Merge branch 'sheepishgoat:master' into feature/alternative-belly-sprites
This commit is contained in:
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 50 KiB |
@@ -36,3 +36,165 @@
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item_state = "blue"
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dream_messages = list("blue", "mega",)
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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/obj/item/bedsheet/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetwhite"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/blue/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetblue"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/green/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetgreen"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/grey/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetgrey"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/orange/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetorange"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/purple/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetpurple"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/patriot/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetUSA"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/rainbow/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetrainbow"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/red/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetred"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/yellow/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetyellow"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/mime/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetmime"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/clown/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetclown"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/captain/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetcaptain"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/rd/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetrd"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/medical/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetmedical"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/cmo/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetcmo"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/hos/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheethos"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/hop/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheethop"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/ce/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetce"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/qm/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetqm"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/chaplain/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetchap"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/brown/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetbrown"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/black/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetblack"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/centcom/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetcentcom"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/syndie/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetsyndie"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/cult/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetcult"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/wiz/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetwiz"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/nanotrasen/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetNT"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/ian/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetian"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/cosmos/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "double_sheetcosmos"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/random/double
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icon = 'GainStation13/icons/obj/bedsheets.dmi'
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icon_state = "random_bedsheet"
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bedsheet_type = BEDSHEET_DOUBLE
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/obj/item/bedsheet/random/double/Initialize(mapload)
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..()
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if(bedsheet_type == BEDSHEET_DOUBLE)
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var/type = pick(GLOB.double_bedsheets)
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new type(loc)
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return INITIALIZE_HINT_QDEL
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@@ -1,61 +0,0 @@
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"a" = (/turf/open/floor/plating/asteroid/basalt/lava_land_surface,/area/lavaland/surface/outdoors)
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"c" = (/obj/effect/turf_decal/tile/yellow{dir = 1},/obj/effect/turf_decal/tile/yellow{dir = 4},/turf/open/floor/plasteel/cult,/area/ruin/powered/gluttony)
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"d" = (/obj/structure/cursedfatfountain,/turf/open/floor/mineral/calorite/dance,/area/ruin/powered/gluttony)
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"i" = (/obj/effect/turf_decal/tile/yellow{dir = 1},/obj/effect/turf_decal/tile/brown,/turf/open/floor/plasteel/cult,/area/ruin/powered/gluttony)
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"j" = (/obj/effect/turf_decal/tile/yellow{dir = 1},/obj/effect/turf_decal/tile/yellow{dir = 8},/obj/machinery/light{dir = 4; color = "#ffa500"},/turf/open/floor/plasteel/cult,/area/ruin/powered/gluttony)
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"k" = (/obj/effect/turf_decal/tile/yellow{dir = 1},/turf/open/floor/plasteel/cult,/area/ruin/powered/gluttony)
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"l" = (/obj/effect/turf_decal/tile/brown{dir = 8},/obj/effect/turf_decal/tile/yellow{dir = 1},/obj/structure/railing{color = FFA500; dir = 8},/turf/open/floor/plasteel/cult,/area/ruin/powered/gluttony)
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"o" = (/obj/effect/turf_decal/tile/yellow{dir = 8},/obj/effect/turf_decal/tile/yellow,/obj/structure/railing{color = FFA500},/turf/open/floor/plasteel/cult,/area/ruin/powered/gluttony)
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"r" = (/obj/effect/turf_decal/tile/brown,/obj/effect/turf_decal/tile/yellow{dir = 1},/turf/open/floor/plasteel/cult,/area/ruin/powered/gluttony)
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"s" = (/obj/effect/turf_decal/tile/brown{dir = 4},/turf/open/floor/plasteel/cult,/area/ruin/powered/gluttony)
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"v" = (/obj/effect/turf_decal/tile/brown,/obj/effect/turf_decal/tile/brown{dir = 8},/obj/effect/turf_decal/tile/yellow{dir = 1},/obj/effect/turf_decal/tile/yellow{dir = 4},/turf/open/floor/plasteel,/area/ruin/powered/gluttony)
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"w" = (/turf/open/floor/plasteel/cult,/area/ruin/powered/gluttony)
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"y" = (/turf/closed/mineral/volcanic/lava_land_surface,/area/lavaland/surface/outdoors)
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"z" = (/obj/effect/turf_decal/tile/yellow{dir = 4},/turf/open/floor/plasteel/cult,/area/ruin/powered/gluttony)
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"B" = (/obj/effect/turf_decal/tile/brown{dir = 8},/obj/effect/turf_decal/tile/brown{dir = 4},/obj/effect/turf_decal/tile/yellow,/turf/open/floor/plasteel/cult,/area/ruin/powered/gluttony)
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"D" = (/obj/machinery/light/small{dir = 1; pixel_x = 16},/turf/open/floor/plasteel/cult,/area/ruin/powered/gluttony)
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"F" = (/obj/effect/turf_decal/tile/brown,/obj/effect/turf_decal/tile/brown{dir = 1},/obj/effect/turf_decal/tile/yellow{dir = 8},/turf/open/floor/plasteel/cult,/area/ruin/powered/gluttony)
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"G" = (/obj/structure/statue/calorite/fatty,/obj/machinery/light{dir = 4; color = "#ffa500"},/turf/open/floor/mineral/calorite/dance,/area/ruin/powered/gluttony)
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"H" = (/obj/effect/turf_decal/tile/brown,/obj/effect/turf_decal/tile/brown{dir = 8},/obj/effect/turf_decal/tile/yellow{dir = 1},/obj/effect/turf_decal/tile/yellow{dir = 4},/obj/structure/mineral_door/calorite,/obj/structure/fans/tiny/invisible,/turf/open/floor/mineral/calorite/hide,/area/ruin/powered/gluttony)
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"I" = (/turf/open/floor/mineral/calorite/dance,/area/ruin/powered/gluttony)
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"J" = (/obj/effect/turf_decal/tile/yellow{dir = 8},/obj/effect/turf_decal/tile/brown{dir = 4},/turf/open/floor/plasteel/cult,/area/ruin/powered/gluttony)
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"K" = (/turf/closed/wall/mineral/calorite,/area/ruin/powered/gluttony)
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"M" = (/obj/structure/statue/calorite/fatty,/obj/machinery/light{dir = 8; color = "#ffa500"},/turf/open/floor/mineral/calorite/dance,/area/ruin/powered/gluttony)
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"N" = (/obj/effect/turf_decal/tile/brown{dir = 1},/turf/open/floor/plasteel/cult,/area/ruin/powered/gluttony)
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"O" = (/obj/effect/turf_decal/tile/brown,/obj/effect/turf_decal/tile/brown{dir = 8},/obj/effect/turf_decal/tile/yellow{dir = 1},/obj/effect/turf_decal/tile/yellow{dir = 4},/turf/open/floor/mineral/calorite/hide,/area/ruin/powered/gluttony)
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"P" = (/turf/open/lava/smooth/lava_land_surface,/area/ruin/powered/gluttony)
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"R" = (/obj/effect/turf_decal/tile/brown,/obj/effect/turf_decal/tile/yellow{dir = 4},/obj/structure/railing{color = FFA500; dir = 4},/turf/open/floor/plasteel/cult,/area/ruin/powered/gluttony)
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"T" = (/obj/effect/turf_decal/tile/brown{dir = 4},/obj/effect/turf_decal/tile/yellow{dir = 8},/turf/open/floor/plasteel/cult,/area/ruin/powered/gluttony)
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"U" = (/obj/effect/turf_decal/tile/brown{dir = 1},/obj/effect/turf_decal/tile/brown{dir = 4},/obj/structure/railing{color = FFA500; dir = 1},/turf/open/floor/plasteel/cult,/area/ruin/powered/gluttony)
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"V" = (/obj/effect/turf_decal/tile/brown,/obj/effect/turf_decal/tile/brown{dir = 8},/obj/effect/turf_decal/tile/yellow{dir = 1},/obj/effect/turf_decal/tile/yellow{dir = 4},/obj/structure/mineral_door/calorite,/turf/open/floor/mineral/calorite/hide,/area/ruin/powered/gluttony)
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"W" = (/obj/effect/turf_decal/tile/yellow,/obj/effect/turf_decal/tile/brown{dir = 1},/turf/open/floor/plasteel/cult,/area/ruin/powered/gluttony)
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"X" = (/obj/effect/turf_decal/tile/brown,/obj/effect/turf_decal/tile/brown{dir = 4},/obj/machinery/light{dir = 8; color = "#ffa500"},/turf/open/floor/plasteel/cult,/area/ruin/powered/gluttony)
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"Y" = (/obj/effect/turf_decal/tile/brown,/obj/effect/turf_decal/tile/brown{dir = 8},/turf/open/floor/plasteel/cult,/area/ruin/powered/gluttony)
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(1,1,1) = {"
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yyyyyyyyyyyyy
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yyyyyyyyyyyyy
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yyyyyyyyyyyyy
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yyyPPPPPPPyyy
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yyyPKKKKKPyyy
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yyyPKrYJKPyyy
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yyyPKXdjKPyyy
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yyyPKTciKPyyy
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yyyPKKVKKPyyy
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yyyPPKOKPPyyy
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yyyyKKOKKyyyy
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yyyKKIOIKKyyy
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yyyKoJvWoKyyy
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yyyKMlvRGKyyy
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yyyKUNvsUKyyy
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yyyKKNvsKKyyy
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ayyyKkvzKyyyy
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ayyyKFOBKyyyy
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ayayKIOIKyyyy
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aaayKKHKKyyya
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aaaaDwwDwyyya
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aaaaKwwwKyyaa
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ayyaaaaayyyaa
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ayyyaaaaaaaaa
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aaaaaaaaaaaay
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"}
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@@ -40,25 +40,25 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define BODYPARTS_LAYER 31 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define MARKING_LAYER 30 //Matrixed body markings because clashing with snouts?
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#define BODY_ADJ_LAYER 29 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define GENITALS_FRONT_LAYER 28 //Draws some genitalia above clothes and the TAUR body if need be.
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#define BODY_LAYER 27 //underwear, undershirts, socks, eyes, lips(makeup)
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#define BODY_ADJ_UPPER_LAYER 26
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#define FRONT_MUTATIONS_LAYER 25 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 24 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 23
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#define ID_LAYER 22
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#define HANDS_PART_LAYER 21
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#define SHOES_LAYER 20
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#define GLOVES_LAYER 19
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#define EARS_LAYER 18
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#define GENITALS_UNDER_LAYER 17
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#define SUIT_LAYER 16
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#define GENITALS_EXPOSED_LAYER 15
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#define GLASSES_LAYER 14
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#define BELT_LAYER 13 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 12
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#define NECK_LAYER 11
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#define BACK_LAYER 10
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#define BODY_LAYER 28 //underwear, undershirts, socks, eyes, lips(makeup)
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#define BODY_ADJ_UPPER_LAYER 27
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#define FRONT_MUTATIONS_LAYER 26 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 25 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 24
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#define ID_LAYER 23
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#define HANDS_PART_LAYER 22
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#define SHOES_LAYER 21
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#define GLOVES_LAYER 20
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#define EARS_LAYER 19
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#define GENITALS_UNDER_LAYER 18
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#define SUIT_LAYER 17
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#define GLASSES_LAYER 16
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#define BELT_LAYER 15 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 14
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#define NECK_LAYER 13
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#define BACK_LAYER 12
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#define GENITALS_EXPOSED_LAYER 11
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#define GENITALS_FRONT_LAYER 10 //Draws some genitalia above clothes and the TAUR body if need be.
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#define HAIR_LAYER 9 //TODO: make part of head layer?
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#define HORNS_LAYER 8
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#define FACEMASK_LAYER 7
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