Kinda figured out the slapping icon thingy.

-Yeah, the jaw hud icon still shows up at the bottom, but the bite effect now shows up and covers most of it.
-Also made the borg sleeper insertion use a gulp sound :v
This commit is contained in:
Verkister
2017-04-23 11:01:37 +03:00
parent a6341f4cab
commit e5c87b0a0f
+9
View File
@@ -25,6 +25,10 @@
sharpness = IS_SHARP
var/emagged = 0
/obj/item/weapon/dogborg/jaws/attack(atom/A, mob/living/silicon/robot/user)
..()
user.do_attack_animation(A, ATTACK_EFFECT_BITE)
/obj/item/weapon/dogborg/jaws/small/attack_self(mob/user)
var/mob/living/silicon/robot.R = user
if(R.emagged)
@@ -312,6 +316,10 @@
/obj/item/weapon/dogborg/sleeper/Exit(atom/movable/O)
return 0
/obj/item/weapon/dogborg/sleeper/attack(mob/M, mob/living/silicon/robot/user)
..()
user.do_attack_animation(M, ATTACK_EFFECT_BITE)
/obj/item/weapon/dogborg/sleeper/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
if(!proximity)
return
@@ -324,6 +332,7 @@
if(!patient_insertion_check(target))
return
target.forceMove(src)
playsound(user.loc, 'sound/vore/gulp.ogg', 50, 1)
patient = target
hound = user
target.reset_perspective(src)