Merge remote-tracking branch 'upstream/master'
This commit is contained in:
@@ -13347,7 +13347,6 @@
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pixel_y = 32
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},
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/obj/structure/sink{
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dir = 1;
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pixel_y = 25
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},
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/obj/machinery/button/door{
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@@ -14233,7 +14232,6 @@
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pixel_y = 32
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},
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/obj/structure/sink{
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dir = 1;
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pixel_y = 25
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},
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/obj/machinery/button/door{
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@@ -21718,7 +21716,6 @@
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pixel_y = 32
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},
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/obj/structure/sink{
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dir = 1;
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pixel_y = 25
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},
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/obj/machinery/button/door{
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@@ -53437,6 +53434,7 @@
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"dfh" = (
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/obj/machinery/power/apc{
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areastring = "/area/science/circuit";
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dir = 4;
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name = "Circuitry Lab APC";
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pixel_x = 30
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},
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@@ -54387,6 +54385,7 @@
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/obj/structure/chair/office/dark{
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dir = 1
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},
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/obj/effect/landmark/start/atmospheric_technician,
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/turf/open/floor/plasteel,
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/area/engine/atmos)
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"fMp" = (
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@@ -54776,7 +54775,6 @@
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dir = 8
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},
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/obj/structure/sink{
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dir = 1;
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pixel_y = 25
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},
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/obj/structure/mirror{
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@@ -57075,6 +57073,7 @@
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dir = 4;
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pixel_y = 5
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},
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/obj/item/clothing/head/hardhat/cakehat,
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/turf/open/floor/wood,
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/area/crew_quarters/bar)
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"oby" = (
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@@ -57198,7 +57197,6 @@
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dir = 8
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},
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/obj/structure/sink{
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dir = 1;
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pixel_y = 25
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},
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/obj/structure/mirror{
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@@ -57847,7 +57845,6 @@
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pixel_y = 32
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},
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/obj/structure/sink{
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dir = 1;
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pixel_y = 25
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},
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/turf/open/floor/mineral/titanium/blue,
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@@ -57910,7 +57907,6 @@
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pixel_y = 32
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},
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/obj/structure/sink{
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dir = 1;
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pixel_y = 25
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},
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/obj/machinery/light/small{
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@@ -60673,7 +60669,6 @@
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pixel_y = 32
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},
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/obj/structure/sink{
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dir = 1;
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pixel_y = 25
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},
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/obj/machinery/button/door{
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@@ -30475,6 +30475,7 @@
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/obj/machinery/light{
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dir = 1
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},
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/obj/machinery/airalarm/directional/north,
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/turf/open/floor/plasteel/dark,
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/area/science/research)
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"aXx" = (
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@@ -57345,9 +57346,7 @@
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name = "landing marker";
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picked_color = "Burgundy"
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},
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/turf/open/floor/plating/airless{
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initial_gas_mix = "o2=14;n2=23;TEMP=300"
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},
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/turf/open/floor/plating/airless,
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/area/hallway/secondary/entry)
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"bOe" = (
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/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer1{
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@@ -58565,9 +58564,7 @@
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dir = 4
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},
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/obj/effect/decal/cleanable/dirt,
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/turf/open/floor/plating/airless{
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initial_gas_mix = "o2=14;n2=23;TEMP=300"
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},
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/turf/open/floor/plating/airless,
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/area/hallway/secondary/entry)
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"bQb" = (
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/obj/structure/flora/rock,
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@@ -58930,7 +58927,7 @@
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dir = 8
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},
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/obj/machinery/power/apc{
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areastring = "/area/janitor";
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areastring = "/area/vacant_room/commissary";
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dir = 4;
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name = "Vacant Commissary APC";
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pixel_x = 27;
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@@ -61285,9 +61282,7 @@
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name = "landing marker";
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picked_color = "Burgundy"
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},
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/turf/open/floor/plating/airless{
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initial_gas_mix = "o2=14;n2=23;TEMP=300"
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},
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/turf/open/floor/plating/airless,
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/area/hallway/secondary/entry)
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"bUk" = (
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/obj/effect/turf_decal/tile/red,
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@@ -61567,9 +61562,7 @@
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/turf/closed/wall,
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/area/engine/atmos)
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"bUN" = (
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/turf/open/floor/plating/airless{
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initial_gas_mix = "o2=14;n2=23;TEMP=300"
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},
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/turf/open/floor/plating/airless,
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/area/hallway/secondary/entry)
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"bUP" = (
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/obj/machinery/door/airlock/external{
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@@ -67994,9 +67987,7 @@
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name = "landing marker";
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picked_color = "Burgundy"
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},
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/turf/open/floor/plating/airless{
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initial_gas_mix = "o2=14;n2=23;TEMP=300"
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},
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/turf/open/floor/plating/airless,
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/area/hallway/secondary/entry)
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"ceV" = (
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/obj/effect/turf_decal/tile/yellow{
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@@ -68021,18 +68012,14 @@
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dir = 1
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},
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/obj/effect/decal/cleanable/dirt,
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/turf/open/floor/plating/airless{
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initial_gas_mix = "o2=14;n2=23;TEMP=300"
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},
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/turf/open/floor/plating/airless,
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/area/hallway/secondary/entry)
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"ceX" = (
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/obj/machinery/light{
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dir = 8
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},
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/obj/effect/decal/cleanable/dirt,
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/turf/open/floor/plating/airless{
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initial_gas_mix = "o2=14;n2=23;TEMP=300"
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},
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/turf/open/floor/plating/airless,
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/area/hallway/secondary/entry)
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"ceY" = (
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/obj/machinery/airalarm{
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@@ -68880,9 +68867,7 @@
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/area/engine/engineering)
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"cgI" = (
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/obj/effect/decal/cleanable/dirt,
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/turf/open/floor/plating/airless{
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initial_gas_mix = "o2=14;n2=23;TEMP=300"
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},
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/turf/open/floor/plating/airless,
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/area/hallway/secondary/entry)
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"cgJ" = (
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/obj/machinery/door/poddoor/preopen,
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@@ -80506,9 +80491,7 @@
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/area/maintenance/fore)
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"cDp" = (
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/obj/structure/lattice/catwalk,
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/turf/open/floor/plating/airless{
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initial_gas_mix = "o2=14;n2=23;TEMP=300"
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},
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/turf/open/floor/plating/airless,
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/area/hallway/secondary/entry)
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"cDq" = (
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/obj/machinery/door/airlock/maintenance{
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@@ -80896,9 +80879,6 @@
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pixel_x = 4;
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pixel_y = 4
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},
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/obj/item/storage/pill_bottle/dice{
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pixel_x = -4
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},
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/obj/item/pen/red{
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pixel_x = 4;
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pixel_y = 4
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@@ -84920,9 +84900,7 @@
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"jAT" = (
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/obj/structure/lattice/catwalk,
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/obj/machinery/light,
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/turf/open/floor/plating/airless{
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initial_gas_mix = "o2=14;n2=23;TEMP=300"
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},
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/turf/open/floor/plating/airless,
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/area/hallway/secondary/entry)
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"jHJ" = (
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/obj/machinery/atmospherics/pipe/simple/general/visible{
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@@ -85370,9 +85348,7 @@
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"rNm" = (
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/obj/effect/decal/cleanable/dirt,
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/obj/structure/lattice/catwalk,
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/turf/open/floor/plating/airless{
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initial_gas_mix = "o2=14;n2=23;TEMP=300"
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},
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/turf/open/floor/plating/airless,
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/area/hallway/secondary/entry)
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"swG" = (
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/obj/item/reagent_containers/food/drinks/drinkingglass{
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@@ -123,7 +123,7 @@
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. = ..()
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if(!target || !user)
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return
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if(!user.CheckActionCooldown())
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if(!user.CheckActionCooldown(CLICK_CD_MELEE))
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return
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if(!focus)
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focus_object(target)
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@@ -146,7 +146,7 @@
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else
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apply_focus_overlay()
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focus.throw_at(target, 10, 1,user)
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user.DelayNextAction(immediate = FALSE)
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user.DelayNextAction(considered_action = TRUE, flush = TRUE)
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update_icon()
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/proc/tkMaxRangeCheck(mob/user, atom/target)
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@@ -10,25 +10,24 @@
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//
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// Show as dead when...
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/datum/antagonist/bloodsucker/proc/LifeTick()// Should probably run from life.dm, same as handle_changeling, but will be an utter pain to move
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var/notice_healing
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while(owner && !AmFinalDeath()) // owner.has_antag_datum(ANTAG_DATUM_BLOODSUCKER) == src
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if(owner.current.stat == CONSCIOUS && !poweron_feed && !HAS_TRAIT(owner.current, TRAIT_FAKEDEATH)) // Deduct Blood
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AddBloodVolume(passive_blood_drain) // -.1 currently
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if(HandleHealing(1)) // Heal
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if(!notice_healing && owner.current.blood_volume > 0)
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to_chat(owner, "<span class='notice'>The power of your blood begins knitting your wounds...</span>")
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notice_healing = TRUE
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else if(notice_healing == TRUE)
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notice_healing = FALSE // Apply Low Blood Effects
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HandleStarving() // Death
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HandleDeath() // Standard Update
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update_hud()// Daytime Sleep in Coffin
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if(SSticker.mode.is_daylight() && !HAS_TRAIT_FROM(owner.current, TRAIT_FAKEDEATH, "bloodsucker"))
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if(istype(owner.current.loc, /obj/structure/closet/crate/coffin))
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Torpor_Begin()
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// Wait before next pass
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sleep(10)
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/datum/antagonist/bloodsucker/proc/LifeTick() //Runs from BiologicalLife, handles all the bloodsucker constant proccesses
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if(!owner || AmFinalDeath())
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return
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if(owner.current.stat == CONSCIOUS && !poweron_feed && !HAS_TRAIT(owner.current, TRAIT_FAKEDEATH)) // Deduct Blood
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AddBloodVolume(passive_blood_drain) // -.1 currently
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if(HandleHealing(1)) // Heal
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if(!notice_healing && owner.current.blood_volume > 0)
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to_chat(owner, "<span class='notice'>The power of your blood begins knitting your wounds...</span>")
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notice_healing = TRUE
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else if(notice_healing)
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notice_healing = FALSE // Apply Low Blood Effects
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HandleStarving() // Death
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HandleDeath() // Standard Update
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update_hud()// Daytime Sleep in Coffin
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if(SSticker.mode.is_daylight() && !HAS_TRAIT_FROM(owner.current, TRAIT_FAKEDEATH, "bloodsucker"))
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if(istype(owner.current.loc, /obj/structure/closet/crate/coffin))
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Torpor_Begin()
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// Wait before next pass
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FreeAllVassals() // Free my Vassals! (if I haven't yet)
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -37,6 +37,7 @@
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var/had_toxlover
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var/level_bloodcost
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var/passive_blood_drain = -0.1 //The amount of blood we loose each bloodsucker life() tick
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var/notice_healing //Var to see if you are healing for preventing spam of the chat message inform the user of such
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// LISTS
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var/static/list/defaultTraits = list (TRAIT_STABLEHEART, TRAIT_NOBREATH, TRAIT_SLEEPIMMUNE, TRAIT_NOCRITDAMAGE, TRAIT_RESISTCOLD, TRAIT_RADIMMUNE, TRAIT_NIGHT_VISION, \
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TRAIT_NOSOFTCRIT, TRAIT_NOHARDCRIT, TRAIT_AGEUSIA, TRAIT_COLDBLOODED, TRAIT_NONATURALHEAL, TRAIT_NOMARROW, TRAIT_NOPULSE, TRAIT_VIRUSIMMUNE, TRAIT_NODECAP, TRAIT_NOGUT)
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@@ -14,7 +14,8 @@
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var/obj/item/bodypart/BP = X
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temp_bleed += BP.get_bleed_rate()
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BP.generic_bleedstacks = max(0, BP.generic_bleedstacks - 1)
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bleed(temp_bleed)
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if(temp_bleed)
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bleed(temp_bleed)
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//Blood regeneration if there is some space
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if(blood_volume < BLOOD_VOLUME_NORMAL)
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@@ -139,7 +139,7 @@
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ExtinguishMob()
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return
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var/datum/gas_mixture/G = loc.return_air() // Check if we're standing in an oxygenless environment
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if(G.get_moles(/datum/gas/oxygen, 1))
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if(!G.get_moles(/datum/gas/oxygen, 1))
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ExtinguishMob() //If there's no oxygen in the tile we're on, put out the fire
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return
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var/turf/location = get_turf(src)
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@@ -56,6 +56,7 @@
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item_flags = NONE
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casing_ejector = FALSE
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can_suppress = FALSE
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weapon_weight = WEAPON_MEDIUM
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/obj/item/gun/ballistic/shotgun/toy/process_chamber(mob/living/user, empty_chamber = 0)
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..()
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@@ -0,0 +1,5 @@
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author: "dapnee"
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delete-after: True
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||||
changes:
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- tweak: "added cake hat to bar, adds another atmostech spawn"
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- bugfix: "sinks point in the right direction, APC won't spawn off the wall in circuits"
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@@ -0,0 +1,4 @@
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author: "dapnee"
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delete-after: True
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||||
changes:
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- bugfix: "changes commissary APC so it actually powers the room, adds a missing AIR alarm, arrivals no longer has active atmos tiles."
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||||
@@ -0,0 +1,4 @@
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author: "timothyteakettle"
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||||
delete-after: True
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||||
changes:
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||||
- bugfix: "monkeys no longer continuously bleed everywhere"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "silicons"
|
||||
delete-after: True
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||||
changes:
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||||
- tweak: "toy shotguns no longer need 2 hands to fire"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "silicons"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "being on fire works again."
|
||||
Reference in New Issue
Block a user