Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into hijackbackup
This commit is contained in:
@@ -329,7 +329,8 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
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/obj/item/pipe_dispenser/pre_attack(atom/A, mob/user)
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if(!user.IsAdvancedToolUser() || istype(A, /turf/open/space/transit))
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var/turf/T = get_turf(A)
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if(!user.IsAdvancedToolUser() || !T || istype(T, /turf/open/space/transit) || isindestructiblewall(T))
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return ..()
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//So that changing the menu settings doesn't affect the pipes already being built.
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@@ -376,12 +377,16 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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if(ATMOS_CATEGORY) //Making pipes
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if(!can_make_pipe)
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return ..()
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A = T
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if(is_type_in_typecache(recipe, GLOB.ventcrawl_machinery) && isclosedturf(A)) //wall escapism sanity check.
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to_chat(user, "<span class='warning'>[src]'s error light flickers; there's something in the way!</span>")
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return
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playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
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if (recipe.type == /datum/pipe_info/meter)
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to_chat(user, "<span class='notice'>You start building a meter...</span>")
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if(do_after(user, atmos_build_speed, target = A))
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activate()
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var/obj/item/pipe_meter/PM = new /obj/item/pipe_meter(get_turf(A))
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var/obj/item/pipe_meter/PM = new /obj/item/pipe_meter(A)
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PM.setAttachLayer(piping_layer)
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if(mode&WRENCH_MODE)
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PM.wrench_act(user, src)
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@@ -391,7 +396,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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activate()
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var/obj/machinery/atmospherics/path = queued_p_type
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var/pipe_item_type = initial(path.construction_type) || /obj/item/pipe
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var/obj/item/pipe/P = new pipe_item_type(get_turf(A), queued_p_type, queued_p_dir)
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var/obj/item/pipe/P = new pipe_item_type(A, queued_p_type, queued_p_dir)
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if(queued_p_flipped && istype(P, /obj/item/pipe/trinary/flippable))
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var/obj/item/pipe/trinary/flippable/F = P
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@@ -408,7 +413,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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if(DISPOSALS_CATEGORY) //Making disposals pipes
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if(!can_make_pipe)
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return ..()
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A = get_turf(A)
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A = T
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if(isclosedturf(A))
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to_chat(user, "<span class='warning'>[src]'s error light flickers; there's something in the way!</span>")
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return
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@@ -433,7 +438,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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if(TRANSIT_CATEGORY) //Making transit tubes
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if(!can_make_pipe)
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return ..()
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A = get_turf(A)
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A = T
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if(isclosedturf(A))
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to_chat(user, "<span class='warning'>[src]'s error light flickers; there's something in the way!</span>")
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return
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@@ -308,6 +308,7 @@
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/obj/item/circuitboard/machine/thermomachine
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name = "Thermomachine (Machine Board)"
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desc = "You can use a screwdriver to switch between heater and freezer."
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var/pipe_layer = PIPING_LAYER_DEFAULT
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req_components = list(
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/obj/item/stock_parts/matter_bin = 2,
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/obj/item/stock_parts/micro_laser = 2,
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@@ -342,8 +343,18 @@
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build_path = initial(new_type.build_path)
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I.play_tool_sound(src)
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to_chat(user, "<span class='notice'>You change the circuitboard setting to \"[new_setting]\".</span>")
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else
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return ..()
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return
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if(I.tool_behaviour == TOOL_MULTITOOL)
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pipe_layer = (pipe_layer >= PIPING_LAYER_MAX) ? PIPING_LAYER_MIN : (pipe_layer + 1)
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to_chat(user, "<span class='notice'>You change the circuitboard to layer [pipe_layer].</span>")
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return
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. = ..()
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/obj/item/circuitboard/machine/thermomachine/examine()
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. = ..()
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. += "<span class='notice'>It is set to layer [pipe_layer].</span>"
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/obj/item/circuitboard/machine/thermomachine/heater
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name = "Heater (Machine Board)"
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@@ -427,7 +427,7 @@
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/obj/item/toy/crayon/proc/can_claim_for_gang(mob/user, atom/target)
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// Check area validity.
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// Reject space, player-created areas, and non-station z-levels.
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var/area/A = get_area(target)
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var/area/A = get_base_area(target)
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if(!A || (!is_station_level(A.z)) || !A.valid_territory)
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to_chat(user, "<span class='warning'>[A] is unsuitable for tagging.</span>")
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return FALSE
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@@ -461,7 +461,7 @@
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qdel(old_marking)
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var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
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var/area/territory = get_area(target)
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var/area/territory = get_base_area(target)
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new /obj/effect/decal/cleanable/crayon/gang(target,G.gang,"graffiti",0,user) // Heres the gang tag.
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to_chat(user, "<span class='notice'>You tagged [territory] for your gang!</span>")
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@@ -452,14 +452,15 @@
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return TRUE
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/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
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if(req_defib)
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if(defib.pullshocksafely && isliving(H.pulledby))
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H.visible_message("<span class='danger'>The defibrillator safely discharges the excessive charge into the floor!</span>")
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else
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var/mob/living/M = H.pulledby
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if(M.electrocute_act(30, src))
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M.visible_message("<span class='danger'>[M] is electrocuted by [M.p_their()] contact with [H]!</span>")
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M.emote("scream")
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if(!H.pulledby || !isliving(H.pulledby))
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return
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if(req_defib && defib.pullshocksafely)
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H.visible_message("<span class='danger'>The defibrillator safely discharges the excessive charge into the floor!</span>")
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return
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var/mob/living/M = H.pulledby
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if(M.electrocute_act(30, src))
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M.visible_message("<span class='danger'>[M] is electrocuted by [M.p_their()] contact with [H]!</span>")
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M.emote("scream")
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/obj/item/twohanded/shockpaddles/proc/do_disarm(mob/living/M, mob/living/user)
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if(req_defib && defib.safety)
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@@ -802,7 +802,7 @@ GLOBAL_LIST_EMPTY(PDAs)
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var/ghost_message = "<span class='name'>[owner] </span><span class='game say'>PDA Message</span> --> <span class='name'>[target_text]</span>: <span class='message'>[signal.format_message(TRUE)]</span>"
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for(var/i in GLOB.dead_mob_list)
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var/mob/M = i
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if(M?.client.prefs.chat_toggles & CHAT_GHOSTPDA)
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if(M?.client && M.client.prefs.chat_toggles & CHAT_GHOSTPDA)
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to_chat(M, "[FOLLOW_LINK(M, user)] [ghost_message]")
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to_chat(user, "<span class='info'>Message sent to [target_text]: \"[emoji_message]\"</span>")
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// Log in the talk log
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@@ -326,7 +326,7 @@ Code:
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||||
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if(active1 in GLOB.data_core.general)
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menu += "Name: [active1.fields["name"]] ID: [active1.fields["id"]]<br>"
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menu += "Sex: [active1.fields["sex"]]<br>"
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menu += "Sex: [active1.fields["gender"]]<br>"
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menu += "Age: [active1.fields["age"]]<br>"
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menu += "Rank: [active1.fields["rank"]]<br>"
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menu += "Fingerprint: [active1.fields["fingerprint"]]<br>"
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@@ -370,7 +370,7 @@ Code:
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||||
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if(active1 in GLOB.data_core.general)
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menu += "Name: [active1.fields["name"]] ID: [active1.fields["id"]]<br>"
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menu += "Sex: [active1.fields["sex"]]<br>"
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menu += "Sex: [active1.fields["gender"]]<br>"
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menu += "Age: [active1.fields["age"]]<br>"
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menu += "Rank: [active1.fields["rank"]]<br>"
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menu += "Fingerprint: [active1.fields["fingerprint"]]<br>"
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@@ -26,6 +26,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
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slot_flags = ITEM_SLOT_EARS
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var/obj/item/encryptionkey/keyslot2 = null
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dog_fashion = null
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var/bowman = FALSE
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/obj/item/radio/headset/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] begins putting \the [src]'s antenna up [user.p_their()] nose! It looks like [user.p_theyre()] trying to give [user.p_them()]self cancer!</span>")
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@@ -52,6 +53,11 @@ GLOBAL_LIST_INIT(channel_tokens, list(
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else
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. += "<span class='notice'>A small screen on the headset flashes, it's too small to read without holding or wearing the headset.</span>"
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/obj/item/radio/headset/ComponentInitialize()
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. = ..()
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if (bowman)
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AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
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/obj/item/radio/headset/Initialize()
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. = ..()
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recalculateChannels()
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@@ -81,10 +87,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
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desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs."
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icon_state = "syndie_headset"
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item_state = "syndie_headset"
|
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|
||||
/obj/item/radio/headset/syndicate/alt/ComponentInitialize()
|
||||
. = ..()
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||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
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bowman = TRUE
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||||
/obj/item/radio/headset/syndicate/alt/leader
|
||||
name = "team leader headset"
|
||||
@@ -112,10 +115,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
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||||
desc = "This is used by your elite security force. Protects ears from flashbangs."
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icon_state = "sec_headset_alt"
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item_state = "sec_headset_alt"
|
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|
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/obj/item/radio/headset/headset_sec/alt/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
bowman = TRUE
|
||||
|
||||
/obj/item/radio/headset/headset_eng
|
||||
name = "engineering radio headset"
|
||||
@@ -161,10 +161,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
desc = "The headset of the boss. Protects ears from flashbangs."
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/heads/captain/alt/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
bowman = TRUE
|
||||
|
||||
/obj/item/radio/headset/heads/rd
|
||||
name = "\proper the research director's headset"
|
||||
@@ -183,10 +180,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs."
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/heads/hos/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
bowman = TRUE
|
||||
|
||||
/obj/item/radio/headset/heads/ce
|
||||
name = "\proper the chief engineer's headset"
|
||||
@@ -258,10 +252,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
icon_state = "cent_headset_alt"
|
||||
item_state = "cent_headset_alt"
|
||||
keyslot = null
|
||||
|
||||
/obj/item/radio/headset/headset_cent/alt/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
bowman = TRUE
|
||||
|
||||
/obj/item/radio/headset/ai
|
||||
name = "\proper Integrated Subspace Transceiver "
|
||||
@@ -273,7 +264,11 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
|
||||
/obj/item/radio/headset/attackby(obj/item/W, mob/user, params)
|
||||
user.set_machine(src)
|
||||
|
||||
if (istype(W,/obj/item/headsetupgrader))
|
||||
if (!bowman)
|
||||
to_chat(user,"<span class='notice'>You upgrade [src].</span>")
|
||||
bowmanize()
|
||||
qdel(W)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
if(keyslot || keyslot2)
|
||||
for(var/ch_name in channels)
|
||||
@@ -341,3 +336,24 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
use_command = !use_command
|
||||
to_chat(user, "<span class='notice'>You toggle high-volume mode [use_command ? "on" : "off"].</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/radio/headset/proc/bowmanize()
|
||||
cut_overlays()
|
||||
var/icon/yeas = icon(icon,icon_state)
|
||||
icon_state = "antenna_alt"
|
||||
var/mutable_appearance/center = mutable_appearance(icon,"center_alt")
|
||||
center.color = yeas.GetPixel(15,18)
|
||||
var/mutable_appearance/centeralt = mutable_appearance(icon,"centeralt_alt")
|
||||
centeralt.color = yeas.GetPixel(14,22)
|
||||
var/mutable_appearance/centercenter = mutable_appearance(icon,"centercenter_alt")
|
||||
centercenter.color = yeas.GetPixel(13,19)
|
||||
var/mutable_appearance/centerpixel = mutable_appearance(icon,"centerpixel_alt")
|
||||
centerpixel.color = yeas.GetPixel(13,21)
|
||||
add_overlay(center)
|
||||
add_overlay(centeralt)
|
||||
add_overlay(centercenter)
|
||||
add_overlay(centerpixel)
|
||||
name = replacetext(name,"headset", "bowman headset")
|
||||
desc = "[desc] Protects ears from flashbangs."
|
||||
bowman = TRUE
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
|
||||
@@ -251,3 +251,9 @@ effective or pretty fucking useless.
|
||||
else
|
||||
GLOB.active_jammers -= src
|
||||
update_icon()
|
||||
|
||||
/obj/item/headsetupgrader
|
||||
name = "headset upgrader"
|
||||
desc = "A tool that can be used to upgrade a normal headset to be able to protect from flashbangs."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "headset_upgrade"
|
||||
|
||||
@@ -310,6 +310,7 @@
|
||||
trap_damage = 0
|
||||
item_flags = DROPDEL
|
||||
flags_1 = NONE
|
||||
breakouttime = 50
|
||||
|
||||
/obj/item/restraints/legcuffs/beartrap/energy/New()
|
||||
..()
|
||||
|
||||
@@ -10,7 +10,15 @@
|
||||
*/
|
||||
GLOBAL_LIST_INIT(glass_recipes, list ( \
|
||||
new/datum/stack_recipe("directional window", /obj/structure/window/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe("fulltile window", /obj/structure/window/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE) \
|
||||
new/datum/stack_recipe("fulltile window", /obj/structure/window/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
null, \
|
||||
new/datum/stack_recipe_list("glass working bases", list( \
|
||||
new/datum/stack_recipe("chem dish", /obj/item/glasswork/glass_base/dish, 10), \
|
||||
new/datum/stack_recipe("lens", /obj/item/glasswork/glass_base/glass_lens, 15), \
|
||||
new/datum/stack_recipe("spout flask", /obj/item/glasswork/glass_base/spouty, 20), \
|
||||
new/datum/stack_recipe("small bulb flask", /obj/item/glasswork/glass_base/flask_small, 5), \
|
||||
new/datum/stack_recipe("large bottle flask", /obj/item/glasswork/glass_base/flask_large, 15), \
|
||||
)), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/glass
|
||||
@@ -26,6 +34,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
|
||||
grind_results = list(/datum/reagent/silicon = 20)
|
||||
point_value = 1
|
||||
tableVariant = /obj/structure/table/glass
|
||||
shard_type = /obj/item/shard
|
||||
|
||||
/obj/item/stack/sheet/glass/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins to slice [user.p_their()] neck with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -93,6 +102,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
|
||||
merge_type = /obj/item/stack/sheet/plasmaglass
|
||||
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10)
|
||||
tableVariant = /obj/structure/table/plasmaglass
|
||||
shard_type = /obj/item/shard/plasma
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass/fifty
|
||||
amount = 50
|
||||
@@ -120,7 +130,9 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 1.2
|
||||
S.efficiency *= 1.2
|
||||
|
||||
/*
|
||||
* Reinforced glass sheets
|
||||
@@ -145,11 +157,15 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
|
||||
merge_type = /obj/item/stack/sheet/rglass
|
||||
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/iron = 10)
|
||||
point_value = 4
|
||||
shard_type = /obj/item/shard
|
||||
|
||||
/obj/item/stack/sheet/rglass/attackby(obj/item/W, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
..()
|
||||
|
||||
/obj/item/stack/sheet/rglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 2
|
||||
|
||||
/obj/item/stack/sheet/rglass/cyborg
|
||||
materials = list()
|
||||
var/datum/robot_energy_storage/glasource
|
||||
@@ -188,6 +204,11 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
|
||||
merge_type = /obj/item/stack/sheet/plasmarglass
|
||||
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10, /datum/reagent/iron = 10)
|
||||
point_value = 23
|
||||
shard_type = /obj/item/shard/plasma
|
||||
|
||||
/obj/item/stack/sheet/plasmarglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 2.2
|
||||
S.efficiency *= 1.2
|
||||
|
||||
/obj/item/stack/sheet/plasmarglass/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.prglass_recipes
|
||||
@@ -207,6 +228,11 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/titaniumglass
|
||||
shard_type = /obj/item/shard
|
||||
|
||||
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 2.5
|
||||
S.efficiency *= 1.5
|
||||
|
||||
/obj/item/stack/sheet/titaniumglass/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.titaniumglass_recipes
|
||||
@@ -226,11 +252,16 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plastitaniumglass
|
||||
shard_type = /obj/item/shard
|
||||
|
||||
/obj/item/stack/sheet/plastitaniumglass/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.plastitaniumglass_recipes
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 2
|
||||
S.efficiency *= 2
|
||||
|
||||
/obj/item/shard
|
||||
name = "shard"
|
||||
desc = "A nasty looking shard of glass."
|
||||
|
||||
@@ -277,6 +277,9 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
recipes = GLOB.wood_recipes
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/mineral/wood/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/sheet/mineral/wood/fifty
|
||||
amount = 50
|
||||
|
||||
@@ -782,3 +785,4 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
|
||||
merge_type = /obj/item/stack/sheet/cotton/durathread
|
||||
pull_effort = 70
|
||||
loom_result = /obj/item/stack/sheet/durathread
|
||||
|
||||
|
||||
@@ -15,4 +15,15 @@
|
||||
var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity
|
||||
var/is_fabric = FALSE //is this a valid material for the loom?
|
||||
var/loom_result //result from pulling on the loom
|
||||
var/pull_effort = 0 //amount of delay when pulling on the loom
|
||||
var/pull_effort = 0 //amount of delay when pulling on the loom
|
||||
var/shard_type // the shard debris typepath left over by solar panels and windows etc.
|
||||
|
||||
/**
|
||||
* Called on the glass sheet upon solar construction (duh):
|
||||
* Different glass sheets can modify different stas/vars, such as obj_integrity or efficiency
|
||||
* and possibly extra effects if you wish to code them.
|
||||
* Keep in mind the solars' max_integrity is set equal to the obj_integrity later,
|
||||
* so you won't have to do so here.
|
||||
*/
|
||||
/obj/item/stack/sheet/proc/on_solar_construction(/obj/machinery/power/solar/S)
|
||||
return
|
||||
|
||||
@@ -233,39 +233,111 @@
|
||||
turf_type = /turf/open/floor/carpet/royalblue
|
||||
tableVariant = /obj/structure/table/wood/fancy/royalblue
|
||||
|
||||
/obj/item/stack/tile/carpet/ten
|
||||
amount = 10
|
||||
|
||||
/obj/item/stack/tile/carpet/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/tile/carpet/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/carpet/black/ten
|
||||
amount = 10
|
||||
|
||||
/obj/item/stack/tile/carpet/black/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/tile/carpet/black/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/carpet/blackred/ten
|
||||
amount = 10
|
||||
|
||||
/obj/item/stack/tile/carpet/blackred/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/tile/carpet/blackred/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/carpet/monochrome/ten
|
||||
amount = 10
|
||||
|
||||
/obj/item/stack/tile/carpet/monochrome/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/tile/carpet/monochrome/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/carpet/blue/ten
|
||||
amount = 10
|
||||
|
||||
/obj/item/stack/tile/carpet/blue/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/tile/carpet/blue/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/carpet/cyan/ten
|
||||
amount = 10
|
||||
|
||||
/obj/item/stack/tile/carpet/cyan/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/tile/carpet/cyan/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/carpet/green/ten
|
||||
amount = 10
|
||||
|
||||
/obj/item/stack/tile/carpet/green/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/tile/carpet/green/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/carpet/orange/ten
|
||||
amount = 10
|
||||
|
||||
/obj/item/stack/tile/carpet/orange/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/tile/carpet/orange/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/carpet/purple/ten
|
||||
amount = 10
|
||||
|
||||
/obj/item/stack/tile/carpet/purple/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/tile/carpet/purple/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/carpet/red/ten
|
||||
amount = 10
|
||||
|
||||
/obj/item/stack/tile/carpet/red/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/tile/carpet/red/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/carpet/royalblack/ten
|
||||
amount = 10
|
||||
|
||||
/obj/item/stack/tile/carpet/royalblack/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/tile/carpet/royalblack/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/tile/carpet/royalblue/ten
|
||||
amount = 10
|
||||
|
||||
/obj/item/stack/tile/carpet/royalblue/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/tile/carpet/royalblue/fifty
|
||||
amount = 50
|
||||
|
||||
|
||||
@@ -293,7 +293,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
desc = replacetext(desc, "robust", "safe")
|
||||
desc = replacetext(desc, "heavier", "bouncier")
|
||||
DISABLE_BITFIELD(flags_1, CONDUCT_1)
|
||||
materials = null
|
||||
materials = typelist("materials", null)
|
||||
damtype = STAMINA
|
||||
force += 3 //to compensate the higher stamina K.O. threshold compared to actual health.
|
||||
throwforce += 3
|
||||
@@ -317,8 +317,8 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
flags_1 = null
|
||||
materials = null
|
||||
damtype = STAMINA
|
||||
force = 17
|
||||
throwforce = 17
|
||||
force = 15
|
||||
throwforce = 15
|
||||
attack_verb = list("robusted", "bounced")
|
||||
can_rubberify = FALSE //we are already the future.
|
||||
|
||||
|
||||
@@ -25,8 +25,8 @@
|
||||
*/
|
||||
/obj/item/twohanded
|
||||
var/wielded = 0
|
||||
var/force_unwielded = 0
|
||||
var/force_wielded = 0
|
||||
var/force_unwielded // default to null, the number force will be set to on unwield()
|
||||
var/force_wielded // same as above but for wield()
|
||||
var/wieldsound = null
|
||||
var/unwieldsound = null
|
||||
var/slowdown_wielded = 0
|
||||
@@ -73,7 +73,7 @@
|
||||
to_chat(user, "<span class='warning'>You don't have enough intact hands.</span>")
|
||||
return
|
||||
wielded = 1
|
||||
if(force_wielded)
|
||||
if(!isnull(force_wielded))
|
||||
force = force_wielded
|
||||
name = "[name] (Wielded)"
|
||||
update_icon()
|
||||
@@ -738,7 +738,7 @@
|
||||
on = !on
|
||||
to_chat(user, "As you pull the starting cord dangling from [src], [on ? "it begins to whirr." : "the chain stops moving."]")
|
||||
force = on ? force_on : initial(force)
|
||||
throwforce = on ? force_on : initial(force)
|
||||
throwforce = on ? force_on : force
|
||||
icon_state = "chainsaw_[on ? "on" : "off"]"
|
||||
var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering)
|
||||
butchering.butchering_enabled = on
|
||||
|
||||
Reference in New Issue
Block a user