Merge branch 'sheepishgoat:master' into feature/alternative-belly-sprites
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@@ -40,25 +40,25 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define BODYPARTS_LAYER 31 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define MARKING_LAYER 30 //Matrixed body markings because clashing with snouts?
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#define BODY_ADJ_LAYER 29 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define GENITALS_FRONT_LAYER 28 //Draws some genitalia above clothes and the TAUR body if need be.
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#define BODY_LAYER 27 //underwear, undershirts, socks, eyes, lips(makeup)
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#define BODY_ADJ_UPPER_LAYER 26
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#define FRONT_MUTATIONS_LAYER 25 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 24 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 23
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#define ID_LAYER 22
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#define HANDS_PART_LAYER 21
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#define SHOES_LAYER 20
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#define GLOVES_LAYER 19
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#define EARS_LAYER 18
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#define GENITALS_UNDER_LAYER 17
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#define SUIT_LAYER 16
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#define GENITALS_EXPOSED_LAYER 15
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#define GLASSES_LAYER 14
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#define BELT_LAYER 13 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 12
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#define NECK_LAYER 11
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#define BACK_LAYER 10
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#define BODY_LAYER 28 //underwear, undershirts, socks, eyes, lips(makeup)
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#define BODY_ADJ_UPPER_LAYER 27
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#define FRONT_MUTATIONS_LAYER 26 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 25 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 24
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#define ID_LAYER 23
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#define HANDS_PART_LAYER 22
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#define SHOES_LAYER 21
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#define GLOVES_LAYER 20
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#define EARS_LAYER 19
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#define GENITALS_UNDER_LAYER 18
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#define SUIT_LAYER 17
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#define GLASSES_LAYER 16
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#define BELT_LAYER 15 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 14
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#define NECK_LAYER 13
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#define BACK_LAYER 12
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#define GENITALS_EXPOSED_LAYER 11
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#define GENITALS_FRONT_LAYER 10 //Draws some genitalia above clothes and the TAUR body if need be.
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#define HAIR_LAYER 9 //TODO: make part of head layer?
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#define HORNS_LAYER 8
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#define FACEMASK_LAYER 7
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