some adjustments for now

This commit is contained in:
necromanceranne
2020-03-11 15:26:21 +11:00
parent b03d83926a
commit e3f6f07e73
2 changed files with 3 additions and 5 deletions
+1 -3
View File
@@ -187,10 +187,8 @@
return BULLET_ACT_HIT
if(!isturf(A.loc)) //NO MOTHERFLIPPIN MECHS!
return BULLET_ACT_HIT
A.visible_message("<span class='danger'>[A] dodges the bullet cleanly, they're immune to ranged weapons!</span>", "<span class='userdanger'>You dodge out of the way of the projectile!</span>")
A.visible_message("<span class='danger'>[A] dodges the projectile cleanly, they're immune to ranged weapons!</span>", "<span class='userdanger'>You dodge out of the way of the projectile!</span>")
playsound(get_turf(A), pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
P.firer = A
P.setAngle(rand(0, 360))//SHING
return BULLET_ACT_FORCE_PIERCE
/mob/living/carbon/human/proc/rising_bass_help()
+2 -2
View File
@@ -63,7 +63,7 @@
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
if((D.mobility_flags & MOBILITY_STAND))
D.apply_damage(10, BRUTE, BODY_ZONE_HEAD)
D.DefaultCombatKnockdown(50) //Not much can really be done about the knockdown being so strong without a refactor
D.DefaultCombatKnockdown(50)
D.adjustStaminaLoss(40) //A cit specific change form the tg port to really punish anyone who tries to stand up
D.visible_message("<span class='warning'>[A] kicks [D] in the head, sending them face first into the floor!</span>", \
"<span class='userdanger'>You are kicked in the head by [A], sending you crashing to the floor!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
@@ -117,7 +117,7 @@
if(!isturf(A.loc)) //NO MOTHERFLIPPIN MECHS!
return BULLET_ACT_HIT
if(A.in_throw_mode)
A.visible_message("<span class='danger'>[A] effortlessly swats the projectile aside! They can block bullets with their bare hands!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
A.visible_message("<span class='danger'>[A] effortlessly swats the projectile aside! They can deflect projectile with their bare hands!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
playsound(get_turf(A), pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
P.firer = A
P.setAngle(rand(0, 360))//SHING