Merge pull request #14603 from Putnam3145/fix-base-option
Activity tracking; traitor class tweaks
This commit is contained in:
@@ -266,6 +266,7 @@
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#define COMSIG_MOB_GET_VISIBLE_MESSAGE "mob_get_visible_message" //from base of atom/visible_message(): (atom/A, msg, range, ignored_mobs)
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#define COMPONENT_NO_VISIBLE_MESSAGE 1 //exactly what's said on the tin.
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#define COMSIG_MOB_ANTAG_ON_GAIN "mob_antag_on_gain" //from base of /datum/antagonist/on_gain(): (antag_datum)
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#define COMSIG_MOB_APPLY_DAMAGE "mob_apply_damage" //from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone, wound_bonus, bare_wound_bonus, sharpness)
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#define COMSIG_MOB_SPELL_CAN_CAST "mob_spell_can_cast" //from base of /obj/effect/proc_holder/spell/can_cast(): (spell)
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#define COMSIG_MOB_SWAP_HANDS "mob_swap_hands" //from base of mob/swap_hand(): (obj/item)
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@@ -303,6 +304,10 @@
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#define COMSIG_LIVING_ACTIVE_PARRY_START "active_parry_start" //from base of mob/living/initiate_parry_sequence(): (parrying_method, datum/parrying_item_mob_or_art, list/backup_items, list/override)
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#define COMPONENT_PREVENT_PARRY_START 1
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#define COMSIG_LIVING_ATTACKER_SET "living_attacker_set" // from base of /mob/living/set_last_attacker(): (attacker)
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#define COMSIG_LIVING_SET_AS_ATTACKER "living_set_as_attacker" // from base of /mob/living/set_last_attacker(): (target)
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//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
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#define COMSIG_LIVING_STATUS_STUN "living_stun" //from base of mob/living/Stun() (amount, update, ignore)
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#define COMSIG_LIVING_STATUS_KNOCKDOWN "living_knockdown" //from base of mob/living/Knockdown() (amount, update, ignore)
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@@ -357,7 +362,6 @@
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// /obj/item signals
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#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user)
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#define COMSIG_MOB_APPLY_DAMGE "mob_apply_damage" //from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone)
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#define COMSIG_ITEM_ATTACK_SELF "item_attack_self" //from base of obj/item/attack_self(): (/mob)
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#define COMPONENT_NO_INTERACT 1
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#define COMSIG_ITEM_ATTACK_OBJ "item_attack_obj" //from base of obj/item/attack_obj(): (/obj, /mob)
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@@ -94,8 +94,7 @@
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else if(hitsound)
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playsound(loc, hitsound, get_clamped_volume(), 1, -1)
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M.lastattacker = user.real_name
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M.lastattackerckey = user.ckey
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M.set_last_attacker(user)
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if(force && M == user && user.client)
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user.client.give_award(/datum/award/achievement/misc/selfouch, user)
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63
code/datums/components/activity.dm
Normal file
63
code/datums/components/activity.dm
Normal file
@@ -0,0 +1,63 @@
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/datum/component/activity
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var/activity_level = 0
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var/not_moved_counter = 0
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var/list/historical_activity_levels = list()
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/datum/component/activity/Initialize()
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if(!isliving(parent))
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return COMPONENT_INCOMPATIBLE
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var/mob/living/L = parent
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RegisterSignal(L, COMSIG_LIVING_SET_AS_ATTACKER, .proc/on_set_as_attacker)
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RegisterSignal(L, COMSIG_LIVING_ATTACKER_SET, .proc/on_attacker_set)
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RegisterSignal(L, COMSIG_MOB_DEATH, .proc/on_death)
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RegisterSignal(L, COMSIG_EXIT_AREA, .proc/on_exit_area)
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RegisterSignal(L, COMSIG_LIVING_LIFE, .proc/on_life)
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RegisterSignal(L, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_MOVABLE_TELEPORTED, COMSIG_LIVING_GUN_PROCESS_FIRE, COMSIG_MOB_APPLY_DAMAGE), .proc/minor_activity)
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/datum/component/activity/proc/log_activity()
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historical_activity_levels[world.time] = activity_level
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/datum/component/activity/proc/minor_activity(datum/source)
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activity_level += 1
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/datum/component/activity/proc/on_attacker_set(datum/source, mob/attacker)
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activity_level += 10
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if(attacker?.mind)
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activity_level += 10
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log_activity()
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/datum/component/activity/proc/on_set_as_attacker(datum/source, mob/target)
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activity_level += 10
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if(target?.mind)
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activity_level += 20
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log_activity()
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/datum/component/activity/proc/on_death(datum/source)
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activity_level += 100 // dying means you're doing SOMETHING
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log_activity()
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/datum/component/activity/proc/on_exit_area(datum/source)
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activity_level += 1
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not_moved_counter = 0
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/datum/component/activity/proc/on_life(datum/source, seconds, times_fired)
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var/mob/living/L = source
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if(L.stat >= UNCONSCIOUS) // can't expect the unconscious to move
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return
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not_moved_counter += seconds
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var/should_log = FALSE
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switch(not_moved_counter)
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if(60 to 120)
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activity_level -= 1
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if(120 to 600)
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activity_level -= 5
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if(600 to 1200)
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activity_level -= 10
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should_log = TRUE
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if(1200 to INFINITY)
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activity_level -= 20
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should_log = TRUE
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activity_level = max(activity_level, 0)
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if(should_log)
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log_activity()
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@@ -56,10 +56,10 @@
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detonate()
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/datum/component/explodable/proc/on_equip(datum/source, mob/equipper, slot)
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RegisterSignal(equipper, COMSIG_MOB_APPLY_DAMGE, .proc/explodable_attack_zone, TRUE)
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RegisterSignal(equipper, COMSIG_MOB_APPLY_DAMAGE, .proc/explodable_attack_zone, TRUE)
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/datum/component/explodable/proc/on_drop(datum/source, mob/user)
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UnregisterSignal(user, COMSIG_MOB_APPLY_DAMGE)
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UnregisterSignal(user, COMSIG_MOB_APPLY_DAMAGE)
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/// Checks if we're hitting the zone this component is covering
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/datum/component/explodable/proc/is_hitting_zone(def_zone)
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@@ -34,13 +34,13 @@
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. = ..()
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UnregisterSignal(source, COMSIG_MOB_ATTACK_HAND)
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/datum/element/wuv/proc/on_attack_hand(datum/source, mob/user)
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/datum/element/wuv/proc/on_attack_hand(datum/source, mob/user, act_intent)
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var/mob/living/L = source
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if(L.stat == DEAD)
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return
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//we want to delay the effect to be displayed after the mob is petted, not before.
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switch(user.a_intent)
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switch(act_intent)
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if(INTENT_HARM)
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addtimer(CALLBACK(src, .proc/kick_the_dog, source, user), 1)
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if(INTENT_HELP)
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@@ -412,6 +412,24 @@ If not set, defaults to check_completion instead. Set it. It's used by cryo.
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counter++
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return counter >= 8
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/datum/objective/freedom
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name = "freedom"
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explanation_text = "Don't get captured by nanotrasen."
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team_explanation_text = "Have all members of your team free of nanotrasen custody."
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/datum/objective/freedom/check_completion()
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var/list/datum/mind/owners = get_owners()
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for(var/m in owners)
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var/datum/mind/M = m
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if(!considered_alive(M))
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return FALSE
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if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
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return FALSE
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var/turf/location = get_turf(M.current)
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if(!location || istype(location, /turf/open/floor/plasteel/shuttle/red) || istype(location, /turf/open/floor/mineral/plastitanium/red/brig)) // Fails if they are in the shuttle brig
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return FALSE
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return TRUE
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/datum/objective/escape
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name = "escape"
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explanation_text = "Escape on the shuttle or an escape pod alive and without being in custody."
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@@ -210,8 +210,7 @@
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target.apply_effect(EFFECT_STUTTER, stunforce)
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SEND_SIGNAL(target, COMSIG_LIVING_MINOR_SHOCK)
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if(user)
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target.lastattacker = user.real_name
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target.lastattackerckey = user.ckey
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target.set_last_attacker(user)
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target.visible_message("<span class='danger'>[user] has shocked [target] with [src]!</span>", \
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"<span class='userdanger'>[user] has shocked you with [src]!</span>")
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log_combat(user, target, "stunned with an electrostaff")
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@@ -237,8 +236,7 @@
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target.adjustFireLoss(lethal_force) //good against ointment spam
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SEND_SIGNAL(target, COMSIG_LIVING_MINOR_SHOCK)
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if(user)
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target.lastattacker = user.real_name
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target.lastattackerckey = user.ckey
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target.set_last_attacker(user)
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target.visible_message("<span class='danger'>[user] has seared [target] with [src]!</span>", \
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"<span class='userdanger'>[user] has seared you with [src]!</span>")
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log_combat(user, target, "burned with an electrostaff")
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@@ -209,8 +209,7 @@
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L.apply_effect(EFFECT_STUTTER, stamforce)
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SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
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if(user)
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L.lastattacker = user.real_name
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L.lastattackerckey = user.ckey
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L.set_last_attacker(user)
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L.visible_message("<span class='danger'>[user] has [disarming? "disarmed" : "stunned"] [L] with [src]!</span>", \
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"<span class='userdanger'>[user] has [disarming? "disarmed" : "stunned"] you with [src]!</span>")
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log_combat(user, L, disarming? "disarmed" : "stunned")
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@@ -199,8 +199,7 @@
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return TRUE
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/obj/item/gun_control/attack(mob/living/M, mob/living/user)
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M.lastattacker = user.real_name
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M.lastattackerckey = user.ckey
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M.set_last_attacker(user)
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M.attacked_by(src, user)
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add_fingerprint(user)
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@@ -101,6 +101,10 @@ GLOBAL_VAR(antag_prototypes)
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out += "Mind currently owned by key: [key] [active?"(synced)":"(not synced)"]<br>"
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out += "Assigned role: [assigned_role]. <a href='?src=[REF(src)];role_edit=1'>Edit</a><br>"
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out += "Faction and special role: <b><font color='red'>[special_role]</font></b><br>"
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var/datum/component/activity/activity = current.GetComponent(/datum/component/activity)
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if(activity)
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out += "Activity level: [activity.activity_level]<br>"
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out += "Hasn't changed areas in approximately [activity.not_moved_counter] seconds"
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var/special_statuses = get_special_statuses()
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if(length(special_statuses))
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@@ -111,6 +111,7 @@ GLOBAL_LIST_EMPTY(antagonists)
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var/datum/skill_modifier/job/M = GLOB.skill_modifiers[GET_SKILL_MOD_ID(A, type)]
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if(istype(M))
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M.name = "[name] Training"
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owner.AddComponent(/datum/component/activity)
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SEND_SIGNAL(owner.current, COMSIG_MOB_ANTAG_ON_GAIN, src)
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/datum/antagonist/proc/is_banned(mob/M)
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@@ -141,6 +142,7 @@ GLOBAL_LIST_EMPTY(antagonists)
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var/datum/team/team = get_team()
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if(team)
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team.remove_member(owner)
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// we don't remove the activity component on purpose--no real point to it
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qdel(src)
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/datum/antagonist/proc/greet()
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@@ -511,8 +511,7 @@
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/obj/item/abductor/baton/proc/StunAttack(mob/living/L,mob/living/user)
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L.lastattacker = user.real_name
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L.lastattackerckey = user.ckey
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L.set_last_attacker(user)
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L.adjustStaminaLoss(35) //because previously it took 5-6 hits to actually "incapacitate" someone for the purposes of the sleep inducement
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L.DefaultCombatKnockdown(140)
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@@ -385,8 +385,7 @@
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qdel(src)
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return
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log_combat(user, M, "used a cult spell on", source.name, "")
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M.lastattacker = user.real_name
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M.lastattackerckey = user.ckey
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M.set_last_attacker(user)
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/obj/item/melee/blood_magic/afterattack(atom/target, mob/living/carbon/user, proximity)
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. = ..()
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@@ -1,30 +1,7 @@
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/datum/traitor_class/human/assassin
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/datum/traitor_class/human/subterfuge/assassin
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name = "Donk Co Operative"
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employer = "Donk Corporation"
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weight = 0
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weight = 6
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chaos = 1
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threat = 2
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/datum/traitor_class/human/assassin/forge_single_objective(datum/antagonist/traitor/T)
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.=1
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var/permakill_prob = 20
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var/datum/game_mode/dynamic/mode
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if(istype(SSticker.mode,/datum/game_mode/dynamic))
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mode = SSticker.mode
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permakill_prob = max(0,mode.threat_level-50)
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var/list/active_ais = active_ais()
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if(active_ais.len && prob(100/GLOB.joined_player_list.len))
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var/datum/objective/destroy/destroy_objective = new
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destroy_objective.owner = T.owner
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destroy_objective.find_target()
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T.add_objective(destroy_objective)
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else if(prob(permakill_prob))
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var/datum/objective/assassinate/kill_objective = new
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kill_objective.owner = T.owner
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kill_objective.find_target()
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T.add_objective(kill_objective)
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else
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var/datum/objective/assassinate/once/kill_objective = new
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kill_objective.owner = T.owner
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kill_objective.find_target()
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T.add_objective(kill_objective)
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assassin_prob = 70
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@@ -1,12 +1,12 @@
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/datum/traitor_class/human/freeform
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name = "Waffle Co Agent"
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employer = "Waffle Company"
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weight = 0 // should not spawn in unless admins bus something in the traitor panel with setting traitor classes
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weight = 5
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chaos = 0
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/datum/traitor_class/human/freeform/forge_objectives(datum/antagonist/traitor/T)
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var/datum/objective/escape/O = new
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O.explanation_text = "You have no explicit goals! While we don't approve of mindless slaughter, you may antagonize nanotrasen any way you wish! Make sure to escape alive and not in custody, though!"
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var/datum/objective/freedom/O = new
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O.explanation_text = "You have no explicit goals! While we don't approve of mindless slaughter, you may antagonize nanotrasen any way you wish! Don't get captured or killed, but if you've done nothing, you'll be in trouble!"
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O.owner = T.owner
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T.add_objective(O)
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return
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@@ -13,8 +13,12 @@
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T.assign_exchange_role(SSticker.mode.exchange_blue)
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objective_count += 1 //Exchange counts towards number of objectives
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var/toa = CONFIG_GET(number/traitor_objectives_amount)
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var/attempts = 0
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for(var/i = objective_count, i < toa, i++)
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forge_single_objective(T)
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var/success = FALSE
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while(!success && attempts < max(toa*10, 100))
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success = forge_single_objective(T)
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attempts += 1
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if(!(locate(/datum/objective/escape) in T.objectives))
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var/datum/objective/escape/escape_objective = new
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escape_objective.owner = T.owner
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@@ -1,12 +1,11 @@
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/datum/traitor_class/human/subterfuge
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name = "MI13 Operative"
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employer = "MI13"
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weight = 36
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weight = 25
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chaos = -5
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var/assassin_prob = 25
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/datum/traitor_class/human/subterfuge/forge_single_objective(datum/antagonist/traitor/T)
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.=1
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var/assassin_prob = 30
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var/datum/game_mode/dynamic/mode
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if(istype(SSticker.mode,/datum/game_mode/dynamic))
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mode = SSticker.mode
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@@ -16,24 +15,31 @@
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kill_objective.owner = T.owner
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kill_objective.find_target()
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T.add_objective(kill_objective)
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return TRUE
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else
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var/list/weights = list()
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weights["sabo"] = length(subtypesof(/datum/sabotage_objective))
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weights["steal"] = length(subtypesof(/datum/objective_item/steal))
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var/datum/objective/sabotage/sabotage_objective = new
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sabotage_objective.owner = T.owner
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if(sabotage_objective.find_target())
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weights["sabo"] = length(subtypesof(/datum/objective_item/steal))
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var/datum/objective/steal/steal_objective = new
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steal_objective.owner = T.owner
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if(steal_objective.find_target())
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weights["steal"] = length(subtypesof(/datum/objective_item/steal))
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weights["download"] = !(locate(/datum/objective/download) in T.objectives || (T.owner.assigned_role in list("Research Director", "Scientist", "Roboticist")))
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switch(pickweight(weights))
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if("sabo")
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var/datum/objective/sabotage/sabotage_objective = new
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sabotage_objective.owner = T.owner
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sabotage_objective.find_target()
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T.add_objective(sabotage_objective)
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qdel(steal_objective)
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return TRUE
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if("steal")
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var/datum/objective/steal/steal_objective = new
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steal_objective.owner = T.owner
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steal_objective.find_target()
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T.add_objective(steal_objective)
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qdel(sabotage_objective)
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return TRUE
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if("download")
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var/datum/objective/download/download_objective = new
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download_objective.owner = T.owner
|
||||
download_objective.gen_amount_goal()
|
||||
T.add_objective(download_objective)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
@@ -7,7 +7,8 @@ GLOBAL_LIST_EMPTY(traitor_classes)
|
||||
var/chaos = 0
|
||||
var/threat = 0
|
||||
var/TC = 20
|
||||
/// Minimum players for this to randomly roll via get_random_traitor_class().
|
||||
var/processing = FALSE
|
||||
/// Minimum players for this to randomly roll via get_random_traitor_kind().
|
||||
var/min_players = 0
|
||||
var/list/uplink_filters
|
||||
|
||||
@@ -43,4 +44,6 @@ GLOBAL_LIST_EMPTY(traitor_classes)
|
||||
|
||||
/datum/traitor_class/proc/clean_up_traitor(datum/antagonist/traitor/T)
|
||||
// Any effects that need to be cleaned up if traitor class is being swapped.
|
||||
|
||||
|
||||
/datum/traitor_class/proc/on_process(/datum/antagonist/traitor/T)
|
||||
// only for processing traitor classes; runs once an SSprocessing tick
|
||||
|
||||
@@ -26,6 +26,8 @@
|
||||
if(traitor_kind)
|
||||
traitor_kind.remove_innate_effects(owner.current)
|
||||
traitor_kind.clean_up_traitor(src)
|
||||
if(traitor_kind.processing)
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
swap_from_old = TRUE
|
||||
traitor_kind = GLOB.traitor_classes[kind]
|
||||
traitor_kind.apply_innate_effects(owner.current)
|
||||
@@ -33,11 +35,16 @@
|
||||
for(var/O in objectives)
|
||||
qdel(O)
|
||||
traitor_kind.forge_objectives(src)
|
||||
if(traitor_kind.processing)
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
if(swap_from_old)
|
||||
traitor_kind.finalize_traitor(src)
|
||||
traitor_kind.greet(src)
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/traitor/process()
|
||||
traitor_kind.on_process(src)
|
||||
|
||||
/proc/get_random_traitor_kind(var/list/blacklist = list())
|
||||
var/chaos_weight = 0
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
|
||||
/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE)
|
||||
SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone)
|
||||
SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMAGE, damage, damagetype, def_zone)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(!forced && hit_percent <= 0)
|
||||
return 0
|
||||
|
||||
@@ -1620,8 +1620,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
"<span class='userdanger'>[user] [atk_verb]ed you!</span>", null, COMBAT_MESSAGE_RANGE, null, \
|
||||
user, "<span class='danger'>You [atk_verb]ed [target]!</span>")
|
||||
|
||||
target.lastattacker = user.real_name
|
||||
target.lastattackerckey = user.ckey
|
||||
target.set_last_attacker(user)
|
||||
user.dna.species.spec_unarmedattacked(user, target)
|
||||
|
||||
if(user.limb_destroyer)
|
||||
@@ -2058,7 +2057,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
log_combat(user, target, "shoved", append_message)
|
||||
|
||||
/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE)
|
||||
SEND_SIGNAL(H, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone, wound_bonus, bare_wound_bonus, sharpness) // make sure putting wound_bonus here doesn't screw up other signals or uses for this signal
|
||||
SEND_SIGNAL(H, COMSIG_MOB_APPLY_DAMAGE, damage, damagetype, def_zone, wound_bonus, bare_wound_bonus, sharpness) // make sure putting wound_bonus here doesn't screw up other signals or uses for this signal
|
||||
var/hit_percent = (100-(blocked+armor))/100
|
||||
hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100
|
||||
if(!forced && hit_percent <= 0)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/**
|
||||
* Applies damage to this mob
|
||||
*
|
||||
* Sends [COMSIG_MOB_APPLY_DAMGE]
|
||||
* Sends [COMSIG_MOB_APPLY_DAMAGE]
|
||||
*
|
||||
* Arguuments:
|
||||
* * damage - amount of damage
|
||||
|
||||
@@ -274,7 +274,7 @@
|
||||
|
||||
/mob/living/on_attack_hand(mob/user, act_intent = user.a_intent, attackchain_flags)
|
||||
..() //Ignoring parent return value here.
|
||||
SEND_SIGNAL(src, COMSIG_MOB_ATTACK_HAND, user)
|
||||
SEND_SIGNAL(src, COMSIG_MOB_ATTACK_HAND, user, act_intent)
|
||||
if((user != src) && act_intent != INTENT_HELP && (mob_run_block(user, 0, user.name, ATTACK_TYPE_UNARMED | ATTACK_TYPE_MELEE | ((attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK)? ATTACK_TYPE_PARRY_COUNTERATTACK : NONE), null, user, check_zone(user.zone_selected), null) & BLOCK_SUCCESS))
|
||||
log_combat(user, src, "attempted to touch")
|
||||
visible_message("<span class='warning'>[user] attempted to touch [src]!</span>",
|
||||
@@ -561,3 +561,9 @@
|
||||
|
||||
/mob/living/proc/getFireLoss_nonProsthetic()
|
||||
return getFireLoss()
|
||||
|
||||
/mob/living/proc/set_last_attacker(mob/attacker)
|
||||
lastattacker = attacker.real_name
|
||||
lastattackerckey = attacker.ckey
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_ATTACKER_SET, attacker)
|
||||
SEND_SIGNAL(attacker, COMSIG_LIVING_SET_AS_ATTACKER, src)
|
||||
|
||||
@@ -267,8 +267,7 @@ They *could* go in their appropriate files, but this is supposed to be modular
|
||||
apply_effect(EFFECT_STUTTER, G.stunforce)
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_MINOR_SHOCK)
|
||||
|
||||
lastattacker = H.real_name
|
||||
lastattackerckey = H.ckey
|
||||
set_last_attacker(H)
|
||||
log_combat(H, src, "stunned")
|
||||
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
||||
|
||||
@@ -172,17 +172,17 @@
|
||||
|
||||
/datum/uplink_item/bundles_TC/reroll
|
||||
name = "Renegotiate Contract"
|
||||
desc = "Selecting this will inform your employers that you wish for new objectives. Can only be done once; no take-backs."
|
||||
desc = "Selecting this will inform your employers that you wish for new objectives. Can only be done twice."
|
||||
item = /obj/effect/gibspawner/generic
|
||||
cost = 0
|
||||
cant_discount = TRUE
|
||||
restricted = TRUE
|
||||
limited_stock = 1
|
||||
limited_stock = 2
|
||||
|
||||
/datum/uplink_item/bundles_TC/reroll/purchase(mob/user, datum/component/uplink/U)
|
||||
var/datum/antagonist/traitor/T = user?.mind?.has_antag_datum(/datum/antagonist/traitor)
|
||||
if(istype(T))
|
||||
T.set_traitor_kind(/datum/traitor_class/human/subterfuge)
|
||||
T.set_traitor_kind(get_random_traitor_kind(blacklist = list(/datum/traitor_class/human/freeform, /datum/traitor_class/human/hijack, /datum/traitor_class/human/martyr)))
|
||||
else
|
||||
to_chat(user,"Invalid user for contract renegotiation.")
|
||||
|
||||
|
||||
@@ -453,6 +453,7 @@
|
||||
#include "code\datums\brain_damage\special.dm"
|
||||
#include "code\datums\brain_damage\split_personality.dm"
|
||||
#include "code\datums\components\_component.dm"
|
||||
#include "code\datums\components\activity.dm"
|
||||
#include "code\datums\components\anti_magic.dm"
|
||||
#include "code\datums\components\armor_plate.dm"
|
||||
#include "code\datums\components\bane.dm"
|
||||
|
||||
Reference in New Issue
Block a user