Merge pull request #4202 from Citadel-Station-13/upstream-merge-32249

[MIRROR] [READY]VEHICLE REFACTOR - Riding datums --> Components, Vehicles --> /obj/vehicle, staging for mech overhaul later on
This commit is contained in:
deathride58
2017-12-04 23:51:14 +00:00
committed by GitHub
54 changed files with 1030 additions and 817 deletions
@@ -270,7 +270,7 @@
/turf/open/floor/wood,
/area/ruin/powered/beach)
"be" = (
/obj/vehicle/scooter/skateboard{
/obj/vehicle/ridden/scooter/skateboard{
dir = 4
},
/turf/open/floor/plating/beach/sand,
@@ -528,7 +528,7 @@
/turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital)
"bL" = (
/obj/vehicle/scooter/skateboard{
/obj/vehicle/ridden/scooter/skateboard{
dir = 4
},
/turf/open/floor/grass{
@@ -170,7 +170,7 @@
},
/area/ruin/powered/snow_biodome)
"aJ" = (
/obj/vehicle/atv,
/obj/vehicle/ridden/atv,
/turf/open/floor/plating/asteroid/snow{
initial_gas_mix = "o2=22;n2=82;TEMP=180"
},
+1 -1
View File
@@ -825,7 +825,7 @@
/turf/open/floor/plating/snowed/temperatre,
/area/awaymission/cabin)
"cT" = (
/obj/vehicle/atv,
/obj/vehicle/ridden/atv,
/turf/open/floor/plating/snowed/temperatre,
/area/awaymission/cabin)
"cU" = (
+3 -3
View File
@@ -15,7 +15,7 @@
/area/awaymission/snowdin/post)
"ae" = (
/obj/effect/decal/cleanable/oil,
/obj/vehicle/atv,
/obj/vehicle/ridden/atv,
/turf/open/floor/plating{
baseturf = /turf/open/floor/plating/asteroid/snow
},
@@ -41,7 +41,7 @@
},
/area/awaymission/snowdin/post)
"ai" = (
/obj/vehicle/atv,
/obj/vehicle/ridden/atv,
/turf/open/floor/plating{
baseturf = /turf/open/floor/plating/asteroid/snow
},
@@ -1842,7 +1842,7 @@
/turf/open/floor/plating/asteroid/snow,
/area/awaymission/snowdin)
"eZ" = (
/obj/vehicle/atv,
/obj/vehicle/ridden/atv,
/turf/open/floor/plating/asteroid/snow{
temperature = 140
},
+3 -3
View File
@@ -33081,7 +33081,7 @@
/obj/machinery/camera{
c_tag = "Custodial Closet"
},
/obj/vehicle/janicart,
/obj/vehicle/ridden/janicart,
/turf/open/floor/plasteel,
/area/janitor)
"bDL" = (
@@ -57645,7 +57645,7 @@
/area/space/nearstation)
"QoV" = (
/obj/structure/window/reinforced,
/obj/vehicle/secway,
/obj/vehicle/ridden/secway,
/obj/item/key/security,
/obj/machinery/door/window/eastleft{
name = "Secway Docking Port"
@@ -57655,7 +57655,7 @@
/area/security/main)
"QoW" = (
/obj/structure/window/reinforced,
/obj/vehicle/secway,
/obj/vehicle/ridden/secway,
/obj/item/key/security,
/obj/machinery/door/window/eastleft{
name = "Secway Docking Port"
@@ -10106,7 +10106,7 @@
/turf/open/floor/plasteel/neutral,
/area/janitor)
"avA" = (
/obj/vehicle/janicart,
/obj/vehicle/ridden/janicart,
/obj/machinery/status_display{
pixel_y = 32
},
@@ -48974,7 +48974,7 @@
/turf/open/floor/plating,
/area/ai_monitored/security/armory)
"bVp" = (
/obj/vehicle/secway,
/obj/vehicle/ridden/secway,
/turf/open/floor/plasteel/vault{
dir = 8
},
+2 -2
View File
@@ -8769,7 +8769,7 @@
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 4
},
/obj/vehicle/secway,
/obj/vehicle/ridden/secway,
/obj/item/key/security,
/turf/open/floor/plasteel/red/side{
dir = 10
@@ -29270,7 +29270,7 @@
name = "Station Intercom (General)";
pixel_y = -28
},
/obj/vehicle/janicart,
/obj/vehicle/ridden/janicart,
/obj/item/key/janitor,
/turf/open/floor/plating,
/area/janitor)
@@ -6043,7 +6043,7 @@
/turf/open/floor/plating,
/area/security/brig)
"akW" = (
/obj/vehicle/secway,
/obj/vehicle/ridden/secway,
/obj/machinery/light{
dir = 8
},
@@ -19057,7 +19057,7 @@
/turf/open/floor/plasteel,
/area/janitor)
"aJJ" = (
/obj/vehicle/janicart,
/obj/vehicle/ridden/janicart,
/obj/effect/decal/cleanable/dirt,
/obj/item/storage/bag/trash,
/obj/item/key/janitor,
@@ -2614,7 +2614,7 @@
/turf/open/floor/plasteel/dark,
/area/security/armory)
"ail" = (
/obj/vehicle/secway,
/obj/vehicle/ridden/secway,
/turf/open/floor/plasteel/dark,
/area/security/armory)
"aim" = (
@@ -2647,7 +2647,7 @@
/turf/open/floor/plasteel/showroomfloor,
/area/security/main)
"air" = (
/obj/vehicle/secway,
/obj/vehicle/ridden/secway,
/obj/item/key/security,
/obj/effect/turf_decal/bot,
/turf/open/floor/plasteel/showroomfloor,
@@ -21624,7 +21624,7 @@
/turf/open/floor/plasteel/neutral/corner,
/area/hallway/primary/central)
"baX" = (
/obj/vehicle/janicart,
/obj/vehicle/ridden/janicart,
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
+1 -1
View File
@@ -11604,7 +11604,7 @@
/turf/open/floor/plasteel,
/area/wizard_station)
"Ej" = (
/obj/vehicle/scooter/skateboard{
/obj/vehicle/ridden/scooter/skateboard{
icon_state = "skateboard";
dir = 4
},
+6
View File
@@ -59,6 +59,8 @@
#define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (/atom/movable)
#define COMSIG_MOVABLE_COLLIDE "movable_collide" //from base of atom/movable/Collide(): (/atom)
#define COMSIG_MOVABLE_IMPACT "movable_impact" //from base of atom/movable/throw_impact(): (/atom, throwingdatum)
#define COMSIG_MOVABLE_BUCKLE "buckle" //from base of atom/movable/buckle_mob(): (mob, force)
#define COMSIG_MOVABLE_UNBUCKLE "unbuckle" //from base of atom/movable/unbuckle_mob(): (mob, force)
// /obj/item signals
#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user)
@@ -79,3 +81,7 @@
// /obj/machinery signals
#define COMSIG_MACHINE_PROCESS "machine_process" //from machinery subsystem fire(): ()
#define COMSIG_MACHINE_PROCESS_ATMOS "machine_process_atmos" //from air subsystem process_atmos_machinery(): ()
// /mob/living/carbon/human signals
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack" //from mob/living/carbon/human/UnarmedAttack(): (atom/target)
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY "human_melee_unarmed_attackby" //from mob/living/carbon/human/UnarmedAttack(): (mob/living/carbon/human/attacker)
+1 -1
View File
@@ -48,4 +48,4 @@ Last space-z level = empty
#define ZLEVEL_SPACEMIN 3
#define ZLEVEL_SPACEMAX 13
#define SPACERUIN_MAP_EDGE_PAD 15
#define SPACERUIN_MAP_EDGE_PAD 15
+7
View File
@@ -4,6 +4,11 @@
// #define EAST 4
// #define WEST 8
#define TEXT_NORTH "[NORTH]"
#define TEXT_SOUTH "[SOUTH]"
#define TEXT_EAST "[EAST]"
#define TEXT_WEST "[WEST]"
//These get to go at the top, because they're special
//You can use these defines to get the typepath of the currently running proc/verb (yes procs + verbs are objects)
/* eg:
@@ -483,3 +488,5 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
#define NO_SPAWN 0
#define HOSTILE_SPAWN 1
#define FRIENDLY_SPAWN 2
#define RIDING_OFFSET_ALL "ALL"
+2
View File
@@ -25,7 +25,9 @@
if(override)
return
SendSignal(COMSIG_HUMAN_MELEE_UNARMED_ATTACK, A)
A.attack_hand(src)
SendSignal(COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY, src)
/atom/proc/attack_hand(mob/user)
return
+326
View File
@@ -0,0 +1,326 @@
/datum/component/riding
var/next_vehicle_move = 0 //used for move delays
var/vehicle_move_delay = 2 //tick delay between movements, lower = faster, higher = slower
var/keytype
var/slowed = FALSE
var/slowvalue = 1
var/list/riding_offsets = list() //position_of_user = list(dir = list(px, py)), or RIDING_OFFSET_ALL for a generic one.
var/list/directional_vehicle_layers = list() //["[DIRECTION]"] = layer. Don't set it for a direction for default, set a direction to null for no change.
var/list/directional_vehicle_offsets = list() //same as above but instead of layer you have a list(px, py)
var/list/allowed_turf_typecache
var/list/forbid_turf_typecache //allow typecache for only certain turfs, forbid to allow all but those. allow only certain turfs will take precedence.
var/allow_one_away_from_valid_turf = TRUE //allow moving one tile away from a valid turf but not more.
var/override_allow_spacemove = FALSE
var/drive_verb = "drive"
var/ride_check_rider_incapacitated = FALSE
var/ride_check_rider_restrained = FALSE
var/ride_check_ridden_incapacitated = FALSE
/datum/component/riding/Initialize()
if(!ismovableatom(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("RIDING COMPONENT ASSIGNED TO NON ATOM MOVABLE!")
RegisterSignal(COMSIG_MOVABLE_BUCKLE, .proc/vehicle_mob_buckle)
RegisterSignal(COMSIG_MOVABLE_UNBUCKLE, .proc/vehicle_mob_unbuckle)
RegisterSignal(COMSIG_MOVABLE_MOVED, .proc/vehicle_moved)
/datum/component/riding/proc/vehicle_mob_unbuckle(mob/living/M, force = FALSE)
restore_position(M)
unequip_buckle_inhands(M)
/datum/component/riding/proc/vehicle_mob_buckle(mob/living/M, force = FALSE)
handle_vehicle_offsets()
/datum/component/riding/proc/handle_vehicle_layer()
var/atom/movable/AM = parent
var/static/list/defaults = list(TEXT_NORTH = OBJ_LAYER, TEXT_SOUTH = ABOVE_MOB_LAYER, TEXT_EAST = ABOVE_MOB_LAYER, TEXT_WEST = ABOVE_MOB_LAYER)
. = defaults["[AM.dir]"]
if(directional_vehicle_layers["[AM.dir]"])
. = directional_vehicle_layers["[AM.dir]"]
if(isnull(.)) //you can set it to null to not change it.
. = AM.layer
AM.layer = .
/datum/component/riding/proc/set_vehicle_dir_layer(dir, layer)
directional_vehicle_layers["[dir]"] = layer
/datum/component/riding/proc/vehicle_moved()
var/atom/movable/AM = parent
for(var/i in AM.buckled_mobs)
ride_check(i)
handle_vehicle_offsets()
handle_vehicle_layer()
/datum/component/riding/proc/ride_check(mob/living/M)
var/atom/movable/AM = parent
var/mob/AMM = AM
if((ride_check_rider_restrained && M.restrained(TRUE)) || (ride_check_rider_incapacitated && M.incapacitated(FALSE, TRUE)) || (ride_check_ridden_incapacitated && istype(AMM) && AMM.incapacitated(FALSE, TRUE)))
AM.visible_message("<span class='warning'>[M] falls off of [AM]!</span>")
AM.unbuckle_mob(M)
return TRUE
/datum/component/riding/proc/force_dismount(mob/living/M)
var/atom/movable/AM = parent
AM.unbuckle_mob(M)
/datum/component/riding/proc/handle_vehicle_offsets()
var/atom/movable/AM = parent
var/AM_dir = "[AM.dir]"
var/passindex = 0
if(AM.has_buckled_mobs())
for(var/m in AM.buckled_mobs)
passindex++
var/mob/living/buckled_mob = m
var/list/offsets = get_offsets(passindex)
var/rider_dir = get_rider_dir(passindex)
buckled_mob.setDir(rider_dir)
dir_loop:
for(var/offsetdir in offsets)
if(offsetdir == AM_dir)
var/list/diroffsets = offsets[offsetdir]
buckled_mob.pixel_x = diroffsets[1]
if(diroffsets.len >= 2)
buckled_mob.pixel_y = diroffsets[2]
if(diroffsets.len == 3)
buckled_mob.layer = diroffsets[3]
break dir_loop
var/list/static/default_vehicle_pixel_offsets = list(TEXT_NORTH = list(0, 0), TEXT_SOUTH = list(0, 0), TEXT_EAST = list(0, 0), TEXT_WEST = list(0, 0))
var/px = default_vehicle_pixel_offsets[AM_dir]
var/py = default_vehicle_pixel_offsets[AM_dir]
if(directional_vehicle_offsets[AM_dir])
if(isnull(directional_vehicle_offsets[AM_dir]))
px = AM.pixel_x
py = AM.pixel_y
else
px = directional_vehicle_offsets[AM_dir][1]
py = directional_vehicle_offsets[AM_dir][2]
AM.pixel_x = px
AM.pixel_y = py
/datum/component/riding/proc/set_vehicle_dir_offsets(dir, x, y)
directional_vehicle_offsets["[dir]"] = list(x, y)
//Override this to set your vehicle's various pixel offsets
/datum/component/riding/proc/get_offsets(pass_index) // list(dir = x, y, layer)
. = list(TEXT_NORTH = list(0, 0), TEXT_SOUTH = list(0, 0), TEXT_EAST = list(0, 0), TEXT_WEST = list(0, 0))
if(riding_offsets["[pass_index]"])
. = riding_offsets["[pass_index]"]
else if(riding_offsets["[RIDING_OFFSET_ALL]"])
. = riding_offsets["[RIDING_OFFSET_ALL]"]
/datum/component/riding/proc/set_riding_offsets(index, list/offsets)
if(!islist(offsets))
return FALSE
riding_offsets["[index]"] = offsets
//Override this to set the passengers/riders dir based on which passenger they are.
//ie: rider facing the vehicle's dir, but passenger 2 facing backwards, etc.
/datum/component/riding/proc/get_rider_dir(pass_index)
var/atom/movable/AM = parent
return AM.dir
//KEYS
/datum/component/riding/proc/keycheck(mob/user)
return !keytype || user.is_holding_item_of_type(keytype)
//BUCKLE HOOKS
/datum/component/riding/proc/restore_position(mob/living/buckled_mob)
if(buckled_mob)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 0
if(buckled_mob.client)
buckled_mob.client.change_view(world.view)
//MOVEMENT
/datum/component/riding/proc/turf_check(turf/next, turf/current)
if(allowed_turf_typecache && !allowed_turf_typecache[next.type])
return (allow_one_away_from_valid_turf && allowed_turf_typecache[current.type])
else if(forbid_turf_typecache && forbid_turf_typecache[next.type])
return (allow_one_away_from_valid_turf && !forbid_turf_typecache[current.type])
return TRUE
/datum/component/riding/proc/handle_ride(mob/user, direction)
var/atom/movable/AM = parent
if(user.incapacitated())
Unbuckle(user)
return
if(world.time < next_vehicle_move)
return
next_vehicle_move = world.time + vehicle_move_delay
if(keycheck(user))
var/turf/next = get_step(AM, direction)
var/turf/current = get_turf(AM)
if(!istype(next) || !istype(current))
return //not happening.
if(!turf_check(next, current))
to_chat(user, "Your \the [AM] can not go onto [next]!")
return
if(!Process_Spacemove(direction) || !isturf(AM.loc))
return
step(AM, direction)
handle_vehicle_layer()
handle_vehicle_offsets()
else
to_chat(user, "<span class='notice'>You'll need the keys in one of your hands to [drive_verb] [AM].</span>")
/datum/component/riding/proc/Unbuckle(atom/movable/M)
addtimer(CALLBACK(parent, /atom/movable/.proc/unbuckle_mob, M), 0, TIMER_UNIQUE)
/datum/component/riding/proc/Process_Spacemove(direction)
var/atom/movable/AM = parent
return override_allow_spacemove || AM.has_gravity()
/datum/component/riding/proc/account_limbs(mob/living/M)
if(M.get_num_legs() < 2 && !slowed)
vehicle_move_delay = vehicle_move_delay + slowvalue
slowed = TRUE
else if(slowed)
vehicle_move_delay = vehicle_move_delay - slowvalue
slowed = FALSE
///////Yes, I said humans. No, this won't end well...//////////
/datum/component/riding/human
/datum/component/riding/human/Initialize()
. = ..()
RegisterSignal(COMSIG_HUMAN_MELEE_UNARMED_ATTACK, .proc/on_host_unarmed_melee)
/datum/component/riding/human/proc/on_host_unarmed_melee(atom/target)
var/mob/living/carbon/human/AM = parent
if(AM.a_intent == INTENT_DISARM && (target in AM.buckled_mobs))
force_dismount(target)
/datum/component/riding/human/handle_vehicle_layer()
var/atom/movable/AM = parent
if(AM.buckled_mobs && AM.buckled_mobs.len)
if(AM.dir == SOUTH)
AM.layer = ABOVE_MOB_LAYER
else
AM.layer = OBJ_LAYER
else
AM.layer = MOB_LAYER
/datum/component/riding/human/force_dismount(mob/living/user)
var/atom/movable/AM = parent
AM.unbuckle_mob(user)
user.Knockdown(60)
user.visible_message("<span class='warning'>[AM] pushes [user] off of them!</span>")
/datum/component/riding/cyborg
/datum/component/riding/cyborg/ride_check(mob/user)
var/atom/movable/AM = parent
if(user.incapacitated())
var/kick = TRUE
if(iscyborg(AM))
var/mob/living/silicon/robot/R = AM
if(R.module && R.module.ride_allow_incapacitated)
kick = FALSE
if(kick)
to_chat(user, "<span class='userdanger'>You fall off of [AM]!</span>")
Unbuckle(user)
return
if(iscarbon(user))
var/mob/living/carbon/carbonuser = user
if(!carbonuser.get_num_arms())
Unbuckle(user)
to_chat(user, "<span class='userdanger'>You can't grab onto [AM] with no hands!</span>")
return
/datum/component/riding/cyborg/handle_vehicle_layer()
var/atom/movable/AM = parent
if(AM.buckled_mobs && AM.buckled_mobs.len)
if(AM.dir == SOUTH)
AM.layer = ABOVE_MOB_LAYER
else
AM.layer = OBJ_LAYER
else
AM.layer = MOB_LAYER
/datum/component/riding/cyborg/get_offsets(pass_index) // list(dir = x, y, layer)
return list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(-6, 3), TEXT_WEST = list( 6, 3))
/datum/component/riding/cyborg/handle_vehicle_offsets()
var/atom/movable/AM = parent
if(AM.has_buckled_mobs())
for(var/mob/living/M in AM.buckled_mobs)
M.setDir(AM.dir)
if(iscyborg(AM))
var/mob/living/silicon/robot/R = AM
if(istype(R.module))
M.pixel_x = R.module.ride_offset_x[dir2text(AM.dir)]
M.pixel_y = R.module.ride_offset_y[dir2text(AM.dir)]
else
..()
/datum/component/riding/cyborg/force_dismount(mob/living/M)
var/atom/movable/AM = parent
AM.unbuckle_mob(M)
var/turf/target = get_edge_target_turf(AM, AM.dir)
var/turf/targetm = get_step(get_turf(AM), AM.dir)
M.Move(targetm)
M.visible_message("<span class='warning'>[M] is thrown clear of [AM]!</span>")
M.throw_at(target, 14, 5, AM)
M.Knockdown(60)
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1)
var/atom/movable/AM = parent
var/amount_equipped = 0
for(var/amount_needed = amount_required, amount_needed > 0, amount_needed--)
var/obj/item/riding_offhand/inhand = new /obj/item/riding_offhand(user)
inhand.rider = user
inhand.parent = AM
if(user.put_in_hands(inhand, TRUE))
amount_equipped++
else
break
if(amount_equipped >= amount_required)
return TRUE
else
unequip_buckle_inhands(user)
return FALSE
/datum/component/riding/proc/unequip_buckle_inhands(mob/living/carbon/user)
var/atom/movable/AM = parent
for(var/obj/item/riding_offhand/O in user.contents)
if(O.parent != AM)
CRASH("RIDING OFFHAND ON WRONG MOB")
continue
if(O.selfdeleting)
continue
else
qdel(O)
return TRUE
/obj/item/riding_offhand
name = "offhand"
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
flags_1 = ABSTRACT_1 | DROPDEL_1 | NOBLUDGEON_1
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/mob/living/carbon/rider
var/mob/living/parent
var/selfdeleting = FALSE
/obj/item/riding_offhand/dropped()
selfdeleting = TRUE
. = ..()
/obj/item/riding_offhand/equipped()
if(loc != rider)
selfdeleting = TRUE
qdel(src)
. = ..()
/obj/item/riding_offhand/Destroy()
var/atom/movable/AM = parent
if(selfdeleting)
if(rider in AM.buckled_mobs)
AM.unbuckle_mob(rider)
. = ..()
-442
View File
@@ -1,442 +0,0 @@
/datum/riding
var/next_vehicle_move = 0 //used for move delays
var/vehicle_move_delay = 2 //tick delay between movements, lower = faster, higher = slower
var/keytype = null
var/atom/movable/ridden = null
var/slowed = FALSE
var/slowvalue = 1
/datum/riding/New(atom/movable/_ridden)
ridden = _ridden
/datum/riding/Destroy()
ridden = null
return ..()
/datum/riding/proc/handle_vehicle_layer()
if(ridden.dir != NORTH)
ridden.layer = ABOVE_MOB_LAYER
else
ridden.layer = OBJ_LAYER
/datum/riding/proc/on_vehicle_move()
for(var/mob/living/M in ridden.buckled_mobs)
ride_check(M)
handle_vehicle_offsets()
handle_vehicle_layer()
/datum/riding/proc/ride_check(mob/living/M)
return TRUE
/datum/riding/proc/force_dismount(mob/living/M)
ridden.unbuckle_mob(M)
/datum/riding/proc/handle_vehicle_offsets()
var/ridden_dir = "[ridden.dir]"
var/passindex = 0
if(ridden.has_buckled_mobs())
for(var/m in ridden.buckled_mobs)
passindex++
var/mob/living/buckled_mob = m
var/list/offsets = get_offsets(passindex)
var/rider_dir = get_rider_dir(passindex)
buckled_mob.setDir(rider_dir)
dir_loop:
for(var/offsetdir in offsets)
if(offsetdir == ridden_dir)
var/list/diroffsets = offsets[offsetdir]
buckled_mob.pixel_x = diroffsets[1]
if(diroffsets.len >= 2)
buckled_mob.pixel_y = diroffsets[2]
if(diroffsets.len == 3)
buckled_mob.layer = diroffsets[3]
break dir_loop
//Override this to set your vehicle's various pixel offsets
/datum/riding/proc/get_offsets(pass_index) // list(dir = x, y, layer)
return list("[NORTH]" = list(0, 0), "[SOUTH]" = list(0, 0), "[EAST]" = list(0, 0), "[WEST]" = list(0, 0))
//Override this to set the passengers/riders dir based on which passenger they are.
//ie: rider facing the vehicle's dir, but passenger 2 facing backwards, etc.
/datum/riding/proc/get_rider_dir(pass_index)
return ridden.dir
//KEYS
/datum/riding/proc/keycheck(mob/user)
if(keytype)
if(user.is_holding_item_of_type(keytype))
return TRUE
else
return TRUE
return FALSE
//BUCKLE HOOKS
/datum/riding/proc/restore_position(mob/living/buckled_mob)
if(istype(buckled_mob))
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 0
if(buckled_mob.client)
buckled_mob.client.change_view(world.view)
//MOVEMENT
/datum/riding/proc/handle_ride(mob/user, direction)
if(user.incapacitated())
Unbuckle(user)
return
if(world.time < next_vehicle_move)
return
next_vehicle_move = world.time + vehicle_move_delay
if(keycheck(user))
if(!Process_Spacemove(direction) || !isturf(ridden.loc))
return
step(ridden, direction)
handle_vehicle_layer()
handle_vehicle_offsets()
else
to_chat(user, "<span class='notice'>You'll need the keys in one of your hands to drive \the [ridden.name].</span>")
/datum/riding/proc/Unbuckle(atom/movable/M)
addtimer(CALLBACK(ridden, /atom/movable/.proc/unbuckle_mob, M), 0, TIMER_UNIQUE)
/datum/riding/proc/Process_Spacemove(direction)
if(ridden.has_gravity())
return 1
return 0
/datum/riding/space/Process_Spacemove(direction)
return 1
//atv
/datum/riding/atv
keytype = /obj/item/key
vehicle_move_delay = 1
/datum/riding/atv/get_offsets(pass_index) // list(dir = x, y, layer)
return list("[NORTH]" = list(0, 4), "[SOUTH]" = list(0, 4), "[EAST]" = list(0, 4), "[WEST]" = list( 0, 4))
/datum/riding/atv/handle_vehicle_layer()
if(ridden.dir == SOUTH)
ridden.layer = ABOVE_MOB_LAYER
else
ridden.layer = OBJ_LAYER
/datum/riding/atv/turret
var/obj/machinery/porta_turret/syndicate/vehicle_turret/turret = null
/datum/riding/atv/turret/handle_vehicle_layer()
if(ridden.dir == SOUTH)
ridden.layer = ABOVE_MOB_LAYER
else
ridden.layer = OBJ_LAYER
if(turret)
if(ridden.dir == NORTH)
turret.layer = ABOVE_MOB_LAYER
else
turret.layer = OBJ_LAYER
/datum/riding/atv/turret/handle_vehicle_offsets()
..()
if(turret)
turret.forceMove(get_turf(ridden))
switch(ridden.dir)
if(NORTH)
turret.pixel_x = 0
turret.pixel_y = 4
if(EAST)
turret.pixel_x = -12
turret.pixel_y = 4
if(SOUTH)
turret.pixel_x = 0
turret.pixel_y = 4
if(WEST)
turret.pixel_x = 12
turret.pixel_y = 4
//pimpin ride
/datum/riding/janicart
keytype = /obj/item/key/janitor
/datum/riding/janicart/get_offsets(pass_index) // list(dir = x, y, layer)
return list("[NORTH]" = list(0, 4), "[SOUTH]" = list(0, 7), "[EAST]" = list(-12, 7), "[WEST]" = list( 12, 7))
//scooter
/datum/riding/scooter/handle_vehicle_layer()
if(ridden.dir == SOUTH)
ridden.layer = ABOVE_MOB_LAYER
else
ridden.layer = OBJ_LAYER
/datum/riding/scooter/get_offsets(pass_index) // list(dir = x, y, layer)
return list("[NORTH]" = list(0), "[SOUTH]" = list(-2), "[EAST]" = list(0), "[WEST]" = list( 2))
/datum/riding/scooter/handle_vehicle_offsets()
..()
if(ridden.has_buckled_mobs())
for(var/m in ridden.buckled_mobs)
var/mob/living/buckled_mob = m
if(buckled_mob.get_num_legs() > 0)
buckled_mob.pixel_y = 5
else
buckled_mob.pixel_y = -4
/datum/riding/proc/account_limbs(mob/living/M)
if(M.get_num_legs() < 2 && !slowed)
vehicle_move_delay = vehicle_move_delay + slowvalue
slowed = TRUE
else if(slowed)
vehicle_move_delay = vehicle_move_delay - slowvalue
slowed = FALSE
/datum/riding/scooter/skateboard
vehicle_move_delay = 0//fast
//secway
/datum/riding/secway
keytype = /obj/item/key/security
/datum/riding/secway/get_offsets(pass_index) // list(dir = x, y, layer)
return list("[NORTH]" = list(0, 4), "[SOUTH]" = list(0, 4), "[EAST]" = list(0, 4), "[WEST]" = list( 0, 4))
//i want to ride my
/datum/riding/bicycle
keytype = null
vehicle_move_delay = 0
/datum/riding/bicycle/get_offsets(pass_index) // list(dir = x, y, layer)
return list("[NORTH]" = list(0, 4), "[SOUTH]" = list(0, 4), "[EAST]" = list(0, 4), "[WEST]" = list( 0, 4))
//speedbike
/datum/riding/space/speedbike
keytype = null
vehicle_move_delay = 0
/datum/riding/space/speedbike/handle_vehicle_layer()
switch(ridden.dir)
if(NORTH,SOUTH)
ridden.pixel_x = -16
ridden.pixel_y = -16
if(EAST,WEST)
ridden.pixel_x = -18
ridden.pixel_y = 0
/datum/riding/space/speedbike/get_offsets(pass_index) // list(dir = x, y, layer)
return list("[NORTH]" = list(0, -8), "[SOUTH]" = list(0, 4), "[EAST]" = list(-10, 5), "[WEST]" = list( 10, 5))
//SPEEDUWAGON
/datum/riding/space/speedwagon
vehicle_move_delay = 0
/datum/riding/space/speedwagon/handle_vehicle_layer()
ridden.layer = BELOW_MOB_LAYER
/datum/riding/space/speedwagon/get_offsets(pass_index) // list(dir = x, y, layer)
switch(pass_index)
if(1)
return list("[NORTH]" = list(-10, -4), "[SOUTH]" = list(16, 3), "[EAST]" = list(-4, 30), "[WEST]" = list(4, -3))
if(2)
return list("[NORTH]" = list(19, -5, 4), "[SOUTH]" = list(-13, 3, 4), "[EAST]" = list(-4, -3, 4.1), "[WEST]" = list(4, 28, 3.9))
if(3)
return list("[NORTH]" = list(-10, -18, 4.2), "[SOUTH]" = list(16, 25, 3.9), "[EAST]" = list(-22, 30), "[WEST]" = list(22, -3, 4.1))
if(4)
return list("[NORTH]" = list(19, -18, 4.2), "[SOUTH]" = list(-13, 25, 3.9), "[EAST]" = list(-22, 3, 3.9), "[WEST]" = list(22, 28))
///////////////BOATS////////////
/datum/riding/boat
keytype = /obj/item/oar
/datum/riding/boat/handle_ride(mob/user, direction)
var/turf/next = get_step(ridden, direction)
var/turf/current = get_turf(ridden)
if(islava(next) || islava(current)) //We can move from land to lava, or lava to land, but not from land to land
..()
else
to_chat(user, "Boats don't go on land!")
return 0
/datum/riding/boat/dragon
keytype = null
vehicle_move_delay = 1
/datum/riding/boat/dragon/get_offsets(pass_index) // list(dir = x, y, layer)
return list("[NORTH]" = list(1, 2), "[SOUTH]" = list(1, 2), "[EAST]" = list(1, 2), "[WEST]" = list( 1, 2))
///////////////ANIMALS////////////
//general animals
/datum/riding/animal
keytype = null
/datum/riding/animal/handle_ride(mob/user, direction)
if(user.incapacitated())
Unbuckle(user)
return
if(world.time < next_vehicle_move)
return
next_vehicle_move = world.time + vehicle_move_delay
if(keycheck(user))
if(!isturf(ridden.loc))
return
step(ridden, direction)
handle_vehicle_layer()
handle_vehicle_offsets()
else
to_chat(user, "<span class='notice'>You'll need something to guide the [ridden.name].</span>")
///////Humans. Yes, I said humans. No, this won't end well...//////////
/datum/riding/human
keytype = null
/datum/riding/human/ride_check(mob/living/M)
var/mob/living/carbon/human/H = ridden //IF this runtimes I'm blaming the admins.
if(M.incapacitated(FALSE, TRUE) || H.incapacitated(FALSE, TRUE))
M.visible_message("<span class='warning'>[M] falls off [ridden]!</span>")
Unbuckle(M)
return FALSE
if(M.restrained(TRUE))
M.visible_message("<span class='warning'>[M] can't hang onto [ridden] with their hands cuffed!</span>") //Honestly this should put the ridden mob in a chokehold.
Unbuckle(M)
return FALSE
if(H.pulling == M)
H.stop_pulling()
/datum/riding/human/get_offsets(pass_index) // list(dir = x, y, layer)
return list("[NORTH]" = list(0, 6), "[SOUTH]" = list(0, 6), "[EAST]" = list(-6, 4), "[WEST]" = list( 6, 4))
/datum/riding/human/handle_vehicle_layer()
if(ridden.buckled_mobs && ridden.buckled_mobs.len)
if(ridden.dir == SOUTH)
ridden.layer = ABOVE_MOB_LAYER
else
ridden.layer = OBJ_LAYER
else
ridden.layer = MOB_LAYER
/datum/riding/human/force_dismount(mob/living/user)
ridden.unbuckle_mob(user)
user.Knockdown(60)
user.visible_message("<span class='warning'>[ridden] pushes [user] off of them!</span>")
/datum/riding/cyborg
keytype = null
/datum/riding/cyborg/ride_check(mob/user)
if(user.incapacitated())
var/kick = TRUE
if(iscyborg(ridden))
var/mob/living/silicon/robot/R = ridden
if(R.module && R.module.ride_allow_incapacitated)
kick = FALSE
if(kick)
to_chat(user, "<span class='userdanger'>You fall off of [ridden]!</span>")
Unbuckle(user)
return
if(iscarbon(user))
var/mob/living/carbon/carbonuser = user
if(!carbonuser.get_num_arms())
Unbuckle(user)
to_chat(user, "<span class='userdanger'>You can't grab onto [ridden] with no hands!</span>")
return
/datum/riding/cyborg/handle_vehicle_layer()
if(ridden.buckled_mobs && ridden.buckled_mobs.len)
if(ridden.dir == SOUTH)
ridden.layer = ABOVE_MOB_LAYER
else
ridden.layer = OBJ_LAYER
else
ridden.layer = MOB_LAYER
/datum/riding/cyborg/get_offsets(pass_index) // list(dir = x, y, layer)
return list("[NORTH]" = list(0, 4), "[SOUTH]" = list(0, 4), "[EAST]" = list(-6, 3), "[WEST]" = list( 6, 3))
/datum/riding/cyborg/handle_vehicle_offsets()
if(ridden.has_buckled_mobs())
for(var/mob/living/M in ridden.buckled_mobs)
M.setDir(ridden.dir)
if(iscyborg(ridden))
var/mob/living/silicon/robot/R = ridden
if(istype(R.module))
M.pixel_x = R.module.ride_offset_x[dir2text(ridden.dir)]
M.pixel_y = R.module.ride_offset_y[dir2text(ridden.dir)]
else
..()
/datum/riding/cyborg/force_dismount(mob/living/M)
ridden.unbuckle_mob(M)
var/turf/target = get_edge_target_turf(ridden, ridden.dir)
var/turf/targetm = get_step(get_turf(ridden), ridden.dir)
M.Move(targetm)
M.visible_message("<span class='warning'>[M] is thrown clear of [ridden]!</span>")
M.throw_at(target, 14, 5, ridden)
M.Knockdown(60)
/datum/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1)
var/amount_equipped = 0
for(var/amount_needed = amount_required, amount_needed > 0, amount_needed--)
var/obj/item/riding_offhand/inhand = new /obj/item/riding_offhand(user)
inhand.rider = user
inhand.ridden = ridden
if(user.put_in_hands(inhand, TRUE))
amount_equipped++
else
break
if(amount_equipped >= amount_required)
return TRUE
else
unequip_buckle_inhands(user)
return FALSE
/datum/riding/proc/unequip_buckle_inhands(mob/living/carbon/user)
for(var/obj/item/riding_offhand/O in user.contents)
if(O.ridden != ridden)
CRASH("RIDING OFFHAND ON WRONG MOB")
continue
if(O.selfdeleting)
continue
else
qdel(O)
return TRUE
/obj/item/riding_offhand
name = "offhand"
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
flags_1 = ABSTRACT_1 | DROPDEL_1 | NOBLUDGEON_1
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/mob/living/carbon/rider
var/mob/living/ridden
var/selfdeleting = FALSE
/obj/item/riding_offhand/dropped()
selfdeleting = TRUE
. = ..()
/obj/item/riding_offhand/equipped()
if(loc != rider)
selfdeleting = TRUE
qdel(src)
. = ..()
/obj/item/riding_offhand/Destroy()
if(selfdeleting)
if(rider in ridden.buckled_mobs)
ridden.unbuckle_mob(rider)
. = ..()
+1
View File
@@ -26,6 +26,7 @@
appearance_flags = TILE_BOUND|PIXEL_SCALE
var/datum/forced_movement/force_moving = null //handled soley by forced_movement.dm
var/floating = FALSE
var/movement_type = GROUND //Incase you have multiple types, you automatically use the most useful one. IE: Skating on ice, flippers on water, flying over chasm/space, etc.
/atom/movable/vv_edit_var(var_name, var_value)
var/static/list/banned_edits = list("step_x", "step_y", "step_size")
+7 -4
View File
@@ -65,6 +65,7 @@
M.throw_alert("buckled", /obj/screen/alert/restrained/buckled)
post_buckle_mob(M)
SendSignal(COMSIG_MOVABLE_BUCKLE, M, force)
return TRUE
/obj/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
@@ -82,8 +83,9 @@
buckled_mob.update_canmove()
buckled_mob.clear_alert("buckled")
buckled_mobs -= buckled_mob
SendSignal(COMSIG_MOVABLE_UNBUCKLE, buckled_mob, force)
post_buckle_mob(.)
post_unbuckle_mob(.)
/atom/movable/proc/unbuckle_all_mobs(force=FALSE)
if(!has_buckled_mobs())
@@ -91,11 +93,12 @@
for(var/m in buckled_mobs)
unbuckle_mob(m, force)
//Handle any extras after buckling/unbuckling
//Called on buckle_mob() and unbuckle_mob()
//Handle any extras after buckling
//Called on buckle_mob()
/atom/movable/proc/post_buckle_mob(mob/living/M)
return
//same but for unbuckle
/atom/movable/proc/post_unbuckle_mob(mob/living/M)
//Wrapper procs that handle sanity and user feedback
/atom/movable/proc/user_buckle_mob(mob/living/M, mob/user, check_loc = TRUE)
@@ -102,7 +102,11 @@
appearance = saved_appearance
if(istype(M.buckled, /obj/vehicle))
var/obj/vehicle/V = M.buckled
V.riding_datum.force_dismount(M)
GET_COMPONENT_FROM(VRD, /datum/component/riding, V)
if(VRD)
VRD.force_dismount(M)
else
V.unbuckle_mob(M, force = TRUE)
M.loc = src
master = C
master.active_dummy = src
+1 -1
View File
@@ -474,7 +474,7 @@
attack_verb = list("smacked", "whacked", "slammed", "smashed")
/obj/item/melee/skateboard/attack_self(mob/user)
new /obj/vehicle/scooter/skateboard(get_turf(user))
new /obj/vehicle/ridden/scooter/skateboard(get_turf(user))
qdel(src)
/obj/item/melee/baseball_bat
@@ -66,16 +66,16 @@
"<span class='italics'>You hear squelching...</span>")
/obj/structure/bed/nest/post_buckle_mob(mob/living/M)
if(M in buckled_mobs)
M.pixel_y = 0
M.pixel_x = initial(M.pixel_x) + 2
M.layer = BELOW_MOB_LAYER
add_overlay(nest_overlay)
else
M.pixel_x = M.get_standard_pixel_x_offset(M.lying)
M.pixel_y = M.get_standard_pixel_y_offset(M.lying)
M.layer = initial(M.layer)
cut_overlay(nest_overlay)
M.pixel_y = 0
M.pixel_x = initial(M.pixel_x) + 2
M.layer = BELOW_MOB_LAYER
add_overlay(nest_overlay)
/obj/structure/bed/nest/post_unbuckle_mob(mob/living/M)
M.pixel_x = M.get_standard_pixel_x_offset(M.lying)
M.pixel_y = M.get_standard_pixel_y_offset(M.lying)
M.layer = initial(M.layer)
cut_overlay(nest_overlay)
/obj/structure/bed/nest/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
@@ -85,21 +85,21 @@
qdel(src)
/obj/structure/bed/roller/post_buckle_mob(mob/living/M)
if(M in buckled_mobs)
density = TRUE
icon_state = "up"
M.pixel_y = initial(M.pixel_y)
else
density = FALSE
icon_state = "down"
M.pixel_x = M.get_standard_pixel_x_offset(M.lying)
M.pixel_y = M.get_standard_pixel_y_offset(M.lying)
density = TRUE
icon_state = "up"
M.pixel_y = initial(M.pixel_y)
/obj/structure/bed/roller/Moved()
. = ..()
if(has_gravity())
playsound(src, 'sound/effects/roll.ogg', 100, 1)
/obj/structure/bed/roller/post_unbuckle_mob(mob/living/M)
density = FALSE
icon_state = "down"
M.pixel_x = M.get_standard_pixel_x_offset(M.lying)
M.pixel_y = M.get_standard_pixel_y_offset(M.lying)
/obj/item/roller
name = "roller bed"
desc = "A collapsed roller bed that can be carried around."
@@ -91,7 +91,11 @@
layer = OBJ_LAYER
/obj/structure/chair/post_buckle_mob(mob/living/M)
..()
. = ..()
handle_layer()
/obj/structure/chair/post_unbuckle_mob()
. = ..()
handle_layer()
/obj/structure/chair/proc/spin()
@@ -167,12 +171,18 @@
return ..()
/obj/structure/chair/comfy/post_buckle_mob(mob/living/M)
..()
. = ..()
update_armrest()
/obj/structure/chair/comfy/proc/update_armrest()
if(has_buckled_mobs())
add_overlay(armrest)
else
cut_overlay(armrest)
/obj/structure/chair/comfy/post_unbuckle_mob()
. = ..()
update_armrest()
/obj/structure/chair/comfy/brown
color = rgb(255,113,0)
+1 -1
View File
@@ -54,7 +54,7 @@
name = "Biker Gang Kit" //TUNNEL SNAKES OWN THIS TOWN
cost = 2000
contraband = TRUE
contains = list(/obj/vehicle/atv,
contains = list(/obj/vehicle/ridden/atv,
/obj/item/key,
/obj/item/clothing/suit/jacket/leather/overcoat,
/obj/item/clothing/gloves/color/black,
+2 -2
View File
@@ -357,7 +357,7 @@
/datum/crafting_recipe/skateboard
name = "Skateboard"
result = /obj/vehicle/scooter/skateboard
result = /obj/vehicle/ridden/scooter/skateboard
time = 60
reqs = list(/obj/item/stack/sheet/metal = 5,
/obj/item/stack/rods = 10)
@@ -365,7 +365,7 @@
/datum/crafting_recipe/scooter
name = "Scooter"
result = /obj/vehicle/scooter
result = /obj/vehicle/ridden/scooter
time = 65
reqs = list(/obj/item/stack/sheet/metal = 5,
/obj/item/stack/rods = 12)
@@ -469,16 +469,19 @@
//Boat
/obj/vehicle/lavaboat
/obj/vehicle/ridden/lavaboat
name = "lava boat"
desc = "A boat used for traversing lava."
icon_state = "goliath_boat"
icon = 'icons/obj/lavaland/dragonboat.dmi'
resistance_flags = LAVA_PROOF | FIRE_PROOF
can_buckle = TRUE
/obj/vehicle/lavaboat/buckle_mob(mob/living/M, force = 0, check_loc = 1)
/obj/vehicle/ridden/lavaboat/Initialize()
. = ..()
riding_datum = new/datum/riding/boat
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.keytype = /obj/item/oar
D.allowed_turf_typecache = typecacheof(/turf/open/lava)
/obj/item/oar
name = "oar"
@@ -501,7 +504,7 @@
/datum/crafting_recipe/boat
name = "goliath hide boat"
result = /obj/vehicle/lavaboat
result = /obj/vehicle/ridden/lavaboat
reqs = list(/obj/item/stack/sheet/animalhide/goliath_hide = 3)
time = 50
category = CAT_PRIMAL
@@ -518,17 +521,20 @@
/obj/item/ship_in_a_bottle/attack_self(mob/user)
to_chat(user, "You're not sure how they get the ships in these things, but you're pretty sure you know how to get it out.")
playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
new /obj/vehicle/lavaboat/dragon(get_turf(src))
new /obj/vehicle/ridden/lavaboat/dragon(get_turf(src))
qdel(src)
/obj/vehicle/lavaboat/dragon
/obj/vehicle/ridden/lavaboat/dragon
name = "mysterious boat"
desc = "This boat moves where you will it, without the need for an oar."
icon_state = "dragon_boat"
/obj/vehicle/lavaboat/dragon/buckle_mob(mob/living/M, force = 0, check_loc = 1)
..()
riding_datum = new/datum/riding/boat/dragon
/obj/vehicle/ridden/lavaboat/dragon/Initialize()
. = ..()
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.vehicle_move_delay = 1
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(1, 2), TEXT_SOUTH = list(1, 2), TEXT_EAST = list(1, 2), TEXT_WEST = list( 1, 2)))
D.keytype = null
//Potion of Flight
/obj/item/reagent_containers/glass/bottle/potion
@@ -890,8 +890,11 @@
if(!is_type_in_typecache(M, can_ride_typecache))
M.visible_message("<span class='warning'>[M] really can't seem to mount [src]...</span>")
return
if(!riding_datum)
riding_datum = new /datum/riding/human(src)
var/datum/component/riding/human/riding_datum = LoadComponent(/datum/component/riding/human)
riding_datum.ride_check_rider_incapacitated = TRUE
riding_datum.ride_check_ridden_incapacitated = TRUE
riding_datum.ride_check_rider_restrained = TRUE
riding_datum.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(-6, 4), TEXT_WEST = list( 6, 4)))
if(buckled_mobs && ((M in buckled_mobs) || (buckled_mobs.len >= max_buckled_mobs)) || buckled || (M.stat != CONSCIOUS))
return
visible_message("<span class='notice'>[M] starts to climb onto [src]...</span>")
@@ -908,13 +911,6 @@
else
visible_message("<span class='warning'>[M] fails to climb onto [src]!</span>")
/mob/living/carbon/human/unbuckle_mob(mob/living/M, force=FALSE)
if(iscarbon(M))
if(riding_datum)
riding_datum.unequip_buckle_inhands(M)
riding_datum.restore_position(M)
. = ..(M, force)
/mob/living/carbon/human/species
var/race = null
@@ -188,12 +188,8 @@
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.a_intent == INTENT_DISARM)
if(H.buckled_mobs && (src in H.buckled_mobs) && H.riding_datum)
H.riding_datum.force_dismount(src)
dna.species.spec_attack_hand(H, src)
/mob/living/carbon/human/attack_paw(mob/living/carbon/monkey/M)
var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
@@ -58,11 +58,6 @@
//End bloody footprints
S.step_action()
/mob/living/carbon/human/Moved()
. = ..()
if(buckled_mobs && buckled_mobs.len && riding_datum)
riding_datum.on_vehicle_move()
/mob/living/carbon/human/Process_Spacemove(movement_dir = 0) //Temporary laziness thing. Will change to handles by species reee.
if(..())
return 1
+6 -6
View File
@@ -491,14 +491,14 @@
. = ..()
if(.)
user.spin(20, 1)
if(iscyborg(user))
if(iscyborg(user) && user.has_buckled_mobs())
var/mob/living/silicon/robot/R = user
if(R.buckled_mobs)
GET_COMPONENT_FROM(riding_datum, /datum/component/riding, R)
if(riding_datum)
for(var/mob/M in R.buckled_mobs)
if(R.riding_datum)
R.riding_datum.force_dismount(M)
else
R.unbuckle_all_mobs()
riding_datum.force_dismount(M)
else
R.unbuckle_all_mobs()
/datum/emote/living/circle
-6
View File
@@ -39,7 +39,6 @@
ranged_ability.remove_ranged_ability(src)
if(buckled)
buckled.unbuckle_mob(src,force=1)
QDEL_NULL(riding_datum)
for(var/mob/living/simple_animal/drone/D in GLOB.player_list)
for(var/image/I in staticOverlays)
@@ -955,11 +954,6 @@
"[C] leaps out of [src]'s way!")]</span>")
C.Knockdown(40)
/mob/living/post_buckle_mob(mob/living/M)
if(riding_datum)
riding_datum.handle_vehicle_offsets()
riding_datum.handle_vehicle_layer()
/mob/living/ConveyorMove()
if((movement_type & FLYING) && !stat)
return
@@ -1151,8 +1151,7 @@
if(!is_type_in_typecache(M, can_ride_typecache))
M.visible_message("<span class='warning'>[M] really can't seem to mount [src]...</span>")
return
if(!riding_datum)
riding_datum = new /datum/riding/cyborg(src)
var/datum/component/riding/riding_datum = LoadComponent(/datum/component/riding/cyborg)
if(buckled_mobs)
if(buckled_mobs.len >= max_buckled_mobs)
return
@@ -1175,7 +1174,8 @@
/mob/living/silicon/robot/unbuckle_mob(mob/user)
if(iscarbon(user))
if(riding_datum)
GET_COMPONENT(riding_datum, /datum/component/riding)
if(istype(riding_datum))
riding_datum.unequip_buckle_inhands(user)
riding_datum.restore_position(user)
. = ..(user)
@@ -1,26 +1,21 @@
/mob/living/silicon/robot/Process_Spacemove(movement_dir = 0)
if(ionpulse())
return 1
return ..()
/mob/living/silicon/robot/movement_delay()
. = ..()
var/static/config_robot_delay
if(isnull(config_robot_delay))
config_robot_delay = CONFIG_GET(number/robot_delay)
. += speed + config_robot_delay
/mob/living/silicon/robot/mob_negates_gravity()
return magpulse
/mob/living/silicon/robot/mob_has_gravity()
return ..() || mob_negates_gravity()
/mob/living/silicon/robot/experience_pressure_difference(pressure_difference, direction)
if(!magpulse)
return ..()
/mob/living/silicon/robot/Moved()
. = ..()
if(riding_datum)
riding_datum.on_vehicle_move()
/mob/living/silicon/robot/Process_Spacemove(movement_dir = 0)
if(ionpulse())
return 1
return ..()
/mob/living/silicon/robot/movement_delay()
. = ..()
var/static/config_robot_delay
if(isnull(config_robot_delay))
config_robot_delay = CONFIG_GET(number/robot_delay)
. += speed + config_robot_delay
/mob/living/silicon/robot/mob_negates_gravity()
return magpulse
/mob/living/silicon/robot/mob_has_gravity()
return ..() || mob_negates_gravity()
/mob/living/silicon/robot/experience_pressure_difference(pressure_difference, direction)
if(!magpulse)
return ..()
@@ -379,12 +379,11 @@
return FALSE
/mob/living/simple_animal/bot/mulebot/post_buckle_mob(mob/living/M)
if(M in buckled_mobs) //post buckling
M.pixel_y = initial(M.pixel_y) + 9
if(M.layer < layer)
M.layer = layer + 0.01
M.pixel_y = initial(M.pixel_y) + 9
if(M.layer < layer)
M.layer = layer + 0.01
else //post unbuckling
/mob/living/simple_animal/bot/mulebot/post_unbuckle_mob(mob/living/M)
load = null
M.layer = initial(M.layer)
M.pixel_y = initial(M.pixel_y)
@@ -521,37 +521,26 @@
client.screen |= l_hand
//ANIMAL RIDING
/mob/living/simple_animal/unbuckle_mob(mob/living/buckled_mob, force = 0, check_loc = 1)
if(riding_datum)
riding_datum.restore_position(buckled_mob)
. = ..()
/mob/living/simple_animal/user_buckle_mob(mob/living/M, mob/user)
GET_COMPONENT(riding_datum, /datum/component/riding)
if(riding_datum)
if(user.incapacitated())
return
for(var/atom/movable/A in get_turf(src))
if(A != src && A != M && A.density)
return
M.loc = get_turf(src)
riding_datum.handle_vehicle_offsets()
riding_datum.ridden = src
M.forceMove(get_turf(src))
return ..()
/mob/living/simple_animal/relaymove(mob/user, direction)
GET_COMPONENT(riding_datum, /datum/component/riding)
if(tame && riding_datum)
riding_datum.handle_ride(user, direction)
/mob/living/simple_animal/Moved()
. = ..()
if(riding_datum)
riding_datum.on_vehicle_move()
/mob/living/simple_animal/buckle_mob(mob/living/buckled_mob, force = 0, check_loc = 1)
. = ..()
riding_datum = new/datum/riding/animal
LoadComponent(/datum/component/riding)
/mob/living/simple_animal/proc/toggle_ai(togglestatus)
if (AIStatus != togglestatus)
+8 -8
View File
@@ -774,14 +774,14 @@
//Default buckling shift visual for mobs
/mob/post_buckle_mob(mob/living/M)
if(M in buckled_mobs)//post buckling
var/height = M.get_mob_buckling_height(src)
M.pixel_y = initial(M.pixel_y) + height
if(M.layer < layer)
M.layer = layer + 0.1
else //post unbuckling
M.layer = initial(M.layer)
M.pixel_y = initial(M.pixel_y)
var/height = M.get_mob_buckling_height(src)
M.pixel_y = initial(M.pixel_y) + height
if(M.layer < layer)
M.layer = layer + 0.1
/mob/post_unbuckle_mob(mob/living/M)
M.layer = initial(M.layer)
M.pixel_y = initial(M.pixel_y)
//returns the height in pixel the mob should have when buckled to another mob.
/mob/proc/get_mob_buckling_height(mob/seat)
-1
View File
@@ -33,7 +33,6 @@
var/obj/machinery/machine = null
var/other_mobs = null
var/disabilities = 0 //Carbon
var/movement_type = GROUND //Incase you have multiple types, you automatically use the most useful one. IE: Skating on ice, flippers on water, flying over chasm/space, etc.
var/atom/movable/pulling = null
var/grab_state = 0
@@ -343,8 +343,8 @@
if(istype(C, /obj/vehicle))
var/obj/vehicle/V = C
var/datum/riding/R = V.riding_datum
if(V.riding_datum)
var/datum/component/riding/R = V.GetComponent(/datum/component/riding)
if(R)
if(R.vehicle_move_delay <= 0 )
to_chat(user, "<span class='warning'>The [C] can't be made any faster!</span>")
return ..()
@@ -355,7 +355,6 @@
C.add_atom_colour("#FF0000", FIXED_COLOUR_PRIORITY)
qdel(src)
/obj/item/slimepotion/fireproof
name = "slime chill potion"
desc = "A potent chemical mix that will fireproof any article of clothing. Has three uses."
@@ -1,10 +1,5 @@
//This is a simple 3 by 3 grid working off the corpse of the space torus. The donut is dead, cube has been avenged!
#define Z_LEVEL_NORTH "1"
#define Z_LEVEL_SOUTH "2"
#define Z_LEVEL_EAST "4"
#define Z_LEVEL_WEST "8"
GLOBAL_LIST_EMPTY(z_levels_list)
/datum/space_level
@@ -19,7 +14,7 @@ GLOBAL_LIST_EMPTY(z_levels_list)
linked = transition_type
if(linked == SELFLOOPING)
neigbours = list()
var/list/L = list(Z_LEVEL_NORTH,Z_LEVEL_SOUTH,Z_LEVEL_EAST,Z_LEVEL_WEST)
var/list/L = list(TEXT_NORTH,TEXT_SOUTH,TEXT_EAST,TEXT_WEST)
for(var/A in L)
neigbours[A] = src
@@ -27,18 +22,18 @@ GLOBAL_LIST_EMPTY(z_levels_list)
for(var/datum/point/P in L)
if(P.x == xi)
if(P.y == yi+1)
neigbours[Z_LEVEL_NORTH] = P.spl
P.spl.neigbours[Z_LEVEL_SOUTH] = src
neigbours[TEXT_NORTH] = P.spl
P.spl.neigbours[TEXT_SOUTH] = src
else if(P.y == yi-1)
neigbours[Z_LEVEL_SOUTH] = P.spl
P.spl.neigbours[Z_LEVEL_NORTH] = src
neigbours[TEXT_SOUTH] = P.spl
P.spl.neigbours[TEXT_NORTH] = src
else if(P.y == yi)
if(P.x == xi+1)
neigbours[Z_LEVEL_EAST] = P.spl
P.spl.neigbours[Z_LEVEL_WEST] = src
neigbours[TEXT_EAST] = P.spl
P.spl.neigbours[TEXT_WEST] = src
else if(P.x == xi-1)
neigbours[Z_LEVEL_WEST] = P.spl
P.spl.neigbours[Z_LEVEL_EAST] = src
neigbours[TEXT_WEST] = P.spl
P.spl.neigbours[TEXT_EAST] = src
/datum/point //this is explicitly utilitarian datum type made specially for the space map generation and are absolutely unusable for anything else
var/list/neigbours = list()
@@ -157,8 +152,3 @@ GLOBAL_LIST_EMPTY(z_levels_list)
for(var/A in grid)
GLOB.z_levels_list[A] = grid[A]
#undef Z_LEVEL_NORTH
#undef Z_LEVEL_SOUTH
#undef Z_LEVEL_EAST
#undef Z_LEVEL_WEST
+140
View File
@@ -0,0 +1,140 @@
#define VEHICLE_CONTROL_PERMISSION 1
#define VEHICLE_CONTROL_DRIVE 2
/obj/vehicle
name = "generic vehicle"
desc = "Yell at coderbus."
icon = 'icons/obj/vehicles.dmi'
icon_state = "fuckyou"
max_integrity = 300
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
density = TRUE
anchored = FALSE
var/list/mob/occupants //mob = bitflags of their control level.
var/max_occupants = 1
var/max_drivers = 1
var/movedelay = 2
var/lastmove = 0
var/key_type
var/obj/item/key/inserted_key
var/key_type_exact = TRUE //can subtypes work
var/canmove = TRUE
var/emulate_door_bumps = TRUE //when bumping a door try to make occupants bump them to open them.
var/default_driver_move = TRUE //handle driver movement instead of letting something else do it like riding datums.
var/list/autogrant_actions_passenger //plain list of typepaths
var/list/autogrant_actions_controller //assoc list "[bitflag]" = list(typepaths)
var/list/mob/occupant_actions //assoc list mob = list(type = action datum assigned to mob)
/obj/vehicle/Initialize(mapload)
. = ..()
occupants = list()
autogrant_actions_passenger = list()
autogrant_actions_controller = list()
occupant_actions = list()
generate_actions()
/obj/vehicle/proc/is_key(obj/item/I)
return I? (key_type_exact? (I.type == key_type) : istype(I, key_type)) : FALSE
/obj/vehicle/proc/return_occupants()
return occupants
/obj/vehicle/proc/occupant_amount()
return length(occupants)
/obj/vehicle/proc/return_amount_of_controllers_with_flag(flag)
. = 0
for(var/i in occupants)
if(occupants[i] & flag)
.++
/obj/vehicle/proc/return_controllers_with_flag(flag)
. = list()
for(var/i in occupants)
if(occupants[i] & flag)
. += i
/obj/vehicle/proc/return_drivers()
return return_controllers_with_flag(VEHICLE_CONTROL_DRIVE)
/obj/vehicle/proc/driver_amount()
return return_amount_of_controllers_with_flag(VEHICLE_CONTROL_DRIVE)
/obj/vehicle/proc/is_driver(mob/M)
return is_occupant(M) && occupants[M] & VEHICLE_CONTROL_DRIVE
/obj/vehicle/proc/is_occupant(mob/M)
return !isnull(occupants[M])
/obj/vehicle/proc/add_occupant(mob/M, control_flags)
if(!istype(M) || occupants[M])
return FALSE
occupants[M] = NONE
add_control_flags(M, control_flags)
grant_passenger_actions(M)
after_add_occupant(M)
return TRUE
/obj/vehicle/proc/after_add_occupant(mob/M)
auto_assign_occupant_flags(M)
/obj/vehicle/proc/auto_assign_occupant_flags(mob/M) //override for each type that needs it. Default is assign driver if drivers is not at max.
if(driver_amount() < max_drivers)
add_control_flags(M, VEHICLE_CONTROL_DRIVE|VEHICLE_CONTROL_PERMISSION)
/obj/vehicle/proc/remove_occupant(mob/M)
if(!istype(M))
return FALSE
remove_control_flags(M, ALL)
occupants -= M
remove_passenger_actions(M)
cleanup_actions_for_mob(M)
after_remove_occupant(M)
return TRUE
/obj/vehicle/proc/after_remove_occupant(mob/M)
/obj/vehicle/relaymove(mob/user, direction)
if(is_driver(user))
return driver_move(user, direction)
return FALSE
/obj/vehicle/proc/driver_move(mob/user, direction)
if(key_type && !is_key(inserted_key))
to_chat(user, "<span class='warning'>[src] has no key inserted!</span>")
return FALSE
if(!default_driver_move)
return
vehicle_move(direction)
/obj/vehicle/proc/vehicle_move(direction)
if(lastmove + movedelay > world.time)
return FALSE
lastmove = world.time
return step(src, direction)
/obj/vehicle/proc/add_control_flags(mob/controller, flags)
if(!istype(controller) || !flags)
return FALSE
occupants[controller] |= flags
for(var/i in GLOB.bitflags)
if(flags & i)
grant_controller_actions_by_flag(controller, i)
return TRUE
/obj/vehicle/proc/remove_control_flags(mob/controller, flags)
if(!istype(controller) || !flags)
return FALSE
occupants[controller] &= ~flags
for(var/i in GLOB.bitflags)
if(flags & i)
remove_controller_actions_by_flag(controller, i)
return TRUE
/obj/vehicle/Collide(atom/movable/M)
. = ..()
if(emulate_door_bumps)
if(istype(M, /obj/machinery/door) && has_buckled_mobs())
for(var/m in occupants)
M.CollidedWith(m)
+38 -20
View File
@@ -1,45 +1,63 @@
/obj/vehicle/atv
/obj/vehicle/ridden/atv
name = "all-terrain vehicle"
desc = "An all-terrain vehicle built for traversing rough terrain with ease. One of the few old-Earth technologies that are still relevant on most planet-bound outposts."
icon_state = "atv"
key_type = /obj/item/key
var/static/mutable_appearance/atvcover
/obj/vehicle/atv/buckle_mob(mob/living/buckled_mob, force = 0, check_loc = 1)
/obj/vehicle/ridden/atv/Initialize()
. = ..()
riding_datum = new/datum/riding/atv
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.vehicle_move_delay = 1
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
D.set_vehicle_dir_layer(SOUTH, ABOVE_MOB_LAYER)
D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
D.set_vehicle_dir_layer(WEST, OBJ_LAYER)
/obj/vehicle/atv/Initialize()
. = ..()
atvcover = atvcover || mutable_appearance(icon, "atvcover", ABOVE_MOB_LAYER)
/obj/vehicle/ridden/atv/post_buckle_mob(mob/living/M)
add_overlay(atvcover)
return ..()
/obj/vehicle/atv/post_buckle_mob(mob/living/M)
if(has_buckled_mobs())
add_overlay(atvcover)
else
/obj/vehicle/ridden/atv/post_unbuckle_mob(mob/living/M)
if(!has_buckled_mobs())
cut_overlay(atvcover)
return ..()
//TURRETS!
/obj/vehicle/atv/turret
/obj/vehicle/ridden/atv/turret
var/obj/machinery/porta_turret/syndicate/vehicle_turret/turret = null
/obj/machinery/porta_turret/syndicate/vehicle_turret
name = "mounted turret"
scan_range = 7
emp_vunerable = 1
density = FALSE
/obj/vehicle/atv/turret/Initialize()
/obj/vehicle/ridden/atv/turret/Initialize()
. = ..()
turret = new(loc)
turret.base = src
/obj/vehicle/atv/turret/buckle_mob(mob/living/buckled_mob, force = 0, check_loc = 1)
/obj/vehicle/ridden/atv/turret/Moved()
. = ..()
riding_datum = new/datum/riding/atv/turret
if(turret)
turret.forceMove(get_turf(src))
switch(dir)
if(NORTH)
turret.pixel_x = 0
turret.pixel_y = 4
turret.layer = ABOVE_MOB_LAYER
if(EAST)
turret.pixel_x = -12
turret.pixel_y = 4
turret.layer = OBJ_LAYER
if(SOUTH)
turret.pixel_x = 0
turret.pixel_y = 4
turret.layer = OBJ_LAYER
if(WEST)
turret.pixel_x = 12
turret.pixel_y = 4
turret.layer = OBJ_LAYER
+5 -2
View File
@@ -7,9 +7,12 @@
var/static/list/bike_music = list('sound/misc/bike1.mid',
'sound/misc/bike2.mid',
'sound/misc/bike3.mid')
/obj/vehicle/bicycle/Initialize()
. = ..()
riding_datum = new/datum/riding/bicycle
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
D.vehicle_move_delay = 0
/obj/vehicle/bicycle/buckle_mob(mob/living/M, force = 0, check_loc = 1)
if(prob(easter_egg_chance) || (SSevents.holidays && SSevents.holidays[APRIL_FOOLS]))
@@ -24,7 +27,7 @@
/obj/vehicle/bicycle/tesla_act() // :::^^^)))
name = "fried bicycle"
desc = "Well spent."
riding_datum = null
color = rgb(63, 23, 4)
can_buckle = FALSE
for(var/m in buckled_mobs)
unbuckle_mob(m,1)
+56
View File
@@ -0,0 +1,56 @@
/obj/vehicle/sealed
var/enter_delay = 20
/obj/vehicle/sealed/generate_actions()
. = ..()
initialize_passenger_action_type(/datum/action/vehicle/sealed/climb_out)
/obj/vehicle/sealed/generate_action_type()
var/datum/action/vehicle/sealed/E = ..()
. = E
if(istype(E))
E.vehicle_entered_target = src
/obj/vehicle/sealed/MouseDrop_T(atom/dropping, mob/M)
if(!istype(dropping) || !istype(M))
return ..()
if(M == dropping)
mob_try_enter(M)
return ..()
/obj/vehicle/sealed/proc/mob_try_enter(mob/M)
if(!istype(M))
return FALSE
if(occupant_amount() >= max_occupants)
return FALSE
if(do_after(M, get_enter_delay(M), FALSE, src, TRUE))
mob_enter(M)
return TRUE
return FALSE
/obj/vehicle/sealed/proc/get_enter_delay(mob/M)
return enter_delay
/obj/vehicle/sealed/proc/mob_enter(mob/M, silent = FALSE)
if(!istype(M))
return FALSE
if(!silent)
M.visible_message("<span class='boldnotice'>[M] climbs into \the [src]!</span>")
M.forceMove(src)
add_occupant(M)
return TRUE
/obj/vehicle/sealed/proc/mob_try_exit(mob/M, mob/user, silent = FALSE)
mob_exit(M, silent)
/obj/vehicle/sealed/proc/mob_exit(mob/M, silent = FALSE)
if(!istype(M))
return FALSE
remove_occupant(M)
M.forceMove(exit_location(M))
if(!silent)
M.visible_message("<span class='boldnotice'>[M] drops out of \the [src]!</span>")
return TRUE
/obj/vehicle/sealed/proc/exit_location(M)
return drop_location()
+11 -24
View File
@@ -1,33 +1,24 @@
//PIMP-CART
/obj/vehicle/janicart
/obj/vehicle/ridden/janicart
name = "janicart (pimpin' ride)"
desc = "A brave janitor cyborg gave its life to produce such an amazing combination of speed and utility."
icon_state = "pussywagon"
key_type = /obj/item/key/janitor
var/obj/item/storage/bag/trash/mybag = null
var/floorbuffer = FALSE
/obj/vehicle/janicart/Initialize(mapload)
/obj/vehicle/ridden/janicart/Initialize(mapload)
. = ..()
update_icon()
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 7), TEXT_EAST = list(-12, 7), TEXT_WEST = list( 12, 7)))
/obj/vehicle/janicart/Destroy()
/obj/vehicle/ridden/janicart/Destroy()
if(mybag)
qdel(mybag)
mybag = null
. = ..()
/obj/vehicle/janicart/buckle_mob(mob/living/buckled_mob, force = 0, check_loc = 0)
. = ..()
riding_datum = new/datum/riding/janicart
/obj/item/key/janitor
desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
icon_state = "keyjanitor"
/obj/item/janiupgrade
name = "floor buffer upgrade"
desc = "An upgrade for mobile janicarts."
@@ -35,14 +26,12 @@
icon_state = "upgrade"
origin_tech = "materials=3;engineering=4"
/obj/vehicle/janicart/examine(mob/user)
/obj/vehicle/ridden/janicart/examine(mob/user)
..()
if(floorbuffer)
to_chat(user, "It has been upgraded with a floor buffer.")
/obj/vehicle/janicart/attackby(obj/item/I, mob/user, params)
/obj/vehicle/ridden/janicart/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/storage/bag/trash))
if(mybag)
to_chat(user, "<span class='warning'>[src] already has a trashbag hooked!</span>")
@@ -64,16 +53,14 @@
else
return ..()
/obj/vehicle/janicart/update_icon()
/obj/vehicle/ridden/janicart/update_icon()
cut_overlays()
if(mybag)
add_overlay("cart_garbage")
if(floorbuffer)
add_overlay("cart_buffer")
/obj/vehicle/janicart/attack_hand(mob/user)
/obj/vehicle/ridden/janicart/attack_hand(mob/user)
if(..())
return 1
else if(mybag)
@@ -82,5 +69,5 @@
mybag = null
update_icon()
/obj/vehicle/janicart/upgraded
/obj/vehicle/ridden/janicart/upgraded
floorbuffer = TRUE
+76
View File
@@ -0,0 +1,76 @@
/obj/vehicle/ridden
name = "ridden vehicle"
can_buckle = TRUE
max_buckled_mobs = 1
buckle_lying = FALSE
default_driver_move = FALSE
var/legs_required = 2
var/arms_requires = 0 //why not?
/obj/vehicle/ridden/Initialize()
. = ..()
LoadComponent(/datum/component/riding)
/obj/vehicle/ridden/examine(mob/user)
. = ..()
to_chat(user, "<span class='notice'>Put a key inside it by clicking it with the key. If there's a key inside, you can remove it via Alt-Click!</span>")
/obj/vehicle/ridden/generate_action_type(actiontype)
var/datum/action/vehicle/ridden/A = ..()
. = A
if(istype(A))
A.vehicle_ridden_target = src
/obj/vehicle/ridden/post_unbuckle_mob(mob/living/M)
remove_occupant(M)
return ..()
/obj/vehicle/ridden/post_buckle_mob(mob/living/M)
add_occupant(M)
return ..()
/obj/vehicle/ridden/attackby(obj/item/I, mob/user, params)
if(key_type && !is_key(inserted_key) && is_key(I))
if(user.transferItemToLoc(I, src))
to_chat(user, "<span class='notice'>You insert \the [I] into \the [src].</span>")
if(inserted_key) //just in case there's an invalid key
inserted_key.forceMove(drop_location())
inserted_key = I
else
to_chat(user, "<span class='notice'>[I] seems to be stuck to your hand!</span>")
return
return ..()
/obj/vehicle/ridden/AltClick(mob/user)
if(user.Adjacent(src) && inserted_key)
if(!is_occupant(user))
to_chat(user, "<span class='notice'>You must be riding the [src] to remove [src]'s key!</span>")
return
to_chat(user, "<span class='notice'>You remove \the [inserted_key] from \the [src].</span>")
inserted_key.forceMove(drop_location())
user.put_in_hands(inserted_key)
inserted_key = null
return ..()
/obj/vehicle/ridden/driver_move(mob/user, direction)
if(key_type && !is_key(inserted_key))
to_chat(user, "<span class='warning'>[src] has no key inserted!</span>")
return FALSE
var/datum/component/riding/R = GetComponent(/datum/component/riding)
R.handle_ride(user, direction)
return ..()
/obj/vehicle/ridden/user_buckle_mob(mob/living/M, mob/user, check_loc = TRUE)
if(user.incapacitated())
return
for(var/atom/movable/A in get_turf(src))
if(A.density)
if(A != src && A != M)
return
M.forceMove(get_turf(src))
. = ..()
/obj/vehicle/ridden/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
if(!force && occupant_amount() >= max_occupants)
return FALSE
return ..()
+39 -23
View File
@@ -1,14 +1,20 @@
/obj/vehicle/scooter
/obj/vehicle/ridden/scooter
name = "scooter"
desc = "A fun way to get around."
icon_state = "scooter"
/obj/vehicle/scooter/attackby(obj/item/I, mob/user, params)
/obj/vehicle/ridden/scooter/Initialize()
. = ..()
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0), TEXT_SOUTH = list(-2), TEXT_EAST = list(0), TEXT_WEST = list( 2)))
/obj/vehicle/ridden/scooter/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wrench))
to_chat(user, "<span class='notice'>You begin to remove the handlebars...</span>")
playsound(get_turf(user), 'sound/items/ratchet.ogg', 50, 1)
if(do_after(user, 40*I.toolspeed, target = src))
var/obj/vehicle/scooter/skateboard/S = new /obj/vehicle/scooter/skateboard(get_turf(src))
var/obj/vehicle/ridden/scooter/skateboard/S = new(loc)
new /obj/item/stack/rods(get_turf(src),2)
to_chat(user, "<span class='notice'>You remove the handlebars from [src].</span>")
if(has_buckled_mobs())
@@ -17,9 +23,16 @@
S.buckle_mob(H)
qdel(src)
/obj/vehicle/ridden/scooter/Moved()
. = ..()
for(var/m in buckled_mobs)
var/mob/living/buckled_mob = m
if(buckled_mob.get_num_legs() > 0)
buckled_mob.pixel_y = 5
else
buckled_mob.pixel_y = -4
/obj/vehicle/scooter/buckle_mob(mob/living/M, force = 0, check_loc = 1)
riding_datum = new/datum/riding/scooter
/obj/vehicle/ridden/scooter/buckle_mob(mob/living/M, force = 0, check_loc = 1)
if(!istype(M))
return 0
if(M.get_num_legs() < 2 && M.get_num_arms() <= 0)
@@ -27,29 +40,32 @@
return 0
. = ..()
/obj/vehicle/scooter/post_buckle_mob(mob/living/M)
riding_datum.account_limbs(M)
/obj/vehicle/scooter/skateboard
/obj/vehicle/ridden/scooter/skateboard
name = "skateboard"
desc = "An unfinished scooter which can only barely be called a skateboard. It's still rideable, but probably unsafe. Looks like you'll need to add a few rods to make handlebars."
icon_state = "skateboard"
density = FALSE
/obj/vehicle/scooter/skateboard/buckle_mob(mob/living/M, force = 0, check_loc = 1)
/obj/vehicle/ridden/scooter/skateboard/Initialize()
. = ..()
riding_datum = new/datum/riding/scooter/skateboard
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.vehicle_move_delay = 0
D.set_vehicle_dir_layer(SOUTH, ABOVE_MOB_LAYER)
D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
D.set_vehicle_dir_layer(WEST, OBJ_LAYER)
/obj/vehicle/scooter/skateboard/post_buckle_mob(mob/living/M)//allows skateboards to be non-dense but still allows 2 skateboarders to collide with each other
if(has_buckled_mobs())
density = TRUE
else
/obj/vehicle/ridden/scooter/skateboard/post_buckle_mob(mob/living/M)//allows skateboards to be non-dense but still allows 2 skateboarders to collide with each other
density = TRUE
return ..()
/obj/vehicle/ridden/scooter/skateboard/post_unbuckle_mob(mob/living/M)
if(!has_buckled_mobs())
density = FALSE
..()
return ..()
/obj/vehicle/scooter/skateboard/Collide(atom/A)
..()
/obj/vehicle/ridden/scooter/skateboard/Collide(atom/A)
. = ..()
if(A.density && has_buckled_mobs())
var/mob/living/carbon/H = buckled_mobs[1]
var/atom/throw_target = get_edge_target_turf(H, pick(GLOB.cardinals))
@@ -63,7 +79,7 @@
visible_message("<span class='danger'>[src] crashes into [A], sending [H] flying!</span>")
playsound(src, 'sound/effects/bang.ogg', 50, 1)
/obj/vehicle/scooter/skateboard/MouseDrop(atom/over_object)
/obj/vehicle/ridden/scooter/skateboard/MouseDrop(atom/over_object)
var/mob/living/carbon/M = usr
if(!istype(M) || M.incapacitated() || !Adjacent(M))
return
@@ -102,10 +118,10 @@
return
M.use(5)
to_chat(user, "<span class='notice'>You finish making wheels for [src].</span>")
new /obj/vehicle/scooter/skateboard(user.loc)
new /obj/vehicle/ridden/scooter/skateboard(user.loc)
qdel(src)
/obj/vehicle/scooter/skateboard/attackby(obj/item/I, mob/user, params)
/obj/vehicle/ridden/scooter/skateboard/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/screwdriver))
to_chat(user, "<span class='notice'>You begin to deconstruct and remove the wheels on [src]...</span>")
playsound(get_turf(user), I.usesound, 50, 1)
@@ -129,7 +145,7 @@
return
to_chat(user, "<span class='notice'>You add the rods to [src], creating handlebars.</span>")
C.use(2)
var/obj/vehicle/scooter/S = new/obj/vehicle/scooter(get_turf(src))
var/obj/vehicle/ridden/scooter/S = new(loc)
if(has_buckled_mobs())
var/mob/living/carbon/H = buckled_mobs[1]
unbuckle_mob(H)
+6 -7
View File
@@ -1,13 +1,12 @@
/obj/vehicle/secway
/obj/vehicle/ridden/secway
name = "secway"
desc = "A brave security cyborg gave its life to help you look like a complete tool."
icon_state = "secway"
key_type = /obj/item/key/security
/obj/item/key/security
desc = "A keyring with a small steel key, and a rubber stun baton accessory."
icon_state = "keysec"
/obj/vehicle/secway/buckle_mob(mob/living/buckled_mob, force = 0, check_loc = 1)
/obj/vehicle/ridden/secway/Initialize()
. = ..()
riding_datum = new/datum/riding/secway
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.vehicle_move_delay = 1
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
+38 -18
View File
@@ -1,44 +1,68 @@
/obj/vehicle/space/speedbike
/obj/vehicle/ridden/space
name = "Generic Space Vehicle!"
/obj/vehicle/ridden/space/Initialize()
. = ..()
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.override_allow_spacemove = TRUE
/obj/vehicle/ridden/space/speedbike
name = "Speedbike"
icon = 'icons/obj/bike.dmi'
icon_state = "speedbike_blue"
layer = LYING_MOB_LAYER
var/overlay_state = "cover_blue"
var/static/mutable_appearance/overlay
var/mutable_appearance/overlay
/obj/vehicle/space/speedbike/buckle_mob(mob/living/M, force = 0, check_loc = 1)
/obj/vehicle/ridden/space/speedbike/Initialize()
. = ..()
riding_datum = new/datum/riding/space/speedbike
/obj/vehicle/space/speedbike/New()
. = ..()
overlay = overlay || mutable_appearance(icon, overlay_state, ABOVE_MOB_LAYER)
overlay = mutable_appearance(icon, overlay_state, ABOVE_MOB_LAYER)
add_overlay(overlay)
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, -8), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(-10, 5), TEXT_WEST = list( 10, 5)))
D.vehicle_move_delay = 0
D.set_vehicle_dir_offsets(NORTH, -16, -16)
D.set_vehicle_dir_offsets(SOUTH, -16, -16)
D.set_vehicle_dir_offsets(EAST, -18, 0)
D.set_vehicle_dir_offsets(WEST, -18, 0)
/obj/vehicle/space/speedbike/Move(newloc,move_dir)
/obj/vehicle/ridden/space/speedbike/Move(newloc,move_dir)
if(has_buckled_mobs())
new /obj/effect/temp_visual/dir_setting/speedbike_trail(loc,move_dir)
. = ..()
/obj/vehicle/space/speedbike/red
/obj/vehicle/ridden/space/speedbike/red
icon_state = "speedbike_red"
overlay_state = "cover_red"
//BM SPEEDWAGON
/obj/vehicle/space/speedbike/speedwagon
/obj/vehicle/ridden/space/speedwagon
name = "BM Speedwagon"
desc = "Push it to the limit, walk along the razor's edge."
icon = 'icons/obj/car.dmi'
icon_state = "speedwagon"
layer = LYING_MOB_LAYER
overlay_state = "speedwagon_cover"
var/static/mutable_appearance/overlay = mutable_appearance(icon, "speedwagon_cover", ABOVE_MOB_LAYER)
max_buckled_mobs = 4
var/crash_all = FALSE //CHAOS
pixel_y = -48 //to fix the offset when Initialized()
pixel_x = -48
/obj/vehicle/space/speedbike/speedwagon/Collide(atom/movable/A)
/obj/vehicle/ridden/space/speedwagon/Initialize()
. = ..()
add_overlay(overlay)
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.vehicle_move_delay = 0
D.set_riding_offsets(1, list(TEXT_NORTH = list(-10, -4), TEXT_SOUTH = list(16, 3), TEXT_EAST = list(-4, 30), TEXT_WEST = list(4, -3)))
D.set_riding_offsets(2, list(TEXT_NORTH = list(19, -5, 4), TEXT_SOUTH = list(-13, 3, 4), TEXT_EAST = list(-4, -3, 4.1), TEXT_WEST = list(4, 28, 3.9)))
D.set_riding_offsets(3, list(TEXT_NORTH = list(-10, -18, 4.2), TEXT_SOUTH = list(16, 25, 3.9), TEXT_EAST = list(-22, 30), TEXT_WEST = list(22, -3, 4.1)))
D.set_riding_offsets(4, list(TEXT_NORTH = list(19, -18, 4.2), TEXT_SOUTH = list(-13, 25, 3.9), TEXT_EAST = list(-22, 3, 3.9), TEXT_WEST = list(22, 28)))
for(var/i in GLOB.cardinals)
D.set_vehicle_dir_layer(i, BELOW_MOB_LAYER)
/obj/vehicle/ridden/space/speedwagon/Collide(atom/movable/A)
. = ..()
if(A.density && has_buckled_mobs())
var/atom/throw_target = get_edge_target_turf(A, dir)
@@ -56,11 +80,7 @@
visible_message("<span class='danger'>[src] crashes into [H]!</span>")
playsound(src, 'sound/effects/bang.ogg', 50, 1)
/obj/vehicle/space/speedbike/speedwagon/buckle_mob(mob/living/M, force = 0, check_loc = 1)
. = ..()
riding_datum = new/datum/riding/space/speedwagon
/obj/vehicle/space/speedbike/speedwagon/Moved()
/obj/vehicle/ridden/space/speedwagon/Moved()
. = ..()
if(has_buckled_mobs())
for(var/atom/A in range(2, src))
-108
View File
@@ -1,108 +0,0 @@
/obj/vehicle
name = "vehicle"
desc = "A basic vehicle, vroom."
icon = 'icons/obj/vehicles.dmi'
icon_state = "fuckyou"
density = TRUE
anchored = FALSE
can_buckle = 1
buckle_lying = 0
max_integrity = 300
armor = list(melee = 30, bullet = 30, laser = 30, energy = 0, bomb = 30, bio = 0, rad = 0, fire = 60, acid = 60)
var/auto_door_open = TRUE
var/view_range = 7
var/datum/riding/riding_datum = null
/obj/vehicle/Destroy()
QDEL_NULL(riding_datum)
return ..()
/obj/vehicle/update_icon()
return
/obj/item/key
name = "key"
desc = "A small grey key."
icon = 'icons/obj/vehicles.dmi'
icon_state = "key"
w_class = WEIGHT_CLASS_TINY
//BUCKLE HOOKS
/obj/vehicle/unbuckle_mob(mob/living/buckled_mob,force = 0)
if(riding_datum)
riding_datum.restore_position(buckled_mob)
. = ..()
/obj/vehicle/user_buckle_mob(mob/living/M, mob/living/user)
if(!istype(user) || user.incapacitated())
return
for(var/atom/movable/A in get_turf(src))
if(A.density)
if(A != src && A != M)
return
M.forceMove(get_turf(src))
..()
if(user.client)
user.client.change_view(view_range)
if(riding_datum)
riding_datum.ridden = src
riding_datum.handle_vehicle_offsets()
//MOVEMENT
/obj/vehicle/relaymove(mob/user, direction)
if(riding_datum)
riding_datum.handle_ride(user, direction)
/obj/vehicle/Moved()
. = ..()
if(riding_datum)
riding_datum.handle_vehicle_layer()
riding_datum.handle_vehicle_offsets()
/obj/vehicle/Collide(atom/movable/M)
. = ..()
if(auto_door_open)
if(istype(M, /obj/machinery/door) && has_buckled_mobs())
for(var/m in buckled_mobs)
M.CollidedWith(m)
/obj/vehicle/Process_Spacemove(direction)
if(has_gravity())
return 1
if(pulledby && (pulledby.loc != loc))
return 1
return 0
/obj/vehicle/space
pressure_resistance = INFINITY
/obj/vehicle/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == "melee" && damage_amount < 20)
return 0
. = ..()
/obj/vehicle/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/metal (loc, 5)
qdel(src)
/obj/vehicle/examine(mob/user)
..()
if(!(resistance_flags & INDESTRUCTIBLE))
if(resistance_flags & ON_FIRE)
to_chat(user, "<span class='warning'>It's on fire!</span>")
var/healthpercent = (obj_integrity/max_integrity) * 100
switch(healthpercent)
if(50 to 99)
to_chat(user, "It looks slightly damaged.")
if(25 to 50)
to_chat(user, "It appears heavily damaged.")
if(0 to 25)
to_chat(user, "<span class='warning'>It's falling apart!</span>")
+112
View File
@@ -0,0 +1,112 @@
//VEHICLE DEFAULT HANDLING
/obj/vehicle/proc/generate_actions()
return
/obj/vehicle/proc/generate_action_type(actiontype)
var/datum/action/vehicle/A = new actiontype
if(!istype(A))
return
A.vehicle_target = src
return A
/obj/vehicle/proc/initialize_passenger_action_type(actiontype)
autogrant_actions_passenger += actiontype
for(var/i in occupants)
grant_passenger_actions(i) //refresh
/obj/vehicle/proc/initialize_controller_action_type(actiontype, control_flag)
LAZYINITLIST(autogrant_actions_controller["[control_flag]"])
autogrant_actions_controller["[control_flag]"] += actiontype
for(var/i in occupants)
grant_controller_actions(i) //refresh
/obj/vehicle/proc/grant_action_type_to_mob(actiontype, mob/m)
if(!occupants[m] || !actiontype)
return FALSE
LAZYINITLIST(occupant_actions[m])
if(occupant_actions[m][actiontype])
return TRUE
var/datum/action/action = generate_action_type(actiontype)
action.Grant(m)
occupant_actions[m][action.type] = action
return TRUE
/obj/vehicle/proc/remove_action_type_from_mob(actiontype, mob/m)
if(!occupants[m] || !actiontype)
return FALSE
LAZYINITLIST(occupant_actions[m])
if(occupant_actions[m][actiontype])
var/datum/action/action = occupant_actions[m][actiontype]
action.Remove(m)
occupant_actions[m] -= actiontype
return TRUE
/obj/vehicle/proc/grant_passenger_actions(mob/M)
for(var/v in autogrant_actions_passenger)
grant_action_type_to_mob(v, M)
/obj/vehicle/proc/remove_passenger_actions(mob/M)
for(var/v in autogrant_actions_passenger)
remove_action_type_from_mob(v, M)
/obj/vehicle/proc/grant_controller_actions(mob/M)
if(!istype(M) || !occupants[M])
return FALSE
for(var/i in GLOB.bitflags)
if(occupants[M] & i)
grant_controller_actions_by_flag(M, i)
return TRUE
/obj/vehicle/proc/remove_controller_actions(mob/M)
if(!istype(M) || !occupants[M])
return FALSE
for(var/i in GLOB.bitflags)
remove_controller_actions_by_flag(M, i)
return TRUE
/obj/vehicle/proc/grant_controller_actions_by_flag(mob/M, flag)
if(!istype(M) || !autogrant_actions_controller["[flag]"])
return FALSE
for(var/v in autogrant_actions_controller["[flag]"])
grant_action_type_to_mob(v, M)
return TRUE
/obj/vehicle/proc/remove_controller_actions_by_flag(mob/M, flag)
if(!istype(M) || autogrant_actions_controller["[flag]"])
return FALSE
for(var/v in autogrant_actions_controller["[flag]"])
remove_action_type_from_mob(v, M)
return TRUE
/obj/vehicle/proc/cleanup_actions_for_mob(mob/M)
if(!istype(M))
return FALSE
LAZYINITLIST(occupant_actions[M])
for(var/path in occupant_actions[M])
stack_trace("Leftover action type [path] in vehicle type [type] for mob type [M.type] - THIS SHOULD NOT BE HAPPENING!")
var/datum/action/action = occupant_actions[M]
action.Remove(M)
occupant_actions -= M
return TRUE
//ACTION DATUMS
/datum/action/vehicle
check_flags = AB_CHECK_RESTRAINED | AB_CHECK_STUN | AB_CHECK_CONSCIOUS
icon_icon = 'icons/mob/actions/actions_vehicle.dmi'
button_icon_state = "vehicle_eject"
var/obj/vehicle/vehicle_target
/datum/action/vehicle/sealed
var/obj/vehicle/sealed/vehicle_entered_target
/datum/action/vehicle/sealed/climb_out
name = "Climb Out"
desc = "Climb out of your vehicle!"
/datum/action/vehicle/sealed/climb_out/Trigger()
if(..() && istype(vehicle_entered_target))
vehicle_entered_target.mob_try_exit(owner, owner)
/datum/action/vehicle/ridden
var/obj/vehicle/ridden/vehicle_ridden_target
+15
View File
@@ -0,0 +1,15 @@
/obj/item/key
name = "key"
desc = "A small grey key."
icon = 'icons/obj/vehicles.dmi'
icon_state = "key"
w_class = WEIGHT_CLASS_TINY
/obj/item/key/security
desc = "A keyring with a small steel key, and a rubber stun baton accessory."
icon_state = "keysec"
/obj/item/key/janitor
desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
icon_state = "keyjanitor"
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+6 -2
View File
@@ -306,7 +306,6 @@
#include "code\datums\progressbar.dm"
#include "code\datums\radiation_wave.dm"
#include "code\datums\recipe.dm"
#include "code\datums\riding.dm"
#include "code\datums\ruins.dm"
#include "code\datums\saymode.dm"
#include "code\datums\shuttles.dm"
@@ -342,6 +341,7 @@
#include "code\datums\components\paintable.dm"
#include "code\datums\components\rad_insulation.dm"
#include "code\datums\components\radioactive.dm"
#include "code\datums\components\riding.dm"
#include "code\datums\components\signal_redirect.dm"
#include "code\datums\components\slippery.dm"
#include "code\datums\components\spooky.dm"
@@ -2387,13 +2387,17 @@
#include "code\modules\tgui\states\self.dm"
#include "code\modules\tgui\states\zlevel.dm"
#include "code\modules\tooltip\tooltip.dm"
#include "code\modules\vehicles\_vehicle.dm"
#include "code\modules\vehicles\atv.dm"
#include "code\modules\vehicles\bicycle.dm"
#include "code\modules\vehicles\entered.dm"
#include "code\modules\vehicles\pimpin_ride.dm"
#include "code\modules\vehicles\ridden.dm"
#include "code\modules\vehicles\scooter.dm"
#include "code\modules\vehicles\secway.dm"
#include "code\modules\vehicles\speedbike.dm"
#include "code\modules\vehicles\vehicle.dm"
#include "code\modules\vehicles\vehicle_actions.dm"
#include "code\modules\vehicles\vehicle_key.dm"
#include "code\modules\vore\hook-defs_vr.dm"
#include "code\modules\vore\trycatch_vr.dm"
#include "code\modules\vore\eating\belly_vr.dm"