prototype
@@ -922,3 +922,54 @@
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/obj/item/clothing/head/hooded/winterhood/christmashoodrg
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icon_state = "christmashoodrg"
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/obj/item/clothing/suit/hooded/wintercoat/polychromic
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name = "polychromic winter coat"
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icon_state = "coatpoly"
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item_state = "coatpoly"
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item_color = "coatpoly"
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hoodtype = /obj/item/clothing/head/hooded/winterhood/polychromic
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hasprimary = TRUE
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hassecondary = TRUE
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hastertiary = TRUE
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/obj/item/clothing/head/hooded/winterhood/polychromic
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icon_state = "winterhood_poly"
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item_color = "winterhood_poly"
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item_state = "winterhood_poly"
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hasprimary = TRUE
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hassecondary = TRUE
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/obj/item/clothing/head/hooded/winterhood/polychromic/worn_overlays(isinhands, icon_file, style_flags = NONE) //this is where the main magic happens.
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. = ..()
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if(hasprimary | hassecondary | hastertiary)
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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if(hasprimary) //checks if overlays are enabled
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var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[item_color]-primary") //automagical sprite selection
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primary_worn.color = primary_color //colors the overlay
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. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
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if(hassecondary)
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var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[item_color]-secondary")
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secondary_worn.color = secondary_color
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. += secondary_worn
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if(hastertiary)
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var/mutable_appearance/tertiary_worn = mutable_appearance(icon_file, "[item_color]-tertiary")
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tertiary_worn.color = tertiary_color
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. += tertiary_worn
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/obj/item/clothing/suit/hooded/wintercoat/polychromic/worn_overlays(isinhands, icon_file, style_flags = NONE) //this is where the main magic happens.
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. = ..()
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if(hasprimary | hassecondary | hastertiary)
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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if(hasprimary) //checks if overlays are enabled
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var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[item_color]-primary[suittoggled ? "_t" : ""]") //automagical sprite selection
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primary_worn.color = primary_color //colors the overlay
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. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
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if(hassecondary)
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var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[item_color]-secondary[suittoggled ? "_t" : ""]")
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secondary_worn.color = secondary_color
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. += secondary_worn
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if(hastertiary)
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var/mutable_appearance/tertiary_worn = mutable_appearance(icon_file, "[item_color]-tertiary[suittoggled ? "_t" : ""]")
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tertiary_worn.color = tertiary_color
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. += tertiary_worn
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Before Width: | Height: | Size: 212 KiB After Width: | Height: | Size: 212 KiB |
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Before Width: | Height: | Size: 398 KiB After Width: | Height: | Size: 402 KiB |
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Before Width: | Height: | Size: 414 KiB After Width: | Height: | Size: 417 KiB |
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Before Width: | Height: | Size: 103 KiB After Width: | Height: | Size: 103 KiB |
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Before Width: | Height: | Size: 135 KiB After Width: | Height: | Size: 137 KiB |