Replaced mob spawner vars with outfits
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@@ -10,45 +10,58 @@
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/obj/effect/mob_spawn/human/corpse/syndicatesoldier
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name = "Syndicate Operative"
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id_job = "Operative"
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id_access_list = list(GLOB.access_syndicate)
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outfit = /datum/outfit/syndicatesoldiercorpse
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/datum/outfit/syndicatesoldiercorpse
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name = "Syndicate Operative Corpse"
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uniform = /obj/item/clothing/under/syndicate
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suit = /obj/item/clothing/suit/armor/vest
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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radio = /obj/item/device/radio/headset
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ears = /obj/item/device/radio/headset
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mask = /obj/item/clothing/mask/gas
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helmet = /obj/item/clothing/head/helmet/swat
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head = /obj/item/clothing/head/helmet/swat
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back = /obj/item/weapon/storage/backpack
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has_id = 1
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id_job = "Operative"
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id_access_list = list(GLOB.access_syndicate)
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id = /obj/item/weapon/card/id
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/obj/effect/mob_spawn/human/corpse/syndicatecommando
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name = "Syndicate Commando"
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id_job = "Operative"
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id_access_list = list(GLOB.access_syndicate)
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outfit = /datum/outfit/syndicatecommandocorpse
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/datum/outfit/syndicatecommandocorpse
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name = "Syndicate Commando Corpse"
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uniform = /obj/item/clothing/under/syndicate
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suit = /obj/item/clothing/suit/space/hardsuit/syndi
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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radio = /obj/item/device/radio/headset
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ears = /obj/item/device/radio/headset
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mask = /obj/item/clothing/mask/gas/syndicate
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back = /obj/item/weapon/tank/jetpack/oxygen
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pocket1 = /obj/item/weapon/tank/internals/emergency_oxygen
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has_id = 1
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id_job = "Operative"
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id_access_list = list(GLOB.access_syndicate)
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r_pocket = /obj/item/weapon/tank/internals/emergency_oxygen
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id = /obj/item/weapon/card/id
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/obj/effect/mob_spawn/human/corpse/syndicatestormtrooper
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name = "Syndicate Stormtrooper"
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id_job = "Operative"
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id_access_list = list(GLOB.access_syndicate)
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outfit = /datum/outfit/syndicatestormtroopercorpse
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/datum/outfit/syndicatestormtroopercorpse
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name = "Syndicate Stormtrooper Corpse"
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uniform = /obj/item/clothing/under/syndicate
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suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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radio = /obj/item/device/radio/headset
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ears = /obj/item/device/radio/headset
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mask = /obj/item/clothing/mask/gas/syndicate
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back = /obj/item/weapon/tank/jetpack/oxygen/harness
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has_id = 1
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id_job = "Operative"
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id_access_list = list(GLOB.access_syndicate)
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id = /obj/item/weapon/card/id
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/obj/effect/mob_spawn/human/clown/corpse
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@@ -58,62 +71,97 @@
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/obj/effect/mob_spawn/human/corpse/pirate
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name = "Pirate"
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outfit = /datum/outfit/piratecorpse
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/datum/outfit/piratecorpse
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name = "Pirate Corpse"
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uniform = /obj/item/clothing/under/pirate
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shoes = /obj/item/clothing/shoes/jackboots
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glasses = /obj/item/clothing/glasses/eyepatch
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helmet = /obj/item/clothing/head/bandana
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head = /obj/item/clothing/head/bandana
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/obj/effect/mob_spawn/human/corpse/pirate/ranged
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name = "Pirate Gunner"
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outfit = /datum/outfit/piratecorpse/ranged
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/datum/outfit/piratecorpse/ranged
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name = "Pirate Gunner Corpse"
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suit = /obj/item/clothing/suit/pirate
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helmet = /obj/item/clothing/head/pirate
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head = /obj/item/clothing/head/pirate
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/obj/effect/mob_spawn/human/corpse/russian
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name = "Russian"
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outfit = /datum/outfit/russiancorpse
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/datum/outfit/russiancorpse
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name = "Russian Corpse"
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uniform = /obj/item/clothing/under/soviet
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shoes = /obj/item/clothing/shoes/jackboots
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helmet = /obj/item/clothing/head/bearpelt
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head = /obj/item/clothing/head/bearpelt
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/obj/effect/mob_spawn/human/corpse/russian/ranged
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helmet = /obj/item/clothing/head/ushanka
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outfit = /datum/outfit/russiancorpse/ranged
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/datum/outfit/russiancorpse/ranged
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name = "Ranged Russian Corpse"
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head = /obj/item/clothing/head/ushanka
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/obj/effect/mob_spawn/human/corpse/russian/ranged/trooper
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outfit = /datum/outfit/russiancorpse/ranged/trooper
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/datum/outfit/russiancorpse/ranged/trooper
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name = "Ranged Russian Trooper Corpse"
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uniform = /obj/item/clothing/under/syndicate/camo
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suit = /obj/item/clothing/suit/armor/bulletproof
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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radio = /obj/item/device/radio/headset
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ears = /obj/item/device/radio/headset
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mask = /obj/item/clothing/mask/balaclava
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helmet = /obj/item/clothing/head/helmet/alt
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head = /obj/item/clothing/head/helmet/alt
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/obj/effect/mob_spawn/human/corpse/russian/ranged/officer
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name = "Russian Officer"
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outfit = /datum/outfit/russiancorpse/officer
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/datum/outfit/russiancorpse/officer
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name = "Russian Officer Corpse"
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uniform = /obj/item/clothing/under/rank/security/navyblue/russian
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suit = /obj/item/clothing/suit/security/officer/russian
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shoes = /obj/item/clothing/shoes/laceup
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radio = /obj/item/device/radio/headset
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helmet = /obj/item/clothing/head/ushanka
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ears = /obj/item/device/radio/headset
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head = /obj/item/clothing/head/ushanka
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/obj/effect/mob_spawn/human/corpse/wizard
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name = "Space Wizard"
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name = "Space Wizard Corpse"
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outfit = /datum/outfit/wizardcorpse
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/datum/outfit/wizardcorpse
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name = "Space Wizard Corpse"
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uniform = /obj/item/clothing/under/color/lightpurple
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suit = /obj/item/clothing/suit/wizrobe
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shoes = /obj/item/clothing/shoes/sandal/magic
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helmet = /obj/item/clothing/head/wizard
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head = /obj/item/clothing/head/wizard
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/obj/effect/mob_spawn/human/corpse/nanotrasensoldier
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name = "Nanotrasen Private Security Officer"
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id_job = "Private Security Force"
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id_access = "Security Officer"
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outfit = /datum/outfit/nanotrasensoldiercorpse2
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/datum/outfit/nanotrasensoldiercorpse2
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name = "NT Private Security Officer Corpse"
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uniform = /obj/item/clothing/under/rank/security
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suit = /obj/item/clothing/suit/armor/vest
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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radio = /obj/item/device/radio/headset
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ears = /obj/item/device/radio/headset
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mask = /obj/item/clothing/mask/gas/sechailer/swat
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helmet = /obj/item/clothing/head/helmet/swat/nanotrasen
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head = /obj/item/clothing/head/helmet/swat/nanotrasen
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back = /obj/item/weapon/storage/backpack/security
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has_id = 1
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id_job = "Private Security Force"
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id_access = "Security Officer"
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id = /obj/item/weapon/card/id
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