Adds Makeshift Sprites and Fancy Sprites; Fancy Crafting

Not actually crafting but you get the idea. This won't compile haha.
This commit is contained in:
ShadeAware
2020-01-26 15:53:37 -05:00
parent 7035705f8b
commit e75807430b
4 changed files with 6 additions and 0 deletions
+6
View File
@@ -348,6 +348,12 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
extended_force = 15
extended_throwforce = 18
extended_icon_state = "switchblade_ext_ms"
/obj/item/switchblade/makeshift/attackby(/obj/item/I) //Theres no way in hell I did this proc right. Special thanks to Hatterhat and Putnam. They pretty much made this proc for me because im a fucking dentskull haha.
if(I && istype(/obj/item/stack/material/silver))
icon_state = switchblade_msf
extended_icon_state = switchblade_ext_msf
icon_state = switchblade_msf
/obj/item/phone
name = "red phone"
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