refactors the code to be less awful
i was told my code was bad so maybe its less bad now
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@@ -17,12 +17,9 @@
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var/datum/action/strike/strike = new/datum/action/strike()
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var/datum/action/drop/drop = new/datum/action/drop()
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/datum/martial_art/wrestling/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D, holodeck_mode)
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//Stop people using holodeck wrestling on those not wearing the holodeck wrestling belt
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if(holodeck_mode == 1)
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if(!(istype(D.mind?.martial_art, /datum/martial_art/wrestling/holodeck)))
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streak = ""
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return 0
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/datum/martial_art/wrestling/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(!can_use(A, D))
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return 0
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switch(streak)
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if("drop")
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streak = ""
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@@ -140,7 +137,7 @@
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strike.Remove(H)
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/datum/martial_art/wrestling/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(check_streak(A,D,0))
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if(check_streak(A,D))
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return 1
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log_combat(A, D, "punched with wrestling")
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..()
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@@ -445,14 +442,16 @@
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return
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/datum/martial_art/wrestling/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(check_streak(A,D,0))
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if(check_streak(A,D))
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return 1
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log_combat(A, D, "wrestling-disarmed")
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..()
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/datum/martial_art/wrestling/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(check_streak(A,D,0))
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if(check_streak(A,D))
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return 1
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if(!can_use(A,D))
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return ..()
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if(A.pulling == D || A == D) // don't stun grab yoursel
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return FALSE
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A.start_pulling(D)
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@@ -491,30 +490,9 @@
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style = new /datum/martial_art/wrestling/holodeck
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//Make sure that moves can only be used on people wearing the holodeck belt
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/datum/martial_art/wrestling/holodeck/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(check_streak(A,D,1))
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return 1
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/datum/martial_art/wrestling/holodeck/can_use(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(!(istype(D.mind?.martial_art, /datum/martial_art/wrestling/holodeck)))
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return FALSE
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if(A.pulling == D || A == D) // don't stun grab yoursel
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return FALSE
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A.start_pulling(D)
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D.visible_message("<span class='danger'>[A] gets [D] in a cinch!</span>", \
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"<span class='userdanger'>[A] gets [D] in a cinch!</span>")
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D.Stun(rand(60,100))
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log_combat(A, D, "cinched")
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return 1
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/datum/martial_art/wrestling/holodeck/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(check_streak(A,D,1))
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return 1
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log_combat(A, D, "punched with wrestling")
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..()
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/datum/martial_art/wrestling/holodeck/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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if(check_streak(A,D,1))
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return 1
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log_combat(A, D, "wrestling-disarmed")
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..()
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return 0
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else
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return ..()
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