tweaks corruption gain from rads

Since they got immunity to the other special bad stuff, no need to also give them superlow rad damage, given they already have a tripled minimum until which they're safe
This commit is contained in:
DeltaFire
2020-11-13 17:47:17 +01:00
parent 06295ca433
commit e6c61c46c8

View File

@@ -444,7 +444,7 @@
if(!HAS_TRAIT(src, TRAIT_ROBOTIC_ORGANISM))
adjustToxLoss(log(radiation-RAD_MOB_SAFE)*RAD_TOX_COEFFICIENT)
else if(radiation > RAD_MOB_SAFE * 3)
adjustToxLoss(log(radiation-RAD_MOB_SAFE*3)*RAD_TOX_COEFFICIENT*0.2, toxins_type = TOX_SYSCORRUPT) //Robots are more resistant to rads, but in the end suffer slow corruption at high levels.
adjustToxLoss(log(radiation-RAD_MOB_SAFE*3)*RAD_TOX_COEFFICIENT, toxins_type = TOX_SYSCORRUPT) //Robots are more resistant to rads, but in the end suffer slow corruption at high levels.
/mob/living/carbon/handle_stomach()
set waitfor = 0