Kinda figured out the slapping icon thingy.
-Yeah, the jaw hud icon still shows up at the bottom, but the bite effect now shows up and covers most of it. -Also made the borg sleeper insertion use a gulp sound :v
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@@ -25,6 +25,10 @@
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sharpness = IS_SHARP
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var/emagged = 0
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/obj/item/weapon/dogborg/jaws/attack(atom/A, mob/living/silicon/robot/user)
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..()
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user.do_attack_animation(A, ATTACK_EFFECT_BITE)
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/obj/item/weapon/dogborg/jaws/small/attack_self(mob/user)
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var/mob/living/silicon/robot.R = user
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if(R.emagged)
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@@ -312,6 +316,10 @@
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/obj/item/weapon/dogborg/sleeper/Exit(atom/movable/O)
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return 0
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/obj/item/weapon/dogborg/sleeper/attack(mob/M, mob/living/silicon/robot/user)
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..()
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user.do_attack_animation(M, ATTACK_EFFECT_BITE)
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/obj/item/weapon/dogborg/sleeper/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
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if(!proximity)
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return
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@@ -324,6 +332,7 @@
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if(!patient_insertion_check(target))
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return
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target.forceMove(src)
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playsound(user.loc, 'sound/vore/gulp.ogg', 50, 1)
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patient = target
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hound = user
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target.reset_perspective(src)
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