Update brain_item.dm
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@@ -10,7 +10,7 @@
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organ_flags = ORGAN_VITAL
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attack_verb = list("attacked", "slapped", "whacked")
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///The brain's organ variables are significantly more different than the other organs, with half the decay rate for balance reasons, and twice the maxHealth
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decay_factor = STANDARD_ORGAN_DECAY / 4 //30 minutes of decaying to result in a fully damaged brain, since a fast decay rate would be unfun gameplay-wise
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decay_factor = STANDARD_ORGAN_DECAY / 2 //30 minutes of decaying to result in a fully damaged brain, since a fast decay rate would be unfun gameplay-wise
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healing_factor = STANDARD_ORGAN_HEALING / 2
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maxHealth = BRAIN_DAMAGE_DEATH
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