Merge remote-tracking branch 'upstream/master' into snaxi2
This commit is contained in:
@@ -170,8 +170,7 @@
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cost = 7500
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contraband = TRUE
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contains = list(/obj/item/reagent_containers/food/snacks/rationpack,
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/obj/item/ammo_box/a762,
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/obj/item/storage/toolbox/ammo,
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/obj/item/ammo_box/magazine/m10mm/rifle,
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/obj/item/clothing/suit/armor/vest/russian,
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/obj/item/clothing/head/helmet/rus_helmet,
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/obj/item/clothing/shoes/russian,
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@@ -181,7 +180,7 @@
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/obj/item/clothing/mask/russian_balaclava,
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/obj/item/clothing/head/helmet/rus_ushanka,
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/obj/item/clothing/suit/armor/vest/russian_coat,
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/obj/item/gun/ballistic/shotgun/boltaction)
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/obj/item/gun/ballistic/automatic/surplus)
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crate_name = "surplus military crate"
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/datum/supply_pack/security/armory/russian/fill(obj/structure/closet/crate/C)
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@@ -99,11 +99,11 @@
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crate_type = /obj/structure/closet/crate/internals
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/datum/supply_pack/security/russianmosin
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name = "Russian Minutemen Gear"
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desc = "An old russian Minutemen crate, comes with a full russian outfit, a mosin and a stripper clip."
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name = "Russian Partisan Gear"
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desc = "An old russian partisan equipment crate, comes with a full russian outfit, a loaded surplus rifle and a second magazine."
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contraband = TRUE
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access = FALSE
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cost = 6500 //
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cost = 6500
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contains = list(/obj/item/clothing/suit/armor/navyblue/russian,
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/obj/item/clothing/shoes/combat,
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/obj/item/clothing/head/ushanka,
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@@ -111,8 +111,8 @@
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/obj/item/clothing/head/helmet/alt,
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/obj/item/clothing/gloves/tackler/combat/insulated,
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/obj/item/clothing/mask/gas,
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/obj/item/gun/ballistic/shotgun/boltaction,
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/obj/item/ammo_box/a762)
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/obj/item/ammo_box/magazine/m10mm/rifle,
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/obj/item/gun/ballistic/automatic/surplus)
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crate_name = "surplus russian gear"
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crate_type = /obj/structure/closet/crate/internals
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@@ -1218,15 +1218,15 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
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value = REAGENT_VALUE_VERY_RARE
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/datum/reagent/medicine/lesser_syndicate_nanites/on_mob_life(mob/living/carbon/M)
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M.adjustBruteLoss(-3*REM, FALSE) // hidden gold shh
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M.adjustFireLoss(-3*REM, FALSE)
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M.adjustOxyLoss(-15, FALSE)
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M.adjustToxLoss(-3*REM, FALSE)
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M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -15*REM)
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M.adjustCloneLoss(-3*REM, FALSE)
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M.adjustStaminaLoss(-20*REM,FALSE)
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M.adjustBruteLoss(-2*REM, FALSE)
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M.adjustFireLoss(-2*REM, FALSE)
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M.adjustOxyLoss(-5*REM, FALSE)
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M.adjustToxLoss(-2*REM, FALSE)
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M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -5*REM)
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M.adjustCloneLoss(-1.25*REM, FALSE)
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M.adjustStaminaLoss(-4*REM,FALSE)
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if(M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio))
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M.blood_volume += 20 // blood fall out man bad
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M.blood_volume += 3
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..()
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. = 1
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