that's storytellers. time for voting
This commit is contained in:
@@ -60,7 +60,8 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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announce_text = "Dynamic mode!" // This needs to be changed maybe
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reroll_friendly = FALSE;
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// Current storyteller
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var/datum/dynamic_storyteller/storyteller = null
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// Threat logging vars
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/// The "threat cap", threat shouldn't normally go above this and is used in ruleset calculations
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var/threat_level = 0
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@@ -80,6 +80,8 @@
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/// Delay for when execute will get called from the time of post_setup (roundstart) or process (midround/latejoin).
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/// Make sure your ruleset works with execute being called during the game when using this, and that the clean_up proc reverts it properly in case of faliure.
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var/delay = 0
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/// List of tags for use in storytellers.
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var/list/property_weights = list()
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/datum/dynamic_ruleset/New()
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..()
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@@ -46,6 +46,7 @@
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cost = 10
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blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
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requirements = list(70,60,50,50,40,40,40,30,20,15)
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property_weights = list("story_potential" = 1, "trust" = 1, "chaos" = 1)
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high_population_requirement = 15
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/datum/dynamic_ruleset/event/pirates/ready(forced = FALSE)
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@@ -69,6 +70,7 @@
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cost = 10
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requirements = list(70,60,50,50,40,40,40,30,20,15)
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high_population_requirement = 15
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property_weights = list("chaos" = 1, "valid" = 1)
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//////////////////////////////////////////////
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// //
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@@ -88,6 +90,7 @@
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requirements = list(5,5,5,5,5,5,5,5,5,5) // yes, can happen on fake-extended
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high_population_requirement = 5
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repeatable = TRUE
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property_weights = list("chaos" = 1, "extended" = 2)
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/datum/dynamic_ruleset/event/ventclog/ready()
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if(mode.threat_level > 30 && mode.threat >= 5 && prob(20))
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@@ -125,6 +128,7 @@
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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high_population_requirement = 5
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repeatable = TRUE
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property_weights = list("story_potential" = 5, "extended" = 1)
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//////////////////////////////////////////////
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// //
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@@ -143,6 +147,7 @@
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repeatable_weight_decrease = 2
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requirements = list(60,50,40,30,30,30,30,30,30,30)
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high_population_requirement = 30
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property_weights = list("extended" = -2)
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/datum/dynamic_ruleset/event/meteor_wave/ready()
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if(mode.threat_level > 40 && mode.threat >= 25 && prob(20))
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@@ -174,6 +179,7 @@
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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high_population_requirement = 5
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repeatable = TRUE
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property_weights = list("extended" = 1)
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/datum/dynamic_ruleset/event/anomaly_flux
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name = "Anomaly: Hyper-Energetic Flux"
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@@ -187,6 +193,7 @@
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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high_population_requirement = 10
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repeatable = TRUE
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property_weights = list("extended" = 1)
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/datum/dynamic_ruleset/event/anomaly_gravitational
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name = "Anomaly: Gravitational"
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@@ -198,6 +205,7 @@
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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high_population_requirement = 5
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repeatable = TRUE
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property_weights = list("extended" = 1)
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/datum/dynamic_ruleset/event/anomaly_pyroclastic
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name = "Anomaly: Pyroclastic"
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@@ -211,6 +219,7 @@
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requirements = list(10,10,10,10,10,10,10,10,10,10)
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high_population_requirement = 10
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repeatable = TRUE
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property_weights = list("extended" = 1)
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/datum/dynamic_ruleset/event/anomaly_vortex
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name = "Anomaly: Vortex"
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@@ -224,6 +233,7 @@
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requirements = list(10,10,10,10,10,10,10,10,10,10)
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high_population_requirement = 10
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repeatable = TRUE
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property_weights = list("extended" = 1)
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//////////////////////////////////////////////
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// //
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@@ -243,6 +253,7 @@
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requirements = list(10,10,10,10,10,10,10,10,10,10)
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high_population_requirement = 10
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repeatable = TRUE
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property_weights = list("extended" = -1, "chaos" = 1)
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/datum/dynamic_ruleset/event/carp_migration
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name = "Carp Migration"
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@@ -254,6 +265,7 @@
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requirements = list(10,10,10,10,10,10,10,10,10,10)
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high_population_requirement = 10
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repeatable = TRUE
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property_weights = list("extended" = 1)
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/datum/dynamic_ruleset/event/communications_blackout
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name = "Communications Blackout"
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@@ -267,6 +279,7 @@
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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high_population_requirement = 5
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repeatable = TRUE
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property_weights = list("extended" = 1, "chaos" = 1)
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/datum/dynamic_ruleset/event/processor_overload
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name = "Processor Overload"
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@@ -280,6 +293,7 @@
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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high_population_requirement = 5
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repeatable = TRUE
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property_weights = list("extended" = 1, "chaos" = 1)
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/datum/dynamic_ruleset/event/space_dust
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name = "Minor Space Dust"
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@@ -293,6 +307,7 @@
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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high_population_requirement = 5
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repeatable = TRUE
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property_weights = list("extended" = 1)
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/datum/dynamic_ruleset/event/major_dust
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name = "Major Space Dust"
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@@ -306,6 +321,7 @@
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requirements = list(10,10,10,10,10,10,10,10,10,10)
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high_population_requirement = 10
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repeatable = TRUE
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property_weights = list("extended" = 1)
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/datum/dynamic_ruleset/event/electrical_storm
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name = "Electrical Storm"
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@@ -319,6 +335,7 @@
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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high_population_requirement = 5
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repeatable = TRUE
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property_weights = list("extended" = 1)
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/datum/dynamic_ruleset/event/heart_attack
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name = "Random Heart Attack"
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@@ -332,6 +349,7 @@
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requirements = list(101,101,101,5,5,5,5,5,5,5)
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high_population_requirement = 5
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repeatable = TRUE
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property_weights = list("extended" = 1)
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/datum/dynamic_ruleset/event/radiation_storm
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name = "Radiation Storm"
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@@ -343,3 +361,4 @@
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required_enemies = list(1,1,1,1,1,1,1,1,1,1)
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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high_population_requirement = 5
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property_weights = list("extended" = 1,"chaos" = 1)
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@@ -69,6 +69,8 @@
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high_population_requirement = 15
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repeatable = TRUE
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flags = TRAITOR_RULESET
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property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1)
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//////////////////////////////////////////////
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// //
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@@ -93,6 +95,7 @@
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requirements = list(101,101,70,40,40,40,40,40,40,40)
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high_population_requirement = 40
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flags = HIGHLANDER_RULESET
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property_weights = list("trust" = -3, "chaos" = 5, "extended" = -5, "valid" = 2)
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var/required_heads_of_staff = 3
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var/finished = FALSE
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var/datum/team/revolution/revolution
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@@ -189,6 +189,7 @@
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repeatable = TRUE
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high_population_requirement = 15
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flags = TRAITOR_RULESET
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property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1)
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/datum/dynamic_ruleset/midround/autotraitor/acceptable(population = 0, threat = 0)
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var/player_count = mode.current_players[CURRENT_LIVING_PLAYERS].len
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@@ -245,6 +246,7 @@
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requirements = list(101,101,70,50,50,50,40,30,30,30)
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high_population_requirement = 30
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required_type = /mob/living/silicon/ai
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property_weights = list("story_potential" = 2, "trust" = 1, "chaos" = 3)
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var/ion_announce = 33
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var/removeDontImproveChance = 10
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@@ -297,6 +299,7 @@
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requirements = list(90,90,70,50,50,50,50,40,30,30)
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high_population_requirement = 30
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repeatable = TRUE
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property_weights = list("story_potential" = 5, "trust" = 1, "chaos" = 3, "extended" = -2)
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var/datum/mind/wizard
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/datum/dynamic_ruleset/midround/from_ghosts/wizard/ready(forced = FALSE)
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@@ -344,6 +347,7 @@
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cost = 35
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requirements = list(90,90,90,80,70,60,50,40,40,40)
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high_population_requirement = 40
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property_weights = list("story_potential" = 3, "trust" = 5, "chaos" = 2, "extended" = -5, "valid" = 10)
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var/operative_cap = list(2,2,3,3,4,5,5,5,5,5)
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var/datum/team/nuclear/nuke_team
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flags = HIGHLANDER_RULESET
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@@ -396,6 +400,7 @@
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requirements = list(101,101,101,80,60,50,50,50,50,50)
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high_population_requirement = 50
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repeatable = TRUE
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property_weights = list("story_potential" = -1, "trust" = 5, "chaos" = 3, "extended" = -5, "valid" = 4)
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/datum/dynamic_ruleset/midround/from_ghosts/blob/ready(forced = FALSE)
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if (required_candidates > (dead_players.len + list_observers.len))
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@@ -426,6 +431,7 @@
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high_population_requirement = 50
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repeatable_weight_decrease = 2
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repeatable = TRUE
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property_weights = list("story_potential" = -1, "trust" = 5, "chaos" = 2, "extended" = -2, "valid" = 2)
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var/list/vents = list()
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/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/ready(forced = FALSE)
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@@ -480,6 +486,7 @@
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high_population_requirement = 50
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repeatable_weight_decrease = 2
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repeatable = TRUE
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property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 5)
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var/list/spawn_locs = list()
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/datum/dynamic_ruleset/midround/from_ghosts/nightmare/execute()
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@@ -525,6 +532,7 @@
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weight = 4
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cost = 5
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requirements = list(30,30,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"!
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property_weights = list("story_potential" = 3, "extended" = 5, "valid" = -5, "integrity" = 2)
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high_population_requirement = 5
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/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/ready(forced = FALSE)
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@@ -558,6 +566,7 @@
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cost = 5
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requirements = list(30,30,30,30,20,15,15,15,15,15)
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high_population_requirement = 15
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property_weights = list("story_potential" = -3, "extended" = 5, "integrity" = 5)
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var/list/spawn_locs = list()
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/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready(forced = FALSE)
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@@ -609,6 +618,7 @@
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weight = 4
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cost = 15
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requirements = list(101,101,101,90,80,70,60,50,40,30)
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property_weights = list("story_potential" = -3, "extended" = -5, "integrity" = 5, "valid" = 5, "trust" = 3)
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high_population_requirement = 30
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var/list/spawn_locs = list()
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@@ -660,6 +670,7 @@
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blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
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high_population_requirement = 15
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var/datum/team/abductor_team/team
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property_weights = list("story_potential" = 10, "extended" = 1, "valid" = 1, "trust" = -3)
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repeatable_weight_decrease = 4
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repeatable = TRUE
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@@ -699,6 +710,7 @@
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cost = 15
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requirements = list(101,101,101,90,80,70,60,50,40,30)
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high_population_requirement = 30
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property_weights = list("story_potential" = 1, "extended" = -3, "valid" = 3)
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var/list/spawn_locs = list()
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var/spawn_loc
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@@ -21,6 +21,7 @@
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requirements = list(50,50,50,50,50,50,50,50,50,50)
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high_population_requirement = 40
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antag_cap = list(1,1,1,1,2,2,2,2,3,3)
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property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1, "valid" = 1)
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var/autotraitor_cooldown = 450 // 15 minutes (ticks once per 2 sec)
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/datum/dynamic_ruleset/roundstart/traitor/pre_execute()
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@@ -60,6 +61,7 @@
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requirements = list(101,101,101,101,101,101,101,101,101,101)
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high_population_requirement = 101
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antag_cap = list(2,2,2,2,2,2,2,2,2,2) // Can pick 3 per team, but rare enough it doesn't matter.
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property_weights = list("story_potential" = 1, "trust" = -1, "extended" = 1, "valid" = 1)
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var/list/datum/team/brother_team/pre_brother_teams = list()
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var/const/min_team_size = 2
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@@ -107,6 +109,7 @@
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cost = 15
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scaling_cost = 15
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requirements = list(101,101,101,101,101,101,101,101,101,101)
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property_weights = list("trust" = -2, "valid" = 3)
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high_population_requirement = 10
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antag_cap = list(1,1,1,1,1,2,2,2,2,3)
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var/team_mode_probability = 30
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@@ -159,6 +162,7 @@
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cost = 30
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requirements = list(101,101,101,60,50,50,50,50,50,50)
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high_population_requirement = 50
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property_weights = list("story_potential" = 5, "trust" = 1, "chaos" = 3, "extended" = -2, "valid" = 10)
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var/list/roundstart_wizards = list()
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/datum/dynamic_ruleset/roundstart/wizard/acceptable(population=0, threat=0)
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@@ -221,6 +225,7 @@
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weight = 3
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cost = 30
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requirements = list(101,101,101,80,70,60,50,50,50,50)
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property_weights = list("story_potential" = -1, "trust" = -1, "chaos" = 1, "conversion" = 1, "extended" = -5, "valid" = 5)
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high_population_requirement = 50
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flags = HIGHLANDER_RULESET
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antag_cap = list(2,2,2,3,3,4,4,4,4,4)
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@@ -282,6 +287,7 @@
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high_population_requirement = 50
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flags = HIGHLANDER_RULESET
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antag_cap = list(1,1,2,3,4,5,5,5,5,5)
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property_weights = list("story_potential" = 3, "trust" = 5, "chaos" = 2, "extended" = -5, "valid" = 10)
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var/datum/team/nuclear/nuke_team
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/datum/dynamic_ruleset/roundstart/nuclear/ready(forced = FALSE)
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@@ -372,6 +378,7 @@
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flags = HIGHLANDER_RULESET
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// I give up, just there should be enough heads with 35 players...
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minimum_players = 35
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property_weights = list("trust" = -3, "chaos" = 5, "extended" = -5, "valid" = 2)
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var/datum/team/revolution/revolution
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var/finished = FALSE
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@@ -489,6 +496,7 @@
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weight = 3
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cost = 0
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requirements = list(101,101,101,101,101,101,101,101,101,101)
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property_weights = list("extended" = 1000)
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high_population_requirement = 101
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/datum/dynamic_ruleset/roundstart/extended/pre_execute()
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@@ -516,6 +524,7 @@
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high_population_requirement = 50
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flags = HIGHLANDER_RULESET
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antag_cap = list(2,3,3,4,4,4,4,4,4,4)
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property_weights = list("trust" = 3, "chaos" = 5, "extended" = -5, "conversion" = 1, "valid" = 10)
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var/ark_time
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/datum/dynamic_ruleset/roundstart/clockcult/pre_execute()
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@@ -615,6 +624,8 @@
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antag_leader_datum = /datum/antagonist/nukeop/leader/clownop
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requirements = list(101,101,101,101,101,101,101,101,101,101)
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high_population_requirement = 101
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property_weights = list("trust" = 5, "chaos" = 5, "extended" = -5, "story_potential" = 10, "valid" = 10)
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/datum/dynamic_ruleset/roundstart/nuclear/clown_ops/pre_execute()
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. = ..()
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@@ -646,6 +657,7 @@
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requirements = list(101,101,101,101,101,101,101,101,101,101)
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high_population_requirement = 101
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antag_cap = list(1,1,1,2,2,2,3,3,3,4)
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property_weights = list("extended" = 1)
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/datum/dynamic_ruleset/roundstart/devil/pre_execute()
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var/num_devils = antag_cap[indice_pop]
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@@ -697,6 +709,7 @@
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cost = 0
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requirements = list(101,101,101,101,101,101,101,101,101,101)
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high_population_requirement = 101
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property_weights = list("extended" = -10, "chaos" = 5, "conversion" = 1, "valid" = 10)
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var/players_per_carrier = 30
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var/monkeys_to_win = 1
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var/escaped_monkeys = 0
|
||||
@@ -758,6 +771,7 @@
|
||||
cost = 0
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
high_population_requirement = 101
|
||||
property_weights = list("extended" = -10, "chaos" = 5, "trust" = 5)
|
||||
var/meteordelay = 2000
|
||||
var/nometeors = 0
|
||||
var/rampupdelta = 5
|
||||
|
||||
@@ -0,0 +1,93 @@
|
||||
/datum/dynamic_storyteller
|
||||
var/name = "none"
|
||||
var/desc = "A coder's idiocy."
|
||||
var/list/property_weights = list()
|
||||
var/datum/game_mode/dynamic/mode = null
|
||||
|
||||
/**
|
||||
Property weights are:
|
||||
"story_potential" -- essentially how many different ways the antag can be played.
|
||||
"trust" -- How much it makes the crew trust each other. Negative values means they're suspicious. Team antags are like this.
|
||||
"chaos" -- How chaotic it makes the round. Has some overlap with "valid" and somewhat contradicts "extended".
|
||||
"valid" -- How likely the non-antag-enemy crew are to get involved, e.g. nukies encouraging the warden to
|
||||
let everyone into the armory, wizard moving around and being a nuisance, nightmare busting lights.
|
||||
"extended" -- How much the antag is conducive to a long round. Nukies and cults are bad for this; Wizard is less bad; and so on.
|
||||
"conversion" -- Basically a bool. Conversion antags, well, convert. It's its own class for a good reason.
|
||||
*/
|
||||
|
||||
/datum/dynamic_storyteller/New()
|
||||
..()
|
||||
if (istype(SSticker.mode, /datum/game_mode/dynamic))
|
||||
mode = SSticker.mode
|
||||
else if (GLOB.master_mode != "dynamic")
|
||||
qdel(src)
|
||||
|
||||
/datum/dynamic_storyteller/proc/do_process()
|
||||
continue
|
||||
|
||||
/datum/dynamic_storyteller/proc/midround_draft()
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/midround/rule in mode.midround_rules)
|
||||
// if there are antags OR the rule is an antag rule, antag_acceptable will be true.
|
||||
if (rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && mode.threat >= rule.cost)
|
||||
// Classic secret : only autotraitor/minor roles
|
||||
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
|
||||
continue
|
||||
rule.trim_candidates()
|
||||
if (rule.ready())
|
||||
var/property_weight = 0
|
||||
for(var/property in property_weights)
|
||||
if(property in rule.property_weights) // just treat it as 0 if it's not in there
|
||||
property_weight += rule.property_weight[property] * property_weights[property]
|
||||
drafted_rules[rule] = rule.get_weight() + property_weight
|
||||
return drafted_rules
|
||||
|
||||
/datum/dynamic_storyteller/proc/latejoin_draft(mob/living/carbon/human/newPlayer)
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/latejoin/rule in mode.latejoin_rules)
|
||||
if (rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && mode.threat >= rule.cost)
|
||||
// Classic secret : only autotraitor/minor roles
|
||||
if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
|
||||
continue
|
||||
// No stacking : only one round-ender, unless threat level > stacking_limit.
|
||||
if (mode.threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(rule.flags & HIGHLANDER_RULESET && highlander_executed)
|
||||
continue
|
||||
|
||||
rule.candidates = list(newPlayer)
|
||||
rule.trim_candidates()
|
||||
if (rule.ready())
|
||||
var/property_weight = 0
|
||||
for(var/property in property_weights)
|
||||
if(property in rule.property_weights) // just treat it as 0 if it's not in there
|
||||
property_weight += rule.property_weight[property] * property_weights[property]
|
||||
drafted_rules[rule] = rule.get_weight() + property_weight
|
||||
|
||||
/datum/dynamic_storyteller/team
|
||||
name = "Teamwork"
|
||||
desc = "Rules that are likely to get the crew to work together against a common enemy."
|
||||
property_weights = list("valid" = 3, "trust" = 5)
|
||||
|
||||
/datum/dynamic_storyteller/liteextended
|
||||
name = "Extended-lite"
|
||||
desc = "Rules that are likely to lead to rounds that reach their finish at the shuttle autocall."
|
||||
property_weights = list("extended" = 5, "chaos" = -1, "valid" = -1, "story_potential" = 1, "conversion" = -10)
|
||||
|
||||
/datum/dynamic_storyteller/memes
|
||||
name = "Story"
|
||||
desc = "Rules that might lead to fun stories to tell."
|
||||
property_weights = list("story_potential" = 10)
|
||||
|
||||
/datum/dynamic_storyteller/cowabunga
|
||||
name = "Cowabunga"
|
||||
desc = "The most chaotic rules only. A validhunter's dream."
|
||||
property_weights = list("extended" = -1, "chaos" = 10)
|
||||
|
||||
/datum/dynamic_storyteller/suspicion
|
||||
name = "Intrigue"
|
||||
desc = "Rules that lead the crew to distrust one another."
|
||||
property_weights = list("trust" = -5, "valid" = -1)
|
||||
|
||||
/datum/dynamic_storyteller/classic
|
||||
name = "Classic"
|
||||
desc = "Uses default dynamic weights and nothing else. The most variety."
|
||||
Reference in New Issue
Block a user