tweaks corruption gain from rads
Since they got immunity to the other special bad stuff, no need to also give them superlow rad damage, given they already have a tripled minimum until which they're safe
This commit is contained in:
@@ -444,7 +444,7 @@
|
||||
if(!HAS_TRAIT(src, TRAIT_ROBOTIC_ORGANISM))
|
||||
adjustToxLoss(log(radiation-RAD_MOB_SAFE)*RAD_TOX_COEFFICIENT)
|
||||
else if(radiation > RAD_MOB_SAFE * 3)
|
||||
adjustToxLoss(log(radiation-RAD_MOB_SAFE*3)*RAD_TOX_COEFFICIENT*0.2, toxins_type = TOX_SYSCORRUPT) //Robots are more resistant to rads, but in the end suffer slow corruption at high levels.
|
||||
adjustToxLoss(log(radiation-RAD_MOB_SAFE*3)*RAD_TOX_COEFFICIENT, toxins_type = TOX_SYSCORRUPT) //Robots are more resistant to rads, but in the end suffer slow corruption at high levels.
|
||||
|
||||
/mob/living/carbon/handle_stomach()
|
||||
set waitfor = 0
|
||||
|
||||
Reference in New Issue
Block a user