Automatic changelog compile [ci skip]
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<div class="commit sansserif">
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<h2 class="date">16 June 2020</h2>
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<h3 class="author">Ghommie updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">You can't blink nor use LOOC/AOOC as a petrified statue anymore.</li>
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</ul>
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<h3 class="author">Trilbyspaceclone updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">BEPIS decal painter has been moved to venders, replacing it being the flashdark</li>
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</ul>
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<h3 class="author">kevinz000 updated:</h3>
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<ul class="changes bgimages16">
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<li class="refactor">projectile ricochets now use a less hilariously terrible way of being handled and should be easier to w</li>
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<li class="bugfix">projectile runtime/ricocheting</li>
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<li class="balance">Lobotomy no longer has a 50% chance of giving you a nigh-unremovable trauma, but does 50 brain damage even on success. On failure, it will give you a lobotomy-class trauma.</li>
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<li class="balance">spinesnapping from tackling now only gives a lobotomy class trauma instead of magic.</li>
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</ul>
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<h3 class="author">timothyteakettle updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Food carts now function as intended, allowing the pouring and mixing of drinks.</li>
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<li class="rscadd">slimes can now change their color using alter form</li>
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</ul>
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<h2 class="date">15 June 2020</h2>
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<h3 class="author">Anturk, kevinz000 updated:</h3>
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<ul class="changes bgimages16">
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@@ -25959,3 +25959,21 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- rscadd: You can now tape knives to cleanbots
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kevinz000 (port from VOREStation):
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- imageadd: Ported zoomba skins for cyborgs.
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2020-06-16:
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Ghommie:
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- bugfix: You can't blink nor use LOOC/AOOC as a petrified statue anymore.
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Trilbyspaceclone:
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- tweak: BEPIS decal painter has been moved to venders, replacing it being the flashdark
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kevinz000:
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- refactor: projectile ricochets now use a less hilariously terrible way of being
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handled and should be easier to w
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- bugfix: projectile runtime/ricocheting
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- balance: Lobotomy no longer has a 50% chance of giving you a nigh-unremovable
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trauma, but does 50 brain damage even on success. On failure, it will give you
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a lobotomy-class trauma.
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- balance: spinesnapping from tackling now only gives a lobotomy class trauma instead
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of magic.
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timothyteakettle:
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- bugfix: Food carts now function as intended, allowing the pouring and mixing of
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drinks.
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- rscadd: slimes can now change their color using alter form
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@@ -1,4 +0,0 @@
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author: "Ghommie"
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delete-after: True
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changes:
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- bugfix: "You can't blink nor use LOOC/AOOC as a petrified statue anymore."
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@@ -1,4 +0,0 @@
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author: "Trilbyspaceclone"
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delete-after: True
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changes:
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- tweak: "BEPIS decal painter has been moved to venders, replacing it being the flashdark"
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@@ -1,4 +0,0 @@
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author: "timothyteakettle"
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delete-after: True
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changes:
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- rscadd: "slimes can now change their color using alter form"
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@@ -1,5 +0,0 @@
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author: "kevinz000"
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delete-after: True
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changes:
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- refactor: "projectile ricochets now use a less hilariously terrible way of being handled and should be easier to w"
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- bugfix: "projectile runtime/ricocheting"
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@@ -1,4 +0,0 @@
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author: "kevinz000"
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delete-after: True
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changes:
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- balance: "Lobotomy no longer has a 50% chance of giving you a nigh-unremovable trauma, but does 50 brain damage even on success. On failure, it will give you a lobotomy-class trauma."
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@@ -1,4 +0,0 @@
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author: "kevinz000"
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delete-after: True
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changes:
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- balance: "spinesnapping from tackling now only gives a lobotomy class trauma instead of magic."
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@@ -1,4 +0,0 @@
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author: "timothyteakettle"
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delete-after: True
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changes:
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- bugfix: "Food carts now function as intended, allowing the pouring and mixing of drinks."
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