[MIRROR] Fixes to more Initialize procs (#2733)
* Fixes to more Initialize procs * Update ai_monitored.dm * Update cleanable.dm * Update instruments.dm * Update musician.dm * Update noticeboard.dm * Update mimic.dm * Update interactive.dm
This commit is contained in:
committed by
Poojawa
parent
b4c27d5533
commit
e4db027692
@@ -247,7 +247,7 @@
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/obj/screen/parallax_layer/Initialize(mapload, view)
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..()
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. = ..()
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if (!view)
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view = world.view
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update_o(view)
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@@ -1,30 +1,30 @@
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/area/ai_monitored
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name = "AI Monitored Area"
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var/list/obj/machinery/camera/motioncameras = list()
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var/list/motionTargets = list()
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/area/ai_monitored/Initialize(mapload)
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..()
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if(mapload)
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for (var/obj/machinery/camera/M in src)
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if(M.isMotion())
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motioncameras.Add(M)
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M.area_motion = src
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//Only need to use one camera
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/area/ai_monitored/Entered(atom/movable/O)
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..()
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if (ismob(O) && motioncameras.len)
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for(var/X in motioncameras)
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var/obj/machinery/camera/cam = X
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cam.newTarget(O)
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return
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/area/ai_monitored/Exited(atom/movable/O)
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..()
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if (ismob(O) && motioncameras.len)
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for(var/X in motioncameras)
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var/obj/machinery/camera/cam = X
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cam.lostTarget(O)
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return
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/area/ai_monitored
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name = "AI Monitored Area"
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var/list/obj/machinery/camera/motioncameras = list()
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var/list/motionTargets = list()
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/area/ai_monitored/Initialize(mapload)
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. = ..()
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if(mapload)
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for (var/obj/machinery/camera/M in src)
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if(M.isMotion())
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motioncameras.Add(M)
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M.area_motion = src
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//Only need to use one camera
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/area/ai_monitored/Entered(atom/movable/O)
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..()
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if (ismob(O) && motioncameras.len)
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for(var/X in motioncameras)
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var/obj/machinery/camera/cam = X
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cam.newTarget(O)
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return
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/area/ai_monitored/Exited(atom/movable/O)
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..()
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if (ismob(O) && motioncameras.len)
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for(var/X in motioncameras)
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var/obj/machinery/camera/cam = X
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cam.lostTarget(O)
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return
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@@ -120,7 +120,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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if(dynamic_lighting == DYNAMIC_LIGHTING_IFSTARLIGHT)
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dynamic_lighting = config.starlight ? DYNAMIC_LIGHTING_ENABLED : DYNAMIC_LIGHTING_DISABLED
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..()
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. = ..()
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power_change() // all machines set to current power level, also updates icon
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@@ -106,7 +106,7 @@
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if(istype(linked_node))
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factory = linked_node
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factory.spores += src
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..()
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. = ..()
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/mob/living/simple_animal/hostile/blob/blobspore/Life()
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if(!is_zombie && isturf(src.loc))
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@@ -223,7 +223,7 @@
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var/independent = FALSE
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/mob/living/simple_animal/hostile/blob/blobbernaut/Initialize()
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..()
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. = ..()
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if(!independent) //no pulling people deep into the blob
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verbs -= /mob/living/verb/pulled
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@@ -50,7 +50,7 @@
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if(blob_core)
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blob_core.update_icon()
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..()
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.= ..()
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/mob/camera/blob/Life()
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if(!blob_core)
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@@ -553,7 +553,7 @@
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to_chat(user, "It appears to have no author.")
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/obj/item/spellbook/Initialize()
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..()
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. = ..()
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prepare_spells()
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/obj/item/spellbook/proc/prepare_spells()
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@@ -18,7 +18,7 @@
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var/obj/effect/countdown/anomaly/countdown
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/obj/effect/anomaly/Initialize(mapload, new_lifespan)
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..()
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. = ..()
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GLOB.poi_list |= src
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START_PROCESSING(SSobj, src)
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impact_area = get_area(src)
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@@ -1,91 +1,91 @@
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/obj/effect/decal/cleanable
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gender = PLURAL
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layer = ABOVE_NORMAL_TURF_LAYER
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var/list/random_icon_states = list()
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var/blood_state = "" //I'm sorry but cleanable/blood code is ass, and so is blood_DNA
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var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
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var/mergeable_decal = 1 //when two of these are on a same tile or do we need to merge them into just one?
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/obj/effect/decal/cleanable/Initialize(mapload)
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if (random_icon_states && length(src.random_icon_states) > 0)
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src.icon_state = pick(src.random_icon_states)
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create_reagents(300)
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if(src.loc && isturf(src.loc))
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for(var/obj/effect/decal/cleanable/C in src.loc)
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if(C != src && C.type == src.type)
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replace_decal(C)
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..()
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/obj/effect/decal/cleanable/proc/replace_decal(obj/effect/decal/cleanable/C)
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if(mergeable_decal)
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qdel(C)
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/obj/effect/decal/cleanable/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/reagent_containers/glass) || istype(W, /obj/item/reagent_containers/food/drinks))
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if(src.reagents && W.reagents)
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. = 1 //so the containers don't splash their content on the src while scooping.
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if(!src.reagents.total_volume)
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to_chat(user, "<span class='notice'>[src] isn't thick enough to scoop up!</span>")
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return
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if(W.reagents.total_volume >= W.reagents.maximum_volume)
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to_chat(user, "<span class='notice'>[W] is full!</span>")
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return
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to_chat(user, "<span class='notice'>You scoop up [src] into [W]!</span>")
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reagents.trans_to(W, reagents.total_volume)
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if(!reagents.total_volume) //scooped up all of it
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qdel(src)
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return
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if(W.is_hot()) //todo: make heating a reagent holder proc
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if(istype(W, /obj/item/clothing/mask/cigarette))
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return
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else
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var/hotness = W.is_hot()
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var/added_heat = (hotness / 100)
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src.reagents.chem_temp = min(src.reagents.chem_temp + added_heat, hotness)
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src.reagents.handle_reactions()
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to_chat(user, "<span class='notice'>You heat [src] with [W]!</span>")
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else
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return ..()
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/obj/effect/decal/cleanable/ex_act()
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if(reagents)
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for(var/datum/reagent/R in reagents.reagent_list)
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R.on_ex_act()
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..()
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/obj/effect/decal/cleanable/fire_act(exposed_temperature, exposed_volume)
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if(reagents)
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reagents.chem_temp += 30
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reagents.handle_reactions()
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..()
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//Add "bloodiness" of this blood's type, to the human's shoes
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//This is on /cleanable because fuck this ancient mess
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/obj/effect/decal/cleanable/Crossed(atom/movable/O)
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if(ishuman(O))
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var/mob/living/carbon/human/H = O
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if(H.shoes && blood_state && bloodiness)
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var/obj/item/clothing/shoes/S = H.shoes
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var/add_blood = 0
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if(bloodiness >= BLOOD_GAIN_PER_STEP)
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add_blood = BLOOD_GAIN_PER_STEP
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else
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add_blood = bloodiness
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bloodiness -= add_blood
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S.bloody_shoes[blood_state] = min(MAX_SHOE_BLOODINESS,S.bloody_shoes[blood_state]+add_blood)
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if(blood_DNA && blood_DNA.len)
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S.add_blood(blood_DNA)
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S.blood_state = blood_state
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update_icon()
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H.update_inv_shoes()
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/obj/effect/decal/cleanable/proc/can_bloodcrawl_in()
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if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))
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return bloodiness
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else
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return 0
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/obj/effect/decal/cleanable
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gender = PLURAL
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layer = ABOVE_NORMAL_TURF_LAYER
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var/list/random_icon_states = list()
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var/blood_state = "" //I'm sorry but cleanable/blood code is ass, and so is blood_DNA
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var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
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var/mergeable_decal = 1 //when two of these are on a same tile or do we need to merge them into just one?
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/obj/effect/decal/cleanable/Initialize(mapload)
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if (random_icon_states && length(src.random_icon_states) > 0)
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src.icon_state = pick(src.random_icon_states)
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create_reagents(300)
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if(src.loc && isturf(src.loc))
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for(var/obj/effect/decal/cleanable/C in src.loc)
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if(C != src && C.type == src.type)
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replace_decal(C)
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. = ..()
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/obj/effect/decal/cleanable/proc/replace_decal(obj/effect/decal/cleanable/C)
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if(mergeable_decal)
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qdel(C)
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/obj/effect/decal/cleanable/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/reagent_containers/glass) || istype(W, /obj/item/reagent_containers/food/drinks))
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if(src.reagents && W.reagents)
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. = 1 //so the containers don't splash their content on the src while scooping.
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if(!src.reagents.total_volume)
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to_chat(user, "<span class='notice'>[src] isn't thick enough to scoop up!</span>")
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return
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if(W.reagents.total_volume >= W.reagents.maximum_volume)
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to_chat(user, "<span class='notice'>[W] is full!</span>")
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return
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to_chat(user, "<span class='notice'>You scoop up [src] into [W]!</span>")
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reagents.trans_to(W, reagents.total_volume)
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if(!reagents.total_volume) //scooped up all of it
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qdel(src)
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return
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if(W.is_hot()) //todo: make heating a reagent holder proc
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if(istype(W, /obj/item/clothing/mask/cigarette))
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return
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else
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var/hotness = W.is_hot()
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var/added_heat = (hotness / 100)
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src.reagents.chem_temp = min(src.reagents.chem_temp + added_heat, hotness)
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src.reagents.handle_reactions()
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to_chat(user, "<span class='notice'>You heat [src] with [W]!</span>")
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else
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return ..()
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/obj/effect/decal/cleanable/ex_act()
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if(reagents)
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for(var/datum/reagent/R in reagents.reagent_list)
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R.on_ex_act()
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..()
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/obj/effect/decal/cleanable/fire_act(exposed_temperature, exposed_volume)
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if(reagents)
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reagents.chem_temp += 30
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reagents.handle_reactions()
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..()
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//Add "bloodiness" of this blood's type, to the human's shoes
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//This is on /cleanable because fuck this ancient mess
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/obj/effect/decal/cleanable/Crossed(atom/movable/O)
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if(ishuman(O))
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var/mob/living/carbon/human/H = O
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if(H.shoes && blood_state && bloodiness)
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var/obj/item/clothing/shoes/S = H.shoes
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var/add_blood = 0
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if(bloodiness >= BLOOD_GAIN_PER_STEP)
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add_blood = BLOOD_GAIN_PER_STEP
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else
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add_blood = bloodiness
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bloodiness -= add_blood
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S.bloody_shoes[blood_state] = min(MAX_SHOE_BLOODINESS,S.bloody_shoes[blood_state]+add_blood)
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if(blood_DNA && blood_DNA.len)
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S.add_blood(blood_DNA)
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S.blood_state = blood_state
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update_icon()
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H.update_inv_shoes()
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/obj/effect/decal/cleanable/proc/can_bloodcrawl_in()
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if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))
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return bloodiness
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else
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return 0
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@@ -19,7 +19,7 @@
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bloodiness = 0
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/obj/effect/decal/cleanable/blood/old/Initialize()
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..()
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. = ..()
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icon_state += "-old" //This IS necessary because the parent /blood type uses icon randomization.
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blood_DNA["Non-human DNA"] = "A+"
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@@ -54,7 +54,7 @@
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mergeable_decal = 0
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/obj/effect/decal/cleanable/blood/gibs/Initialize()
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..()
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. = ..()
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reagents.add_reagent("liquidgibs", 5)
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/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
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@@ -94,7 +94,7 @@
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bloodiness = 0
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/obj/effect/decal/cleanable/blood/gibs/old/Initialize()
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..()
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. = ..()
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setDir(pick(1,2,4,8))
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icon_state += "-old"
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blood_DNA["Non-human DNA"] = "A+"
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@@ -12,7 +12,7 @@
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mergeable_decal = 0
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/obj/effect/decal/cleanable/ash/Initialize()
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..()
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. = ..()
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reagents.add_reagent("ash", 30)
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pixel_x = rand(-5, 5)
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pixel_y = rand(-5, 5)
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@@ -22,7 +22,7 @@
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icon_state = "big_ash"
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/obj/effect/decal/cleanable/ash/large/Initialize()
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..()
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. = ..()
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reagents.add_reagent("ash", 30) //double the amount of ash.
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@@ -44,7 +44,7 @@
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icon_state = "greenglow"
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/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
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..()
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. = ..()
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set_light(1)
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/obj/effect/decal/cleanable/greenglow/ex_act()
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@@ -102,7 +102,7 @@
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desc = "You try not to look at the chunks, and fail."
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/obj/effect/decal/cleanable/vomit/old/Initialize()
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..()
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. = ..()
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icon_state += "-old"
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/obj/effect/decal/cleanable/tomato_smudge
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@@ -153,7 +153,7 @@
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/obj/effect/decal/cleanable/shreds/Initialize()
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pixel_x = rand(-10, 10)
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pixel_y = rand(-10, 10)
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..()
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. = ..()
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/obj/effect/decal/cleanable/salt
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name = "salt pile"
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@@ -48,7 +48,7 @@
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bloodiness = MAX_SHOE_BLOODINESS
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/obj/effect/decal/cleanable/oil/Initialize()
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..()
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. = ..()
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reagents.add_reagent("oil", 30)
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/obj/effect/decal/cleanable/oil/streak
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@@ -7,7 +7,7 @@
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var/do_icon_rotate = TRUE
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/obj/effect/decal/cleanable/crayon/Initialize(mapload, main = "#FFFFFF", var/type = "rune1", var/e_name = "rune", var/rotation = 0, var/alt_icon = null)
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..()
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. = ..()
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name = e_name
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desc = "A [name] vandalizing the station."
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@@ -6,7 +6,7 @@
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duration = 25
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/obj/effect/temp_visual/point/Initialize(mapload, set_invis = 0)
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..()
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. = ..()
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var/atom/old_loc = loc
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loc = get_turf(src)
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pixel_x = old_loc.pixel_x
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@@ -1,65 +1,65 @@
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//copy pasta of the space piano, don't hurt me -Pete
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/obj/item/device/instrument
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name = "generic instrument"
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resistance_flags = FLAMMABLE
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max_integrity = 100
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//copy pasta of the space piano, don't hurt me -Pete
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/obj/item/device/instrument
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name = "generic instrument"
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resistance_flags = FLAMMABLE
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max_integrity = 100
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icon = 'icons/obj/musician.dmi'
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lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
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var/datum/song/handheld/song
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var/instrumentId = "generic"
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var/datum/song/handheld/song
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var/instrumentId = "generic"
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var/instrumentExt = "mid"
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/obj/item/device/instrument/Initialize()
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. = ..()
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song = new(instrumentId, src, instrumentExt)
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/obj/item/device/instrument/Destroy()
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qdel(song)
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song = null
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return ..()
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|
||||
/obj/item/device/instrument/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/device/instrument/Initialize(mapload)
|
||||
..()
|
||||
if(mapload)
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
|
||||
/obj/item/device/instrument/attack_self(mob/user)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return 1
|
||||
interact(user)
|
||||
|
||||
/obj/item/device/instrument/interact(mob/user)
|
||||
if(!user)
|
||||
return
|
||||
|
||||
if(!isliving(user) || user.stat || user.restrained() || user.lying)
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
song.interact(user)
|
||||
|
||||
/obj/item/device/instrument/violin
|
||||
name = "space violin"
|
||||
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "violin"
|
||||
item_state = "violin"
|
||||
force = 10
|
||||
hitsound = "swing_hit"
|
||||
instrumentId = "violin"
|
||||
|
||||
/obj/item/device/instrument/violin/golden
|
||||
name = "golden violin"
|
||||
desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "golden_violin"
|
||||
item_state = "golden_violin"
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
|
||||
/obj/item/device/instrument/Destroy()
|
||||
qdel(song)
|
||||
song = null
|
||||
return ..()
|
||||
|
||||
/obj/item/device/instrument/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/device/instrument/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload)
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
|
||||
/obj/item/device/instrument/attack_self(mob/user)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return 1
|
||||
interact(user)
|
||||
|
||||
/obj/item/device/instrument/interact(mob/user)
|
||||
if(!user)
|
||||
return
|
||||
|
||||
if(!isliving(user) || user.stat || user.restrained() || user.lying)
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
song.interact(user)
|
||||
|
||||
/obj/item/device/instrument/violin
|
||||
name = "space violin"
|
||||
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "violin"
|
||||
item_state = "violin"
|
||||
force = 10
|
||||
hitsound = "swing_hit"
|
||||
instrumentId = "violin"
|
||||
|
||||
/obj/item/device/instrument/violin/golden
|
||||
name = "golden violin"
|
||||
desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "golden_violin"
|
||||
item_state = "golden_violin"
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/device/instrument/piano_synth
|
||||
name = "synthesizer"
|
||||
desc = "An advanced electronic synthesizer that can be used as various instruments."
|
||||
@@ -74,26 +74,26 @@
|
||||
song.instrumentDir = name
|
||||
song.instrumentExt = insTypes[name]
|
||||
|
||||
/obj/item/device/instrument/guitar
|
||||
name = "guitar"
|
||||
desc = "It's made of wood and has bronze strings."
|
||||
icon_state = "guitar"
|
||||
item_state = "guitar"
|
||||
/obj/item/device/instrument/guitar
|
||||
name = "guitar"
|
||||
desc = "It's made of wood and has bronze strings."
|
||||
icon_state = "guitar"
|
||||
item_state = "guitar"
|
||||
instrumentExt = "ogg"
|
||||
force = 10
|
||||
attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
|
||||
hitsound = 'sound/weapons/stringsmash.ogg'
|
||||
instrumentId = "guitar"
|
||||
|
||||
/obj/item/device/instrument/eguitar
|
||||
name = "electric guitar"
|
||||
desc = "Makes all your shredding needs possible."
|
||||
icon_state = "eguitar"
|
||||
item_state = "eguitar"
|
||||
force = 12
|
||||
attack_verb = list("played metal on", "shredded", "crashed", "smashed")
|
||||
hitsound = 'sound/weapons/stringsmash.ogg'
|
||||
instrumentId = "eguitar"
|
||||
force = 10
|
||||
attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
|
||||
hitsound = 'sound/weapons/stringsmash.ogg'
|
||||
instrumentId = "guitar"
|
||||
|
||||
/obj/item/device/instrument/eguitar
|
||||
name = "electric guitar"
|
||||
desc = "Makes all your shredding needs possible."
|
||||
icon_state = "eguitar"
|
||||
item_state = "eguitar"
|
||||
force = 12
|
||||
attack_verb = list("played metal on", "shredded", "crashed", "smashed")
|
||||
hitsound = 'sound/weapons/stringsmash.ogg'
|
||||
instrumentId = "eguitar"
|
||||
instrumentExt = "ogg"
|
||||
|
||||
/obj/item/device/instrument/glockenspiel
|
||||
|
||||
@@ -23,7 +23,7 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
|
||||
novariants = TRUE
|
||||
|
||||
/obj/item/stack/rods/Initialize(mapload, new_amount, merge = TRUE)
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
recipes = GLOB.rod_recipes
|
||||
update_icon()
|
||||
|
||||
@@ -1,69 +1,69 @@
|
||||
|
||||
|
||||
#define MUSICIAN_HEARCHECK_MINDELAY 4
|
||||
#define MUSIC_MAXLINES 300
|
||||
#define MUSIC_MAXLINECHARS 50
|
||||
|
||||
/datum/song
|
||||
var/name = "Untitled"
|
||||
var/list/lines = new()
|
||||
var/tempo = 5 // delay between notes
|
||||
|
||||
var/playing = 0 // if we're playing
|
||||
var/help = 0 // if help is open
|
||||
var/edit = 1 // if we're in editing mode
|
||||
var/repeat = 0 // number of times remaining to repeat
|
||||
var/max_repeats = 10 // maximum times we can repeat
|
||||
|
||||
var/instrumentDir = "piano" // the folder with the sounds
|
||||
var/instrumentExt = "ogg" // the file extension
|
||||
var/obj/instrumentObj = null // the associated obj playing the sound
|
||||
|
||||
/datum/song
|
||||
var/name = "Untitled"
|
||||
var/list/lines = new()
|
||||
var/tempo = 5 // delay between notes
|
||||
|
||||
var/playing = 0 // if we're playing
|
||||
var/help = 0 // if help is open
|
||||
var/edit = 1 // if we're in editing mode
|
||||
var/repeat = 0 // number of times remaining to repeat
|
||||
var/max_repeats = 10 // maximum times we can repeat
|
||||
|
||||
var/instrumentDir = "piano" // the folder with the sounds
|
||||
var/instrumentExt = "ogg" // the file extension
|
||||
var/obj/instrumentObj = null // the associated obj playing the sound
|
||||
var/last_hearcheck = 0
|
||||
var/list/hearing_mobs
|
||||
|
||||
|
||||
/datum/song/New(dir, obj, ext = "ogg")
|
||||
tempo = sanitize_tempo(tempo)
|
||||
instrumentDir = dir
|
||||
instrumentObj = obj
|
||||
tempo = sanitize_tempo(tempo)
|
||||
instrumentDir = dir
|
||||
instrumentObj = obj
|
||||
instrumentExt = ext
|
||||
|
||||
/datum/song/Destroy()
|
||||
instrumentObj = null
|
||||
return ..()
|
||||
|
||||
// note is a number from 1-7 for A-G
|
||||
// acc is either "b", "n", or "#"
|
||||
// oct is 1-8 (or 9 for C)
|
||||
/datum/song/proc/playnote(note, acc as text, oct)
|
||||
// handle accidental -> B<>C of E<>F
|
||||
if(acc == "b" && (note == 3 || note == 6)) // C or F
|
||||
if(note == 3)
|
||||
oct--
|
||||
note--
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 2 || note == 5)) // B or E
|
||||
if(note == 2)
|
||||
oct++
|
||||
note++
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 7)) //G#
|
||||
note = 1
|
||||
acc = "b"
|
||||
else if(acc == "#") // mass convert all sharps to flats, octave jump already handled
|
||||
acc = "b"
|
||||
note++
|
||||
|
||||
// check octave, C is allowed to go to 9
|
||||
if(oct < 1 || (note == 3 ? oct > 9 : oct > 8))
|
||||
return
|
||||
|
||||
// now generate name
|
||||
|
||||
/datum/song/Destroy()
|
||||
instrumentObj = null
|
||||
return ..()
|
||||
|
||||
// note is a number from 1-7 for A-G
|
||||
// acc is either "b", "n", or "#"
|
||||
// oct is 1-8 (or 9 for C)
|
||||
/datum/song/proc/playnote(note, acc as text, oct)
|
||||
// handle accidental -> B<>C of E<>F
|
||||
if(acc == "b" && (note == 3 || note == 6)) // C or F
|
||||
if(note == 3)
|
||||
oct--
|
||||
note--
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 2 || note == 5)) // B or E
|
||||
if(note == 2)
|
||||
oct++
|
||||
note++
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 7)) //G#
|
||||
note = 1
|
||||
acc = "b"
|
||||
else if(acc == "#") // mass convert all sharps to flats, octave jump already handled
|
||||
acc = "b"
|
||||
note++
|
||||
|
||||
// check octave, C is allowed to go to 9
|
||||
if(oct < 1 || (note == 3 ? oct > 9 : oct > 8))
|
||||
return
|
||||
|
||||
// now generate name
|
||||
var/soundfile = "sound/instruments/[instrumentDir]/[ascii2text(note+64)][acc][oct].[instrumentExt]"
|
||||
soundfile = file(soundfile)
|
||||
// make sure the note exists
|
||||
if(!fexists(soundfile))
|
||||
return
|
||||
// and play
|
||||
var/turf/source = get_turf(instrumentObj)
|
||||
soundfile = file(soundfile)
|
||||
// make sure the note exists
|
||||
if(!fexists(soundfile))
|
||||
return
|
||||
// and play
|
||||
var/turf/source = get_turf(instrumentObj)
|
||||
if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck)
|
||||
LAZYCLEARLIST(hearing_mobs)
|
||||
for(var/mob/M in get_hearers_in_view(15, source))
|
||||
@@ -76,321 +76,321 @@
|
||||
for(var/i in hearing_mobs)
|
||||
var/mob/M = i
|
||||
M.playsound_local(source, null, 100, falloff = 5, S = music_played)
|
||||
|
||||
/datum/song/proc/updateDialog(mob/user)
|
||||
instrumentObj.updateDialog() // assumes it's an object in world, override if otherwise
|
||||
|
||||
/datum/song/proc/shouldStopPlaying(mob/user)
|
||||
if(instrumentObj)
|
||||
if(!user.canUseTopic(instrumentObj))
|
||||
|
||||
/datum/song/proc/updateDialog(mob/user)
|
||||
instrumentObj.updateDialog() // assumes it's an object in world, override if otherwise
|
||||
|
||||
/datum/song/proc/shouldStopPlaying(mob/user)
|
||||
if(instrumentObj)
|
||||
if(!user.canUseTopic(instrumentObj))
|
||||
return TRUE
|
||||
return !instrumentObj.anchored // add special cases to stop in subclasses
|
||||
else
|
||||
return !instrumentObj.anchored // add special cases to stop in subclasses
|
||||
else
|
||||
return TRUE
|
||||
|
||||
/datum/song/proc/playsong(mob/user)
|
||||
while(repeat >= 0)
|
||||
var/cur_oct[7]
|
||||
var/cur_acc[7]
|
||||
for(var/i = 1 to 7)
|
||||
cur_oct[i] = 3
|
||||
cur_acc[i] = "n"
|
||||
|
||||
for(var/line in lines)
|
||||
//to_chat(world, line)
|
||||
for(var/beat in splittext(lowertext(line), ","))
|
||||
//to_chat(world, "beat: [beat]")
|
||||
var/list/notes = splittext(beat, "/")
|
||||
for(var/note in splittext(notes[1], "-"))
|
||||
//to_chat(world, "note: [note]")
|
||||
if(!playing || shouldStopPlaying(user))//If the instrument is playing, or special case
|
||||
|
||||
/datum/song/proc/playsong(mob/user)
|
||||
while(repeat >= 0)
|
||||
var/cur_oct[7]
|
||||
var/cur_acc[7]
|
||||
for(var/i = 1 to 7)
|
||||
cur_oct[i] = 3
|
||||
cur_acc[i] = "n"
|
||||
|
||||
for(var/line in lines)
|
||||
//to_chat(world, line)
|
||||
for(var/beat in splittext(lowertext(line), ","))
|
||||
//to_chat(world, "beat: [beat]")
|
||||
var/list/notes = splittext(beat, "/")
|
||||
for(var/note in splittext(notes[1], "-"))
|
||||
//to_chat(world, "note: [note]")
|
||||
if(!playing || shouldStopPlaying(user))//If the instrument is playing, or special case
|
||||
playing = FALSE
|
||||
hearing_mobs = null
|
||||
return
|
||||
return
|
||||
if(!lentext(note))
|
||||
continue
|
||||
//to_chat(world, "Parse: [copytext(note,1,2)]")
|
||||
var/cur_note = text2ascii(note) - 96
|
||||
if(cur_note < 1 || cur_note > 7)
|
||||
continue
|
||||
for(var/i=2 to lentext(note))
|
||||
var/ni = copytext(note,i,i+1)
|
||||
if(!text2num(ni))
|
||||
if(ni == "#" || ni == "b" || ni == "n")
|
||||
cur_acc[cur_note] = ni
|
||||
else if(ni == "s")
|
||||
cur_acc[cur_note] = "#" // so shift is never required
|
||||
else
|
||||
cur_oct[cur_note] = text2num(ni)
|
||||
if(user.dizziness > 0 && prob(user.dizziness / 2))
|
||||
cur_note = Clamp(cur_note + rand(round(-user.dizziness / 10), round(user.dizziness / 10)), 1, 7)
|
||||
if(user.dizziness > 0 && prob(user.dizziness / 5))
|
||||
if(prob(30))
|
||||
cur_acc[cur_note] = "#"
|
||||
else if(prob(42))
|
||||
cur_acc[cur_note] = "b"
|
||||
else if(prob(75))
|
||||
cur_acc[cur_note] = "n"
|
||||
playnote(cur_note, cur_acc[cur_note], cur_oct[cur_note])
|
||||
if(notes.len >= 2 && text2num(notes[2]))
|
||||
sleep(sanitize_tempo(tempo / text2num(notes[2])))
|
||||
else
|
||||
sleep(tempo)
|
||||
repeat--
|
||||
continue
|
||||
//to_chat(world, "Parse: [copytext(note,1,2)]")
|
||||
var/cur_note = text2ascii(note) - 96
|
||||
if(cur_note < 1 || cur_note > 7)
|
||||
continue
|
||||
for(var/i=2 to lentext(note))
|
||||
var/ni = copytext(note,i,i+1)
|
||||
if(!text2num(ni))
|
||||
if(ni == "#" || ni == "b" || ni == "n")
|
||||
cur_acc[cur_note] = ni
|
||||
else if(ni == "s")
|
||||
cur_acc[cur_note] = "#" // so shift is never required
|
||||
else
|
||||
cur_oct[cur_note] = text2num(ni)
|
||||
if(user.dizziness > 0 && prob(user.dizziness / 2))
|
||||
cur_note = Clamp(cur_note + rand(round(-user.dizziness / 10), round(user.dizziness / 10)), 1, 7)
|
||||
if(user.dizziness > 0 && prob(user.dizziness / 5))
|
||||
if(prob(30))
|
||||
cur_acc[cur_note] = "#"
|
||||
else if(prob(42))
|
||||
cur_acc[cur_note] = "b"
|
||||
else if(prob(75))
|
||||
cur_acc[cur_note] = "n"
|
||||
playnote(cur_note, cur_acc[cur_note], cur_oct[cur_note])
|
||||
if(notes.len >= 2 && text2num(notes[2]))
|
||||
sleep(sanitize_tempo(tempo / text2num(notes[2])))
|
||||
else
|
||||
sleep(tempo)
|
||||
repeat--
|
||||
hearing_mobs = null
|
||||
playing = FALSE
|
||||
repeat = 0
|
||||
updateDialog(user)
|
||||
|
||||
/datum/song/proc/interact(mob/user)
|
||||
var/dat = ""
|
||||
|
||||
if(lines.len > 0)
|
||||
dat += "<H3>Playback</H3>"
|
||||
if(!playing)
|
||||
dat += "<A href='?src=\ref[src];play=1'>Play</A> <SPAN CLASS='linkOn'>Stop</SPAN><BR><BR>"
|
||||
dat += "Repeat Song: "
|
||||
dat += repeat > 0 ? "<A href='?src=\ref[src];repeat=-10'>-</A><A href='?src=\ref[src];repeat=-1'>-</A>" : "<SPAN CLASS='linkOff'>-</SPAN><SPAN CLASS='linkOff'>-</SPAN>"
|
||||
dat += " [repeat] times "
|
||||
dat += repeat < max_repeats ? "<A href='?src=\ref[src];repeat=1'>+</A><A href='?src=\ref[src];repeat=10'>+</A>" : "<SPAN CLASS='linkOff'>+</SPAN><SPAN CLASS='linkOff'>+</SPAN>"
|
||||
dat += "<BR>"
|
||||
else
|
||||
dat += "<SPAN CLASS='linkOn'>Play</SPAN> <A href='?src=\ref[src];stop=1'>Stop</A><BR>"
|
||||
dat += "Repeats left: <B>[repeat]</B><BR>"
|
||||
if(!edit)
|
||||
dat += "<BR><B><A href='?src=\ref[src];edit=2'>Show Editor</A></B><BR>"
|
||||
else
|
||||
dat += "<H3>Editing</H3>"
|
||||
dat += "<B><A href='?src=\ref[src];edit=1'>Hide Editor</A></B>"
|
||||
dat += " <A href='?src=\ref[src];newsong=1'>Start a New Song</A>"
|
||||
dat += " <A href='?src=\ref[src];import=1'>Import a Song</A><BR><BR>"
|
||||
var/bpm = round(600 / tempo)
|
||||
dat += "Tempo: <A href='?src=\ref[src];tempo=[world.tick_lag]'>-</A> [bpm] BPM <A href='?src=\ref[src];tempo=-[world.tick_lag]'>+</A><BR><BR>"
|
||||
var/linecount = 0
|
||||
for(var/line in lines)
|
||||
linecount += 1
|
||||
dat += "Line [linecount]: <A href='?src=\ref[src];modifyline=[linecount]'>Edit</A> <A href='?src=\ref[src];deleteline=[linecount]'>X</A> [line]<BR>"
|
||||
dat += "<A href='?src=\ref[src];newline=1'>Add Line</A><BR><BR>"
|
||||
if(help)
|
||||
dat += "<B><A href='?src=\ref[src];help=1'>Hide Help</A></B><BR>"
|
||||
dat += {"
|
||||
repeat = 0
|
||||
updateDialog(user)
|
||||
|
||||
/datum/song/proc/interact(mob/user)
|
||||
var/dat = ""
|
||||
|
||||
if(lines.len > 0)
|
||||
dat += "<H3>Playback</H3>"
|
||||
if(!playing)
|
||||
dat += "<A href='?src=\ref[src];play=1'>Play</A> <SPAN CLASS='linkOn'>Stop</SPAN><BR><BR>"
|
||||
dat += "Repeat Song: "
|
||||
dat += repeat > 0 ? "<A href='?src=\ref[src];repeat=-10'>-</A><A href='?src=\ref[src];repeat=-1'>-</A>" : "<SPAN CLASS='linkOff'>-</SPAN><SPAN CLASS='linkOff'>-</SPAN>"
|
||||
dat += " [repeat] times "
|
||||
dat += repeat < max_repeats ? "<A href='?src=\ref[src];repeat=1'>+</A><A href='?src=\ref[src];repeat=10'>+</A>" : "<SPAN CLASS='linkOff'>+</SPAN><SPAN CLASS='linkOff'>+</SPAN>"
|
||||
dat += "<BR>"
|
||||
else
|
||||
dat += "<SPAN CLASS='linkOn'>Play</SPAN> <A href='?src=\ref[src];stop=1'>Stop</A><BR>"
|
||||
dat += "Repeats left: <B>[repeat]</B><BR>"
|
||||
if(!edit)
|
||||
dat += "<BR><B><A href='?src=\ref[src];edit=2'>Show Editor</A></B><BR>"
|
||||
else
|
||||
dat += "<H3>Editing</H3>"
|
||||
dat += "<B><A href='?src=\ref[src];edit=1'>Hide Editor</A></B>"
|
||||
dat += " <A href='?src=\ref[src];newsong=1'>Start a New Song</A>"
|
||||
dat += " <A href='?src=\ref[src];import=1'>Import a Song</A><BR><BR>"
|
||||
var/bpm = round(600 / tempo)
|
||||
dat += "Tempo: <A href='?src=\ref[src];tempo=[world.tick_lag]'>-</A> [bpm] BPM <A href='?src=\ref[src];tempo=-[world.tick_lag]'>+</A><BR><BR>"
|
||||
var/linecount = 0
|
||||
for(var/line in lines)
|
||||
linecount += 1
|
||||
dat += "Line [linecount]: <A href='?src=\ref[src];modifyline=[linecount]'>Edit</A> <A href='?src=\ref[src];deleteline=[linecount]'>X</A> [line]<BR>"
|
||||
dat += "<A href='?src=\ref[src];newline=1'>Add Line</A><BR><BR>"
|
||||
if(help)
|
||||
dat += "<B><A href='?src=\ref[src];help=1'>Hide Help</A></B><BR>"
|
||||
dat += {"
|
||||
Lines are a series of chords, separated by commas (,), each with notes separated by hyphens (-).<br>
|
||||
Every note in a chord will play together, with chord timed by the tempo.<br>
|
||||
<br>
|
||||
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.<br>
|
||||
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.<br>
|
||||
Example: <i>C,D,E,F,G,A,B</i> will play a C major scale.<br>
|
||||
After a note has an accidental placed, it will be remembered: <i>C,C4,C,C3</i> is C3,C4,C4,C3</i><br>
|
||||
Chords can be played simply by seperating each note with a hyphon: <i>A-C#,Cn-E,E-G#,Gn-B</i><br>
|
||||
A pause may be denoted by an empty chord: <i>C,E,,C,G</i><br>
|
||||
To make a chord be a different time, end it with /x, where the chord length will be length<br>
|
||||
defined by tempo / x: <i>C,G/2,E/4</i><br>
|
||||
Combined, an example is: <i>E-E4/4,F#/2,G#/8,B/8,E3-E4/4</i>
|
||||
<br>
|
||||
Every note in a chord will play together, with chord timed by the tempo.<br>
|
||||
<br>
|
||||
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.<br>
|
||||
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.<br>
|
||||
Example: <i>C,D,E,F,G,A,B</i> will play a C major scale.<br>
|
||||
After a note has an accidental placed, it will be remembered: <i>C,C4,C,C3</i> is C3,C4,C4,C3</i><br>
|
||||
Chords can be played simply by seperating each note with a hyphon: <i>A-C#,Cn-E,E-G#,Gn-B</i><br>
|
||||
A pause may be denoted by an empty chord: <i>C,E,,C,G</i><br>
|
||||
To make a chord be a different time, end it with /x, where the chord length will be length<br>
|
||||
defined by tempo / x: <i>C,G/2,E/4</i><br>
|
||||
Combined, an example is: <i>E-E4/4,F#/2,G#/8,B/8,E3-E4/4</i>
|
||||
<br>
|
||||
Lines may be up to [MUSIC_MAXLINECHARS] characters.<br>
|
||||
A song may only contain up to [MUSIC_MAXLINES] lines.<br>
|
||||
"}
|
||||
else
|
||||
dat += "<B><A href='?src=\ref[src];help=2'>Show Help</A></B><BR>"
|
||||
|
||||
var/datum/browser/popup = new(user, "instrument", instrumentObj.name, 700, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(instrumentObj.icon, instrumentObj.icon_state))
|
||||
popup.open()
|
||||
|
||||
/datum/song/proc/ParseSong(text)
|
||||
set waitfor = FALSE
|
||||
//split into lines
|
||||
lines = splittext(text, "\n")
|
||||
if(lines.len)
|
||||
if(copytext(lines[1],1,6) == "BPM: ")
|
||||
tempo = sanitize_tempo(600 / text2num(copytext(lines[1],6)))
|
||||
lines.Cut(1,2)
|
||||
else
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
"}
|
||||
else
|
||||
dat += "<B><A href='?src=\ref[src];help=2'>Show Help</A></B><BR>"
|
||||
|
||||
var/datum/browser/popup = new(user, "instrument", instrumentObj.name, 700, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(instrumentObj.icon, instrumentObj.icon_state))
|
||||
popup.open()
|
||||
|
||||
/datum/song/proc/ParseSong(text)
|
||||
set waitfor = FALSE
|
||||
//split into lines
|
||||
lines = splittext(text, "\n")
|
||||
if(lines.len)
|
||||
if(copytext(lines[1],1,6) == "BPM: ")
|
||||
tempo = sanitize_tempo(600 / text2num(copytext(lines[1],6)))
|
||||
lines.Cut(1,2)
|
||||
else
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
if(lines.len > MUSIC_MAXLINES)
|
||||
to_chat(usr, "Too many lines!")
|
||||
to_chat(usr, "Too many lines!")
|
||||
lines.Cut(MUSIC_MAXLINES + 1)
|
||||
var/linenum = 1
|
||||
for(var/l in lines)
|
||||
var/linenum = 1
|
||||
for(var/l in lines)
|
||||
if(lentext(l) > MUSIC_MAXLINECHARS)
|
||||
to_chat(usr, "Line [linenum] too long!")
|
||||
lines.Remove(l)
|
||||
else
|
||||
linenum++
|
||||
updateDialog(usr) // make sure updates when complete
|
||||
|
||||
/datum/song/Topic(href, href_list)
|
||||
if(!usr.canUseTopic(instrumentObj))
|
||||
usr << browse(null, "window=instrument")
|
||||
usr.unset_machine()
|
||||
return
|
||||
|
||||
instrumentObj.add_fingerprint(usr)
|
||||
|
||||
if(href_list["newsong"])
|
||||
lines = new()
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
name = ""
|
||||
|
||||
else if(href_list["import"])
|
||||
var/t = ""
|
||||
do
|
||||
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message)
|
||||
if(!in_range(instrumentObj, usr))
|
||||
return
|
||||
|
||||
to_chat(usr, "Line [linenum] too long!")
|
||||
lines.Remove(l)
|
||||
else
|
||||
linenum++
|
||||
updateDialog(usr) // make sure updates when complete
|
||||
|
||||
/datum/song/Topic(href, href_list)
|
||||
if(!usr.canUseTopic(instrumentObj))
|
||||
usr << browse(null, "window=instrument")
|
||||
usr.unset_machine()
|
||||
return
|
||||
|
||||
instrumentObj.add_fingerprint(usr)
|
||||
|
||||
if(href_list["newsong"])
|
||||
lines = new()
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
name = ""
|
||||
|
||||
else if(href_list["import"])
|
||||
var/t = ""
|
||||
do
|
||||
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message)
|
||||
if(!in_range(instrumentObj, usr))
|
||||
return
|
||||
|
||||
if(lentext(t) >= MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
|
||||
if(cont == "no")
|
||||
break
|
||||
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
|
||||
if(cont == "no")
|
||||
break
|
||||
while(lentext(t) > MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
ParseSong(t)
|
||||
|
||||
else if(href_list["help"])
|
||||
help = text2num(href_list["help"]) - 1
|
||||
|
||||
else if(href_list["edit"])
|
||||
edit = text2num(href_list["edit"]) - 1
|
||||
|
||||
if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
|
||||
if(playing)
|
||||
return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
|
||||
repeat += round(text2num(href_list["repeat"]))
|
||||
if(repeat < 0)
|
||||
repeat = 0
|
||||
if(repeat > max_repeats)
|
||||
repeat = max_repeats
|
||||
|
||||
else if(href_list["tempo"])
|
||||
tempo = sanitize_tempo(tempo + text2num(href_list["tempo"]))
|
||||
|
||||
else if(href_list["play"])
|
||||
ParseSong(t)
|
||||
|
||||
else if(href_list["help"])
|
||||
help = text2num(href_list["help"]) - 1
|
||||
|
||||
else if(href_list["edit"])
|
||||
edit = text2num(href_list["edit"]) - 1
|
||||
|
||||
if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
|
||||
if(playing)
|
||||
return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
|
||||
repeat += round(text2num(href_list["repeat"]))
|
||||
if(repeat < 0)
|
||||
repeat = 0
|
||||
if(repeat > max_repeats)
|
||||
repeat = max_repeats
|
||||
|
||||
else if(href_list["tempo"])
|
||||
tempo = sanitize_tempo(tempo + text2num(href_list["tempo"]))
|
||||
|
||||
else if(href_list["play"])
|
||||
playing = TRUE
|
||||
spawn()
|
||||
playsong(usr)
|
||||
|
||||
else if(href_list["newline"])
|
||||
var/newline = html_encode(input("Enter your line: ", instrumentObj.name) as text|null)
|
||||
if(!newline || !in_range(instrumentObj, usr))
|
||||
return
|
||||
spawn()
|
||||
playsong(usr)
|
||||
|
||||
else if(href_list["newline"])
|
||||
var/newline = html_encode(input("Enter your line: ", instrumentObj.name) as text|null)
|
||||
if(!newline || !in_range(instrumentObj, usr))
|
||||
return
|
||||
if(lines.len > MUSIC_MAXLINES)
|
||||
return
|
||||
return
|
||||
if(lentext(newline) > MUSIC_MAXLINECHARS)
|
||||
newline = copytext(newline, 1, MUSIC_MAXLINECHARS)
|
||||
lines.Add(newline)
|
||||
|
||||
else if(href_list["deleteline"])
|
||||
var/num = round(text2num(href_list["deleteline"]))
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines.Cut(num, num+1)
|
||||
|
||||
else if(href_list["modifyline"])
|
||||
var/num = round(text2num(href_list["modifyline"]),1)
|
||||
var/content = html_encode(input("Enter your line: ", instrumentObj.name, lines[num]) as text|null)
|
||||
if(!content || !in_range(instrumentObj, usr))
|
||||
return
|
||||
lines.Add(newline)
|
||||
|
||||
else if(href_list["deleteline"])
|
||||
var/num = round(text2num(href_list["deleteline"]))
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines.Cut(num, num+1)
|
||||
|
||||
else if(href_list["modifyline"])
|
||||
var/num = round(text2num(href_list["modifyline"]),1)
|
||||
var/content = html_encode(input("Enter your line: ", instrumentObj.name, lines[num]) as text|null)
|
||||
if(!content || !in_range(instrumentObj, usr))
|
||||
return
|
||||
if(lentext(content) > MUSIC_MAXLINECHARS)
|
||||
content = copytext(content, 1, MUSIC_MAXLINECHARS)
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines[num] = content
|
||||
|
||||
else if(href_list["stop"])
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines[num] = content
|
||||
|
||||
else if(href_list["stop"])
|
||||
playing = FALSE
|
||||
hearing_mobs = null
|
||||
|
||||
updateDialog(usr)
|
||||
return
|
||||
|
||||
/datum/song/proc/sanitize_tempo(new_tempo)
|
||||
new_tempo = abs(new_tempo)
|
||||
return max(round(new_tempo, world.tick_lag), world.tick_lag)
|
||||
|
||||
// subclass for handheld instruments, like violin
|
||||
/datum/song/handheld
|
||||
|
||||
/datum/song/handheld/updateDialog(mob/user)
|
||||
instrumentObj.interact(user)
|
||||
|
||||
/datum/song/handheld/shouldStopPlaying()
|
||||
if(instrumentObj)
|
||||
return !isliving(instrumentObj.loc)
|
||||
else
|
||||
|
||||
updateDialog(usr)
|
||||
return
|
||||
|
||||
/datum/song/proc/sanitize_tempo(new_tempo)
|
||||
new_tempo = abs(new_tempo)
|
||||
return max(round(new_tempo, world.tick_lag), world.tick_lag)
|
||||
|
||||
// subclass for handheld instruments, like violin
|
||||
/datum/song/handheld
|
||||
|
||||
/datum/song/handheld/updateDialog(mob/user)
|
||||
instrumentObj.interact(user)
|
||||
|
||||
/datum/song/handheld/shouldStopPlaying()
|
||||
if(instrumentObj)
|
||||
return !isliving(instrumentObj.loc)
|
||||
else
|
||||
return TRUE
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/obj/structure/piano
|
||||
name = "space minimoog"
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
icon_state = "minimoog"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/obj/structure/piano
|
||||
name = "space minimoog"
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
icon_state = "minimoog"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
var/datum/song/song
|
||||
|
||||
|
||||
/obj/structure/piano/New()
|
||||
..()
|
||||
song = new("piano", src)
|
||||
|
||||
if(prob(50))
|
||||
name = "space minimoog"
|
||||
desc = "This is a minimoog, like a space piano, but more spacey!"
|
||||
icon_state = "minimoog"
|
||||
else
|
||||
name = "space piano"
|
||||
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
|
||||
icon_state = "piano"
|
||||
|
||||
/obj/structure/piano/Destroy()
|
||||
qdel(song)
|
||||
song = null
|
||||
return ..()
|
||||
|
||||
/obj/structure/piano/Initialize(mapload)
|
||||
..()
|
||||
if(mapload)
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
|
||||
/obj/structure/piano/attack_hand(mob/user)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return 1
|
||||
interact(user)
|
||||
|
||||
/obj/structure/piano/attack_paw(mob/user)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/structure/piano/interact(mob/user)
|
||||
if(!user || !anchored)
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
song.interact(user)
|
||||
|
||||
/obj/structure/piano/attackby(obj/item/O, mob/user, params)
|
||||
if (istype(O, /obj/item/wrench))
|
||||
if (!anchored && !isinspace())
|
||||
var/datum/song/song
|
||||
|
||||
|
||||
/obj/structure/piano/New()
|
||||
..()
|
||||
song = new("piano", src)
|
||||
|
||||
if(prob(50))
|
||||
name = "space minimoog"
|
||||
desc = "This is a minimoog, like a space piano, but more spacey!"
|
||||
icon_state = "minimoog"
|
||||
else
|
||||
name = "space piano"
|
||||
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
|
||||
icon_state = "piano"
|
||||
|
||||
/obj/structure/piano/Destroy()
|
||||
qdel(song)
|
||||
song = null
|
||||
return ..()
|
||||
|
||||
/obj/structure/piano/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload)
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
|
||||
/obj/structure/piano/attack_hand(mob/user)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return 1
|
||||
interact(user)
|
||||
|
||||
/obj/structure/piano/attack_paw(mob/user)
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/structure/piano/interact(mob/user)
|
||||
if(!user || !anchored)
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
song.interact(user)
|
||||
|
||||
/obj/structure/piano/attackby(obj/item/O, mob/user, params)
|
||||
if (istype(O, /obj/item/wrench))
|
||||
if (!anchored && !isinspace())
|
||||
playsound(src, O.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'> You begin to tighten \the [src] to the floor...</span>")
|
||||
if (do_after(user, 20*O.toolspeed, target = src))
|
||||
user.visible_message( \
|
||||
"[user] tightens \the [src]'s casters.", \
|
||||
"<span class='notice'>You tighten \the [src]'s casters. Now it can be played again.</span>", \
|
||||
"<span class='italics'>You hear ratchet.</span>")
|
||||
to_chat(user, "<span class='notice'> You begin to tighten \the [src] to the floor...</span>")
|
||||
if (do_after(user, 20*O.toolspeed, target = src))
|
||||
user.visible_message( \
|
||||
"[user] tightens \the [src]'s casters.", \
|
||||
"<span class='notice'>You tighten \the [src]'s casters. Now it can be played again.</span>", \
|
||||
"<span class='italics'>You hear ratchet.</span>")
|
||||
anchored = TRUE
|
||||
else if(anchored)
|
||||
else if(anchored)
|
||||
playsound(src, O.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'> You begin to loosen \the [src]'s casters...</span>")
|
||||
if (do_after(user, 40*O.toolspeed, target = src))
|
||||
user.visible_message( \
|
||||
"[user] loosens \the [src]'s casters.", \
|
||||
"<span class='notice'>You loosen \the [src]. Now it can be pulled somewhere else.</span>", \
|
||||
"<span class='italics'>You hear ratchet.</span>")
|
||||
to_chat(user, "<span class='notice'> You begin to loosen \the [src]'s casters...</span>")
|
||||
if (do_after(user, 40*O.toolspeed, target = src))
|
||||
user.visible_message( \
|
||||
"[user] loosens \the [src]'s casters.", \
|
||||
"<span class='notice'>You loosen \the [src]. Now it can be pulled somewhere else.</span>", \
|
||||
"<span class='italics'>You hear ratchet.</span>")
|
||||
anchored = FALSE
|
||||
else
|
||||
return ..()
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -1,127 +1,127 @@
|
||||
/obj/structure/noticeboard
|
||||
name = "notice board"
|
||||
desc = "A board for pinning important notices upon."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "nboard00"
|
||||
/obj/structure/noticeboard
|
||||
name = "notice board"
|
||||
desc = "A board for pinning important notices upon."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "nboard00"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
max_integrity = 150
|
||||
var/notices = 0
|
||||
|
||||
/obj/structure/noticeboard/Initialize(mapload)
|
||||
..()
|
||||
|
||||
if(!mapload)
|
||||
return
|
||||
|
||||
for(var/obj/item/I in loc)
|
||||
if(notices > 4) break
|
||||
if(istype(I, /obj/item/paper))
|
||||
I.loc = src
|
||||
notices++
|
||||
icon_state = "nboard0[notices]"
|
||||
|
||||
//attaching papers!!
|
||||
/obj/structure/noticeboard/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, /obj/item/paper) || istype(O, /obj/item/photo))
|
||||
if(!allowed(user))
|
||||
to_chat(user, "<span class='info'>You are not authorized to add notices</span>")
|
||||
return
|
||||
if(notices < 5)
|
||||
if(!user.transferItemToLoc(O, src))
|
||||
return
|
||||
notices++
|
||||
icon_state = "nboard0[notices]"
|
||||
to_chat(user, "<span class='notice'>You pin the [O] to the noticeboard.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The notice board is full</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/noticeboard/attack_hand(mob/user)
|
||||
var/auth = allowed(user)
|
||||
var/dat = "<B>[name]</B><BR>"
|
||||
for(var/obj/item/P in src)
|
||||
if(istype(P, /obj/item/paper))
|
||||
dat += "<A href='?src=\ref[src];read=\ref[P]'>[P.name]</A> [auth ? "<A href='?src=\ref[src];write=\ref[P]'>Write</A> <A href='?src=\ref[src];remove=\ref[P]'>Remove</A>" : ""]<BR>"
|
||||
else
|
||||
dat += "<A href='?src=\ref[src];read=\ref[P]'>[P.name]</A> [auth ? "<A href='?src=\ref[src];remove=\ref[P]'>Remove</A>" : ""]<BR>"
|
||||
user << browse("<HEAD><TITLE>Notices</TITLE></HEAD>[dat]","window=noticeboard")
|
||||
onclose(user, "noticeboard")
|
||||
|
||||
/obj/structure/noticeboard/Topic(href, href_list)
|
||||
..()
|
||||
usr.set_machine(src)
|
||||
if(href_list["remove"])
|
||||
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
|
||||
return
|
||||
var/obj/item/I = locate(href_list["remove"]) in contents
|
||||
if(istype(I) && I.loc == src)
|
||||
I.loc = usr.loc
|
||||
usr.put_in_hands(I)
|
||||
notices--
|
||||
icon_state = "nboard0[notices]"
|
||||
|
||||
if(href_list["write"])
|
||||
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
|
||||
return
|
||||
var/obj/item/P = locate(href_list["write"]) in contents
|
||||
if(istype(P) && P.loc == src)
|
||||
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/pen)
|
||||
if(I)
|
||||
add_fingerprint(usr)
|
||||
P.attackby(I, usr)
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>You'll need something to write with!</span>")
|
||||
|
||||
if(href_list["read"])
|
||||
var/obj/item/I = locate(href_list["read"]) in contents
|
||||
if(istype(I) && I.loc == src)
|
||||
usr.examinate(I)
|
||||
|
||||
/obj/structure/noticeboard/deconstruct(disassembled = TRUE)
|
||||
max_integrity = 150
|
||||
var/notices = 0
|
||||
|
||||
/obj/structure/noticeboard/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
if(!mapload)
|
||||
return
|
||||
|
||||
for(var/obj/item/I in loc)
|
||||
if(notices > 4) break
|
||||
if(istype(I, /obj/item/paper))
|
||||
I.loc = src
|
||||
notices++
|
||||
icon_state = "nboard0[notices]"
|
||||
|
||||
//attaching papers!!
|
||||
/obj/structure/noticeboard/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, /obj/item/paper) || istype(O, /obj/item/photo))
|
||||
if(!allowed(user))
|
||||
to_chat(user, "<span class='info'>You are not authorized to add notices</span>")
|
||||
return
|
||||
if(notices < 5)
|
||||
if(!user.transferItemToLoc(O, src))
|
||||
return
|
||||
notices++
|
||||
icon_state = "nboard0[notices]"
|
||||
to_chat(user, "<span class='notice'>You pin the [O] to the noticeboard.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The notice board is full</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/noticeboard/attack_hand(mob/user)
|
||||
var/auth = allowed(user)
|
||||
var/dat = "<B>[name]</B><BR>"
|
||||
for(var/obj/item/P in src)
|
||||
if(istype(P, /obj/item/paper))
|
||||
dat += "<A href='?src=\ref[src];read=\ref[P]'>[P.name]</A> [auth ? "<A href='?src=\ref[src];write=\ref[P]'>Write</A> <A href='?src=\ref[src];remove=\ref[P]'>Remove</A>" : ""]<BR>"
|
||||
else
|
||||
dat += "<A href='?src=\ref[src];read=\ref[P]'>[P.name]</A> [auth ? "<A href='?src=\ref[src];remove=\ref[P]'>Remove</A>" : ""]<BR>"
|
||||
user << browse("<HEAD><TITLE>Notices</TITLE></HEAD>[dat]","window=noticeboard")
|
||||
onclose(user, "noticeboard")
|
||||
|
||||
/obj/structure/noticeboard/Topic(href, href_list)
|
||||
..()
|
||||
usr.set_machine(src)
|
||||
if(href_list["remove"])
|
||||
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
|
||||
return
|
||||
var/obj/item/I = locate(href_list["remove"]) in contents
|
||||
if(istype(I) && I.loc == src)
|
||||
I.loc = usr.loc
|
||||
usr.put_in_hands(I)
|
||||
notices--
|
||||
icon_state = "nboard0[notices]"
|
||||
|
||||
if(href_list["write"])
|
||||
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
|
||||
return
|
||||
var/obj/item/P = locate(href_list["write"]) in contents
|
||||
if(istype(P) && P.loc == src)
|
||||
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/pen)
|
||||
if(I)
|
||||
add_fingerprint(usr)
|
||||
P.attackby(I, usr)
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>You'll need something to write with!</span>")
|
||||
|
||||
if(href_list["read"])
|
||||
var/obj/item/I = locate(href_list["read"]) in contents
|
||||
if(istype(I) && I.loc == src)
|
||||
usr.examinate(I)
|
||||
|
||||
/obj/structure/noticeboard/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
new /obj/item/stack/sheet/metal (loc, 1)
|
||||
qdel(src)
|
||||
|
||||
// Notice boards for the heads of staff (plus the qm)
|
||||
|
||||
/obj/structure/noticeboard/captain
|
||||
name = "Captain's Notice Board"
|
||||
desc = "Important notices from the Captain."
|
||||
new /obj/item/stack/sheet/metal (loc, 1)
|
||||
qdel(src)
|
||||
|
||||
// Notice boards for the heads of staff (plus the qm)
|
||||
|
||||
/obj/structure/noticeboard/captain
|
||||
name = "Captain's Notice Board"
|
||||
desc = "Important notices from the Captain."
|
||||
req_access = list(ACCESS_CAPTAIN)
|
||||
|
||||
/obj/structure/noticeboard/hop
|
||||
name = "Head of Personnel's Notice Board"
|
||||
desc = "Important notices from the Head of Personnel."
|
||||
|
||||
/obj/structure/noticeboard/hop
|
||||
name = "Head of Personnel's Notice Board"
|
||||
desc = "Important notices from the Head of Personnel."
|
||||
req_access = list(ACCESS_HOP)
|
||||
|
||||
/obj/structure/noticeboard/ce
|
||||
name = "Chief Engineer's Notice Board"
|
||||
desc = "Important notices from the Chief Engineer."
|
||||
|
||||
/obj/structure/noticeboard/ce
|
||||
name = "Chief Engineer's Notice Board"
|
||||
desc = "Important notices from the Chief Engineer."
|
||||
req_access = list(ACCESS_CE)
|
||||
|
||||
/obj/structure/noticeboard/hos
|
||||
name = "Head of Security's Notice Board"
|
||||
desc = "Important notices from the Head of Security."
|
||||
|
||||
/obj/structure/noticeboard/hos
|
||||
name = "Head of Security's Notice Board"
|
||||
desc = "Important notices from the Head of Security."
|
||||
req_access = list(ACCESS_HOS)
|
||||
|
||||
/obj/structure/noticeboard/cmo
|
||||
name = "Chief Medical Officer's Notice Board"
|
||||
desc = "Important notices from the Chief Medical Officer."
|
||||
|
||||
/obj/structure/noticeboard/cmo
|
||||
name = "Chief Medical Officer's Notice Board"
|
||||
desc = "Important notices from the Chief Medical Officer."
|
||||
req_access = list(ACCESS_CMO)
|
||||
|
||||
/obj/structure/noticeboard/rd
|
||||
name = "Research Director's Notice Board"
|
||||
desc = "Important notices from the Research Director."
|
||||
|
||||
/obj/structure/noticeboard/rd
|
||||
name = "Research Director's Notice Board"
|
||||
desc = "Important notices from the Research Director."
|
||||
req_access = list(ACCESS_RD)
|
||||
|
||||
/obj/structure/noticeboard/qm
|
||||
name = "Quartermaster's Notice Board"
|
||||
desc = "Important notices from the Quartermaster."
|
||||
|
||||
/obj/structure/noticeboard/qm
|
||||
name = "Quartermaster's Notice Board"
|
||||
desc = "Important notices from the Quartermaster."
|
||||
req_access = list(ACCESS_QM)
|
||||
|
||||
/obj/structure/noticeboard/staff
|
||||
name = "Staff Notice Board"
|
||||
desc = "Important notices from the heads of staff."
|
||||
|
||||
/obj/structure/noticeboard/staff
|
||||
name = "Staff Notice Board"
|
||||
desc = "Important notices from the heads of staff."
|
||||
req_access = list(ACCESS_HEADS)
|
||||
|
||||
@@ -158,7 +158,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/airalarm/Initialize(mapload)
|
||||
..()
|
||||
. = ..()
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/machinery/airalarm/ui_status(mob/user)
|
||||
|
||||
@@ -130,5 +130,5 @@
|
||||
/obj/machinery/meter/turf
|
||||
|
||||
/obj/machinery/meter/turf/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
src.target = loc
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
var/static/arena_reset = FALSE
|
||||
|
||||
/obj/machinery/capture_the_flag/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
if(!ctf_object_typecache)
|
||||
ctf_object_typecache = typecacheof(list(
|
||||
/turf,
|
||||
@@ -614,7 +614,7 @@
|
||||
icon_state = "barrier0"
|
||||
|
||||
/obj/effect/ctf/dead_barricade/Initialize(mapload)
|
||||
..()
|
||||
. = ..()
|
||||
for(var/obj/machinery/capture_the_flag/CTF in GLOB.machines)
|
||||
CTF.dead_barricades += src
|
||||
|
||||
|
||||
@@ -431,7 +431,7 @@
|
||||
chameleon_action.initialize_disguises()
|
||||
|
||||
/obj/item/gun/energy/laser/chameleon/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
projectile_copy_vars = list("name", "icon", "icon_state", "item_state", "speed", "color", "hitsound", "forcedodge", "impact_effect_type", "range", "suppressed", "hitsound_wall", "impact_effect_type", "pass_flags")
|
||||
chameleon_projectile_vars = list("name" = "practice laser", "icon" = 'icons/obj/projectiles.dmi', "icon_state" = "laser")
|
||||
gun_copy_vars = list("fire_sound", "burst_size", "fire_delay")
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/item/clothing/head/helmet/sec
|
||||
can_flashlight = 1
|
||||
@@ -195,7 +195,7 @@
|
||||
flags_2 = NONE
|
||||
|
||||
/obj/item/clothing/head/helmet/knight/Initialize(mapload)
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/item/clothing/head/helmet/knight/blue
|
||||
icon_state = "knight_blue"
|
||||
|
||||
@@ -285,7 +285,7 @@
|
||||
var/list/mutations = list()
|
||||
|
||||
/obj/structure/spacevine/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
add_atom_colour("#ffffff", FIXED_COLOUR_PRIORITY)
|
||||
|
||||
/obj/structure/spacevine/examine(mob/user)
|
||||
|
||||
@@ -99,7 +99,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
|
||||
var/active = TRUE //qdelery
|
||||
|
||||
/obj/effect/hallucination/simple/Initialize(mapload, var/mob/living/carbon/T)
|
||||
..()
|
||||
. = ..()
|
||||
target = T
|
||||
current_image = GetImage()
|
||||
if(target.client)
|
||||
@@ -206,7 +206,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
|
||||
image_state = "alienh_pounce"
|
||||
|
||||
/obj/effect/hallucination/simple/xeno/Initialize(mapload, mob/living/carbon/T)
|
||||
..()
|
||||
. = ..()
|
||||
name = "alien hunter ([rand(1, 1000)])"
|
||||
|
||||
/obj/effect/hallucination/simple/xeno/throw_impact(A)
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
var/timer = 0
|
||||
|
||||
/mob/living/simple_animal/shade/howling_ghost/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
icon_state = pick("ghost","ghostian","ghostian2","ghostking","ghost1","ghost2")
|
||||
icon_living = icon_state
|
||||
status_flags |= GODMODE
|
||||
@@ -194,7 +194,7 @@
|
||||
var/timer
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/clown/insane/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
timer = rand(5,15)
|
||||
status_flags = (status_flags | GODMODE)
|
||||
return
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
var/area/starting_area
|
||||
|
||||
/mob/camera/aiEye/remote/base_construction/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
starting_area = get_area(loc)
|
||||
|
||||
/mob/camera/aiEye/remote/base_construction/setLoc(var/t)
|
||||
@@ -54,7 +54,7 @@
|
||||
RCD = new(src)
|
||||
|
||||
/obj/machinery/computer/camera_advanced/base_construction/Initialize(mapload)
|
||||
..()
|
||||
. = ..()
|
||||
if(mapload) //Map spawned consoles have a filled RCD and stocked special structures
|
||||
RCD.matter = RCD.max_matter
|
||||
fans_remaining = 4
|
||||
|
||||
@@ -173,7 +173,7 @@
|
||||
SSblackbox.add_details("wisp_lantern","Returned")
|
||||
|
||||
/obj/item/device/wisp_lantern/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
wisp = new(src)
|
||||
|
||||
/obj/item/device/wisp_lantern/Destroy()
|
||||
@@ -242,7 +242,7 @@
|
||||
teleport_color = "#FD3F48"
|
||||
|
||||
/obj/item/device/warp_cube/red/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
if(!linked)
|
||||
var/obj/item/device/warp_cube/blue = new(src.loc)
|
||||
linked = blue
|
||||
@@ -397,7 +397,7 @@
|
||||
desc = "Somehow, it's in two places at once."
|
||||
|
||||
/obj/item/device/shared_storage/red/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
if(!bag)
|
||||
var/obj/item/storage/backpack/shared/S = new(src)
|
||||
var/obj/item/device/shared_storage/blue = new(src.loc)
|
||||
@@ -703,7 +703,7 @@
|
||||
var/list/mob/dead/observer/spirits
|
||||
|
||||
/obj/item/melee/ghost_sword/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
spirits = list()
|
||||
START_PROCESSING(SSobj, src)
|
||||
GLOB.poi_list |= src
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
var/datum/action/innate/minedrone/dump_ore/dump_ore_action
|
||||
|
||||
/mob/living/simple_animal/hostile/mining_drone/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
toggle_light_action = new()
|
||||
toggle_light_action.Grant(src)
|
||||
toggle_mode_action = new()
|
||||
|
||||
@@ -295,7 +295,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/ore/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
pixel_x = rand(0,16)-8
|
||||
pixel_y = rand(0,8)-8
|
||||
|
||||
@@ -322,7 +322,7 @@
|
||||
var/value = 1
|
||||
|
||||
/obj/item/coin/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
pixel_x = rand(0,16)-8
|
||||
pixel_y = rand(0,8)-8
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
|
||||
/mob/living/brain/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
create_dna(src)
|
||||
stored_dna.initialize_dna(random_blood_type())
|
||||
if(isturf(loc)) //not spawned in an MMI or brain organ (most likely adminspawned)
|
||||
|
||||
@@ -149,7 +149,7 @@ GLOBAL_VAR(posibrain_notify_cooldown)
|
||||
to_chat(user, msg)
|
||||
|
||||
/obj/item/device/mmi/posibrain/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
brainmob = new(src)
|
||||
var/new_name
|
||||
if(!LAZYLEN(possible_names))
|
||||
|
||||
@@ -34,7 +34,7 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
|
||||
|
||||
handcrafting = new()
|
||||
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/mob/living/carbon/human/create_internal_organs()
|
||||
if(!(NOHUNGER in dna.species.species_traits))
|
||||
|
||||
@@ -370,7 +370,7 @@
|
||||
faction += "hostile"
|
||||
|
||||
/mob/living/carbon/human/interactive/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
set_species(/datum/species/synth)
|
||||
|
||||
@@ -1591,7 +1591,7 @@
|
||||
TRAITS |= TRAIT_ROBUST
|
||||
TRAITS |= TRAIT_MEAN
|
||||
faction += "bot_angry"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/mob/living/carbon/human/interactive/friendly/Initialize()
|
||||
TRAITS |= TRAIT_FRIENDLY
|
||||
@@ -1599,7 +1599,7 @@
|
||||
faction += "bot_friendly"
|
||||
faction += "neutral"
|
||||
functions -= "combat"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/mob/living/carbon/human/interactive/greytide/Initialize()
|
||||
TRAITS |= TRAIT_ROBUST
|
||||
@@ -1610,7 +1610,7 @@
|
||||
targetInterestShift = 2 // likewise
|
||||
faction += "bot_grey"
|
||||
graytide = 1
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
//Walk softly and carry a big stick
|
||||
/mob/living/carbon/human/interactive/robust/Initialize()
|
||||
@@ -1618,4 +1618,4 @@
|
||||
TRAITS |= TRAIT_ROBUST
|
||||
TRAITS |= TRAIT_SMART
|
||||
faction += "bot_power"
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
@@ -147,7 +147,7 @@
|
||||
aggressive = TRUE
|
||||
|
||||
/mob/living/carbon/monkey/angry/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
if(prob(10))
|
||||
var/obj/item/clothing/head/helmet/justice/escape/helmet = new(src)
|
||||
equip_to_slot_or_del(helmet,slot_head)
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
else
|
||||
name = pick(pet_monkey_names)
|
||||
gender = pick(MALE, FEMALE)
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
//These have to be after the parent new to ensure that the monkey
|
||||
//bodyparts are actually created before we try to equip things to
|
||||
|
||||
@@ -824,7 +824,7 @@
|
||||
var/set_module = /obj/item/robot_module/syndicate
|
||||
|
||||
/mob/living/silicon/robot/syndicate/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
cell.maxcharge = 25000
|
||||
cell.charge = 25000
|
||||
radio = new /obj/item/device/radio/borg/syndicate(src)
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
var/obj/screen/alert/instealthalert
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/assassin/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
stealthcooldown = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/assassin/Life()
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
generate_bee_visuals()
|
||||
|
||||
|
||||
@@ -275,7 +275,7 @@
|
||||
|
||||
|
||||
/obj/item/queen_bee/bought/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
queen = new(src)
|
||||
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
search_objects = 2
|
||||
|
||||
/mob/living/simple_animal/hostile/syndicate/mecha_pilot/no_mech/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
wanted_objects = typecacheof(/obj/mecha/combat, ignore_root_path=TRUE)
|
||||
|
||||
/mob/living/simple_animal/hostile/syndicate/mecha_pilot/nanotrasen //nanotrasen are syndies! no it's just a weird path.
|
||||
@@ -60,7 +60,7 @@
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/syndicate/mecha_pilot/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
if(spawn_mecha_type)
|
||||
var/obj/mecha/M = new spawn_mecha_type (get_turf(src))
|
||||
if(istype(M))
|
||||
|
||||
@@ -105,11 +105,10 @@ Difficulty: Hard
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
for(var/mob/living/simple_animal/hostile/megafauna/bubblegum/B in GLOB.mob_list)
|
||||
if(B != src)
|
||||
qdel(src) //There can be only one
|
||||
return
|
||||
return INITIALIZE_HINT_QDEL //There can be only one
|
||||
var/obj/effect/proc_holder/spell/bloodcrawl/bloodspell = new
|
||||
AddSpell(bloodspell)
|
||||
if(istype(loc, /obj/effect/dummy/slaughter))
|
||||
|
||||
@@ -93,7 +93,7 @@ Difficulty: Very Hard
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
internal = new/obj/item/device/gps/internal/colossus(src)
|
||||
|
||||
/obj/effect/temp_visual/at_shield
|
||||
|
||||
@@ -1,268 +1,268 @@
|
||||
/mob/living/simple_animal/hostile/mimic
|
||||
name = "crate"
|
||||
desc = "A rectangular steel crate."
|
||||
icon = 'icons/obj/crates.dmi'
|
||||
icon_state = "crate"
|
||||
icon_living = "crate"
|
||||
|
||||
response_help = "touches"
|
||||
response_disarm = "pushes"
|
||||
response_harm = "hits"
|
||||
speed = 0
|
||||
maxHealth = 250
|
||||
health = 250
|
||||
gender = NEUTER
|
||||
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 8
|
||||
melee_damage_upper = 12
|
||||
attacktext = "attacks"
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
emote_taunt = list("growls")
|
||||
speak_emote = list("creaks")
|
||||
taunt_chance = 30
|
||||
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
|
||||
faction = list("mimic")
|
||||
move_to_delay = 9
|
||||
gold_core_spawnable = 1
|
||||
del_on_death = 1
|
||||
|
||||
// Aggro when you try to open them. Will also pickup loot when spawns and drop it when dies.
|
||||
/mob/living/simple_animal/hostile/mimic/crate
|
||||
attacktext = "bites"
|
||||
speak_emote = list("clatters")
|
||||
stop_automated_movement = 1
|
||||
wander = 0
|
||||
/mob/living/simple_animal/hostile/mimic
|
||||
name = "crate"
|
||||
desc = "A rectangular steel crate."
|
||||
icon = 'icons/obj/crates.dmi'
|
||||
icon_state = "crate"
|
||||
icon_living = "crate"
|
||||
|
||||
response_help = "touches"
|
||||
response_disarm = "pushes"
|
||||
response_harm = "hits"
|
||||
speed = 0
|
||||
maxHealth = 250
|
||||
health = 250
|
||||
gender = NEUTER
|
||||
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 8
|
||||
melee_damage_upper = 12
|
||||
attacktext = "attacks"
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
emote_taunt = list("growls")
|
||||
speak_emote = list("creaks")
|
||||
taunt_chance = 30
|
||||
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
|
||||
faction = list("mimic")
|
||||
move_to_delay = 9
|
||||
gold_core_spawnable = 1
|
||||
del_on_death = 1
|
||||
|
||||
// Aggro when you try to open them. Will also pickup loot when spawns and drop it when dies.
|
||||
/mob/living/simple_animal/hostile/mimic/crate
|
||||
attacktext = "bites"
|
||||
speak_emote = list("clatters")
|
||||
stop_automated_movement = 1
|
||||
wander = 0
|
||||
var/attempt_open = FALSE
|
||||
|
||||
// Pickup loot
|
||||
/mob/living/simple_animal/hostile/mimic/crate/Initialize(mapload)
|
||||
..()
|
||||
if(mapload) //eat shit
|
||||
for(var/obj/item/I in loc)
|
||||
I.loc = src
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/crate/DestroySurroundings()
|
||||
..()
|
||||
if(prob(90))
|
||||
icon_state = "[initial(icon_state)]open"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/crate/ListTargets()
|
||||
if(attempt_open)
|
||||
return ..()
|
||||
return ..(1)
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/crate/FindTarget()
|
||||
. = ..()
|
||||
if(.)
|
||||
trigger()
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/crate/AttackingTarget()
|
||||
. = ..()
|
||||
if(.)
|
||||
icon_state = initial(icon_state)
|
||||
if(prob(15) && iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
C.Knockdown(40)
|
||||
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
|
||||
"<span class='userdanger'>\The [src] knocks you down!</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/crate/proc/trigger()
|
||||
if(!attempt_open)
|
||||
visible_message("<b>[src]</b> starts to move!")
|
||||
|
||||
// Pickup loot
|
||||
/mob/living/simple_animal/hostile/mimic/crate/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload) //eat shit
|
||||
for(var/obj/item/I in loc)
|
||||
I.loc = src
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/crate/DestroySurroundings()
|
||||
..()
|
||||
if(prob(90))
|
||||
icon_state = "[initial(icon_state)]open"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/crate/ListTargets()
|
||||
if(attempt_open)
|
||||
return ..()
|
||||
return ..(1)
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/crate/FindTarget()
|
||||
. = ..()
|
||||
if(.)
|
||||
trigger()
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/crate/AttackingTarget()
|
||||
. = ..()
|
||||
if(.)
|
||||
icon_state = initial(icon_state)
|
||||
if(prob(15) && iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
C.Knockdown(40)
|
||||
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
|
||||
"<span class='userdanger'>\The [src] knocks you down!</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/crate/proc/trigger()
|
||||
if(!attempt_open)
|
||||
visible_message("<b>[src]</b> starts to move!")
|
||||
attempt_open = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/crate/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
trigger()
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/crate/LoseTarget()
|
||||
..()
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/crate/death()
|
||||
var/obj/structure/closet/crate/C = new(get_turf(src))
|
||||
// Put loot in crate
|
||||
for(var/obj/O in src)
|
||||
O.loc = C
|
||||
..()
|
||||
|
||||
GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/cable, /obj/structure/window))
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy
|
||||
health = 100
|
||||
maxHealth = 100
|
||||
var/mob/living/creator = null // the creator
|
||||
var/destroy_objects = 0
|
||||
var/knockdown_people = 0
|
||||
var/static/mutable_appearance/googly_eyes = mutable_appearance('icons/mob/mob.dmi', "googly_eyes")
|
||||
gold_core_spawnable = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/Initialize(mapload, obj/copy, mob/living/creator, destroy_original = 0)
|
||||
..()
|
||||
CopyObject(copy, creator, destroy_original)
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/Life()
|
||||
..()
|
||||
if(!target && !ckey) //Objects eventually revert to normal if no one is around to terrorize
|
||||
adjustBruteLoss(1)
|
||||
for(var/mob/living/M in contents) //a fix for animated statues from the flesh to stone spell
|
||||
death()
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/death()
|
||||
for(var/atom/movable/M in src)
|
||||
M.loc = get_turf(src)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/ListTargets()
|
||||
. = ..()
|
||||
return . - creator
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/proc/ChangeOwner(mob/owner)
|
||||
if(owner != creator)
|
||||
LoseTarget()
|
||||
creator = owner
|
||||
faction |= "\ref[owner]"
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/proc/CheckObject(obj/O)
|
||||
if((isitem(O) || istype(O, /obj/structure)) && !is_type_in_list(O, GLOB.protected_objects))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/proc/CopyObject(obj/O, mob/living/user, destroy_original = 0)
|
||||
if(destroy_original || CheckObject(O))
|
||||
O.loc = src
|
||||
name = O.name
|
||||
desc = O.desc
|
||||
icon = O.icon
|
||||
icon_state = O.icon_state
|
||||
icon_living = icon_state
|
||||
copy_overlays(O)
|
||||
add_overlay(googly_eyes)
|
||||
if(istype(O, /obj/structure) || istype(O, /obj/machinery))
|
||||
health = (anchored * 50) + 50
|
||||
destroy_objects = 1
|
||||
if(O.density && O.anchored)
|
||||
knockdown_people = 1
|
||||
melee_damage_lower *= 2
|
||||
melee_damage_upper *= 2
|
||||
else if(isitem(O))
|
||||
var/obj/item/I = O
|
||||
health = 15 * I.w_class
|
||||
melee_damage_lower = 2 + I.force
|
||||
melee_damage_upper = 2 + I.force
|
||||
move_to_delay = 2 * I.w_class + 1
|
||||
maxHealth = health
|
||||
if(user)
|
||||
creator = user
|
||||
faction += "\ref[creator]" // very unique
|
||||
if(destroy_original)
|
||||
qdel(O)
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/DestroySurroundings()
|
||||
if(destroy_objects)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/AttackingTarget()
|
||||
. = ..()
|
||||
if(knockdown_people && . && prob(15) && iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
C.Knockdown(40)
|
||||
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
|
||||
"<span class='userdanger'>\The [src] knocks you down!</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/machine
|
||||
speak = list("HUMANS ARE IMPERFECT!", "YOU SHALL BE ASSIMILATED!", "YOU ARE HARMING YOURSELF", "You have been deemed hazardous. Will you comply?", \
|
||||
"My logic is undeniable.", "One of us.", "FLESH IS WEAK", "THIS ISN'T WAR, THIS IS EXTERMINATION!")
|
||||
speak_chance = 7
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/machine/CanAttack(atom/the_target)
|
||||
if(the_target == creator) // Don't attack our creator AI.
|
||||
return 0
|
||||
if(iscyborg(the_target))
|
||||
var/mob/living/silicon/robot/R = the_target
|
||||
if(R.connected_ai == creator) // Only attack robots that aren't synced to our creator AI.
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/ranged
|
||||
var/obj/item/gun/TrueGun = null
|
||||
var/obj/item/gun/magic/Zapstick
|
||||
var/obj/item/gun/ballistic/Pewgun
|
||||
var/obj/item/gun/energy/Zapgun
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/ranged/CopyObject(obj/O, mob/living/creator, destroy_original = 0)
|
||||
if(..())
|
||||
emote_see = list("aims menacingly")
|
||||
obj_damage = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE //needed? seems weird for them to do so
|
||||
ranged = 1
|
||||
retreat_distance = 1 //just enough to shoot
|
||||
minimum_distance = 6
|
||||
var/obj/item/gun/G = O
|
||||
melee_damage_upper = G.force
|
||||
melee_damage_lower = G.force - max(0, (G.force / 2))
|
||||
move_to_delay = 2 * G.w_class + 1
|
||||
projectilesound = G.fire_sound
|
||||
TrueGun = G
|
||||
if(istype(G, /obj/item/gun/magic))
|
||||
Zapstick = G
|
||||
var/obj/item/ammo_casing/magic/M = Zapstick.ammo_type
|
||||
projectiletype = initial(M.projectile_type)
|
||||
if(istype(G, /obj/item/gun/ballistic))
|
||||
Pewgun = G
|
||||
var/obj/item/ammo_box/magazine/M = Pewgun.mag_type
|
||||
casingtype = initial(M.ammo_type)
|
||||
if(istype(G, /obj/item/gun/energy))
|
||||
Zapgun = G
|
||||
var/selectfiresetting = Zapgun.select
|
||||
var/obj/item/ammo_casing/energy/E = Zapgun.ammo_type[selectfiresetting]
|
||||
projectiletype = initial(E.projectile_type)
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/ranged/OpenFire(the_target)
|
||||
if(Zapgun)
|
||||
if(Zapgun.cell)
|
||||
var/obj/item/ammo_casing/energy/shot = Zapgun.ammo_type[Zapgun.select]
|
||||
if(Zapgun.cell.charge >= shot.e_cost)
|
||||
Zapgun.cell.use(shot.e_cost)
|
||||
Zapgun.update_icon()
|
||||
..()
|
||||
else if(Zapstick)
|
||||
if(Zapstick.charges)
|
||||
Zapstick.charges--
|
||||
Zapstick.update_icon()
|
||||
..()
|
||||
else if(Pewgun)
|
||||
if(Pewgun.chambered)
|
||||
if(Pewgun.chambered.BB)
|
||||
qdel(Pewgun.chambered.BB)
|
||||
Pewgun.chambered.BB = null //because qdel takes too long, ensures icon update
|
||||
Pewgun.chambered.update_icon()
|
||||
..()
|
||||
else
|
||||
visible_message("<span class='danger'>The <b>[src]</b> clears a jam!</span>")
|
||||
Pewgun.chambered.loc = loc //rip revolver immersions, blame shotgun snowflake procs
|
||||
Pewgun.chambered = null
|
||||
if(Pewgun.magazine && Pewgun.magazine.stored_ammo.len)
|
||||
Pewgun.chambered = Pewgun.magazine.get_round(0)
|
||||
Pewgun.chambered.loc = Pewgun
|
||||
Pewgun.update_icon()
|
||||
else if(Pewgun.magazine && Pewgun.magazine.stored_ammo.len) //only true for pumpguns i think
|
||||
Pewgun.chambered = Pewgun.magazine.get_round(0)
|
||||
Pewgun.chambered.loc = Pewgun
|
||||
visible_message("<span class='danger'>The <b>[src]</b> cocks itself!</span>")
|
||||
else
|
||||
ranged = 0 //BANZAIIII
|
||||
retreat_distance = 0
|
||||
minimum_distance = 1
|
||||
return
|
||||
icon_state = TrueGun.icon_state
|
||||
icon_living = TrueGun.icon_state
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/crate/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
trigger()
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/crate/LoseTarget()
|
||||
..()
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/crate/death()
|
||||
var/obj/structure/closet/crate/C = new(get_turf(src))
|
||||
// Put loot in crate
|
||||
for(var/obj/O in src)
|
||||
O.loc = C
|
||||
..()
|
||||
|
||||
GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/cable, /obj/structure/window))
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy
|
||||
health = 100
|
||||
maxHealth = 100
|
||||
var/mob/living/creator = null // the creator
|
||||
var/destroy_objects = 0
|
||||
var/knockdown_people = 0
|
||||
var/static/mutable_appearance/googly_eyes = mutable_appearance('icons/mob/mob.dmi', "googly_eyes")
|
||||
gold_core_spawnable = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/Initialize(mapload, obj/copy, mob/living/creator, destroy_original = 0)
|
||||
. = ..()
|
||||
CopyObject(copy, creator, destroy_original)
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/Life()
|
||||
..()
|
||||
if(!target && !ckey) //Objects eventually revert to normal if no one is around to terrorize
|
||||
adjustBruteLoss(1)
|
||||
for(var/mob/living/M in contents) //a fix for animated statues from the flesh to stone spell
|
||||
death()
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/death()
|
||||
for(var/atom/movable/M in src)
|
||||
M.loc = get_turf(src)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/ListTargets()
|
||||
. = ..()
|
||||
return . - creator
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/proc/ChangeOwner(mob/owner)
|
||||
if(owner != creator)
|
||||
LoseTarget()
|
||||
creator = owner
|
||||
faction |= "\ref[owner]"
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/proc/CheckObject(obj/O)
|
||||
if((isitem(O) || istype(O, /obj/structure)) && !is_type_in_list(O, GLOB.protected_objects))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/proc/CopyObject(obj/O, mob/living/user, destroy_original = 0)
|
||||
if(destroy_original || CheckObject(O))
|
||||
O.loc = src
|
||||
name = O.name
|
||||
desc = O.desc
|
||||
icon = O.icon
|
||||
icon_state = O.icon_state
|
||||
icon_living = icon_state
|
||||
copy_overlays(O)
|
||||
add_overlay(googly_eyes)
|
||||
if(istype(O, /obj/structure) || istype(O, /obj/machinery))
|
||||
health = (anchored * 50) + 50
|
||||
destroy_objects = 1
|
||||
if(O.density && O.anchored)
|
||||
knockdown_people = 1
|
||||
melee_damage_lower *= 2
|
||||
melee_damage_upper *= 2
|
||||
else if(isitem(O))
|
||||
var/obj/item/I = O
|
||||
health = 15 * I.w_class
|
||||
melee_damage_lower = 2 + I.force
|
||||
melee_damage_upper = 2 + I.force
|
||||
move_to_delay = 2 * I.w_class + 1
|
||||
maxHealth = health
|
||||
if(user)
|
||||
creator = user
|
||||
faction += "\ref[creator]" // very unique
|
||||
if(destroy_original)
|
||||
qdel(O)
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/DestroySurroundings()
|
||||
if(destroy_objects)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/AttackingTarget()
|
||||
. = ..()
|
||||
if(knockdown_people && . && prob(15) && iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
C.Knockdown(40)
|
||||
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
|
||||
"<span class='userdanger'>\The [src] knocks you down!</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/machine
|
||||
speak = list("HUMANS ARE IMPERFECT!", "YOU SHALL BE ASSIMILATED!", "YOU ARE HARMING YOURSELF", "You have been deemed hazardous. Will you comply?", \
|
||||
"My logic is undeniable.", "One of us.", "FLESH IS WEAK", "THIS ISN'T WAR, THIS IS EXTERMINATION!")
|
||||
speak_chance = 7
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/machine/CanAttack(atom/the_target)
|
||||
if(the_target == creator) // Don't attack our creator AI.
|
||||
return 0
|
||||
if(iscyborg(the_target))
|
||||
var/mob/living/silicon/robot/R = the_target
|
||||
if(R.connected_ai == creator) // Only attack robots that aren't synced to our creator AI.
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/ranged
|
||||
var/obj/item/gun/TrueGun = null
|
||||
var/obj/item/gun/magic/Zapstick
|
||||
var/obj/item/gun/ballistic/Pewgun
|
||||
var/obj/item/gun/energy/Zapgun
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/ranged/CopyObject(obj/O, mob/living/creator, destroy_original = 0)
|
||||
if(..())
|
||||
emote_see = list("aims menacingly")
|
||||
obj_damage = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE //needed? seems weird for them to do so
|
||||
ranged = 1
|
||||
retreat_distance = 1 //just enough to shoot
|
||||
minimum_distance = 6
|
||||
var/obj/item/gun/G = O
|
||||
melee_damage_upper = G.force
|
||||
melee_damage_lower = G.force - max(0, (G.force / 2))
|
||||
move_to_delay = 2 * G.w_class + 1
|
||||
projectilesound = G.fire_sound
|
||||
TrueGun = G
|
||||
if(istype(G, /obj/item/gun/magic))
|
||||
Zapstick = G
|
||||
var/obj/item/ammo_casing/magic/M = Zapstick.ammo_type
|
||||
projectiletype = initial(M.projectile_type)
|
||||
if(istype(G, /obj/item/gun/ballistic))
|
||||
Pewgun = G
|
||||
var/obj/item/ammo_box/magazine/M = Pewgun.mag_type
|
||||
casingtype = initial(M.ammo_type)
|
||||
if(istype(G, /obj/item/gun/energy))
|
||||
Zapgun = G
|
||||
var/selectfiresetting = Zapgun.select
|
||||
var/obj/item/ammo_casing/energy/E = Zapgun.ammo_type[selectfiresetting]
|
||||
projectiletype = initial(E.projectile_type)
|
||||
|
||||
/mob/living/simple_animal/hostile/mimic/copy/ranged/OpenFire(the_target)
|
||||
if(Zapgun)
|
||||
if(Zapgun.cell)
|
||||
var/obj/item/ammo_casing/energy/shot = Zapgun.ammo_type[Zapgun.select]
|
||||
if(Zapgun.cell.charge >= shot.e_cost)
|
||||
Zapgun.cell.use(shot.e_cost)
|
||||
Zapgun.update_icon()
|
||||
..()
|
||||
else if(Zapstick)
|
||||
if(Zapstick.charges)
|
||||
Zapstick.charges--
|
||||
Zapstick.update_icon()
|
||||
..()
|
||||
else if(Pewgun)
|
||||
if(Pewgun.chambered)
|
||||
if(Pewgun.chambered.BB)
|
||||
qdel(Pewgun.chambered.BB)
|
||||
Pewgun.chambered.BB = null //because qdel takes too long, ensures icon update
|
||||
Pewgun.chambered.update_icon()
|
||||
..()
|
||||
else
|
||||
visible_message("<span class='danger'>The <b>[src]</b> clears a jam!</span>")
|
||||
Pewgun.chambered.loc = loc //rip revolver immersions, blame shotgun snowflake procs
|
||||
Pewgun.chambered = null
|
||||
if(Pewgun.magazine && Pewgun.magazine.stored_ammo.len)
|
||||
Pewgun.chambered = Pewgun.magazine.get_round(0)
|
||||
Pewgun.chambered.loc = Pewgun
|
||||
Pewgun.update_icon()
|
||||
else if(Pewgun.magazine && Pewgun.magazine.stored_ammo.len) //only true for pumpguns i think
|
||||
Pewgun.chambered = Pewgun.magazine.get_round(0)
|
||||
Pewgun.chambered.loc = Pewgun
|
||||
visible_message("<span class='danger'>The <b>[src]</b> cocks itself!</span>")
|
||||
else
|
||||
ranged = 0 //BANZAIIII
|
||||
retreat_distance = 0
|
||||
minimum_distance = 1
|
||||
return
|
||||
icon_state = TrueGun.icon_state
|
||||
icon_living = TrueGun.icon_state
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
var/will_burrow = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goldgrub/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
var/i = rand(1,3)
|
||||
while(i)
|
||||
loot += pick(/obj/item/ore/silver, /obj/item/ore/gold, /obj/item/ore/uranium, /obj/item/ore/diamond)
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
gender = MALE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
add_atom_colour(pick("#E39FBB", "#D97D64", "#CF8C4A"), FIXED_COLOUR_PRIORITY)
|
||||
resize = 0.85
|
||||
update_transform()
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
del_on_death = 1
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
addtimer(CALLBACK(src, .proc/death), 100)
|
||||
|
||||
//Legion
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
// No movement while seen code.
|
||||
|
||||
/mob/living/simple_animal/hostile/statue/Initialize(mapload, var/mob/living/creator)
|
||||
..()
|
||||
. = ..()
|
||||
// Give spells
|
||||
mob_spell_list += new /obj/effect/proc_holder/spell/aoe_turf/flicker_lights(src)
|
||||
mob_spell_list += new /obj/effect/proc_holder/spell/aoe_turf/blindness(src)
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
var/next_cast = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/wizard/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
fireball = new /obj/effect/proc_holder/spell/aimed/fireball
|
||||
fireball.clothes_req = 0
|
||||
fireball.human_req = 0
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
to_chat(user, "<span class='warning'>This SMES has no power terminal!</span>")
|
||||
|
||||
/obj/machinery/power/smes/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
dir_loop:
|
||||
for(var/d in GLOB.cardinals)
|
||||
var/turf/T = get_step(src, d)
|
||||
|
||||
Reference in New Issue
Block a user