Ports tgstation loom changes, and durathred golems.

This commit is contained in:
Ghommie
2019-11-29 05:34:17 +01:00
parent 8cec8fa506
commit e6484a22a8
13 changed files with 133 additions and 22 deletions
+2
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@@ -58,6 +58,8 @@
#define MAX_MANIA_SEVERITY 100 //how high the mania severity can go
#define MANIA_DAMAGE_TO_CONVERT 90 //how much damage is required before it'll convert affected targets
#define STATUS_EFFECT_CHOKINGSTRAND /datum/status_effect/strandling //Choking Strand
#define STATUS_EFFECT_HISWRATH /datum/status_effect/his_wrath //His Wrath.
#define STATUS_EFFECT_SUMMONEDGHOST /datum/status_effect/cultghost //is a cult ghost and can't use manifest runes
+3 -2
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@@ -120,8 +120,9 @@
#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
#define TRAIT_SOOTHED_THROAT "soothed-throat"
#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
#define TRAIT_STRONG_GRABBER "strong_grabber"
#define TRAIT_CALCIUM_HEALER "calcium_healer"
#define TRAIT_STRONG_GRABBER "strong_grabber"
#define TRAIT_CALCIUM_HEALER "calcium_healer"
#define TRAIT_MAGIC_CHOKE "magic_choke"
#define TRAIT_CAPTAIN_METABOLISM "captain-metabolism"
#define TRAIT_ABDUCTOR_TRAINING "abductor-training"
#define TRAIT_ABDUCTOR_SCIENTIST_TRAINING "abductor-scientist-training"
+32
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@@ -541,6 +541,38 @@
icon_state = "ichorial_stain"
alerttooltipstyle = "clockcult"
//GOLEM GANG
/datum/status_effect/strandling //get it, strand as in durathread strand + strangling = strandling hahahahahahahahahahhahahaha i want to die
id = "strandling"
status_type = STATUS_EFFECT_UNIQUE
alert_type = /obj/screen/alert/status_effect/strandling
/datum/status_effect/strandling/on_apply()
ADD_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron")
return ..()
/datum/status_effect/strandling/on_remove()
REMOVE_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron")
return ..()
/obj/screen/alert/status_effect/strandling
name = "Choking strand"
desc = "A magical strand of Durathread is wrapped around your neck, preventing you from breathing! Click this icon to remove the strand."
icon_state = "his_grace"
alerttooltipstyle = "hisgrace"
/obj/screen/alert/status_effect/strandling/Click(location, control, params)
. = ..()
to_chat(mob_viewer, "<span class='notice'>You attempt to remove the durathread strand from around your neck.</span>")
if(do_after(mob_viewer, 35, null, mob_viewer))
if(isliving(mob_viewer))
var/mob/living/L = mob_viewer
to_chat(mob_viewer, "<span class='notice'>You succesfuly remove the durathread strand.</span>")
L.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
datum/status_effect/pacify
id = "pacify"
status_type = STATUS_EFFECT_REPLACE
+15 -6
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@@ -122,12 +122,21 @@
user.put_in_active_hand(pryjaws)
/obj/item/wirecutters/power/attack(mob/living/carbon/C, mob/user)
if(istype(C) && C.handcuffed)
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
qdel(C.handcuffed)
return
else
..()
if(istype(C))
if(C.handcuffed)
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
qdel(C.handcuffed)
return
else if(C.has_status_effect(STATUS_EFFECT_CHOKINGSTRAND))
var/man = C == user ? "your" : "[C]'\s"
user.visible_message("<span class='notice'>[user] attempts to remove the durathread strand from around [man] neck.</span>", \
"<span class='notice'>You attempt to remove the durathread strand from around [man] neck.</span>")
if(do_after(user, 15, null, C))
user.visible_message("<span class='notice'>[user] succesfuly removes the durathread strand.</span>",
"<span class='notice'>You succesfuly remove the durathread strand.</span>")
C.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
return
..()
/obj/item/wirecutters/advanced
name = "advanced wirecutters"
@@ -151,6 +151,9 @@
log_admin("[key_name(new_spawn)] possessed a golem shell enslaved to [key_name(owner)].")
if(ishuman(new_spawn))
var/mob/living/carbon/human/H = new_spawn
if(has_owner)
var/datum/species/golem/G = H.dna.species
G.owner = owner
H.set_cloned_appearance()
if(!name)
if(has_owner)
+34 -11
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@@ -1,5 +1,7 @@
//Loom, turns raw cotton and durathread into their respective fabrics.
#define FABRIC_PER_SHEET 4
///This is a loom. It's usually made out of wood and used to weave fabric like durathread or cotton into their respective cloth types.
/obj/structure/loom
name = "loom"
desc = "A simple device used to weave cloth and other thread-based fabrics together into usable material."
@@ -8,14 +10,35 @@
density = TRUE
anchored = TRUE
/obj/structure/loom/attackby(obj/item/stack/sheet/W, mob/user)
if(W.is_fabric && W.amount > 1)
user.show_message("<span class='notice'>You start weaving the [W.name] through the loom..</span>", 1)
if(W.use_tool(src, user, W.pull_effort))
/obj/structure/loom/attackby(obj/item/I, mob/user)
if(weave(I, user))
return
return ..()
/obj/structure/loom/wrench_act(mob/living/user, obj/item/I)
..()
default_unfasten_wrench(user, I, 5)
return TRUE
///Handles the weaving.
/obj/structure/loom/proc/weave(obj/item/stack/sheet/cotton/W, mob/user)
if(!istype(W))
return FALSE
if(!anchored)
user.show_message("<span class='notice'>The loom needs to be wrenched down.</span>", 1)
return FALSE
if(W.amount < FABRIC_PER_SHEET)
user.show_message("<span class='notice'>You need at least [FABRIC_PER_SHEET] units of fabric before using this.</span>", 1)
return FALSE
user.show_message("<span class='notice'>You start weaving \the [W.name] through the loom..</span>", 1)
if(W.use_tool(src, user, W.pull_effort))
if(W.amount >= FABRIC_PER_SHEET)
new W.loom_result(drop_location())
user.show_message("<span class='notice'>You weave the [W.name] into a workable fabric.</span>", 1)
W.amount = (W.amount - 2)
if(W.amount < 1)
qdel(W)
else
user.show_message("<span class='notice'>You need a valid fabric and at least 2 of said fabric before using this.</span>", 1)
W.use(FABRIC_PER_SHEET)
user.show_message("<span class='notice'>You weave \the [W.name] into a workable fabric.</span>", 1)
return TRUE
/obj/structure/loom/unanchored
anchored = FALSE
#undef FABRIC_PER_SHEET
+1 -1
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@@ -195,7 +195,7 @@
name = "Loom"
desc = "A large pre-made loom."
cost = 1000
contains = list(/obj/structure/loom)
contains = list(/obj/structure/loom/unanchored)
crate_name = "loom crate"
crate_type = /obj/structure/closet/crate/large
@@ -1043,6 +1043,21 @@
/mob/living/carbon/human/species/golem/plastic
race = /datum/species/golem/plastic
/mob/living/carbon/human/species/golem/bronze
race = /datum/species/golem/bronze
/mob/living/carbon/human/species/golem/cardboard
race = /datum/species/golem/cardboard
/mob/living/carbon/human/species/golem/leather
race = /datum/species/golem/leather
/mob/living/carbon/human/species/golem/bone
race = /datum/species/golem/bone
/mob/living/carbon/human/species/golem/durathread
race = /datum/species/golem/durathread
/mob/living/carbon/human/species/golem/clockwork
race = /datum/species/golem/clockwork
@@ -661,6 +661,12 @@
if(health >= 0)
if(src == M)
if(has_status_effect(STATUS_EFFECT_CHOKINGSTRAND))
to_chat(src, "<span class='notice'>You attempt to remove the durathread strand from around your neck.</span>")
if(do_after(src, 35, null, src))
to_chat(src, "<span class='notice'>You succesfuly remove the durathread strand.</span>")
remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
return
var/to_send = ""
visible_message("[src] examines [p_them()]self.", \
"<span class='notice'>You check yourself for injuries.</span>")
@@ -1537,6 +1537,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
target.lastattacker = user.real_name
target.lastattackerckey = user.ckey
user.dna.species.spec_unarmedattacked(user, target)
if(user.limb_destroyer)
target.dismembering_strike(user, affecting.body_zone)
@@ -1550,6 +1551,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
else if(target.lying)
target.forcesay(GLOB.hit_appends)
/datum/species/proc/spec_unarmedattacked(mob/living/carbon/human/user, mob/living/carbon/human/target)
return
/datum/species/proc/disarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
// CITADEL EDIT slap mouthy gits and booty
var/aim_for_mouth = user.zone_selected == "mouth"
@@ -944,6 +944,21 @@
grab_sound = 'sound/weapons/whipgrab.ogg'
attack_sound = 'sound/weapons/whip.ogg'
/datum/species/golem/durathread
name = "Durathread Golem"
id = "durathread golem"
prefix = "Durathread"
limbs_id = "d_golem"
special_names = list("Boll","Weave")
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES)
fixed_mut_color = null
inherent_traits = list(TRAIT_NOBREATH, TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
info_text = "As a <span class='danger'>Durathread Golem</span>, your strikes will cause those your targets to start choking, but your woven body won't withstand fire as well."
/datum/species/golem/durathread/spec_unarmedattacked(mob/living/carbon/human/user, mob/living/carbon/human/target)
. = ..()
target.apply_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
/datum/species/golem/bone
name = "Bone Golem"
id = "bone golem"
+1 -1
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@@ -98,7 +98,7 @@
var/datum/gas_mixture/breath
if(!getorganslot(ORGAN_SLOT_BREATHING_TUBE))
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL) || (lungs && lungs.organ_flags & ORGAN_FAILING))
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL) || HAS_TRAIT(src, TRAIT_MAGIC_CHOKE) || (lungs && lungs.organ_flags & ORGAN_FAILING))
losebreath++ //You can't breath at all when in critical or when being choked, so you're going to miss a breath
else if(health <= crit_threshold)
+2 -1
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@@ -85,7 +85,8 @@
/obj/item/stack/tile/bronze = /datum/species/golem/bronze,
/obj/item/stack/sheet/cardboard = /datum/species/golem/cardboard,
/obj/item/stack/sheet/leather = /datum/species/golem/leather,
/obj/item/stack/sheet/bone = /datum/species/golem/bone)
/obj/item/stack/sheet/bone = /datum/species/golem/bone,
/obj/item/stack/sheet/cotton/durathread = /datum/species/golem/durathread)
if(istype(I, /obj/item/stack))
var/obj/item/stack/O = I