
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
radio = /obj/item/device/radio/headset
|
||||
ears = /obj/item/device/radio/headset
|
||||
mask = /obj/item/clothing/mask/gas/syndicate
|
||||
back = /obj/item/weapon/tank/jetpack/oxygen/harness
|
||||
has_id = 1
|
||||
id_job = "Operative"
|
||||
id_access_list = list(GLOB.access_syndicate)
|
||||
|
||||
id = /obj/item/weapon/card/id
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/clown/corpse
|
||||
@@ -58,62 +71,97 @@
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/pirate
|
||||
name = "Pirate"
|
||||
outfit = /datum/outfit/piratecorpse
|
||||
|
||||
/datum/outfit/piratecorpse
|
||||
name = "Pirate Corpse"
|
||||
uniform = /obj/item/clothing/under/pirate
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
glasses = /obj/item/clothing/glasses/eyepatch
|
||||
helmet = /obj/item/clothing/head/bandana
|
||||
|
||||
head = /obj/item/clothing/head/bandana
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/pirate/ranged
|
||||
name = "Pirate Gunner"
|
||||
outfit = /datum/outfit/piratecorpse/ranged
|
||||
|
||||
/datum/outfit/piratecorpse/ranged
|
||||
name = "Pirate Gunner Corpse"
|
||||
suit = /obj/item/clothing/suit/pirate
|
||||
helmet = /obj/item/clothing/head/pirate
|
||||
head = /obj/item/clothing/head/pirate
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/russian
|
||||
name = "Russian"
|
||||
outfit = /datum/outfit/russiancorpse
|
||||
|
||||
/datum/outfit/russiancorpse
|
||||
name = "Russian Corpse"
|
||||
uniform = /obj/item/clothing/under/soviet
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
helmet = /obj/item/clothing/head/bearpelt
|
||||
head = /obj/item/clothing/head/bearpelt
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/russian/ranged
|
||||
helmet = /obj/item/clothing/head/ushanka
|
||||
outfit = /datum/outfit/russiancorpse/ranged
|
||||
|
||||
/datum/outfit/russiancorpse/ranged
|
||||
name = "Ranged Russian Corpse"
|
||||
head = /obj/item/clothing/head/ushanka
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/russian/ranged/trooper
|
||||
outfit = /datum/outfit/russiancorpse/ranged/trooper
|
||||
|
||||
/datum/outfit/russiancorpse/ranged/trooper
|
||||
name = "Ranged Russian Trooper Corpse"
|
||||
uniform = /obj/item/clothing/under/syndicate/camo
|
||||
suit = /obj/item/clothing/suit/armor/bulletproof
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
radio = /obj/item/device/radio/headset
|
||||
ears = /obj/item/device/radio/headset
|
||||
mask = /obj/item/clothing/mask/balaclava
|
||||
helmet = /obj/item/clothing/head/helmet/alt
|
||||
head = /obj/item/clothing/head/helmet/alt
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/russian/ranged/officer
|
||||
name = "Russian Officer"
|
||||
outfit = /datum/outfit/russiancorpse/officer
|
||||
|
||||
/datum/outfit/russiancorpse/officer
|
||||
name = "Russian Officer Corpse"
|
||||
uniform = /obj/item/clothing/under/rank/security/navyblue/russian
|
||||
suit = /obj/item/clothing/suit/security/officer/russian
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
radio = /obj/item/device/radio/headset
|
||||
helmet = /obj/item/clothing/head/ushanka
|
||||
ears = /obj/item/device/radio/headset
|
||||
head = /obj/item/clothing/head/ushanka
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/wizard
|
||||
name = "Space Wizard"
|
||||
name = "Space Wizard Corpse"
|
||||
outfit = /datum/outfit/wizardcorpse
|
||||
|
||||
/datum/outfit/wizardcorpse
|
||||
name = "Space Wizard Corpse"
|
||||
uniform = /obj/item/clothing/under/color/lightpurple
|
||||
suit = /obj/item/clothing/suit/wizrobe
|
||||
shoes = /obj/item/clothing/shoes/sandal/magic
|
||||
helmet = /obj/item/clothing/head/wizard
|
||||
head = /obj/item/clothing/head/wizard
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/nanotrasensoldier
|
||||
name = "Nanotrasen Private Security Officer"
|
||||
id_job = "Private Security Force"
|
||||
id_access = "Security Officer"
|
||||
outfit = /datum/outfit/nanotrasensoldiercorpse2
|
||||
|
||||
/datum/outfit/nanotrasensoldiercorpse2
|
||||
name = "NT Private Security Officer Corpse"
|
||||
uniform = /obj/item/clothing/under/rank/security
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
radio = /obj/item/device/radio/headset
|
||||
ears = /obj/item/device/radio/headset
|
||||
mask = /obj/item/clothing/mask/gas/sechailer/swat
|
||||
helmet = /obj/item/clothing/head/helmet/swat/nanotrasen
|
||||
head = /obj/item/clothing/head/helmet/swat/nanotrasen
|
||||
back = /obj/item/weapon/storage/backpack/security
|
||||
has_id = 1
|
||||
id_job = "Private Security Force"
|
||||
id_access = "Security Officer"
|
||||
id = /obj/item/weapon/card/id
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
diff a/code/modules/ruins/lavaland_ruin_code.dm b/code/modules/ruins/lavaland_ruin_code.dm (rejected hunks)
|
||||
@@ -126,29 +126,39 @@
|
||||
shell_type = /obj/effect/mob_spawn/human/golem/servant
|
||||
|
||||
///Syndicate Listening Post
|
||||
+
|
||||
/obj/effect/mob_spawn/human/lavaland_syndicate
|
||||
- r_hand = /obj/item/weapon/gun/ballistic/automatic/sniper_rifle
|
||||
name = "Syndicate Bioweapon Scientist"
|
||||
- uniform = /obj/item/clothing/under/syndicate
|
||||
- suit = /obj/item/clothing/suit/toggle/labcoat
|
||||
- shoes = /obj/item/clothing/shoes/combat
|
||||
- gloves = /obj/item/clothing/gloves/combat
|
||||
- radio = /obj/item/device/radio/headset/syndicate/alt
|
||||
- back = /obj/item/weapon/storage/backpack
|
||||
- pocket1 = /obj/item/weapon/gun/ballistic/automatic/pistol
|
||||
roundstart = FALSE
|
||||
death = FALSE
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
- has_id = 1
|
||||
flavour_text = "<font size=3>You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. <b>Continue your research as best you can, and try to keep a low profile. Do not abandon the base without good cause.</b> The base is rigged with explosives should the worst happen, do not let the base fall into enemy hands!</b>"
|
||||
id_access_list = list(GLOB.access_syndicate)
|
||||
faction = list("syndicate")
|
||||
+ outfit = /datum/outfit/lavaland_syndicate
|
||||
+
|
||||
+/datum/outfit/lavaland_syndicate
|
||||
+ name = "Lavaland Syndicate Agent"
|
||||
+ r_hand = /obj/item/weapon/gun/ballistic/automatic/sniper_rifle
|
||||
+ uniform = /obj/item/clothing/under/syndicate
|
||||
+ suit = /obj/item/clothing/suit/toggle/labcoat
|
||||
+ shoes = /obj/item/clothing/shoes/combat
|
||||
+ gloves = /obj/item/clothing/gloves/combat
|
||||
+ ears = /obj/item/device/radio/headset/syndicate/alt
|
||||
+ back = /obj/item/weapon/storage/backpack
|
||||
+ r_pocket = /obj/item/weapon/gun/ballistic/automatic/pistol
|
||||
+ id = /obj/item/weapon/card/id
|
||||
+
|
||||
|
||||
/obj/effect/mob_spawn/human/lavaland_syndicate/comms
|
||||
name = "Syndicate Comms Agent"
|
||||
+ flavour_text = "<font size=3>You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. <b>Monitor enemy activity as best you can, and try to keep a low profile. Do not abandon the base without good cause.</b> Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!</b>"
|
||||
+ outfit = /datum/outfit/lavaland_syndicate/comms
|
||||
+
|
||||
+/datum/outfit/lavaland_syndicate/comms
|
||||
+ name = "Lavaland Syndicate Comms Agent"
|
||||
r_hand = /obj/item/weapon/melee/energy/sword/saber
|
||||
mask = /obj/item/clothing/mask/chameleon
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
- flavour_text = "<font size=3>You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. <b>Monitor enemy activity as best you can, and try to keep a low profile. Do not abandon the base without good cause.</b> Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!</b>"
|
||||
- pocket2 = /obj/item/weapon/card/id/syndicate/anyone
|
||||
+ l_pocket = /obj/item/weapon/card/id/syndicate/anyone
|
||||
Reference in New Issue
Block a user