Update uplink_items.dm

This commit is contained in:
Trilbyspaceclone
2019-02-14 17:03:42 -05:00
committed by GitHub
parent d74299ca8a
commit e1dc0ef51b
+26 -6
View File
@@ -1355,13 +1355,28 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
item = /obj/item/reverse_bear_trap
restricted_roles = list("Clown")
/datum/uplink_item/role_restricted/clumsyDNA
name = "Clumsy Clown DNA"
desc = "A DNA inject that has been loaded with the clown gene that makes people clumsy. \
Making someone clumsy will allow them to use clown firing pins as well as Reverse Revolvers. For a laugh try useing this on HOS to see how many times they shoot themselfs in the foot!"
cost = 3
item = /obj/item/dnainjector/clumsymut
restricted_roles = list("Clown")
/datum/uplink_item/role_restricted/anitclumsyDNA
name = "Clown punishment"
desc = "HONK Looks like one of are angents got, got! \
We got a barrle of laughs for you, HONK, we got a Mime DNA injector HONK! Use this on a clown HONK to make them not clusmy HONK!"
cost = 1 //If Hos or warden gets a uplink they should be able to get it for allmost free
item = /obj/item/dnainjector/clumsymut
restricted_roles = list("Warden", "Head of Security")
/datum/uplink_item/role_restricted/mimery
name = "Guide to Advanced Mimery Series"
desc = "The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes."
cost = 12
item = /obj/item/storage/box/syndie_kit/mimery
restricted_roles = list("Mime")
surplus = 0
/datum/uplink_item/role_restricted/ez_clean_bundle
name = "EZ Clean Grenade Bundle"
@@ -1383,7 +1398,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
name = "Kitchen Gun (TM) .45 Magazine"
desc = "An extra eight bullets for an extra eight uses of Kitchen Gun (TM)!"
cost = 1
surplus = 0
restricted_roles = list("Cook", "Janitor")
item = /obj/item/ammo_box/magazine/m45/kitchengun
@@ -1392,7 +1406,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
desc = "A potato rigged with explosives. On activation, a special mechanism is activated that prevents it from being dropped. The only way to get rid of it if you are holding it is to attack someone else with it, causing it to latch to that person instead."
item = /obj/item/hot_potato/syndicate
cost = 4
surplus = 0
restricted_roles = list("Cook", "Botanist", "Clown", "Mime")
/datum/uplink_item/role_restricted/his_grace
@@ -1412,7 +1425,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 10
item = /obj/item/pneumatic_cannon/pie/selfcharge
restricted_roles = list("Clown")
surplus = 0 //No fun unless you're the clown!
/datum/uplink_item/role_restricted/ancient_jumpsuit
name = "Ancient Jumpsuit"
@@ -1420,7 +1432,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
item = /obj/item/clothing/under/color/grey/glorf
cost = 20
restricted_roles = list("Assistant")
surplus = 0
/datum/uplink_item/role_restricted/brainwash_disk
name = "Brainwashing Surgery Program"
@@ -1474,7 +1485,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
blast wave \"projectile\". Aspiring scientists may find this highly useful, as forcing the pressure shockwave into a narrow angle seems to be able to bypass whatever quirk of physics \
disallows explosive ranges above a certain distance, allowing for the device to use the theoretical yield of a transfer valve bomb, instead of the factual yield."
item = /obj/item/gun/blastcannon
cost = 14 //High cost because of the potential for extreme damage in the hands of a skilled scientist.
cost = 14 //High cost because of the potential for extreme damage in the hands of a skilled gas masked scientist.
restricted_roles = list("Research Director", "Scientist")
/datum/uplink_item/device_tools/clown_bomb
@@ -1487,6 +1498,15 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
item = /obj/item/sbeacondrop/clownbomb
cost = 15
restricted_roles = list("Clown")
/datum/uplink_item/device_tools/honkpins //Idealy so they can place it into their own guns without needing cargo
name = "Hilarious firing pin"
desc = "A single firing pin made for Clown agents, this firing pin makes any gun honk when fired if not a true clown! \
This firing pin also helps you fire the gun correctly. May the HonkMother HONK you agent."
item = /obj/item/firing_pin/clown
cost = 1
restricted_roles = list("Clown")
/*
/datum/uplink_item/role_restricted/clowncar
name = "Clown Car"