tweaks corruption gain from rads
Since they got immunity to the other special bad stuff, no need to also give them superlow rad damage, given they already have a tripled minimum until which they're safe
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@@ -444,7 +444,7 @@
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if(!HAS_TRAIT(src, TRAIT_ROBOTIC_ORGANISM))
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if(!HAS_TRAIT(src, TRAIT_ROBOTIC_ORGANISM))
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adjustToxLoss(log(radiation-RAD_MOB_SAFE)*RAD_TOX_COEFFICIENT)
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adjustToxLoss(log(radiation-RAD_MOB_SAFE)*RAD_TOX_COEFFICIENT)
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else if(radiation > RAD_MOB_SAFE * 3)
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else if(radiation > RAD_MOB_SAFE * 3)
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adjustToxLoss(log(radiation-RAD_MOB_SAFE*3)*RAD_TOX_COEFFICIENT*0.2, toxins_type = TOX_SYSCORRUPT) //Robots are more resistant to rads, but in the end suffer slow corruption at high levels.
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adjustToxLoss(log(radiation-RAD_MOB_SAFE*3)*RAD_TOX_COEFFICIENT, toxins_type = TOX_SYSCORRUPT) //Robots are more resistant to rads, but in the end suffer slow corruption at high levels.
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/mob/living/carbon/handle_stomach()
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/mob/living/carbon/handle_stomach()
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set waitfor = 0
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set waitfor = 0
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