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/obj/machinery/plate_press
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name = "license plate press"
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desc = "You know, we're making a lot of license plates for a station with literaly no cars in it."
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icon = 'icons/obj/machines/prison.dmi'
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icon_state = "offline"
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use_power = IDLE_POWER_USE
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idle_power_usage = 2
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active_power_usage = 50
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var/obj/item/stack/license_plates/empty/current_plate
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var/pressing = FALSE
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/obj/machinery/plate_press/update_icon()
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. = ..()
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if(!is_operational())
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icon_state = "offline"
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else if(pressing)
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icon_state = "loop"
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else if(current_plate)
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icon_state = "online_loaded"
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else
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icon_state = "online"
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/obj/machinery/plate_press/Destroy()
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QDEL_NULL(current_plate)
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. = ..()
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/obj/machinery/plate_press/attackby(obj/item/I, mob/living/user, params)
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if(!is_operational())
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to_chat(user, "<span class='warning'>[src] has to be on to do this!</span>")
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return FALSE
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if(pressing)
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to_chat(user, "<span class='warning'>[src] already has a plate in it!</span>")
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return FALSE
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if(istype(I, /obj/item/stack/license_plates/empty))
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var/obj/item/stack/license_plates/empty/plate = I
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plate.use(1)
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current_plate = new plate.type(src, 1) //Spawn a new single sheet in the machine
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update_icon()
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else
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return ..()
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/obj/machinery/plate_press/attack_hand(mob/living/user)
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. = ..()
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if(!pressing && current_plate)
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work_press(user)
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///This proc attempts to create a plate. User cannot move during this process.
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/obj/machinery/plate_press/proc/work_press(mob/living/user)
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pressing = TRUE
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update_icon()
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to_chat(user, "<span class='notice'>You start pressing a new license plate!</span>")
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if(!do_after(user, 40, target = src))
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pressing = FALSE
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update_icon()
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return FALSE
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use_power(100)
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to_chat(user, "<span class='notice'>You finish pressing a new license plate!</span>")
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pressing = FALSE
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QDEL_NULL(current_plate)
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update_icon()
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new /obj/item/stack/license_plates/filled(drop_location(), 1)
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@@ -0,0 +1,30 @@
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/obj/item/stack/license_plates
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name = "invalid plate"
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desc = "someone fucked up"
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icon = 'icons/obj/machines/prison.dmi'
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icon_state = "empty_plate"
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novariants = FALSE
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max_amount = 50
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/obj/item/stack/license_plates/empty
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name = "empty license plate"
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desc = "Instead of a license plate number, this could contain a quote like \"Live laugh love\"."
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/obj/item/stack/license_plates/empty/fifty
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amount = 50
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/obj/item/stack/license_plates/filled
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name = "license plate"
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desc = "Prison labor paying off."
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icon_state = "filled_plate_1_1"
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///Override to allow for variations
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/obj/item/stack/license_plates/filled/update_icon_state()
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if(novariants)
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return
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if(amount <= (max_amount * (1/3)))
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icon_state = "filled_plate_[rand(1,6)]_1"
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else if (amount <= (max_amount * (2/3)))
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icon_state = "filled_plate_[rand(1,6)]_2"
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else
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icon_state = "filled_plate_[rand(1,6)]_3"
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@@ -0,0 +1,24 @@
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datum/job/prisoner
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title = "Prisoner"
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flag = PRISONER
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department_head = list("The Security Team")
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department_flag = CIVILIAN
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faction = "Station"
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total_positions = 2
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spawn_positions = 2
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supervisors = "the security team"
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outfit = /datum/outfit/job/prisoner
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plasma_outfit = /datum/outfit/plasmaman/prisoner
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display_order = JOB_DISPLAY_ORDER_PRISONER
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/datum/outfit/job/prisoner
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name = "Prisoner"
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jobtype = /datum/job/prisoner
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uniform = /obj/item/clothing/under/rank/prisoner
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shoes = /obj/item/clothing/shoes/sneakers/orange
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id = /obj/item/card/id/prisoner
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ears = null
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belt = null
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