This commit is contained in:
Seris02
2020-01-27 08:33:38 +08:00
296 changed files with 16424 additions and 11376 deletions
@@ -48,6 +48,8 @@ would spawn and follow the beaker, even if it is carried or thrown.
holder = atom
/datum/effect_system/proc/start()
if(QDELETED(src))
return
for(var/i in 1 to number)
if(total_effects > 20)
return
@@ -69,7 +71,8 @@ would spawn and follow the beaker, even if it is carried or thrown.
for(var/j in 1 to steps_amt)
sleep(5)
step(E,direction)
addtimer(CALLBACK(src, .proc/decrement_total_effect), 20)
if(!QDELETED(src))
addtimer(CALLBACK(src, .proc/decrement_total_effect), 20)
/datum/effect_system/proc/decrement_total_effect()
total_effects--
@@ -126,7 +126,7 @@
T.PlaceOnTop(/turf/open/floor/plating/foam, flags = CHANGETURF_INHERIT_AIR)
for(var/direction in GLOB.cardinals)
var/turf/cardinal_turf = get_step(T, direction)
if(get_area(cardinal_turf) != get_area(T)) //We're at an area boundary, so let's block off this turf!
if(get_base_area(cardinal_turf) != get_area(T)) //We're at an area boundary, so let's block off this turf!
new/obj/structure/foamedmetal(T)
break
flick("[icon_state]-disolve", src)
+6 -1
View File
@@ -456,7 +456,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
if(!SSmapping.station_room_templates[t])
log_world("Station room spawner placed at ([T.x], [T.y], [T.z]) has invalid ruin name of \"[t]\" in its list")
templates -= t
template_name = pickweight(templates)
template_name = pickweightAllowZero(templates)
if(!template_name)
GLOB.stationroom_landmarks -= src
qdel(src)
@@ -481,3 +481,8 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
/obj/effect/landmark/stationroom/box/engine/New()
. = ..()
templates = CONFIG_GET(keyed_list/box_random_engine)
// Landmark for the mining station
/obj/effect/landmark/stationroom/lavaland/station
templates = list("Public Mining Base" = 3)
icon = 'icons/rooms/Lavaland/Mining.dmi'
@@ -39,4 +39,8 @@
/obj/effect/projectile/impact/laser/wavemotion
name = "particle impact"
icon_state = "impact_wavemotion"
icon_state = "impact_wavemotion"
/obj/effect/projectile/impact/laser/emitter
name = "emitter impact"
icon_state = "impact_emitter"
@@ -31,4 +31,8 @@
/obj/effect/projectile/muzzle/laser/wavemotion
name = "particle backblast"
icon_state = "muzzle_wavemotion"
icon_state = "muzzle_wavemotion"
/obj/effect/projectile/muzzle/laser/emitter
name = "emitter flash"
icon_state = "muzzle_emitter"
@@ -70,3 +70,7 @@
/obj/effect/projectile/tracer/laser/wavemotion
name = "particle trail"
icon_state = "tracer_wavemotion"
/obj/effect/projectile/tracer/laser/emitter
name = "emitter beam"
icon_state = "emitter"
+10 -5
View File
@@ -329,7 +329,8 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
/obj/item/pipe_dispenser/pre_attack(atom/A, mob/user)
if(!user.IsAdvancedToolUser() || istype(A, /turf/open/space/transit))
var/turf/T = get_turf(A)
if(!user.IsAdvancedToolUser() || !T || istype(T, /turf/open/space/transit) || isindestructiblewall(T))
return ..()
//So that changing the menu settings doesn't affect the pipes already being built.
@@ -376,12 +377,16 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
if(ATMOS_CATEGORY) //Making pipes
if(!can_make_pipe)
return ..()
A = T
if(is_type_in_typecache(recipe, GLOB.ventcrawl_machinery) && isclosedturf(A)) //wall escapism sanity check.
to_chat(user, "<span class='warning'>[src]'s error light flickers; there's something in the way!</span>")
return
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if (recipe.type == /datum/pipe_info/meter)
to_chat(user, "<span class='notice'>You start building a meter...</span>")
if(do_after(user, atmos_build_speed, target = A))
activate()
var/obj/item/pipe_meter/PM = new /obj/item/pipe_meter(get_turf(A))
var/obj/item/pipe_meter/PM = new /obj/item/pipe_meter(A)
PM.setAttachLayer(piping_layer)
if(mode&WRENCH_MODE)
PM.wrench_act(user, src)
@@ -391,7 +396,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
activate()
var/obj/machinery/atmospherics/path = queued_p_type
var/pipe_item_type = initial(path.construction_type) || /obj/item/pipe
var/obj/item/pipe/P = new pipe_item_type(get_turf(A), queued_p_type, queued_p_dir)
var/obj/item/pipe/P = new pipe_item_type(A, queued_p_type, queued_p_dir)
if(queued_p_flipped && istype(P, /obj/item/pipe/trinary/flippable))
var/obj/item/pipe/trinary/flippable/F = P
@@ -408,7 +413,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
if(DISPOSALS_CATEGORY) //Making disposals pipes
if(!can_make_pipe)
return ..()
A = get_turf(A)
A = T
if(isclosedturf(A))
to_chat(user, "<span class='warning'>[src]'s error light flickers; there's something in the way!</span>")
return
@@ -433,7 +438,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
if(TRANSIT_CATEGORY) //Making transit tubes
if(!can_make_pipe)
return ..()
A = get_turf(A)
A = T
if(isclosedturf(A))
to_chat(user, "<span class='warning'>[src]'s error light flickers; there's something in the way!</span>")
return
@@ -308,6 +308,7 @@
/obj/item/circuitboard/machine/thermomachine
name = "Thermomachine (Machine Board)"
desc = "You can use a screwdriver to switch between heater and freezer."
var/pipe_layer = PIPING_LAYER_DEFAULT
req_components = list(
/obj/item/stock_parts/matter_bin = 2,
/obj/item/stock_parts/micro_laser = 2,
@@ -342,8 +343,18 @@
build_path = initial(new_type.build_path)
I.play_tool_sound(src)
to_chat(user, "<span class='notice'>You change the circuitboard setting to \"[new_setting]\".</span>")
else
return ..()
return
if(I.tool_behaviour == TOOL_MULTITOOL)
pipe_layer = (pipe_layer >= PIPING_LAYER_MAX) ? PIPING_LAYER_MIN : (pipe_layer + 1)
to_chat(user, "<span class='notice'>You change the circuitboard to layer [pipe_layer].</span>")
return
. = ..()
/obj/item/circuitboard/machine/thermomachine/examine()
. = ..()
. += "<span class='notice'>It is set to layer [pipe_layer].</span>"
/obj/item/circuitboard/machine/thermomachine/heater
name = "Heater (Machine Board)"
+2 -2
View File
@@ -427,7 +427,7 @@
/obj/item/toy/crayon/proc/can_claim_for_gang(mob/user, atom/target)
// Check area validity.
// Reject space, player-created areas, and non-station z-levels.
var/area/A = get_area(target)
var/area/A = get_base_area(target)
if(!A || (!is_station_level(A.z)) || !A.valid_territory)
to_chat(user, "<span class='warning'>[A] is unsuitable for tagging.</span>")
return FALSE
@@ -461,7 +461,7 @@
qdel(old_marking)
var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
var/area/territory = get_area(target)
var/area/territory = get_base_area(target)
new /obj/effect/decal/cleanable/crayon/gang(target,G.gang,"graffiti",0,user) // Heres the gang tag.
to_chat(user, "<span class='notice'>You tagged [territory] for your gang!</span>")
+9 -8
View File
@@ -452,14 +452,15 @@
return TRUE
/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
if(req_defib)
if(defib.pullshocksafely && isliving(H.pulledby))
H.visible_message("<span class='danger'>The defibrillator safely discharges the excessive charge into the floor!</span>")
else
var/mob/living/M = H.pulledby
if(M.electrocute_act(30, src))
M.visible_message("<span class='danger'>[M] is electrocuted by [M.p_their()] contact with [H]!</span>")
M.emote("scream")
if(!H.pulledby || !isliving(H.pulledby))
return
if(req_defib && defib.pullshocksafely)
H.visible_message("<span class='danger'>The defibrillator safely discharges the excessive charge into the floor!</span>")
return
var/mob/living/M = H.pulledby
if(M.electrocute_act(30, src))
M.visible_message("<span class='danger'>[M] is electrocuted by [M.p_their()] contact with [H]!</span>")
M.emote("scream")
/obj/item/twohanded/shockpaddles/proc/do_disarm(mob/living/M, mob/living/user)
if(req_defib && defib.safety)
+1 -1
View File
@@ -802,7 +802,7 @@ GLOBAL_LIST_EMPTY(PDAs)
var/ghost_message = "<span class='name'>[owner] </span><span class='game say'>PDA Message</span> --> <span class='name'>[target_text]</span>: <span class='message'>[signal.format_message(TRUE)]</span>"
for(var/i in GLOB.dead_mob_list)
var/mob/M = i
if(M?.client.prefs.chat_toggles & CHAT_GHOSTPDA)
if(M?.client && M.client.prefs.chat_toggles & CHAT_GHOSTPDA)
to_chat(M, "[FOLLOW_LINK(M, user)] [ghost_message]")
to_chat(user, "<span class='info'>Message sent to [target_text]: \"[emoji_message]\"</span>")
// Log in the talk log
+2 -2
View File
@@ -326,7 +326,7 @@ Code:
if(active1 in GLOB.data_core.general)
menu += "Name: [active1.fields["name"]] ID: [active1.fields["id"]]<br>"
menu += "Sex: [active1.fields["sex"]]<br>"
menu += "Sex: [active1.fields["gender"]]<br>"
menu += "Age: [active1.fields["age"]]<br>"
menu += "Rank: [active1.fields["rank"]]<br>"
menu += "Fingerprint: [active1.fields["fingerprint"]]<br>"
@@ -370,7 +370,7 @@ Code:
if(active1 in GLOB.data_core.general)
menu += "Name: [active1.fields["name"]] ID: [active1.fields["id"]]<br>"
menu += "Sex: [active1.fields["sex"]]<br>"
menu += "Sex: [active1.fields["gender"]]<br>"
menu += "Age: [active1.fields["age"]]<br>"
menu += "Rank: [active1.fields["rank"]]<br>"
menu += "Fingerprint: [active1.fields["fingerprint"]]<br>"
@@ -26,6 +26,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
slot_flags = ITEM_SLOT_EARS
var/obj/item/encryptionkey/keyslot2 = null
dog_fashion = null
var/bowman = FALSE
/obj/item/radio/headset/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins putting \the [src]'s antenna up [user.p_their()] nose! It looks like [user.p_theyre()] trying to give [user.p_them()]self cancer!</span>")
@@ -52,6 +53,11 @@ GLOBAL_LIST_INIT(channel_tokens, list(
else
. += "<span class='notice'>A small screen on the headset flashes, it's too small to read without holding or wearing the headset.</span>"
/obj/item/radio/headset/ComponentInitialize()
. = ..()
if (bowman)
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/radio/headset/Initialize()
. = ..()
recalculateChannels()
@@ -81,10 +87,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs."
icon_state = "syndie_headset"
item_state = "syndie_headset"
/obj/item/radio/headset/syndicate/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
bowman = TRUE
/obj/item/radio/headset/syndicate/alt/leader
name = "team leader headset"
@@ -112,10 +115,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
desc = "This is used by your elite security force. Protects ears from flashbangs."
icon_state = "sec_headset_alt"
item_state = "sec_headset_alt"
/obj/item/radio/headset/headset_sec/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
bowman = TRUE
/obj/item/radio/headset/headset_eng
name = "engineering radio headset"
@@ -161,10 +161,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
desc = "The headset of the boss. Protects ears from flashbangs."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
/obj/item/radio/headset/heads/captain/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
bowman = TRUE
/obj/item/radio/headset/heads/rd
name = "\proper the research director's headset"
@@ -183,10 +180,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs."
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
/obj/item/radio/headset/heads/hos/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
bowman = TRUE
/obj/item/radio/headset/heads/ce
name = "\proper the chief engineer's headset"
@@ -258,10 +252,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
icon_state = "cent_headset_alt"
item_state = "cent_headset_alt"
keyslot = null
/obj/item/radio/headset/headset_cent/alt/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
bowman = TRUE
/obj/item/radio/headset/ai
name = "\proper Integrated Subspace Transceiver "
@@ -273,7 +264,11 @@ GLOBAL_LIST_INIT(channel_tokens, list(
/obj/item/radio/headset/attackby(obj/item/W, mob/user, params)
user.set_machine(src)
if (istype(W,/obj/item/headsetupgrader))
if (!bowman)
to_chat(user,"<span class='notice'>You upgrade [src].</span>")
bowmanize()
qdel(W)
if(istype(W, /obj/item/screwdriver))
if(keyslot || keyslot2)
for(var/ch_name in channels)
@@ -341,3 +336,24 @@ GLOBAL_LIST_INIT(channel_tokens, list(
use_command = !use_command
to_chat(user, "<span class='notice'>You toggle high-volume mode [use_command ? "on" : "off"].</span>")
return TRUE
/obj/item/radio/headset/proc/bowmanize()
cut_overlays()
var/icon/yeas = icon(icon,icon_state)
icon_state = "antenna_alt"
var/mutable_appearance/center = mutable_appearance(icon,"center_alt")
center.color = yeas.GetPixel(15,18)
var/mutable_appearance/centeralt = mutable_appearance(icon,"centeralt_alt")
centeralt.color = yeas.GetPixel(14,22)
var/mutable_appearance/centercenter = mutable_appearance(icon,"centercenter_alt")
centercenter.color = yeas.GetPixel(13,19)
var/mutable_appearance/centerpixel = mutable_appearance(icon,"centerpixel_alt")
centerpixel.color = yeas.GetPixel(13,21)
add_overlay(center)
add_overlay(centeralt)
add_overlay(centercenter)
add_overlay(centerpixel)
name = replacetext(name,"headset", "bowman headset")
desc = "[desc] Protects ears from flashbangs."
bowman = TRUE
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
@@ -251,3 +251,9 @@ effective or pretty fucking useless.
else
GLOB.active_jammers -= src
update_icon()
/obj/item/headsetupgrader
name = "headset upgrader"
desc = "A tool that can be used to upgrade a normal headset to be able to protect from flashbangs."
icon = 'icons/obj/device.dmi'
icon_state = "headset_upgrade"
+1
View File
@@ -310,6 +310,7 @@
trap_damage = 0
item_flags = DROPDEL
flags_1 = NONE
breakouttime = 50
/obj/item/restraints/legcuffs/beartrap/energy/New()
..()
+33 -2
View File
@@ -10,7 +10,15 @@
*/
GLOBAL_LIST_INIT(glass_recipes, list ( \
new/datum/stack_recipe("directional window", /obj/structure/window/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
new/datum/stack_recipe("fulltile window", /obj/structure/window/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE) \
new/datum/stack_recipe("fulltile window", /obj/structure/window/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
null, \
new/datum/stack_recipe_list("glass working bases", list( \
new/datum/stack_recipe("chem dish", /obj/item/glasswork/glass_base/dish, 10), \
new/datum/stack_recipe("lens", /obj/item/glasswork/glass_base/glass_lens, 15), \
new/datum/stack_recipe("spout flask", /obj/item/glasswork/glass_base/spouty, 20), \
new/datum/stack_recipe("small bulb flask", /obj/item/glasswork/glass_base/flask_small, 5), \
new/datum/stack_recipe("large bottle flask", /obj/item/glasswork/glass_base/flask_large, 15), \
)), \
))
/obj/item/stack/sheet/glass
@@ -26,6 +34,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
grind_results = list(/datum/reagent/silicon = 20)
point_value = 1
tableVariant = /obj/structure/table/glass
shard_type = /obj/item/shard
/obj/item/stack/sheet/glass/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins to slice [user.p_their()] neck with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -93,6 +102,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
merge_type = /obj/item/stack/sheet/plasmaglass
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10)
tableVariant = /obj/structure/table/plasmaglass
shard_type = /obj/item/shard/plasma
/obj/item/stack/sheet/plasmaglass/fifty
amount = 50
@@ -120,7 +130,9 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
else
return ..()
/obj/item/stack/sheet/plasmaglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 1.2
S.efficiency *= 1.2
/*
* Reinforced glass sheets
@@ -145,11 +157,15 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
merge_type = /obj/item/stack/sheet/rglass
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/iron = 10)
point_value = 4
shard_type = /obj/item/shard
/obj/item/stack/sheet/rglass/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
..()
/obj/item/stack/sheet/rglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 2
/obj/item/stack/sheet/rglass/cyborg
materials = list()
var/datum/robot_energy_storage/glasource
@@ -188,6 +204,11 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
merge_type = /obj/item/stack/sheet/plasmarglass
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10, /datum/reagent/iron = 10)
point_value = 23
shard_type = /obj/item/shard/plasma
/obj/item/stack/sheet/plasmarglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 2.2
S.efficiency *= 1.2
/obj/item/stack/sheet/plasmarglass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.prglass_recipes
@@ -207,6 +228,11 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/titaniumglass
shard_type = /obj/item/shard
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 2.5
S.efficiency *= 1.5
/obj/item/stack/sheet/titaniumglass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.titaniumglass_recipes
@@ -226,11 +252,16 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plastitaniumglass
shard_type = /obj/item/shard
/obj/item/stack/sheet/plastitaniumglass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.plastitaniumglass_recipes
return ..()
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
S.obj_integrity *= 2
S.efficiency *= 2
/obj/item/shard
name = "shard"
desc = "A nasty looking shard of glass."
@@ -277,6 +277,9 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
recipes = GLOB.wood_recipes
return ..()
/obj/item/stack/sheet/mineral/wood/twenty
amount = 20
/obj/item/stack/sheet/mineral/wood/fifty
amount = 50
@@ -782,3 +785,4 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
merge_type = /obj/item/stack/sheet/cotton/durathread
pull_effort = 70
loom_result = /obj/item/stack/sheet/durathread
@@ -15,4 +15,15 @@
var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity
var/is_fabric = FALSE //is this a valid material for the loom?
var/loom_result //result from pulling on the loom
var/pull_effort = 0 //amount of delay when pulling on the loom
var/pull_effort = 0 //amount of delay when pulling on the loom
var/shard_type // the shard debris typepath left over by solar panels and windows etc.
/**
* Called on the glass sheet upon solar construction (duh):
* Different glass sheets can modify different stas/vars, such as obj_integrity or efficiency
* and possibly extra effects if you wish to code them.
* Keep in mind the solars' max_integrity is set equal to the obj_integrity later,
* so you won't have to do so here.
*/
/obj/item/stack/sheet/proc/on_solar_construction(/obj/machinery/power/solar/S)
return
@@ -233,39 +233,111 @@
turf_type = /turf/open/floor/carpet/royalblue
tableVariant = /obj/structure/table/wood/fancy/royalblue
/obj/item/stack/tile/carpet/ten
amount = 10
/obj/item/stack/tile/carpet/twenty
amount = 20
/obj/item/stack/tile/carpet/fifty
amount = 50
/obj/item/stack/tile/carpet/black/ten
amount = 10
/obj/item/stack/tile/carpet/black/twenty
amount = 20
/obj/item/stack/tile/carpet/black/fifty
amount = 50
/obj/item/stack/tile/carpet/blackred/ten
amount = 10
/obj/item/stack/tile/carpet/blackred/twenty
amount = 20
/obj/item/stack/tile/carpet/blackred/fifty
amount = 50
/obj/item/stack/tile/carpet/monochrome/ten
amount = 10
/obj/item/stack/tile/carpet/monochrome/twenty
amount = 20
/obj/item/stack/tile/carpet/monochrome/fifty
amount = 50
/obj/item/stack/tile/carpet/blue/ten
amount = 10
/obj/item/stack/tile/carpet/blue/twenty
amount = 20
/obj/item/stack/tile/carpet/blue/fifty
amount = 50
/obj/item/stack/tile/carpet/cyan/ten
amount = 10
/obj/item/stack/tile/carpet/cyan/twenty
amount = 20
/obj/item/stack/tile/carpet/cyan/fifty
amount = 50
/obj/item/stack/tile/carpet/green/ten
amount = 10
/obj/item/stack/tile/carpet/green/twenty
amount = 20
/obj/item/stack/tile/carpet/green/fifty
amount = 50
/obj/item/stack/tile/carpet/orange/ten
amount = 10
/obj/item/stack/tile/carpet/orange/twenty
amount = 20
/obj/item/stack/tile/carpet/orange/fifty
amount = 50
/obj/item/stack/tile/carpet/purple/ten
amount = 10
/obj/item/stack/tile/carpet/purple/twenty
amount = 20
/obj/item/stack/tile/carpet/purple/fifty
amount = 50
/obj/item/stack/tile/carpet/red/ten
amount = 10
/obj/item/stack/tile/carpet/red/twenty
amount = 20
/obj/item/stack/tile/carpet/red/fifty
amount = 50
/obj/item/stack/tile/carpet/royalblack/ten
amount = 10
/obj/item/stack/tile/carpet/royalblack/twenty
amount = 20
/obj/item/stack/tile/carpet/royalblack/fifty
amount = 50
/obj/item/stack/tile/carpet/royalblue/ten
amount = 10
/obj/item/stack/tile/carpet/royalblue/twenty
amount = 20
/obj/item/stack/tile/carpet/royalblue/fifty
amount = 50
+3 -3
View File
@@ -293,7 +293,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
desc = replacetext(desc, "robust", "safe")
desc = replacetext(desc, "heavier", "bouncier")
DISABLE_BITFIELD(flags_1, CONDUCT_1)
materials = null
materials = typelist("materials", null)
damtype = STAMINA
force += 3 //to compensate the higher stamina K.O. threshold compared to actual health.
throwforce += 3
@@ -317,8 +317,8 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
flags_1 = null
materials = null
damtype = STAMINA
force = 17
throwforce = 17
force = 15
throwforce = 15
attack_verb = list("robusted", "bounced")
can_rubberify = FALSE //we are already the future.
+4 -4
View File
@@ -25,8 +25,8 @@
*/
/obj/item/twohanded
var/wielded = 0
var/force_unwielded = 0
var/force_wielded = 0
var/force_unwielded // default to null, the number force will be set to on unwield()
var/force_wielded // same as above but for wield()
var/wieldsound = null
var/unwieldsound = null
var/slowdown_wielded = 0
@@ -73,7 +73,7 @@
to_chat(user, "<span class='warning'>You don't have enough intact hands.</span>")
return
wielded = 1
if(force_wielded)
if(!isnull(force_wielded))
force = force_wielded
name = "[name] (Wielded)"
update_icon()
@@ -738,7 +738,7 @@
on = !on
to_chat(user, "As you pull the starting cord dangling from [src], [on ? "it begins to whirr." : "the chain stops moving."]")
force = on ? force_on : initial(force)
throwforce = on ? force_on : initial(force)
throwforce = on ? force_on : force
icon_state = "chainsaw_[on ? "on" : "off"]"
var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering)
butchering.butchering_enabled = on
+1 -1
View File
@@ -178,7 +178,7 @@
machine = null
//called when the user unsets the machine.
/atom/movable/proc/on_unset_machine(mob/user)
/atom/proc/on_unset_machine(mob/user)
return
/mob/proc/set_machine(obj/O)
+1 -1
View File
@@ -52,7 +52,7 @@
var/area/A = get_area(src)
if(!A.blob_allowed)
return FALSE
if(!A.power_equip)
if(!A.powered(EQUIP))
return FALSE
if(!SSmapping.level_trait(T.z,ZTRAIT_STATION))
return FALSE
+1 -1
View File
@@ -305,7 +305,7 @@
/datum/barsign/meow_mix
name = "Meow Mix"
icon = "meow_mix"
icon = "Meow Mix"
desc = "No, we don't serve catnip, officer!"
/datum/barsign/hiddensigns
+1 -1
View File
@@ -80,7 +80,7 @@
/obj/structure/displaycase/proc/trigger_alarm()
//Activate Anti-theft
if(alert)
var/area/alarmed = get_area(src)
var/area/alarmed = get_base_area(src)
alarmed.burglaralert(src)
playsound(src, 'sound/effects/alert.ogg', 50, 1)
@@ -205,6 +205,9 @@
if(!mineral)
if(istype(G, /obj/item/stack/sheet/mineral) && G.sheettype)
var/M = G.sheettype
var/mineralassembly = text2path("/obj/structure/door_assembly/door_assembly_[M]")
if(!mineralassembly)
return
if(G.get_amount() >= 2)
playsound(src, 'sound/items/crowbar.ogg', 100, 1)
user.visible_message("[user] adds [G.name] to the airlock assembly.", \
@@ -214,7 +217,6 @@
return
to_chat(user, "<span class='notice'>You install [M] plating into the airlock assembly.</span>")
G.use(2)
var/mineralassembly = text2path("/obj/structure/door_assembly/door_assembly_[M]")
var/obj/structure/door_assembly/MA = new mineralassembly(loc)
transfer_assembly_vars(src, MA, TRUE)
else
+1 -1
View File
@@ -7,7 +7,7 @@
anchored = TRUE
icon = 'icons/turf/walls/wall.dmi'
icon_state = "wall"
layer = CLOSED_TURF_LAYER
layer = LOW_OBJ_LAYER
density = TRUE
opacity = 1
max_integrity = 100
@@ -619,7 +619,7 @@
assignedrole = "Ghost Cafe Visitor"
flavour_text = "Is this what life after death is like?"
skip_reentry_check = TRUE
banType = "ghostcafe"
banType = ROLE_GHOSTCAFE
/datum/action/toggle_dead_chat_mob
icon_icon = 'icons/mob/mob.dmi'
@@ -642,12 +642,14 @@
/obj/effect/mob_spawn/human/ghostcafe/special(mob/living/carbon/human/new_spawn)
if(new_spawn.client)
new_spawn.client.prefs.copy_to(new_spawn)
var/area/A = get_area(src)
var/datum/outfit/O = new /datum/outfit/ghostcafe()
O.equip(new_spawn, FALSE, new_spawn.client)
SSjob.equip_loadout(null, new_spawn, FALSE)
SSquirks.AssignQuirks(new_spawn, new_spawn.client, TRUE, TRUE, null, FALSE, new_spawn)
new_spawn.AddElement(/datum/element/ghost_role_eligibility)
new_spawn.AddElement(/datum/element/dusts_on_catatonia)
new_spawn.AddElement(/datum/element/dusts_on_leaving_area,list(A.type,/area/hilbertshotel))
ADD_TRAIT(new_spawn, TRAIT_SIXTHSENSE, GHOSTROLE_TRAIT)
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
ADD_TRAIT(new_spawn,TRAIT_PACIFISM,GHOSTROLE_TRAIT)
+7 -2
View File
@@ -166,6 +166,9 @@
if(S.sheettype && S.sheettype != "runed")
var/M = S.sheettype
if(state == GIRDER_DISPLACED)
var/F = text2path("/obj/structure/falsewall/[M]")
if(!F)
return
if(S.get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two sheets to create a false wall!</span>")
return
@@ -174,11 +177,13 @@
return
S.use(2)
to_chat(user, "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>")
var/F = text2path("/obj/structure/falsewall/[M]")
var/obj/structure/FW = new F (loc)
transfer_fingerprints_to(FW)
qdel(src)
else
var/F = text2path("/turf/closed/wall/mineral/[M]")
if(!F)
return
if(S.get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two sheets to add plating!</span>")
return
@@ -189,7 +194,7 @@
S.use(2)
to_chat(user, "<span class='notice'>You add the plating.</span>")
var/turf/T = get_turf(src)
T.PlaceOnTop(text2path("/turf/closed/wall/mineral/[M]"))
T.PlaceOnTop(F)
transfer_fingerprints_to(T)
qdel(src)
return
+1 -1
View File
@@ -97,7 +97,7 @@
icon_state = "guillotine_raised"
/obj/structure/guillotine/proc/drop_blade(mob/user)
if (buckled_mobs.len && blade_sharpness)
if (has_buckled_mobs() && blade_sharpness)
var/mob/living/carbon/human/H = buckled_mobs[1]
if (!H)
+2 -2
View File
@@ -20,14 +20,14 @@
return
if(broken || !Adjacent(user))
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
//see code/modules/mob/dead/new_player/preferences.dm at approx line 545 for comments!
//this is largely copypasted from there.
//handle facial hair (if necessary)
if(H.gender == MALE)
if(H.gender != FEMALE)
var/new_style = input(user, "Select a facial hair style", "Grooming") as null|anything in GLOB.facial_hair_styles_list
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return //no tele-grooming
+10 -19
View File
@@ -15,7 +15,8 @@
var/decon_speed = 30
var/wtype = "glass"
var/fulltile = FALSE
var/glass_type = /obj/item/stack/sheet/glass
var/obj/item/stack/sheet/glass_type = /obj/item/stack/sheet/glass
var/cleanable_type = /obj/effect/decal/cleanable/glass
var/glass_amount = 1
var/mutable_appearance/crack_overlay
can_be_unanchored = TRUE
@@ -277,12 +278,15 @@
/obj/structure/window/proc/spawnDebris(location)
. = list()
. += new /obj/item/shard(location)
. += new /obj/effect/decal/cleanable/glass(location)
var/shard = initial(glass_type.shard_type)
if(shard)
. += new shard(location)
if (fulltile)
. += new shard(location)
if(cleanable_type)
. += new cleanable_type(location)
if (reinf)
. += new /obj/item/stack/rods(location, (fulltile ? 2 : 1))
if (fulltile)
. += new /obj/item/shard(location)
/obj/structure/window/proc/can_be_rotated(mob/user,rotation_type)
if (get_dist(src,user) > 1)
@@ -416,17 +420,9 @@
max_integrity = 150
explosion_block = 1
glass_type = /obj/item/stack/sheet/plasmaglass
cleanable_type = /obj/effect/decal/cleanable/glass/plasma
rad_insulation = RAD_NO_INSULATION
/obj/structure/window/plasma/spawnDebris(location)
. = list()
. += new /obj/item/shard/plasma(location)
. += new /obj/effect/decal/cleanable/glass/plasma(location)
if (reinf)
. += new /obj/item/stack/rods(location, (fulltile ? 2 : 1))
if (fulltile)
. += new /obj/item/shard/plasma(location)
/obj/structure/window/plasma/spawner/east
dir = EAST
@@ -662,11 +658,6 @@
level = 3
glass_amount = 2
/obj/structure/window/reinforced/clockwork/spawnDebris(location)
. = list()
for(var/i in 1 to 4)
. += new /obj/item/clockwork/alloy_shards/medium/gear_bit(location)
/obj/structure/window/reinforced/clockwork/Initialize(mapload, direct)
made_glow = TRUE
new /obj/effect/temp_visual/ratvar/window(get_turf(src))