Removes redundant check

This commit is contained in:
CitadelStationBot
2017-08-17 08:31:55 -05:00
parent 2b144561e1
commit e826e16739
@@ -0,0 +1,14 @@
diff a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm (rejected hunks)
@@ -72,9 +72,9 @@
if (I.throwforce > 0) //If the weapon's throwforce is greater than zero...
if (I.throwhitsound) //...and throwhitsound is defined...
playsound(loc, I.throwhitsound, volume, 1, -1) //...play the weapon's throwhitsound.
- else if(W.hitsound) //Otherwise, if the weapon's hitsound is defined...
- playsound(loc, Ihitsound, volume, 1, -1) //...play the weapon's hitsound.
- else if(!W.throwhitsound) //Otherwise, if throwhitsound isn't defined...
+ else if(I.hitsound) //Otherwise, if the weapon's hitsound is defined...
+ playsound(loc, I.hitsound, volume, 1, -1) //...play the weapon's hitsound.
+ else if(!I.throwhitsound) //Otherwise, if throwhitsound isn't defined...
playsound(loc, 'sound/weapons/genhit.ogg',volume, 1, -1) //...play genhit.ogg.
else if(!I.throwhitsound && I.throwforce > 0) //Otherwise, if the item doesn't have a throwhitsound and has a throwforce greater than zero...