Added buckling weight interactions

Added creaking sound from hypercode
This commit is contained in:
AlManiak
2024-12-01 16:00:00 +01:00
parent 59155cab24
commit e5fcaedfe2
2 changed files with 35 additions and 7 deletions

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@@ -144,18 +144,46 @@
return FALSE
add_fingerprint(user)
// GS13 Port - Buckle changes
. = buckle_mob(M, check_loc = check_loc)
if(.)
if(M == user)
M.visible_message(\
"<span class='notice'>[M] buckles [M.p_them()]self to [src].</span>",\
"<span class='notice'>You buckle yourself to [src].</span>",\
"<span class='italics'>You hear metal clanking.</span>")
else
if(!.)
return
if (istype(M, /mob/living/carbon))
var/mob/living/carbon/C = M
var/breaking_weight = M?.client?.prefs?.chair_breakage
if(isnull(breaking_weight) || (breaking_weight < 10) || (M != user) || ((breaking_weight / 3) > C.fatness))
M.visible_message(\
"<span class='warning'>[user] buckles [M] to [src]!</span>",\
"<span class='warning'>[user] buckles you to [src]!</span>",\
"<span class='italics'>You hear metal clanking.</span>")
return
if ((C.fatness >= breaking_weight) && istype(src, /obj/structure/chair)) //GS13 stuff - chair breaking mechanics
var/obj/structure/chair/chairToBreak = src
M.visible_message(\
"<span class='notice'>[M] slowly buckles [M.p_them()]self to [src]. their movements slow and deliberate. As [M] settles into the seat, a sudden, violent crash echoes through the air. [M]'s massive weight mercilessly crushes the poor [src], reducing it to pieces! </span>",\
"<span class='notice'>You slowly try to buckle yourself to [src]. But it breaks under your massive ass!</span>",\
"<span class='italics'>You hear metal clanking.</span>")
playsound(loc, 'sound/effects/snap.ogg', 50, 1)
playsound(loc, 'sound/effects/woodhit.ogg', 50, 1)
playsound(loc, 'sound/effects/bodyfall4.ogg', 50, 1)
// Destroy the src object. If the chair can be deconstructed, do that as well..
chairToBreak.deconstruct()
//src.Destroy()
else if(C.fatness >= (breaking_weight / 2))
M.visible_message(\
"<span class='notice'>[M] buckles [M.p_them()]self to the creaking [src]. The [src] protests audibly under the weight as [M]'s ample form settles onto its surface. .</span>",\
"<span class='notice'>You buckle yourself to [src].The [src] is cracking and is barely able to hold your weight </span>",\
"<span class='italics'>You hear metal clanking.</span>")
playsound(loc, 'GainStation13/sound/effects/crossed.ogg', 50, 1)
else if(C.fatness >= (breaking_weight / 3))
M.visible_message(\
"<span class='notice'>[M] buckles [M.p_them()]self to the creaking [src] as their weight spreads all over it.</span>",\
"<span class='notice'>You buckle yourself to [src].The [src] is creaking as you shuffle a bit </span>",\
"<span class='italics'>You hear metal clanking.</span>")
playsound(loc, 'GainStation13/sound/effects/crossed.ogg', 50, 1)
//GS13 End
/atom/movable/proc/user_unbuckle_mob(mob/living/buckled_mob, mob/user)
var/mob/living/M = unbuckle_mob(buckled_mob)