[MIRROR] Fixes to more Initialize procs (#2733)
* Fixes to more Initialize procs * Update ai_monitored.dm * Update cleanable.dm * Update instruments.dm * Update musician.dm * Update noticeboard.dm * Update mimic.dm * Update interactive.dm
This commit is contained in:
committed by
Poojawa
parent
b4c27d5533
commit
e4db027692
@@ -1,127 +1,127 @@
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/obj/structure/noticeboard
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name = "notice board"
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desc = "A board for pinning important notices upon."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "nboard00"
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/obj/structure/noticeboard
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name = "notice board"
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desc = "A board for pinning important notices upon."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "nboard00"
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density = FALSE
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anchored = TRUE
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max_integrity = 150
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var/notices = 0
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/obj/structure/noticeboard/Initialize(mapload)
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..()
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if(!mapload)
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return
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for(var/obj/item/I in loc)
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if(notices > 4) break
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if(istype(I, /obj/item/paper))
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I.loc = src
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notices++
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icon_state = "nboard0[notices]"
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//attaching papers!!
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/obj/structure/noticeboard/attackby(obj/item/O, mob/user, params)
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if(istype(O, /obj/item/paper) || istype(O, /obj/item/photo))
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if(!allowed(user))
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to_chat(user, "<span class='info'>You are not authorized to add notices</span>")
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return
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if(notices < 5)
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if(!user.transferItemToLoc(O, src))
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return
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notices++
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icon_state = "nboard0[notices]"
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to_chat(user, "<span class='notice'>You pin the [O] to the noticeboard.</span>")
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else
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to_chat(user, "<span class='notice'>The notice board is full</span>")
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else
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return ..()
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/obj/structure/noticeboard/attack_hand(mob/user)
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var/auth = allowed(user)
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var/dat = "<B>[name]</B><BR>"
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for(var/obj/item/P in src)
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if(istype(P, /obj/item/paper))
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dat += "<A href='?src=\ref[src];read=\ref[P]'>[P.name]</A> [auth ? "<A href='?src=\ref[src];write=\ref[P]'>Write</A> <A href='?src=\ref[src];remove=\ref[P]'>Remove</A>" : ""]<BR>"
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else
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dat += "<A href='?src=\ref[src];read=\ref[P]'>[P.name]</A> [auth ? "<A href='?src=\ref[src];remove=\ref[P]'>Remove</A>" : ""]<BR>"
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user << browse("<HEAD><TITLE>Notices</TITLE></HEAD>[dat]","window=noticeboard")
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onclose(user, "noticeboard")
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/obj/structure/noticeboard/Topic(href, href_list)
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..()
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usr.set_machine(src)
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if(href_list["remove"])
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if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
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return
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var/obj/item/I = locate(href_list["remove"]) in contents
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if(istype(I) && I.loc == src)
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I.loc = usr.loc
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usr.put_in_hands(I)
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notices--
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icon_state = "nboard0[notices]"
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if(href_list["write"])
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if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
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return
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var/obj/item/P = locate(href_list["write"]) in contents
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if(istype(P) && P.loc == src)
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var/obj/item/I = usr.is_holding_item_of_type(/obj/item/pen)
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if(I)
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add_fingerprint(usr)
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P.attackby(I, usr)
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else
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to_chat(usr, "<span class='notice'>You'll need something to write with!</span>")
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if(href_list["read"])
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var/obj/item/I = locate(href_list["read"]) in contents
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if(istype(I) && I.loc == src)
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usr.examinate(I)
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/obj/structure/noticeboard/deconstruct(disassembled = TRUE)
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max_integrity = 150
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var/notices = 0
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/obj/structure/noticeboard/Initialize(mapload)
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. = ..()
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if(!mapload)
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return
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for(var/obj/item/I in loc)
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if(notices > 4) break
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if(istype(I, /obj/item/paper))
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I.loc = src
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notices++
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icon_state = "nboard0[notices]"
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//attaching papers!!
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/obj/structure/noticeboard/attackby(obj/item/O, mob/user, params)
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if(istype(O, /obj/item/paper) || istype(O, /obj/item/photo))
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if(!allowed(user))
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to_chat(user, "<span class='info'>You are not authorized to add notices</span>")
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return
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if(notices < 5)
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if(!user.transferItemToLoc(O, src))
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return
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notices++
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icon_state = "nboard0[notices]"
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to_chat(user, "<span class='notice'>You pin the [O] to the noticeboard.</span>")
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else
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to_chat(user, "<span class='notice'>The notice board is full</span>")
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else
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return ..()
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/obj/structure/noticeboard/attack_hand(mob/user)
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var/auth = allowed(user)
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var/dat = "<B>[name]</B><BR>"
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for(var/obj/item/P in src)
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if(istype(P, /obj/item/paper))
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dat += "<A href='?src=\ref[src];read=\ref[P]'>[P.name]</A> [auth ? "<A href='?src=\ref[src];write=\ref[P]'>Write</A> <A href='?src=\ref[src];remove=\ref[P]'>Remove</A>" : ""]<BR>"
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else
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dat += "<A href='?src=\ref[src];read=\ref[P]'>[P.name]</A> [auth ? "<A href='?src=\ref[src];remove=\ref[P]'>Remove</A>" : ""]<BR>"
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user << browse("<HEAD><TITLE>Notices</TITLE></HEAD>[dat]","window=noticeboard")
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onclose(user, "noticeboard")
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/obj/structure/noticeboard/Topic(href, href_list)
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..()
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usr.set_machine(src)
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if(href_list["remove"])
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if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
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return
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var/obj/item/I = locate(href_list["remove"]) in contents
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if(istype(I) && I.loc == src)
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I.loc = usr.loc
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usr.put_in_hands(I)
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notices--
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icon_state = "nboard0[notices]"
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if(href_list["write"])
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if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
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return
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var/obj/item/P = locate(href_list["write"]) in contents
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if(istype(P) && P.loc == src)
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var/obj/item/I = usr.is_holding_item_of_type(/obj/item/pen)
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if(I)
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add_fingerprint(usr)
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P.attackby(I, usr)
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else
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to_chat(usr, "<span class='notice'>You'll need something to write with!</span>")
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if(href_list["read"])
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var/obj/item/I = locate(href_list["read"]) in contents
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if(istype(I) && I.loc == src)
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usr.examinate(I)
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/obj/structure/noticeboard/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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new /obj/item/stack/sheet/metal (loc, 1)
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qdel(src)
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// Notice boards for the heads of staff (plus the qm)
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/obj/structure/noticeboard/captain
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name = "Captain's Notice Board"
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desc = "Important notices from the Captain."
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new /obj/item/stack/sheet/metal (loc, 1)
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qdel(src)
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// Notice boards for the heads of staff (plus the qm)
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/obj/structure/noticeboard/captain
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name = "Captain's Notice Board"
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desc = "Important notices from the Captain."
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req_access = list(ACCESS_CAPTAIN)
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/obj/structure/noticeboard/hop
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name = "Head of Personnel's Notice Board"
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desc = "Important notices from the Head of Personnel."
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/obj/structure/noticeboard/hop
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name = "Head of Personnel's Notice Board"
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desc = "Important notices from the Head of Personnel."
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req_access = list(ACCESS_HOP)
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/obj/structure/noticeboard/ce
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name = "Chief Engineer's Notice Board"
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desc = "Important notices from the Chief Engineer."
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/obj/structure/noticeboard/ce
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name = "Chief Engineer's Notice Board"
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desc = "Important notices from the Chief Engineer."
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req_access = list(ACCESS_CE)
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/obj/structure/noticeboard/hos
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name = "Head of Security's Notice Board"
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desc = "Important notices from the Head of Security."
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/obj/structure/noticeboard/hos
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name = "Head of Security's Notice Board"
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desc = "Important notices from the Head of Security."
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req_access = list(ACCESS_HOS)
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/obj/structure/noticeboard/cmo
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name = "Chief Medical Officer's Notice Board"
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desc = "Important notices from the Chief Medical Officer."
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/obj/structure/noticeboard/cmo
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name = "Chief Medical Officer's Notice Board"
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desc = "Important notices from the Chief Medical Officer."
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req_access = list(ACCESS_CMO)
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/obj/structure/noticeboard/rd
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name = "Research Director's Notice Board"
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desc = "Important notices from the Research Director."
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/obj/structure/noticeboard/rd
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name = "Research Director's Notice Board"
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desc = "Important notices from the Research Director."
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req_access = list(ACCESS_RD)
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/obj/structure/noticeboard/qm
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name = "Quartermaster's Notice Board"
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desc = "Important notices from the Quartermaster."
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/obj/structure/noticeboard/qm
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name = "Quartermaster's Notice Board"
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desc = "Important notices from the Quartermaster."
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req_access = list(ACCESS_QM)
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/obj/structure/noticeboard/staff
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name = "Staff Notice Board"
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desc = "Important notices from the heads of staff."
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/obj/structure/noticeboard/staff
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name = "Staff Notice Board"
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desc = "Important notices from the heads of staff."
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req_access = list(ACCESS_HEADS)
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