[MIRROR] Fixes to more Initialize procs (#2733)

* Fixes to more Initialize procs

* Update ai_monitored.dm

* Update cleanable.dm

* Update instruments.dm

* Update musician.dm

* Update noticeboard.dm

* Update mimic.dm

* Update interactive.dm
This commit is contained in:
CitadelStationBot
2017-09-13 22:54:12 -05:00
committed by Poojawa
parent b4c27d5533
commit e4db027692
48 changed files with 988 additions and 989 deletions
@@ -19,7 +19,7 @@
bloodiness = 0
/obj/effect/decal/cleanable/blood/old/Initialize()
..()
. = ..()
icon_state += "-old" //This IS necessary because the parent /blood type uses icon randomization.
blood_DNA["Non-human DNA"] = "A+"
@@ -54,7 +54,7 @@
mergeable_decal = 0
/obj/effect/decal/cleanable/blood/gibs/Initialize()
..()
. = ..()
reagents.add_reagent("liquidgibs", 5)
/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
@@ -94,7 +94,7 @@
bloodiness = 0
/obj/effect/decal/cleanable/blood/gibs/old/Initialize()
..()
. = ..()
setDir(pick(1,2,4,8))
icon_state += "-old"
blood_DNA["Non-human DNA"] = "A+"
@@ -12,7 +12,7 @@
mergeable_decal = 0
/obj/effect/decal/cleanable/ash/Initialize()
..()
. = ..()
reagents.add_reagent("ash", 30)
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
@@ -22,7 +22,7 @@
icon_state = "big_ash"
/obj/effect/decal/cleanable/ash/large/Initialize()
..()
. = ..()
reagents.add_reagent("ash", 30) //double the amount of ash.
@@ -44,7 +44,7 @@
icon_state = "greenglow"
/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
..()
. = ..()
set_light(1)
/obj/effect/decal/cleanable/greenglow/ex_act()
@@ -102,7 +102,7 @@
desc = "You try not to look at the chunks, and fail."
/obj/effect/decal/cleanable/vomit/old/Initialize()
..()
. = ..()
icon_state += "-old"
/obj/effect/decal/cleanable/tomato_smudge
@@ -153,7 +153,7 @@
/obj/effect/decal/cleanable/shreds/Initialize()
pixel_x = rand(-10, 10)
pixel_y = rand(-10, 10)
..()
. = ..()
/obj/effect/decal/cleanable/salt
name = "salt pile"
@@ -48,7 +48,7 @@
bloodiness = MAX_SHOE_BLOODINESS
/obj/effect/decal/cleanable/oil/Initialize()
..()
. = ..()
reagents.add_reagent("oil", 30)
/obj/effect/decal/cleanable/oil/streak