Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2020-06-16 00:08:12 +00:00
parent 1d3cad02ef
commit e8de29a8ce
9 changed files with 40 additions and 29 deletions
+18
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@@ -25959,3 +25959,21 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: You can now tape knives to cleanbots
kevinz000 (port from VOREStation):
- imageadd: Ported zoomba skins for cyborgs.
2020-06-16:
Ghommie:
- bugfix: You can't blink nor use LOOC/AOOC as a petrified statue anymore.
Trilbyspaceclone:
- tweak: BEPIS decal painter has been moved to venders, replacing it being the flashdark
kevinz000:
- refactor: projectile ricochets now use a less hilariously terrible way of being
handled and should be easier to w
- bugfix: projectile runtime/ricocheting
- balance: Lobotomy no longer has a 50% chance of giving you a nigh-unremovable
trauma, but does 50 brain damage even on success. On failure, it will give you
a lobotomy-class trauma.
- balance: spinesnapping from tackling now only gives a lobotomy class trauma instead
of magic.
timothyteakettle:
- bugfix: Food carts now function as intended, allowing the pouring and mixing of
drinks.
- rscadd: slimes can now change their color using alter form
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "You can't blink nor use LOOC/AOOC as a petrified statue anymore."
@@ -1,4 +0,0 @@
author: "Trilbyspaceclone"
delete-after: True
changes:
- tweak: "BEPIS decal painter has been moved to venders, replacing it being the flashdark"
@@ -1,4 +0,0 @@
author: "timothyteakettle"
delete-after: True
changes:
- rscadd: "slimes can now change their color using alter form"
@@ -1,5 +0,0 @@
author: "kevinz000"
delete-after: True
changes:
- refactor: "projectile ricochets now use a less hilariously terrible way of being handled and should be easier to w"
- bugfix: "projectile runtime/ricocheting"
@@ -1,4 +0,0 @@
author: "kevinz000"
delete-after: True
changes:
- balance: "Lobotomy no longer has a 50% chance of giving you a nigh-unremovable trauma, but does 50 brain damage even on success. On failure, it will give you a lobotomy-class trauma."
@@ -1,4 +0,0 @@
author: "kevinz000"
delete-after: True
changes:
- balance: "spinesnapping from tackling now only gives a lobotomy class trauma instead of magic."
@@ -1,4 +0,0 @@
author: "timothyteakettle"
delete-after: True
changes:
- bugfix: "Food carts now function as intended, allowing the pouring and mixing of drinks."